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Varyag

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Revision as of 14:57, 17 April 2018
added video
Revision as of 14:15, 19 April 2018
Final polish. Expanded service history section.
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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?''{{#var:ship_name}}'' is one of a multitude of premium Russian cruisers in '''World of Warships''', and the third at Tier III (the others being ''[[Oleg]]'' and ''[[Aurora]]''). ''{{#var:ship_name}}'' possesses similar characteristics to the two other premium Tier III's, which in turn are very similar to the tech tree Tier III, the ''[[Bogatyr]]''. As such, ''{{#var:ship_name}}'' shares a similar play style.+''{{#var:ship_name}}'' is one of a multitude of premium Russian cruisers in '''World of Warships''', and the third at Tier III (the others being ''[[Oleg]]'' and ''[[Aurora]]''). ''{{#var:ship_name}}'' possesses similar characteristics to the two other premium Tier III's, which in turn are very similar to the tech tree Tier III, ''[[Bogatyr]]''. As such, ''{{#var:ship_name}}'' shares a similar play style.
  
?Like most Tier III cruisers, ''{{#var:ship_name}}'' is not the quickest ship, with top a speed of 25 knots. ''{{#var:ship_name}}'' does however have a quick rudder shift time of 6.6 seconds, which allows captains to quickly "wiggle" themselves out of the way of incoming shells, or into a better angle in hopes of bouncing or ricocheting Armor Piercing shells. +Like most Tier III cruisers, ''{{#var:ship_name}}'' is not the quickest ship, with top a speed of 25 knots. ''{{#var:ship_name}}'' does however have a quick rudder shift time of 6.6 seconds, which allows captains to quickly "wiggle" themselves out of the way of incoming shells, or into a better angle in hopes of bouncing or ricocheting armorpPiercing shells.
  
?''{{#var:ship_name}}'' was historically a "protected cruiser"; in-game her armor is decent, but again, like most Tier III cruisers, is nothing to write home about. It will be sufficient against cruiser and destroyer Armor Piercing ammunition when angled, but will be next to useless against battleship AP. Captains should not be relying on her armor to save them; her mobility and ability to strategically place herself are better options.+''{{#var:ship_name}}'' was historically a "protected cruiser"; in-game her armor is decent, but again, like most Tier III cruisers, is nothing to write home about. It will be sufficient against cruiser- and destroyer-caliber armor piercing ammunition when angled, but will be next to useless against battleship AP. Captains should not be relying on her armor to save them; her mobility and ability to strategically place herself are better options.
  
?Her guns are of a large caliber (152 mm), and have the characteristics to match; slow reload, high damage, high shell arc, and good penetration. Both her High Explosive and Armor Piercing ammunition is usable, and captains are encouraged to switch ammo types as the situation changes. Her high shells arcs make hitting targets at range challenging, but also allow for strategic positioning of the ship behind low-lying islands. Her large number of guns on either side allow her to easily switch between targets without having to wait too long for the guns to traverse.+Her guns are of a large caliber (152 mm), and have the characteristics to match; slow reload, high damage, high shell arc, and good penetration. Both her high explosive and armor piercing ammunition are usable, and captains are encouraged to switch ammo types as the situation changes. Her high shells arcs make hitting targets at range challenging, but also allow for strategic positioning of the ship behind low-lying islands. Her large number of guns on either side allow her to easily switch between targets without having to wait too long for the guns to traverse.
  
?Despite having generally worse statistics than her three Tier III Russian cruiser counterparts, ''{{#var:ship_name}}'' remains an "OK" ship. There is nothing spectacularly good or bad about her, and can serve her captain well when played to her strengths.+Despite having generally worse statistics than her three Tier III Russian cruiser counterparts, ''{{#var:ship_name}}'' remains a passable ship. There is nothing spectacularly good or bad about her, and can serve her captain well when played to her strengths.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
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 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
?* '''Main Battery:'''  
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY. 
?* '''Torpedoes:'''  
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery.  
?* '''Propulsion:'''  
?--> 
? 
? 
 As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research. As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
  
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 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
? 
?{{#var:ship_name}} has access to the first two upgrade slots. Slot 1 can mount {{Main Armaments Modification 1}} to increase the survivability of her main guns, {{Auxiliary Armaments Modification 1}} (not recommended with her pitiful secondaries and no AA), or {{Magazine Modification 1}} to reduce detonation chance. The second slot can mount {{Damage Control System Modification 1}} to reduce received fire and flooding chance, {{Propulsion Modification 1}} to reduce chance of damage to the engine and engine repair time, or {{Steering Gears Modification 1}} to reduce chance of damage to the rudder and reduce its repair time. 
  
 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
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 * '''Slot 2''': {{Damage Control System Modification 1}} * '''Slot 2''': {{Damage Control System Modification 1}}
  
 +{{#var:ship_name}} has access to the first two upgrade slots. Slot 1 can mount {{Main Armaments Modification 1}} to increase the survivability of her main guns, {{Auxiliary Armaments Modification 1}} (not recommended with her pitiful secondaries and no AA), or {{Magazine Modification 1}} to reduce detonation chance. The second slot can mount {{Damage Control System Modification 1}} to reduce received fire and flooding chance, {{Propulsion Modification 1}} to reduce chance of damage to the engine and engine repair time, or {{Steering Gears Modification 1}} to reduce chance of damage to the rudder and reduce its repair time.
  
?|CommanderSkills=<!-- write text about best set of Commander Skills below --> 
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 Key skills for ''{{#var:ship_name}}'' commanders include Preventative Maintenance at Level 1, Adrenaline Rush at Level 2, Demolition Expert at Level 3, and Concealment Expert at Level 4. High Alert and Basics of Survivability can both be taken to improve the ship’s survivability. Captains may also find Expert Marksman useful to increase the turrets' traverse speed.  Key skills for ''{{#var:ship_name}}'' commanders include Preventative Maintenance at Level 1, Adrenaline Rush at Level 2, Demolition Expert at Level 3, and Concealment Expert at Level 4. High Alert and Basics of Survivability can both be taken to improve the ship’s survivability. Captains may also find Expert Marksman useful to increase the turrets' traverse speed.
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 * '''Slot 1:''' {{Damage Control Party}}<nowiki>*</nowiki> * '''Slot 1:''' {{Damage Control Party}}<nowiki>*</nowiki>
  
?The premium consumable, {{Damage Control Party II}}, can be mounted in '''slot 1'''. Although it may be useful in certain siutations, it is generally not recommended. +The premium consumable, {{Damage Control Party II}}, can be mounted in '''Slot 1'''. Although it may be useful in certain siutations, it is generally not recommended.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS 
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits;  
? 
?Choose one and append after semicolon above: 
?Types 1 or 5 are recommended at a minimum to reduce detectibility range. 
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. 
? 
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. 
?--> 
? 
? 
 As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 9 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.  As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 9 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
? 
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
 {{Signal Flags {{Signal Flags
?| November Echo Setteseven = 0+| November Echo Setteseven =
?| Mike Yankee Soxisix = 0+| Mike Yankee Soxisix =
 | India X-Ray = 2 | India X-Ray = 2
?| Juliet Whiskey Unaone = 0+| Juliet Whiskey Unaone =
 | Victor Lima = 2 | Victor Lima = 2
 | Hotel Yankee = 3 | Hotel Yankee = 3
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 | November Foxtrot = 1 | November Foxtrot = 1
 | Sierra Mike = 2 | Sierra Mike = 2
?| India Delta = 0+| India Delta =
 | Juliet Yankee Bissotwo = 2 | Juliet Yankee Bissotwo = 2
 | India Yankee = 2 | India Yankee = 2
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 <h2>''{{#var:ship_name}}'', 1901</h2> <h2>''{{#var:ship_name}}'', 1901</h2>
 ===Construction=== ===Construction===
?:Builder: William Cramp & Sons; Philadelphia, United States of America+:Builder: William Cramp & Sons; Philadelphia, Pennsylvania,<br>&nbsp;&nbsp;&nbsp;United States of America
 :Laid down: October 1898 :Laid down: October 1898
 :Launched: 31 October 1899 :Launched: 31 October 1899
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 ---- ----
 ====Machinery==== ====Machinery====
?:30 Niclausse water tube boilers, 2 Vertical triple expansion engines+:30 Niclausse water tube boilers, 2 Vertical triple<br>&nbsp;&nbsp;&nbsp;expansion engines
 ---- ----
 ====Performance==== ====Performance====
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 ====Armament==== ====Armament====
 =====Main===== =====Main=====
?:Twelve (12x1) 152 mm/45 Pattern 1892 guns+:Twelve (12x1) 152mm/45 Pattern 1892 guns
 =====Secondary===== =====Secondary=====
?:Twelve (12x1) 75 mm /50 Pattern 1892 guns+:Twelve (12x1) 75mm/50 Pattern 1892 guns
?:Eight (8x1) 47 mm/1 Hotchkiss guns+:Eight (8x1) 47mm Hotchkiss guns
 =====Anti-aircraft===== =====Anti-aircraft=====
?:Two (2x1) 37 mm/1 Hotchkiss guns+:Two (2x1) 37mm Hotchkiss guns
 =====Torpedoes===== =====Torpedoes=====
?:Six (6x1) 381mm submerged Torpedo Tubes+:Six (6x1) 381mm submerged torpedo tubes
 ---- ----
 }}</div> }}</div>
?[[File:Varyagmainpic.jpg|none|frame|x250px|link=https://en.wikipedia.org/wiki/Russian_cruiser_Varyag_(1899)#/media/File:Russian_cruiser_Variag.jpg|''Varyag'' at anchor, circa 1904.]]+[[File:Varyagmainpic.jpg|none|frame|x250px|link=|''Varyag'' at anchor, circa 1904.]]
  
 ===History=== ===History===
?{{VideoYT|3crbw8nrxOg}}+ 
 ====Design==== ====Design====
  
 ====Service==== ====Service====
?Laid down at William Cramp and Sons Shipbuilding Company in Philadelphia in October of 1898, launched on the 31st of October 1899 and joining the Imperial Russian Navy on the 2nd of January 1901, sailing across the Pacific to become part of the Russian Pacific Fleet. Her first and fatal battle was the Battle of Chemulpo Bay, off the coast of present-day Incheon, Korea, in 1904. This battle was one of the early conflicts of the Russo-Japanese War, where Russian and Japanese disputes over who controlled Korea and Manchuria turned to war. Chemulpo Bay was a vital port, being the main port of Seoul. Six Japanese cruisers and eight torpedo boats approached Chemulpo Bay; the only Russian occupants of the port was ''Varyag'', and the aging gunboat ''Korietz''.+''{{#var:ship_name}}'' was laid down at William Cramp and Sons Shipbuilding Company in Philadelphia in October 1898, launched on 31 October 1899, and joined the Imperial Russian Navy on 2 January 1901 after sailing across the Pacific to become part of the Russian Pacific Fleet. Her first and final — battle was the Battle of Chemulpo Bay, off the coast of present-day Incheon, Korea, in 1904. This battle was one of the early conflicts of the Russo-Japanese War, where Russian and Japanese disputes over who controlled Korea and Manchuria resulted in armed conflict. Chemulpo Bay was a vital port, being the main port of Korean capital Seoul. Six Japanese cruisers and eight torpedo boats approached Chemulpo Bay; the only Russian occupants of the port were ''Varyag'' and the aging gunboat ''Korietz''.
  
?The captain of ''Varyag'', Vsevolod Rudnev, was sent an ultimatum from IJN Admiral Uryu Sotokichi on January 27th, 1904. The ultimatum simply stated that hostilities had commenced between Russia and Japan, and that Rudnev had until the 9th of February, 1904, to leave the port. On the 8th of February, however, the numerically superior Japanese force surrounded the port. Rudnev decided that Varyag would fight her way out and make a break for the open seas. That same day, ''Korietz'' spotted the Japanese protected cruiser ''Chiyoda'', and upon mistaking her for a Russian ship, she closed in and loaded her guns for a salute. Upon closing in, ''Korietz'' realised her mistake, and in the ensuing confusion her guns were discharged. ''Chiyoda'' responded with launching a 356mm torpedo; both sides missed, but this was the first exchange of fire in the Russo-Japanese War.+The captain of ''Varyag'', Vsevolod Rudnev, received an ultimatum from Japanese Admiral Uryu Sotokichi on 27 January 1904. The ultimatum simply stated that hostilities had commenced between Russia and Japan, and that Rudnev had until 9 February to leave the port. On 8 February, however, the numerically superior Japanese force surrounded the port. Rudnev decided that ''Varyag'' would fight her way out and make a break for the open seas. That same day, ''Korietz'' spotted the Japanese protected cruiser ''Chiyoda'', and upon mistaking her for a Russian ship, closed in and loaded her guns for a salute. Upon closer inspection, ''Korietz'' realized her mistake and in the ensuing confusion her guns were discharged. ''Chiyoda'' responded by launching a 356mm torpedo; both sides missed, but the exchange constituted the first shots fired in the Russo-Japanese War.
  
?Diplomacy had failed both sides. At 11:00 on the 9th of February, Rudnev at the head of ''Varyag'' decided to break for the open sea alongside Korietz. By 11:45am, the Russians and Japanese began exchanging fire. One of the first shells to strike ''Varyag'' hit the port side of her bridge, killing a third of her bridge personnel. Shortly after, her 150mm #3 gun was hit and taken out of action. That shame shell lit a fire on her bow quarterdeck, damaging 150mm guns #8 and #9, as well as 75mm #21, and 47mms #27 and #28. Continuing to take heavy damage from the Japanese warships,''Varyag'' continued in a straight line until she had sailed outside the effective range of her guns. However, she had failed to break past the Japanese fleet, and she limped back to Chemulpo alongside ''Korietz''. ''Korietz'' was scuttled by blowing up her powder-rooms. Fragments of the ship landed dangerously close to the neutral vessels in Chemulpo, and it Rudnev was urged by locals and captains of the neutral vessels not to scuttle ''Varyag'' in a similar war. Bar her 37mm guns, every single weapon on-board ''Varyag'' were out of action, and she was scuttled and capsized. Despite being severely damaged, however, ''Varyag'' was still relatively intact, and she was later raised by the Japanese and incorporated into the IJN as a 3rd-class cruiser, under the new name of ''Soya''.+Diplomacy ultimately failed. At 1100 hours on 9 February 1904, Rudnev at the con of ''Varyag'' — opted to break for the open sea alongside ''Korietz''. By 1145, the Russians and Japanese began exchanging fire. One of the first shells to strike ''Varyag'' hit the port side of her bridge, killing a third of her bridge personnel. Shortly after, her #3 152mm gun was hit and taken out of action. That same shell lit a fire on her bow quarterdeck, damaging 152mm guns #8 and #9, as well as 75mm #21, and 47mms #27 and #28. Continuing to take heavy damage from the Japanese warships,''Varyag'' continued in a straight line until she had sailed outside the effective range of her guns. However, she failed to break past the Japanese fleet, and limped back to Chemulpo alongside ''Korietz''. ''Korietz'' was scuttled by blowing up her powder-rooms late in the afternoon. Fragments of the ship landed dangerously close toneutral vessels in Chemulpo, and Rudnev was urged by locals and captains of the neutral vessels not to scuttle ''Varyag'' in a similar fashion. With the exception of her 37mm guns, every single weapon on-board ''Varyag'' was out of action, and at 1800 hours that evening, she was scuttled by her crew in a non-explosive manner.
  
?''Soya'' joined the IJN on the 9th of July 1907. She served as a training cruiser, including making a long-distance navigational and officer cadet cruise to Hawaii and North America, repeating this yearly from 1909 to 1913. During World War I, Russia and Japan were now allies, and as a sign of good will, ''Soya'' along with several other ex-Russian vessels were returned to the Russian Imperial Navy. However, she was deemed too crippled to be of any used, so she set sail for Britain for an overhaul. Shortly after arriving in Britain, the 1917 Revolution broke out in Russia, and ''Varyag'' was now stuck in Liverpool, with no money to pay for her overhaul. She was stripped of her weapons and sold for scrap in 1920, but ran aground on her voyage to Germany, and was scrapped in-place through til 1925. +Despite being severely damaged, ''Varyag'' was still relatively intact, and was later re-floated by the Japanese and incorporated into the Imperial Japanese Navy as a third-class cruiser under the new name of ''Soya''. ''Soya'' joined the IJN on 9 July 1907. She served as a training cruiser, including making a long-distance navigational and officer cadet cruise to Hawaii and North America, repeating this yearly from 1909 to 1913. During World War I Russia and Japan were allies, and, as a sign of good will, ''Soya'' along with several other ex-Russian vessels were returned to the custody of Imperial Russian Navy. She was deemed too crippled to be of any use, however, so she set sail for Britain for an overhaul. Shortly after arriving in Britain, the 1917 Revolution broke out in Russia, and ''Varyag'' became stuck in Liverpool, with no money to pay for her repair and refit.
  
 +On 8 December 1917 she was seized by the British military, and was later assigned to the Royal Navy in early 1920. She was stripped of her weapons and sold for scrap. On 5 February 1920, while under tow to the scrapyard in Germany, she ran aground near the village of Lendalfoot, Scotland in the Firth of Clyde. Unable to break her loose from the rocks, she was scrapped in-place between 1923 and 1925.
 +
 +The heroism of ''Varyag''’s crew during the Battle of Chemulpo Bay remains the stuff of legend in the Russian Navy. A poem and song were composed about the events of the battle; the song remains popular today. In 1907, Captain Rudnev was awarded the Order of the Rising Sun by the Japanese in recognition of his gallantry; dismissed from Russian service by that time, he accepted the honor, but never wore the award in public. In 2006, residents of Lendalfoot erected a monument to ''Varyag'' along the coastline where she met her final fate, displaying one of her anchors and a memorial plaque; moved by the gesture, the Russian people added a plaque of their own design to the site a year later.
  
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 +{{VideoYT|3crbw8nrxOg}}
  
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Revision as of 14:15, 19 April 2018

Varyag
Варяг_wows_main.jpg
Cruiser | U.S.S.R. | Tier III
Tech Tree Position
Варяг_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points22,400 
Main Battery
152 mm/45 Model 1892 on a Canet mounting12 х 1 pcs.
Rate of Fire7.5 shots/min.
Reload Timesec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range10.98 km.
Maximum Dispersion108 m.
HE Shell152 mm HE 109 lb 
Maximum HE Shell Damage2,100 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity753 m./s.
HE Shell Weight49.76 kg.
AP Shell152 mm AP 91 lb 
Maximum AP Shell Damage2,700 
Initial AP Shell Velocity792.5 m./s.
AP Shell Weight41.4 kg.
Secondary Armament #1
75 mm/50 Model 1892 on a Meller mounting12 х 1 pcs.
Firing Range3.2 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell75 mm HE 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity823 m./s.
Chance of Fire on Target Caused by HE Shell%
Maneuverability
Maximum Speed25 knot
Turning Circle Radius450 m.
Rudder Shift Time6.6 sec.
Concealment
Surface Detectability Range10.66 km.
Air Detectability Range4.3 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
III
Ship_PRSC513_Varyag.png
Special

Varyag — Soviet special premium Tier III cruiser.

One of the most famous cruisers in the Imperial Russian Navy. Built in the U.S. under a one-off project that was based on the same technical design used for the construction of cruiser Bogatyr. The ship had a very high speed for her time and carried numerous rapid-fire main and secondary guns.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/45 Model 1892 on a Canet mounting7.5301082,10082,700 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Varyag22,40061521212 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS III mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 21,100 hp25 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection

Player Opinion

Performance

Varyag is one of a multitude of premium Russian cruisers in World of Warships, and the third at Tier III (the others being Oleg and Aurora). Varyag possesses similar characteristics to the two other premium Tier III's, which in turn are very similar to the tech tree Tier III, Bogatyr. As such, Varyag shares a similar play style.

Like most Tier III cruisers, Varyag is not the quickest ship, with top a speed of 25 knots. Varyag does however have a quick rudder shift time of 6.6 seconds, which allows captains to quickly "wiggle" themselves out of the way of incoming shells, or into a better angle in hopes of bouncing or ricocheting armorpPiercing shells.

Varyag was historically a "protected cruiser"; in-game her armor is decent, but again, like most Tier III cruisers, is nothing to write home about. It will be sufficient against cruiser- and destroyer-caliber armor piercing ammunition when angled, but will be next to useless against battleship AP. Captains should not be relying on her armor to save them; her mobility and ability to strategically place herself are better options.

Her guns are of a large caliber (152 mm), and have the characteristics to match; slow reload, high damage, high shell arc, and good penetration. Both her high explosive and armor piercing ammunition are usable, and captains are encouraged to switch ammo types as the situation changes. Her high shells arcs make hitting targets at range challenging, but also allow for strategic positioning of the ship behind low-lying islands. Her large number of guns on either side allow her to easily switch between targets without having to wait too long for the guns to traverse.

Despite having generally worse statistics than her three Tier III Russian cruiser counterparts, Varyag remains a passable ship. There is nothing spectacularly good or bad about her, and can serve her captain well when played to her strengths.

Pros:

  • Decent shell penetration for HE and AP.
  • Decent rudder shift time.
  • Placement of guns on either side of ship allows player to quickly switch targets on a different side.

Cons:

  • Worst damage output of all of the Tier III protected cruisers.
  • Lowest amount of hit points compared to the rest of the Tier III protected cruisers.
  • High shell arc makes hitting agile ships at maximum range very difficult.
  • Main battery cannot take advantage of commander skills Basic Firing Training or Advanced Firing Training.
  • The combination of her sluggish speed and mediocre range makes it very difficult to do damage to fleeing enemies.
  • Like the Bogatyr, has zero anti-aircraft armament.

Research

As a premium ship, Varyag doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Varyag are as follows:

Varyag has access to the first two upgrade slots. Slot 1 can mount Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. to increase the survivability of her main guns, Auxiliary Armaments Modification 1 : +100% survivability to each. (not recommended with her pitiful secondaries and no AA), or Magazine Modification 1 : -70% risk. to reduce detonation chance. The second slot can mount Damage Control System Modification 1: -5% to the risk of fire. / -3% to the risk of flooding when torpedoes hit the torpedo protection. to reduce received fire and flooding chance, Propulsion Modification 1 Reduces time to full speed: -50% to time for reaching full power. / Increases engine power when the ship starts moving. to reduce chance of damage to the engine and engine repair time, or Steering Gears Modification 1 : -20% rudder shift time. to reduce chance of damage to the rudder and reduce its repair time.

Commander Skills

Key skills for Varyag commanders include Preventative Maintenance at Level 1, Adrenaline Rush at Level 2, Demolition Expert at Level 3, and Concealment Expert at Level 4. High Alert and Basics of Survivability can both be taken to improve the ship’s survivability. Captains may also find Expert Marksman useful to increase the turrets' traverse speed.

Consumables

Varyag can equip the following consumables:

The premium consumable, Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.), can be mounted in Slot 1. Although it may be useful in certain siutations, it is generally not recommended.

Camouflage

As a premium ship, Varyag comes included with Type 9 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video


Ships of U.S.S.R.
Destroyers  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
Cruisers  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
Battleships  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
Aircraft Carriers  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín