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Wyoming

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Revision as of 05:44, 16 March 2018
inaccuracies
Revision as of 20:11, 19 March 2018
Edited research section; trimmed and polished upgrades, consumables, and camouflage sections
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 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?''Wyoming'' has 3 upgrades to research. Players should prioritize the propulsion upgrade first to improve her top speed. Following this, the hull upgrade is a logical choice to further improve her maneuverability by reducing rudder shift time. This upgrade also provides her with upgraded anti-aircraft defenses, important in battles with aircraft carriers. Finally, the range upgrade should be researched and mounted to provide ''Wyoming'' with excellent firing range.+This is a suggested research path:
 +# Propulsion mod. 2
 +# ''{{#var:ship_name}}'' (B) Hull
 +# Mk4 GFCS mod. 2
 + 
 + 
 +Players should prioritize the propulsion upgrade first to improve her top speed. Afterwards, the hull upgrade is necessary to further improve her maneuverability (by reducing rudder shift time), increase main battery turret rotation, and install anti-aircraft armaments, which will be important against the Tier IV carriers. Finally, the range upgrade should be researched and mounted to provide ''{{#var:ship_name}}'' with excellent firing range.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
 The recommended upgrades for ''Wyoming'' are as follows: The recommended upgrades for ''Wyoming'' are as follows:
? +* '''Slot 1''': {{Main Armaments Modification 1}}
?'''Slot 1''' is most commonly filled with {{Main Armaments Modification 1}}, though {{Auxiliary Armaments Modification 1}} is a popular pick for captains who go for a full AA build with other upgrades and commander skills. +* '''Slot 2''': {{Damage Control System Modification 1}} - to reduce chances of fire and flooding
? +
?'''Slot 2''' has one choice for battleships - {{Damage Control System Modification 1}}. This will reduce chances of fire and flood.+
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
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 | Evasive Maneuver =  | Evasive Maneuver =
  
?| High Alert = 2+| High Alert = 1
?| Jack of All Trades = 1+| Jack of All Trades = 2
 | Expert Marksman = 3 | Expert Marksman = 3
 | Torpedo Acceleration =  | Torpedo Acceleration =
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 | Inertia Fuse for HE Shells =  | Inertia Fuse for HE Shells =
 | Air Supremacy =  | Air Supremacy =
?| Advanced Firing Training = 2+| Advanced Firing Training = 1
 | Manual Fire Control for AA Armament = 1  | Manual Fire Control for AA Armament = 1
?| Radio Position Finding = 1+| Radio Position Finding =
?| Concealment Expert = 1+| Concealment Expert = 2
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?''Wyoming'' has two consumable slots available:+''{{#var:ship_name}}'' can equip the following consumables:
 +* {{Damage Control Party}}
 +* {{Repair Party}}
  
?*'''[[Ship:Consumables#Damage_Control_Party|Damage Control Party]]''' 
?[[Ship:Consumables#Damage Control Party|Damage Control Party II]] ({{Damage Control Party 2|Size=18px}}) is recommended to allow the player to repair flooding and fires more quickly. However, at 22,000 credits per game, this can be expensive at lower tiers, especially in a loss. 
  
?*'''[[Ship:Consumables#Repair_Party|Repair Party]]'''+Premium versions of the consumables will greatly increase the player's survivability, but the costs of the consumables will usually result in a net loss of credits for the player due to the low-credit earning at this tier.
?[[Ship:Consumables#Repair_Party|Repair Party II]] ({{Repair Party 2|Size=18px}}) is optional; by mounting the premium version of this consumable, the player is provided with an additional charge and reduced cool down time. However, when used in addition to the premium version of '''Damage Control Party''', it may be hard for the player to make a profit. +
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?''Wyoming'' can be equipped with [[Ship:Camouflage#Standard_Camouflage|standard]] or [[Ship:Camouflage#Promotional_Camouflage|promotional]] camouflage. [[Ship:Camouflage#Standard_Camouflage|Type 1, 2, 5, or 6 camouflage]] can be purchased for a small amount of credits or doubloons. This is recommended to increase the dispersion of enemy shells or increase slightly improve the detectability range. +[[Ship:Camouflage#Standard_Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->

Revision as of 20:11, 19 March 2018

Wyoming
Wyoming_wows_main.jpg
Battleship | U.S.A. | Tier IV
Tech Tree Position
South Carolina
Arrow_down.png
Wyoming_icon_small.png
Arrow_down.png
New York
stock
 top
General
Research price7200 exp
Purchase price785,000 Credits
Hit Points41,500 
Main Battery
305 mm/50 Mk.7 in a turret6 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time60 sec.
Firing Range14.38 km.
Maximum Dispersion203 m.
HE Shell305 mm HE Common 870 lb 
Maximum HE Shell Damage4,200 
Chance of Fire on Target Caused by HE Shell22 %
Initial HE Shell Velocity884 m./s.
HE Shell Weight394.6 kg.
AP Shell305 mm AP 870 lb 
Maximum AP Shell Damage8,300 
Initial AP Shell Velocity884 m./s.
AP Shell Weight394.6 kg.
Secondary Armament #1
127 mm/51 Mk.7 on a Mk.13 mount6 х 1 pcs.
Firing Rangekm.
Rate of Fire8.57 shots/min.
Reload Timesec.
HE Shell127 mm HE/HC Mk39 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity960 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
IDS_PAGS149_5IN_51_MK710 х 1 pcs.
Firing Rangekm.
Rate of Fire8.57 shots/min.
Reload Timesec.
HE Shell127 mm HE/HC Mk39 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity960 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
76.2 mm/50 Mk.10 on a Mk.11 mount8 х 1 pcs.
. . . Average Damage per Second16.8 
. . . Firing Rangekm.
Maneuverability
Maximum Speed17.98 knot
Turning Circle Radius590 m.
Rudder Shift Time15.6 sec.
Concealment
Surface Detectability Range13.62 km.
Air Detectability Range7.73 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
IV
Ship_PASB004_Arkansas_1912.png
785,000

Wyoming — American Tier IV battleship.

In 1908, a discussion arose within the U.S. Navy regarding the possibility of transitioning to a larger caliber for battleship guns, inspired by the British example. To save time on infrastructure conversion and avoid additional design efforts, a decision was made to keep the main caliber of battleships under construction at 305 mm while increasing the number of guns to 12. Upon entering service, USS Wyoming assumed the flagship role for the Atlantic Fleet and actively took part in the occupation of Veracruz. During World War I, the battleship reinforced the British fleet by relocating to Scapa Flow. She then escorted convoys and conducted patrols in the North Sea.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
305 mm/50 Mk.7 in a turret251.42034,200238,300 0100,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Wyoming (A)41,500133056168 0150,000
Wyoming (B)43,800133056614/6/8 2,300390,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk4 mod. 10 040,000
Mk4 mod. 20 1,200180,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 24,000 hp18 032,000
Propulsion: 28,000 hp20.5 800120,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection

Player Opinion

Performance

After upgrading from South Carolina, players will be happy to play Wyoming at Tier IV. She is a worthy upgrade, being well-armored and having decent firepower. Additionally, Wyoming benefits from protected matchmaking. Unless a player joins a division with a Tier V ship, the highest tier game Wyoming will encounter is Tier V. This benefits Wyoming, as she will never see the powerful ships at Tier VI. Wyoming is a well armored dreadnought, making her one of the toughest ships in the lower tiers. This armor allows her to brawl with Tier V battleships, but care should still be taken to avoid showing full broadside to battleships when possible. Wyoming is armed with six turrets, each with two guns. These guns provide her with a devastating broadside — but only if she connects with her target.

Counteracting the armor and firepower, Wyoming’s turrets are very slow turning, so it is extremely important to try to plan maneuvers in advance and try to avoid having to complete a 180-degree turret rotation in the heat of battle. This is doubly important when her maneuverability is considered. Wyoming is very slow, and it may take her an entire game to get across the map. As the battle begins, it is hugely important to try to read the map and see which way the enemy is going. However, Wyoming has excellent gun range for a Tier IV battleship, which allows her to hit distant targets if she finds herself out of position. At close range, Wyoming has a secondary battery that can tear apart destroyers. This is useful if a destroyer manages to sneak up on her. Overall, Wyoming is a good ship that is capable of devastating cruisers as well as battleships. To be used to her maximum potential, it is essential to read the map and plan tactical maneuvers and engagements prior to carrying them out. Players will experience the most success when supported by friendly destroyers and cruisers.

Pros:

  • Devastating broadside allows Wyoming to punish broadside cruisers and battleships and has excellent main battery firing range (for her tier) when fully upgraded.
  • Armor piercing (AP) shells can penetrate the armor and citadel of any ship she can encounter.
  • Capable of destroying enemy destroyers that wander too close.
  • Well armored for her tier; armor belt is capable of repelling small caliber shells.
  • With a short turning radius, Wyoming is capable of dodging torpedoes surprisingly well.
  • Decent anti-aircraft suite. When fully upgraded, Wyoming has a fighting chance against enemy aircraft.

Cons:

  • Painfully slow; most cruisers and destroyers are capable of outrunning Wyoming.
  • Weak against torpedoes, care should be taken to try to avoid taking hits when possible.
  • Turret 3 requires the ship to go broadside to fire.
  • Very slow turret traverse speed.


    In replay files, Wyoming is named Arkansas.

Research

This is a suggested research path:

  1. Propulsion mod. 2
  2. Wyoming (B) Hull
  3. Mk4 GFCS mod. 2


Players should prioritize the propulsion upgrade first to improve her top speed. Afterwards, the hull upgrade is necessary to further improve her maneuverability (by reducing rudder shift time), increase main battery turret rotation, and install anti-aircraft armaments, which will be important against the Tier IV carriers. Finally, the range upgrade should be researched and mounted to provide Wyoming with excellent firing range.

Optimal Configuration

Upgrades

The recommended upgrades for Wyoming are as follows:

Commander Skills

Consumables

Wyoming can equip the following consumables:


Premium versions of the consumables will greatly increase the player's survivability, but the costs of the consumables will usually result in a net loss of credits for the player due to the low-credit earning at this tier.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
Battleships
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons