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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?The pinnacle of all Japanese battleship design philosophy and possibly of the entire world, ''Yamato'' gains its place as the most solid battleship at her tier. She has the second largest hit points of any ship in the game at a staggering 97200 next to ''[[Großer Kurfürst]]''’s 105k and her guns have the highest citadel hit damage of any round in the game, at 14800 HP per citadel hit. The AA suite aboard matches her size and potency, with nearly 150 25mm AA barrels (in real life, 162 25mm AA barrels in latest upgrade). She, along with her sister ship ''[[Musashi]]'' holds the record for best torpedo protection in game, with a value of 56%, which is rather surprising considering that in real life, they both suffered from weak torpedo protection due to design flaws with the area joining the upper and lower armour belts. In game, ''Yamato'' represents the upgraded 1945 variant while ''Musashi'' depicts the original version. With a turning radius of 800m and a top speed of 27.2 kts, she is also surprisingly maneuverable despite her large size, but with a long rudder shift time and extremely slow turret traverse, one must plan all actions in advance, or risk being caught off-guard and unable to react. The guns, while having better accuracy than ''[[Conqueror]]'', ''[[Montana]]'' and ''[[Großer Kurfürst]]'', are very unforgiving, with a 30 second reload stock, which can be decreased to just under 27 seconds at the expense of further reducing its abysmal turret traverse by using a piece of equipment. Being one of the biggest ships in the game, ''Yamato'' is constantly targeted by Aircraft Carriers, and despite the numerous AA guns, high tier carriers can still get planes through, so it is advised to stay near ships that have solid AA suites such as cruisers for an AA "aegis" to be created. In addition, even though your armor is the most solid in the game you should still try to angle your ship as sometimes shells may have a chance to hit home and deal glaring damage. Keep in mind that her high citadel can easily be hit if the enemy manages to penetrate your armor.+The pinnacle of all Japanese battleship design philosophy and possibly of the entire world, ''Yamato'' gains its place as the one of the most solid battleship at her tier. She has the third largest hit points of any ship in the game at a staggering 97200 next to ''[[Großer Kurfürst]]''’s 105800 and [[Kreml]]’s 108300 her guns have the second highest citadel hit damage of any round in the game, at 14800 HP per citadel hit. While individual AA mounts are mediocre, the sheer number of AA guns, nearly 150 25mm AA barrels (in real life, 162 25mm AA barrels in latest upgrade) and 24 127mm DP guns, provides a mild deterrent particularly against lower tier carriers. She, along with her sister ship ''[[Musashi]]'' holds the record for best torpedo protection in game, with a value of 56%, which is rather surprising considering that in real life, they both suffered from weak torpedo protection due to design flaws with the area joining the upper and lower armour belts. In game, ''Yamato'' represents the upgraded 1945 variant while ''Musashi'' depicts the original version. With a turning radius of 800m and a top speed of 27.2 kts, she is also surprisingly maneuverable despite her large size, though still quite short of her real life maneuverability. However, with a long rudder shift time and extremely slow turret traverse, one must plan all actions in advance, or risk being caught off-guard and unable to react. The guns, while having better accuracy than ''[[Conqueror]]'', ''[[Montana]]'' and ''[[Großer Kurfürst]]'', are very unforgiving, with a 30 second reload stock, which can be decreased to just under 27 seconds at the expense of further reducing its abysmal turret traverse by using a piece of equipment. Being one of the biggest ships in the game, ''Yamato'' is constantly targeted by Aircraft Carriers, and despite the numerous AA guns, high tier carriers can still get planes through, so it is advised to stay near ships that have solid AA suites such as cruisers for an AA "aegis" to be created. In addition, even though your armor is the most solid in the game you should still try to angle your ship as sometimes shells may have a chance to hit home and deal glaring damage. Keep in mind that her high citadel can easily be hit if the enemy manages to penetrate your armor.
  
?Despite all of these drawbacks, Yamato is by far, the most powerful battleship in the game. She may not be the fastest, the stealthiest or the Tier X battleship with the highest RoF, but her armor, gun caliber and health more than makes up for it. Her guns are so massive that they can score citadels on virtually any Tier VIII+ battleship and combined with their immense accuracy, she is a formidable foe. Yamato's glaring damage will wipe most battleships off the sea, allowing other more vulnerable cruisers, such as ''[[Des Moines]]'' and ''[[Hindenburg]]'' to quickly mop up the remaining enemies while simultaneously serving as an AA screen for Yamato. Overall, she is a powerful asset that, with the right build, good teammates and in the hands of a skilled player, will dominate the battle and can even control it.+Despite all of these drawbacks, Yamato is by far, the most powerful battleship in the game in a long ranged and defensive position. She may not be the fastest, the stealthiest or the Tier X battleship with the highest RoF, but her armor, gun caliber and health more than makes up for it. Her guns are so massive that they can score citadels on virtually any Tier VIII+ battleship and combined with their immense accuracy, she is a formidable foe. With good aim and some luck, Yamato's glaring damage can wipe battleships off the sea, allowing other more vulnerable cruisers, such as ''[[Des Moines]]'' and ''[[Hindenburg]]'', to quickly mop up the remaining enemies while simultaneously serving as an AA screen for Yamato. Overall, she is a powerful asset that, with the right build, good teammates and in the hands of a skilled player, will dominate the battle and can even control it.
   
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 * Unrivaled main battery guns that can even penetrate other battleships at close range when they're bow on. * Unrivaled main battery guns that can even penetrate other battleships at close range when they're bow on.
?* Extremely good dispersion, but landing hits on targets beyond 18km is still challenging.+* Extremely good dispersion, but landing hits on targets beyond 18 kilometers is still challenging.
 * Accuracy and firing time can be improved even further with a legendary upgrade.  * Accuracy and firing time can be improved even further with a legendary upgrade.
 * Second largest health pool and heaviest armor in the game. * Second largest health pool and heaviest armor in the game.
 * Large quantity of secondaries can easily kill a destroyer at very close range. * Large quantity of secondaries can easily kill a destroyer at very close range.
?* Surprisingly good agility for its size.+* Impressive torpedo damage reduction as long as torpedoes hit her torpedo belt.
?* Impressive torpedo bulge as long as torpedoes hit her torpedo belt.+
?* Rather good concealment for her size, with the right build, she can get down to 13.5km or less, just a touch bigger than a similarly built ''Montana''+
 * Longest main battery stock range in the game. * Longest main battery stock range in the game.
 * Legendary upgrade takes advantage of her massive range and improves her accuracy. * Legendary upgrade takes advantage of her massive range and improves her accuracy.
?* Insane turret armor that deflects all but tier X battleship AP shells at point blank.+* Insane turret armor that deflects all but Tier X battleship AP shells at point blank.
?* No ship is safe when facing Yamato's guns, even Yamato itself; their caliber is so big they can even score citadel hits on bow-on battleships (due to overmatching rule)!+* Despite modest muzzle velocity, the huge shell mass means the shell travel time even at longer ranges is quite respectable.
?* Firing from a distance of over 20 km will form an immunity zone that helps deflect AP shell effectively, but don't expect to reliably score hits against an enemy.+
?* Longest range in the game at 26.6 km, [[Spotting Aircraft]] can increase this to 32 km, which basically allows you to hit enemy ships on the other side of the map.+
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 * Extremely large size (but still smaller than ''[[Izumo]]'' and ''[[Großer Kurfürst]]'') makes direct hits more likely. * Extremely large size (but still smaller than ''[[Izumo]]'' and ''[[Großer Kurfürst]]'') makes direct hits more likely.
 * Very high notoriety and potential danger make her a priority target for the enemy team the moment she becomes visible(though this is somewhat mitigated by her decent detection radius). * Very high notoriety and potential danger make her a priority target for the enemy team the moment she becomes visible(though this is somewhat mitigated by her decent detection radius).
?* Extremely slow turret traverse rate of 72 seconds for traversing 180 degrees, decreased even further if a legendary upgrade is taken.+* Though buffed, turret traverse rate of 60 seconds for traversing 180 degrees is quite slow, decreased even further if a legendary upgrade is taken.
?* Poor shell velocity of the main battery makes it difficult to hit distant targets.+
 * Long rudder shift time. * Long rudder shift time.
?* The majority of her AA defenses are short ranged, rendering her unable to shoot down planes before they drop their payloads. Her 127mm guns have underwhelming AA damage output.+* The majority of her AA defenses are short ranged, rendering her unable to shoot down planes before they drop their payloads.
?* Despite her citadel being well armored, its large size and hexagonal shape mean she is still very vulnerable to any sorts of citadel damage from any angle.+* Despite her citadel is well armored, but the large size and octagonal shape of the forward portion mean she is still very vulnerable to any sorts of citadel damage when improperly angled.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 * '''Slot 6''': {{Main Battery Modification 3}}<nowiki>*</nowiki>/{{Enhanced Main Battery Guns}}<nowiki>*</nowiki> * '''Slot 6''': {{Main Battery Modification 3}}<nowiki>*</nowiki>/{{Enhanced Main Battery Guns}}<nowiki>*</nowiki>
  
?'''Slot 1''' provides players with the first option in choosing a desired role. Typically, '''Main Armaments Modification 1''' is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}.+'''Slot 1''' provides players with the first option in choosing a desired role. Typically, {{Main Armaments Modification 1}} is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}.
  
?'''Slot 3''' allows for further specialization. Generally, '''Aiming Systems Modification 1''' is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount {{AA Guns Modification 2}}. Players wishing to specialize for secondaries should mount {{Secondary Battery Modification 2}}.+'''Slot 3''' allows for further specialization. Generally, {{Aiming Systems Modification 1}} is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount {{AA Guns Modification 1}}. Players wishing to specialize for secondaries may mount {{Secondary Battery Modification 2}}.
  
?'''Slot 6''' gives players options to finalize their build. For gunnery, mount '''Main Battery Modification 3''' to decrease the reload time of the main battery, or '''Enhanced Main Battery Guns''' for lower dispersion and a reload boost(albeit only half as much as the former). {{AA Guns Modification 3}} should be mounted for AA duties to increase the DPS of AA guns. Players wishing to increase the effectiveness of the secondaries should mount {{Secondary Battery Modification 3}}.+'''Slot 6''' gives players options to finalize their build. For gunnery, mount {{Main Battery Modification 3}} to decrease the reload time of the main battery, or {{Enhanced Main Battery Guns}} for lower dispersion and a reload boost (albeit only half as much as the former). {{AA Guns Modification 2}} may be mounted for AA duties to increase the DPS of AA guns. Players wishing to increase the effectiveness of the secondaries may mount {{Secondary Battery Modification 3}}.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?''Yamato'' can be built for survivability, anti-aicraft, or secondary focus. For a survival captain, skills like Fire Prevention and Basics of Survivability are very important. Captains wanting to focus on secondaries should pick up Basic Firing Training, Advanced Firing Training, and possibly Manual Fire Control for Secondary Armament. Captains wishing to spec for anti-aircraft should take Manual Fire Control for AA Armament. Concealment Expert is highly recommended with all builds, but one must weigh the benefits and trade-offs of investing an additional four points here instead of somewhere else.+''{{#var:ship_name}}'' can be built for survivability, anti-aicraft, or secondary focus. For a survival captain, skills like Fire Prevention and Basics of Survivability are very important. Captains wanting to focus on secondaries should pick up Basic Firing Training, Advanced Firing Training, and possibly Manual Fire Control for Secondary Armament. Captains wishing to spec for anti-aircraft should take Manual Fire Control for AA Armament. Concealment Expert is highly recommended with all builds, but one must weigh the benefits and trade-offs of investing an additional four points here instead of somewhere else.
  
 {{Commander Skills {{Commander Skills
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 Design work on this new class of battleships commenced in 1934, the year Japan pulled out of the League. The ambitious project started out with a selection process of 24 designs. The three most integral components were the ones that were under intense selection: armor, armament, and propulsion. The ideas for propulsion were uncharacteristically creative at a time when turbine power was staple. Many considerations of diesel and hybrid-diesel systems were considered due to the promise of greater endurance. Ultimately, it was narrowed down to conventional turbine propulsion, as previous experimentation with diesel propulsion for a capital ship proved problematic. The system – at such a scale – was highly unreliable, and to replace major components required the removal of many appliqués of armor. As well, the displacement was finally pegged at just under 66,000 tonnes, making this the largest battleship ever constructed, and with such allocation of space, the designers were able to authorize the implementation of 18.1”-caliber guns as opposed to a more traditional choice of 16” guns. By 1937, the designs were finalized, and the construction of five ''Yamato''-class battleships was planned.  Design work on this new class of battleships commenced in 1934, the year Japan pulled out of the League. The ambitious project started out with a selection process of 24 designs. The three most integral components were the ones that were under intense selection: armor, armament, and propulsion. The ideas for propulsion were uncharacteristically creative at a time when turbine power was staple. Many considerations of diesel and hybrid-diesel systems were considered due to the promise of greater endurance. Ultimately, it was narrowed down to conventional turbine propulsion, as previous experimentation with diesel propulsion for a capital ship proved problematic. The system – at such a scale – was highly unreliable, and to replace major components required the removal of many appliqués of armor. As well, the displacement was finally pegged at just under 66,000 tonnes, making this the largest battleship ever constructed, and with such allocation of space, the designers were able to authorize the implementation of 18.1”-caliber guns as opposed to a more traditional choice of 16” guns. By 1937, the designs were finalized, and the construction of five ''Yamato''-class battleships was planned.
  
?The ships were imposing beasts; as ambition fueled much of the design process. From the get-go, the idea was for such a vessel to engage multiple capital ships simultaneously. To do so, it required the armor to maintain sustaining power in a firefight. The belt was no less than 16”, and the bulkheads were a tad thinner at 14”. The top was capped with a plate about 9” thick, made of composite materials consisting of a variety of composite materials consisting of various heavy metals; not traditional rolled homogeneous steel. Furthermore, the armored deck incorporated sloping to save on some weight without compromising on protection. But the thickest plates were not on the sides, but found on the faces of the turrets, at an impressive thickness of 26” at most; they were truly impregnable from the front. The novel technique of arc welding was used in the construction process. Its use was justified, as not only was the seams between the armor plates were even tighter, but it also allowed for designers to attach a larger lower armor belt than with previous methods. +The ships were imposing beasts; as ambition fueled much of the design process. From the get-go, the idea was for such a vessel to engage multiple capital ships simultaneously. To do so, it required the armor to maintain sustaining power in a firefight. The belt was no less than 16.1”, and the bulkheads were a tad thinner at 13.7”. The top was capped with a plate about 8” thick, made of improved homogeneous armor. Furthermore, the armored deck was sloped at the outboard edges, thickened to 9", to save on some weight by reducing belt height. But the thickest plates were not on the sides, but found on the faces of the turrets, at an impressive thickness of 26” at most; they were truly impregnable from the front. The novel technique of arc welding was used in the construction process. Its use was justified, as not only was the seams between the armor plates were even tighter, but it also allowed for designers to attach a larger lower armor belt than with previous methods.
  
?The scheme was not perfect though. While the torpedo protection system on paper looked impressive on paper, in actuality the performance was subpar. The bulges were adequate in their performance, but the seam between the upper and lower belt was directly underneath the bulge, which was shown to be prone to rupture upon impact. +The scheme was not perfect though. While the torpedo protection system on paper looked impressive in concept and on paper, poor detailed design of the system meant that in actuality the performance was subpar. The bulges were adequate in their depth, but the riveted seam between the upper and lower belt was directly underneath the bulge, which was shown to be prone to rupture upon impact.
  
 To move such a heavy vessel, the class used 12 Kampon oil-fired boilers, which fed to 4 turbines. This generated an impressive 150,000 shaft horsepower, but it was not enough to break the 30 knot mark; shy by three knots. This was a compromise the designers were willing to take, but went against their venerated belief of speed is key. This drawback prevented the battleships to keep pace with fleet carriers in combined-arms action, as fuel consumption would be unsustainable. To move such a heavy vessel, the class used 12 Kampon oil-fired boilers, which fed to 4 turbines. This generated an impressive 150,000 shaft horsepower, but it was not enough to break the 30 knot mark; shy by three knots. This was a compromise the designers were willing to take, but went against their venerated belief of speed is key. This drawback prevented the battleships to keep pace with fleet carriers in combined-arms action, as fuel consumption would be unsustainable.
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 ===Historical Inaccuracies=== ===Historical Inaccuracies===
?* Four triple mount 25mm anti-aircraft guns, two each fitted to the roofs of turrets 'B' and 'Y' are missing.+* Two triple mount 25mm anti-aircraft guns fitted on 'Y' turret are missing.
?* ''Yamato''’s overall dark gray paint scheme is missing.+* ''Yamato''’s overall dark gray paint scheme is missing. Demounting the premium camouflage reveals the ship's historical appearance, but players will not benefit from the camouflage's bonuses.
?* Light and dark green camouflage was only applied to aircraft carriers.+* Light and dark green camouflage was only applied to aircraft carriers. ''Yamato'' was painted in dark gray throughout her career.
  
 |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>

Revision as of 13:06, 1 June 2019

Yamato
Yamato_wows_main.jpg
Battleship | Japan | Tier X
Tech Tree Position
Izumo
Arrow_down.png
Yamato_icon_small.png
Arrow_down.png
Satsuma
General
Research price249000 exp
Purchase price20,600,000 Credits
Hit Points97,200 
Main Battery
460 mm/45 Type 94 in a triple turret3 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time60 sec.
Firing Range26.63 km.
Maximum Dispersion275 m.
HE Shell460 mm HE Type0 
Maximum HE Shell Damage7,300 
Chance of Fire on Target Caused by HE Shell35 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight1360 kg.
AP Shell460 mm AP/APC Type91 
Maximum AP Shell Damage14,800 
Initial AP Shell Velocity780 m./s.
AP Shell Weight1460 kg.
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 Mod.3 mount6 х 2 pcs.
Firing Range7.3 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs.
Firing Range7.3 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #3
155 mm/60 3rd Year Type in a triple turret2 х 3 pcs.
Firing Range7.3 km.
Rate of Fireshots/min.
Reload Time12 sec.
HE Shell155 mm HE Type0 
Maximum HE Shell Damage2,600 
Initial HE Shell Velocity925 m./s.
Chance of Fire on Target Caused by HE Shell10 %
AA Defense
127 mm/40 Type 89 on a Model A1 Mod.3 mount6 х 2 pcs.
. . . Average Damage per Second60.6 
. . . Firing Range5.01 km.
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs.
. . . Average Damage per Second60.6 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a triple mount4 х 3 pcs.
. . . Average Damage per Second13.2 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a triple mount24 х 3 pcs.
. . . Average Damage per Second79.2 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a triple mount16 х 3 pcs.
. . . Average Damage per Second52.8 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a single mount6 х 1 pcs.
. . . Average Damage per Second10.8 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a triple mount8 х 3 pcs.
. . . Average Damage per Second26.4 
. . . Firing Range2.49 km.
13 mm/76 Type 93 on a twin mount2 х 2 pcs.
. . . Average Damage per Second
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed27 knot
Turning Circle Radius900 m.
Rudder Shift Time22.1 sec.
Concealment
Surface Detectability Range17.46 km.
Air Detectability Range12.79 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
X
Ship_PJSB018_Yamato_1944.png
20,600,000

Yamato — Japanese Tier X battleship.

The biggest warship of World War II and the world's largest battleship. Yamato was designed around the idea that an individual ship could have superiority over any battleship of a potential enemy. Her main guns had overwhelming firepower. The ship maintained a very high level of survivability due to reliable armor and robust torpedo protection. Yamato’s AA capabilities were highly efficient due to carrying numerous AA artillery guns.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
460 mm/45 Type 94 in a triple turret2602757,3003514,800 02,300,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Yamato97,2001965036/6/22/6/52/6/6 03,300,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type10 mod. 10 02,100,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 150,000 hp27 0590,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Main Battery Director System
Auxiliary Armaments Modification 2

Player Opinion

Performance

The pinnacle of all Japanese battleship design philosophy and possibly of the entire world, Yamato gains its place as the one of the most solid battleship at her tier. She has the third largest hit points of any ship in the game at a staggering 97200 next to Großer Kurfürst’s 105800 and Kreml’s 108300 her guns have the second highest citadel hit damage of any round in the game, at 14800 HP per citadel hit. While individual AA mounts are mediocre, the sheer number of AA guns, nearly 150 25mm AA barrels (in real life, 162 25mm AA barrels in latest upgrade) and 24 127mm DP guns, provides a mild deterrent particularly against lower tier carriers. She, along with her sister ship Musashi holds the record for best torpedo protection in game, with a value of 56%, which is rather surprising considering that in real life, they both suffered from weak torpedo protection due to design flaws with the area joining the upper and lower armour belts. In game, Yamato represents the upgraded 1945 variant while Musashi depicts the original version. With a turning radius of 800m and a top speed of 27.2 kts, she is also surprisingly maneuverable despite her large size, though still quite short of her real life maneuverability. However, with a long rudder shift time and extremely slow turret traverse, one must plan all actions in advance, or risk being caught off-guard and unable to react. The guns, while having better accuracy than Conqueror, Montana and Großer Kurfürst, are very unforgiving, with a 30 second reload stock, which can be decreased to just under 27 seconds at the expense of further reducing its abysmal turret traverse by using a piece of equipment. Being one of the biggest ships in the game, Yamato is constantly targeted by Aircraft Carriers, and despite the numerous AA guns, high tier carriers can still get planes through, so it is advised to stay near ships that have solid AA suites such as cruisers for an AA "aegis" to be created. In addition, even though your armor is the most solid in the game you should still try to angle your ship as sometimes shells may have a chance to hit home and deal glaring damage. Keep in mind that her high citadel can easily be hit if the enemy manages to penetrate your armor.

Despite all of these drawbacks, Yamato is by far, the most powerful battleship in the game in a long ranged and defensive position. She may not be the fastest, the stealthiest or the Tier X battleship with the highest RoF, but her armor, gun caliber and health more than makes up for it. Her guns are so massive that they can score citadels on virtually any Tier VIII+ battleship and combined with their immense accuracy, she is a formidable foe. With good aim and some luck, Yamato's glaring damage can wipe battleships off the sea, allowing other more vulnerable cruisers, such as Des Moines and Hindenburg, to quickly mop up the remaining enemies while simultaneously serving as an AA screen for Yamato. Overall, she is a powerful asset that, with the right build, good teammates and in the hands of a skilled player, will dominate the battle and can even control it.

Pros:

  • Unrivaled main battery guns that can even penetrate other battleships at close range when they're bow on.
  • Extremely good dispersion, but landing hits on targets beyond 18 kilometers is still challenging.
  • Accuracy and firing time can be improved even further with a legendary upgrade.
  • Second largest health pool and heaviest armor in the game.
  • Large quantity of secondaries can easily kill a destroyer at very close range.
  • Impressive torpedo damage reduction as long as torpedoes hit her torpedo belt.
  • Longest main battery stock range in the game.
  • Legendary upgrade takes advantage of her massive range and improves her accuracy.
  • Insane turret armor that deflects all but Tier X battleship AP shells at point blank.
  • Despite modest muzzle velocity, the huge shell mass means the shell travel time even at longer ranges is quite respectable.

Cons:

  • Extremely large size (but still smaller than Izumo and Großer Kurfürst) makes direct hits more likely.
  • Very high notoriety and potential danger make her a priority target for the enemy team the moment she becomes visible(though this is somewhat mitigated by her decent detection radius).
  • Though buffed, turret traverse rate of 60 seconds for traversing 180 degrees is quite slow, decreased even further if a legendary upgrade is taken.
  • Long rudder shift time.
  • The majority of her AA defenses are short ranged, rendering her unable to shoot down planes before they drop their payloads.
  • Despite her citadel is well armored, but the large size and octagonal shape of the forward portion mean she is still very vulnerable to any sorts of citadel damage when improperly angled.

Research

As a Tier X ship, Yamato has no additional modules to research.

Optimal Configuration

Upgrades

The recommended upgrades for Yamato are as follows:

Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 : +100% survivability to each..

Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector.. Players wishing to specialize for secondaries may mount Secondary Battery Modification 1 (: +20% secondary battery firing range. / -20% secondary battery dispersion.).

Slot 6 gives players options to finalize their build. For gunnery, mount Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. to decrease the reload time of the main battery, or Main Battery Director System (–7% dispersion of main battery shells / –13% main turrets traverse speed.) for lower dispersion and a reload boost (albeit only half as much as the former). AA Guns Modification 2 (OBSOLETE Replaced by Auxiliary Armaments Modification 2.) may be mounted for AA duties to increase the DPS of AA guns. Players wishing to increase the effectiveness of the secondaries may mount Secondary Battery Modification 3 (OBSOLETE Replace by Auxiliary Armaments Modification 2).

Commander Skills

Yamato can be built for survivability, anti-aicraft, or secondary focus. For a survival captain, skills like Fire Prevention and Basics of Survivability are very important. Captains wanting to focus on secondaries should pick up Basic Firing Training, Advanced Firing Training, and possibly Manual Fire Control for Secondary Armament. Captains wishing to spec for anti-aircraft should take Manual Fire Control for AA Armament. Concealment Expert is highly recommended with all builds, but one must weigh the benefits and trade-offs of investing an additional four points here instead of somewhere else.

Consumables

Yamato can equip the following consumables:

It is strongly recommended to take the Premium versions of Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. and Repair PartyWhile active, restores a percentage of the ship's health points each second. to maximize surviveability. Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. is also recommended to defend against aircraft.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Yamato with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns. She also has an alternative permanent camo, "K-117" it is only obtainable by completing the HSF Collection as an end reward. K-117 provides most of the same benifets as the Type 20 the only change between the camos are that the Type 20 provides +20% more credits while the K-117 provides +50% in commander XP in exchange for the additional credit earning; however the collection was a limited time by signup between version 0.7.2 and 0.7.3, as such it is unobtainable.

Signals

As with all battleships, Yamato comes with 8 signal flag slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your surviveability. If the captain goes with the Secondary Build, the addition of Mike Yankee Soxisix will further improve the performance of Yamato`s secondaries.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Battleships
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons