Warspite
Revision as of 04:43, 31 January 2017 | Revision as of 10:14, 18 February 2017 | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Second biggest main guns of any ship at her tier. | |
* Good all around armor. | * Good all around armor. | |||
* Excellent turning radius and good rudder shift time. | * Excellent turning radius and good rudder shift time. |
Revision as of 10:14, 18 February 2017
IDS_PBGM009_15IN42_MK14 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed3.3 deg./sec. |
180 Degree Turn Time54.55 sec. |
Firing Range16.3 km. |
Maximum Dispersion218 m. |
HE Shell381 mm HE Mk VIIIb |
Maximum HE Shell Damage5,300 |
Chance of Fire on Target Caused by HE Shell34 % |
Initial HE Shell Velocity732 m./s. |
HE Shell Weight879 kg. |
AP Shell381 mm AP Mk XXIIb |
Maximum AP Shell Damage11,400 |
Initial AP Shell Velocity732 m./s. |
AP Shell Weight879 kg. |
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs. |
Firing Range5 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell102 mm HE 35 lb |
Maximum HE Shell Damage1,500 |
Initial HE Shell Velocity811 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
152 mm/50 BL Mk.VII/XII on a PVIII/PIX mount8 х 1 pcs. |
Firing Range5 km. |
Rate of Fire6.98 shots/min. |
Reload Time8.6 sec. |
HE Shell152 mm HE 4crh |
Maximum HE Shell Damage2,200 |
Initial HE Shell Velocity914 m./s. |
Chance of Fire on Target Caused by HE Shell12 % |
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs. |
. . . Average Damage per Second37.6 |
. . . Firing Range5.01 km. |
20 mm Oerlikon Mk.I on a Mk.IIA mount13 х 1 pcs. |
. . . Average Damage per Second46.8 |
. . . Firing Range2.01 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount4 х 8 pcs. |
. . . Average Damage per Second79.2 |
. . . Firing Range2.49 km. |
Maximum Speed23.5 knot |
Turning Circle Radius550 m. |
Rudder Shift Time14.2 sec. |
Surface Detectability Range13.79 km. |
Air Detectability Range9.12 km. |
Warspite — British special premium Tier VI battleship.
HMS Warspite joined the Fifth Battleship Squadron in 1915. She participated in the Battle of Jutland and was the flagship of the Mediterranean Fleet after World War I. With the start of World War II, the ship was transferred to the Home Fleet and participated in the Battle of Narvik, where she sank a German destroyer. In 1940, she returned to the Mediterranean Sea and managed to hit the flagship of the Italian fleet during the Battle of Punta Stilo. In 1941, the ship sank two Italian heavy cruisers during the Battle of Cape Matapan. In 1943–1944, the battleship covered the landing of Allied troops in Sicily and Normandy as part of the Eastern Fleet.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
An archetypal battleship, Warspite represents all that a battleship was meant to do as one of the first superdreadnoughts sent to sea. This "Grand Old Lady" can slug it out at medium range, doing massive damage with her 15-inch guns while dodging torpedoes and shrugging off gunfire. The guns marginally outrange the 14-inch guns on New Mexico and although her Tier VI American counterpart can increase her range and her Japanese counterpart has the highest base range in the tier, this ship has better shell dispersion than the other two. Her defensive armament is decidedly average, with better secondary batteries than New Mexico and better AA batteries than Fuso. This is a warship that belongs just behind the cruisers in a battle line, providing fire support where needed and taking pressure off of less sturdy allies and in a Tier VI battle, a skilled player in a Warspite can have a huge impact in the match if circumstances are with them.
LittleWhiteMouse's Premium Ship Review: Warspite from the NA forums
Pros:
- Second biggest main guns of any ship at her tier.
- Good all around armor.
- Excellent turning radius and good rudder shift time.
- Reasonably fast for a dreadnought.
- Stealthy for a Tier VI battleship; if the circumstances are ideal Warspite can fire off her salvo first, potentially rattling the enemy.
- Damage Control Party takes 90 seconds to cooldown like cruiser, much faster than 120 seconds on most other battleships.
- Repair Party is able to repair more damage than battleships of other nations.
- Reasonable credit maker.
- Surprisingly tight shell grouping compared to New Mexico and Fuso.
- Secondaries have much higher accuracy and shorter reload time in comparison to Japanese counterparts, and they fire HE making them excellent against destroyers and good at setting other ships on fire.
- Secondaries have 5km base range (can be pushed to 7.2km with Advanced Firing Training and Secondary Battery Modification 2) and are more accurate then most secondaries at her tier.
Cons:
- Takes a rather long time to reach top speed.
- Mediocre torpedo protection for its tier (24%)
- Big superstructure means that you will take lots of damage from cruiser and even some DD's
- Only eight main guns so every shot matters even more.
- Low shell velocity.
- Short maximum firing range of only 16.3km; cannot mount range upgrade mod like US counterpart to increase range.
- Very slow turret traverse time of 72 seconds means she can't effectively respond to rapid situations, though Expert Marksman mitigates this slightly.
- Despite having a fast cooldown, Damage Control Party is only active for 5 seconds (like on cruisers and destroyers).
- Virtually no anti-aircraft defense.
Research
Optimal Configuration
Commander Skills
Survivability and additional Secondaries/AA build
Source: LittleWhiteMouse's Close Range Warspite Build from the NA forums
Warspite has a base range of 5.0km for its secondary batteries and also has strong survivability capabilities as its Damage Control Party takes 90 seconds to cooldown like cruiser and its Repair Party is able to repair more damage than battleships of other nations. A build that emphasizes both these strengths can be considered.
Captains should invest in Priority Target, as the Warspite has a tight turning radius enabling it to dodge shells, Expert Marksman is a required skill as the Warspite’s turret rotation speed is abysmal. For the third skill, Superintendent maximizes the very strong Repair Party on Warspite. For the fourth skill, Advanced Firing Training helps Warspite with its AA and Secondary range, maximising its DPS output. With a build that has an emphasize on survivability captain can then take 3 three-points skill: Basics of Survivability for repairing fires faster, Vigilance to spot torpedoes from further away and use Warspite’s tight turning radius to dodge them, especially if the captain decides to brawl and finally Basic Firing Training to reinforce AA and Secondary batteries damage output.
Alternatively to two of the three 3-points skill (Basic Firing Training, Basics of Survivability and Vigilance), captains can opt for taking Concealment Expert that allows them to disengage faster in order to repair and re-position and then chose a 3-point skill (preferably Basics of Survivability) and then opt for Jack of All Trades for an additional reduction in Damage Control Party and Repair Party cooldown.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★ |
|
|
|
★ |
|
2 |
★ |
★★ |
★★★ |
|
|
|
★ |
|
3 |
★★ |
|
|
|
★★ |
★★★ |
|
★★ |
4 |
|
★ |
|
|
★★★ |
|
★ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Camouflage
As a premium ship, Warspite comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.Gallery
Historical Info
Historical Gallery