Warspite
IDS_PBGM009_15IN42_MK14 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed3.3 deg./sec. |
180 Degree Turn Time54.55 sec. |
Firing Range16.3 km. |
Maximum Dispersion218 m. |
HE Shell381 mm HE Mk VIIIb |
Maximum HE Shell Damage5,300 |
Chance of Fire on Target Caused by HE Shell34 % |
Initial HE Shell Velocity732 m./s. |
HE Shell Weight879 kg. |
AP Shell381 mm AP Mk XXIIb |
Maximum AP Shell Damage11,400 |
Initial AP Shell Velocity732 m./s. |
AP Shell Weight879 kg. |
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs. |
Firing Range5 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell102 mm HE 35 lb |
Maximum HE Shell Damage1,500 |
Initial HE Shell Velocity811 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
152 mm/50 BL Mk.VII/XII on a PVIII/PIX mount8 х 1 pcs. |
Firing Range5 km. |
Rate of Fire6.98 shots/min. |
Reload Time8.6 sec. |
HE Shell152 mm HE 4crh |
Maximum HE Shell Damage2,200 |
Initial HE Shell Velocity914 m./s. |
Chance of Fire on Target Caused by HE Shell12 % |
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs. |
. . . Average Damage per Second37.6 |
. . . Firing Range5.01 km. |
20 mm Oerlikon Mk.I on a Mk.IIA mount13 х 1 pcs. |
. . . Average Damage per Second46.8 |
. . . Firing Range2.01 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount4 х 8 pcs. |
. . . Average Damage per Second79.2 |
. . . Firing Range2.49 km. |
Maximum Speed23.5 knot |
Turning Circle Radius550 m. |
Rudder Shift Time14.2 sec. |
Surface Detectability Range13.79 km. |
Air Detectability Range9.12 km. |
Warspite — British special premium Tier VI battleship.
When commissioned, she was one of the mightiest battleships in the world that outmatched all previous dreadnought classes in firepower and speed. By the outbreak of World War II, Warspite had been modernized to receive more powerful torpedo protection, reinforced horizontal armor protection, and enhanced AA capabilities.
Warspite was first released for sale worldwide on 30 June 2015.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
An archetypal battleship, Warspite represents all that a battleship was meant to do as one of the first superdreadnoughts sent to sea. This "Grand Old Lady" can slug it out at medium range, doing massive damage with her 15-inch guns while dodging torpedoes and shrugging off gunfire. The guns marginally outrange the 14-inch guns on New Mexico and although her Tier VI American counterpart can increase her range and her Japanese counterpart has the highest base range in the tier, this ship has better shell dispersion than the other two. Her defensive armament is decidedly average, with better secondary batteries than New Mexico and better AA batteries than Fuso. This is a warship that belongs just behind the cruisers in a battle line, providing fire support where needed and taking pressure off of less sturdy allies and in a Tier VI battle, a skilled player in a Warspite can have a huge impact in the match if circumstances are with them.
Pros:
- Second biggest main battery of any ship at her tier.
- Good all around armor.
- Excellent turning radius and good rudder shift time; decent speed.
- Stealthy for a Tier VI battleship; if the circumstances are ideal Warspite can fire off her salvo first, potentially rattling the enemy.
- Damage Control Party takes 90 seconds to cool down — like cruisers — much faster than 120 seconds on most other battleships.
- Repair Party is able to repair more damage than battleships of other nations.
- Surprisingly tight shell grouping compared to New Mexico and Fuso.
- Secondaries have much higher accuracy and shorter reload time in comparison to Japanese counterparts, and they fire HE making them excellent against destroyers and good at setting other ships on fire.
- Secondaries have 5.0km base range which can be pushed to 7.2km with Advanced Firing Training and Secondary Battery Modification 1 ().
Cons:
- Takes a rather long time to reach top speed.
- Mediocre torpedo protection for its tier (24%).
- Fewer barrels than most Tier VI battleships; only Queen Elizabeth and Bayern have as few.
- Low shell velocity.
- Short maximum firing range of only 16.3km; cannot mount range upgrade mod like US counterpart to increase range.
- Slow turret traverse speed means she can't effectively respond to rapid situations, though Expert Marksman mitigates this slightly.
- Despite having a fast cooldown, Damage Control Party is only active for 5 seconds (like on cruisers and destroyers).
- Poor anti-aircraft defense.
- Extremely vulnerable to fires.
- Questionable secondary armament arrangement, leaves her very vulnerable to attacks by destroyers to the rear.
Research
Optimal Configuration
Commander Skills
Survivability and additional Secondaries/AA build
Source: LittleWhiteMouse's Close Range Warspite Build from the NA forums
Warspite has a base range of 5.0km for its secondary batteries and also has strong survivability capabilities as its Damage Control Party takes 90 seconds to cooldown like cruiser and its Repair Party is able to repair more damage than battleships of other nations. A build that emphasizes both these strengths can be considered.
Captains should invest in Priority Target, as the Warspite has a tight turning radius enabling it to dodge shells, Expert Marksman is a required skill as the Warspite’s turret rotation speed is abysmal. For the third skill, Superintendent maximizes the very strong Repair Party on Warspite. For the fourth skill, Advanced Firing Training helps Warspite with its AA and Secondary range, maximising its DPS output. With a build that has an emphasize on survivability captain can then take 3 three-points skill: Basics of Survivability for repairing fires faster, Vigilance to spot torpedoes from further away and use Warspite’s tight turning radius to dodge them, especially if the captain decides to brawl and finally Basic Firing Training to reinforce AA and Secondary batteries damage output.
Alternatively to two of the three 3-points skill (Basic Firing Training, Basics of Survivability and Vigilance), captains can opt for taking Concealment Expert that allows them to disengage faster in order to repair and re-position and then chose a 3-point skill (preferably Basics of Survivability) and then opt for Jack of All Trades for an additional reduction in Damage Control Party and Repair Party cooldown.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★ |
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|
★ |
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2 |
★ |
★★ |
★★★ |
|
|
|
★ |
|
3 |
★★ |
|
|
|
★★ |
★★★ |
|
★★ |
4 |
|
★ |
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|
★★★ |
|
★ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Camouflage
As a premium ship, Warspite comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.Gallery
Battle of Jutland Flag. Given to players who purchased a special bundle containing Warspite and Campbeltown commemorating the 100th anniversary of the Battle of Jutland.
Historical Info
Historical Gallery
Video