Zuiho
Revision as of 07:50, 11 February 2017 Corrected camouflage section | Revision as of 02:14, 7 April 2017 Added note regarding manual / alt attack and Demolition Expert skill; fixed recommended commander skills | |||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
As ''Zuiho'' is a Tier V carrier with only one 4-man squadron of fighters and many bombers, it's best to choose the following recommended skills. Additionally, because carrier dive bombers already have a high fire setting chance, it's not highly recommended to take Demolition Expert skill. Emergency Takeoff is a more likely choice in case the player is ambushed by a destroyer, shot at by a battleship or cruiser from afar when detected, or attacked by the enemy carrier with dive bombers. Priority Target and Incoming Fire Alert are not really necessary because when a carrier is detected, the ship often becomes a priority target for many players. | As ''Zuiho'' is a Tier V carrier with only one 4-man squadron of fighters and many bombers, it's best to choose the following recommended skills. Additionally, because carrier dive bombers already have a high fire setting chance, it's not highly recommended to take Demolition Expert skill. Emergency Takeoff is a more likely choice in case the player is ambushed by a destroyer, shot at by a battleship or cruiser from afar when detected, or attacked by the enemy carrier with dive bombers. Priority Target and Incoming Fire Alert are not really necessary because when a carrier is detected, the ship often becomes a priority target for many players. | |||
+ | {{block|!|content= ATTENTION | |||
+ | *As of Update 0.6.3, this carrier can no longer use manual / Alt function attack. | |||
+ | *Due to dive bombers having over 100% chance of causing fires, Demolition Expert is '''not''' a recommended skill.}} | |||
{{Commander Skills | {{Commander Skills | |||
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| Direction Center for Catapult Aircraft = | | Direction Center for Catapult Aircraft = | |||
| Dogfighting Expert = 2 | | Dogfighting Expert = 2 | |||
? | | Incoming Fire Alert = | + | | Incoming Fire Alert = | |
| Evasive Maneuver = 3 | | Evasive Maneuver = 3 | |||
? | | High Alert = | + | | High Alert = | |
| Jack of All Trades = | | Jack of All Trades = | |||
| Expert Marksman = | | Expert Marksman = | |||
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| Smoke Screen Expert = | | Smoke Screen Expert = | |||
| Expert Rear Gunner = 2 | | Expert Rear Gunner = 2 | |||
? | | Adrenaline Rush = | + | | Adrenaline Rush = 2 | |
? | | Last Stand = | + | | Last Stand = | |
| Survivability Expert = | | Survivability Expert = | |||
? | | Basics of Survivability = | + | | Basics of Survivability = | |
| Torpedo Armament Expertise = 3 | | Torpedo Armament Expertise = 3 | |||
? | | Emergency Takeoff = | + | | Emergency Takeoff = 2 | |
? | | Basic Firing Training = | + | | Basic Firing Training = 2 | |
| Superintendent = | | Superintendent = | |||
| Demolition Expert = | | Demolition Expert = | |||
? | | Vigilance = | + | | Vigilance = | |
| Manual Fire Control for Secondary Armament = | | Manual Fire Control for Secondary Armament = | |||
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| Inertia Fuse for HE Shells = | | Inertia Fuse for HE Shells = | |||
| Air Supremacy = 3 | | Air Supremacy = 3 | |||
? | | Advanced Firing Training = | + | | Advanced Firing Training = 2 | |
| Manual Fire Control for AA Armament = | | Manual Fire Control for AA Armament = | |||
| Radio Position Finding = | | Radio Position Finding = | |||
? | | Concealment Expert = | + | | Concealment Expert = 2 | |
}} | }} | |||
Revision as of 02:14, 7 April 2017
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[[Ship:|]] — N/A special premium Tier N/A.
A small and reasonably fast aircraft carrier originally built as a submarine tender then subsequently converted into a carrier. Despite her small size, that did not allow her to carry a large air group, Zuiho was equipped with good torpedo protection and a sufficiently powerful artillery for her type.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Damage Control System Modification 3 | |||||||||||||||||||||||||||
Slot 3 |
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Slot 4 |
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Slot 5 |
Torpedo Tubes Modification 3 |
Reinforced Bulkheads | ||||||||||||||||||||||||||
Slot 6 |
Automated Gun and Fuel Systems |
Player Opinion
Performance
Pros:
- Reasonable AA and secondary battery capabilities.
- Good concealment, speed and maneuverability.
- Upgraded flight control loadout gives enemy ships a real pain once played correctly.
- Decent armor, allowing for HE shells to be negated somewhat.
- Ship speed almost twice as fast as its counterpart Bogue.
Cons:
- Aircraft are easily outclassed and shot down by American fighters, have low HP and easily get knocked out by surface AA.
- Can only deploy one squadron of fighters.
- Planes are still very fragile, and the increasing AA is a threat to be wary of.
- Small reserve, can only replace the entire air group once, making it very hard to play.
- Depends heavily on allied AA.
Research
Optimal Configuration
Upgrades
As a carrier at Tier V with only the first three upgrade slots (slots 1, 2 and 4), it's best to mount Air Groups Modification 1, Flight Control Modification 1 (for faster aircraft servicing time / rearming time) or Air Groups Modification 2 (for better fighter capability in fighting enemy fighters and taking down enemy bombers) and Damage Control System Modification 1 on Zuiho.
Commander Skills
As Zuiho is a Tier V carrier with only one 4-man squadron of fighters and many bombers, it's best to choose the following recommended skills. Additionally, because carrier dive bombers already have a high fire setting chance, it's not highly recommended to take Demolition Expert skill. Emergency Takeoff is a more likely choice in case the player is ambushed by a destroyer, shot at by a battleship or cruiser from afar when detected, or attacked by the enemy carrier with dive bombers. Priority Target and Incoming Fire Alert are not really necessary because when a carrier is detected, the ship often becomes a priority target for many players.
ATTENTION
- As of Update 0.6.3, this carrier can no longer use manual / Alt function attack.
- Due to dive bombers having over 100% chance of causing fires, Demolition Expert is not a recommended skill.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★ |
|
★★★ |
|
|
|
|
2 |
|
|
|
★★★ |
|
|
★★ |
|
3 |
|
|
★★★ |
|
★★ |
|
|
|
4 |
|
|
|
|
★★ |
|
|
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
As a carrier at Tier V, Zuiho has access to only Damage Control Party.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce chances of being detected by the enemy.
Signals
As a carrier, Zuiho can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), and, for the last two / pair, November Echo Setteseven (for better bomber self-defense against fighters) and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding) or Victor Lima and India X-Ray (for increased fire setting chance). However, the last four recommended signal flags are not highly recommended if the player wishes to conserve the signal for later tiers.Gallery
Historical Info
Historical Gallery
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