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T32

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Revision as of 07:53, 3 October 2013
Undo revision 110851 by Bribe Guntails (talk) he is just stating the obvious for almost any high tier tank
Revision as of 08:08, 3 October 2013
minor grammatical changes and changed the in game performance section
Line 20:Line 20:
 As stock, you can't expect much out of a T32. It has the health of a tier 7 as stock, absolutely dismal armor, and had virtually no sloping anywhere on the tank. The 90mm is insufficient at tier 8 and the 105mm cannot be mounted with the stock suspension. Therefore, it is highly recommended to get Enhanced Torsion Bars 5+ t Class. This will allow you to mount the 105mm. After you upgrade the suspension, you may remove it if you wish. As stock, you can't expect much out of a T32. It has the health of a tier 7 as stock, absolutely dismal armor, and had virtually no sloping anywhere on the tank. The 90mm is insufficient at tier 8 and the 105mm cannot be mounted with the stock suspension. Therefore, it is highly recommended to get Enhanced Torsion Bars 5+ t Class. This will allow you to mount the 105mm. After you upgrade the suspension, you may remove it if you wish.
  
?Fully upgraded, the T32 isn't BAD, it just isn't outstanding. While fully upgraded it is VERY maneuverable, turning a corner severely reduces your speed, bear that in mind. Try to avoid turning sharp corners so you can retain your ambushing speed. The upgraded turret is absolutely phenomenal, with all of that armor enemies cannot penetrate your turret unless you stick its ass at them. Also, the gun isn't terrible, but you might want to get Tank Gun Rammer and Improved Ventilation to increase the RoF.+When fully upgraded it is VERY maneuverable, turning a corner severely reduces your speed, bear that in mind. Try to avoid turning sharp corners so you can retain your ambushing speed. The upgraded turret is absolutely phenomenal, with all of that armor enemies cannot penetrate your turret unless you stick its ass at them. Also, the gun isn't terrible, but you might want to get Tank Gun Rammer and Improved Ventilation to increase the RoF. Given its good maneuverability this tank is best played in one of two ways as a aggressive brawler or as a support tank depending on the enemy you are fighting. One on one you want to usually get up close and face hug using your great gun depression to hit enemy weakspots while wiggling your turret between shots to make it hard to hit your commanders hatch. However doing this is ill advised if there is another enemy that can easily flank you or is vastly more maneuverable (unless you can corner them in a area that limits their mobility like a alleyway). In these situations can also play more like a medium tank. The T32 is perfect for ambushes, popping out at a tank's side and blasting it for a good amount of their health. You may also play as support with this tank. Let your team take the hits and give them support. If necessary, your health is sufficient to take a few hits for your team so a teammate can live to see another shot. Avoid any opportunity to give your opponents a shot at your hull, and you will do well.
? +
?Taking the above information into account, this tank plays more like a medium tank. The T32 is perfect for ambushes, popping out at a tank's side and blasting it for a good amount of their health. You should probably play as support with this tank. NEVER brawl unless you are face hugging or are in a hull-down position. Let your team take the hits and give them support. If necessary, your health is sufficient to take a few hits for your team so a teammate can live to see another shot. Avoid any opportunity to give your opponents a shot at your hull, and you will do well.+
  
 |InTheGame_research= |InTheGame_research=

Revision as of 08:08, 3 October 2013











































































T32

AnnoA12_T32.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
2,610,000  Credits Cost
1400430 HP Hit Points
54.51/54.8327.55/60.5 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
  6. Loader
Mobility
720800 hp Engine Power
35/14 km/h Speed Limit
2529 deg/s Traverse
13.2129.04 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
114/76.2/76.2298/197/152 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















255/4400/255




















1000/4800/680
Shell Cost
240/240/320320/320/420 HP Damage
170/258/45218/252/53 mm Penetration



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7.89 r/m 

Standard Gun

Reload Times
Nominal: 7.6 s
50% Crew: 9.41 s
75% Crew: 8.22 s
100% Crew: 7.29 s
Rammer: 6.56 s
Vents: 7.13 s
Both: 6.42 s
Both and BiA: 6.28 s
Both and Max Crew %: 6.02 s

See Crew, Consumables, or Equipment for more information.



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6.67 r/m 

Standard Gun

Reload Times
Nominal: 9 s
50% Crew: 11.15 s
75% Crew: 9.73 s
100% Crew: 8.63 s
Rammer: 7.77 s
Vents: 8.44 s
Both: 7.6 s
Both and BiA: 7.43 s
Both and Max Crew %: 7.12 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1893.6

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1893.6
50% Crew: 1528.8
75% Crew: 1749.6
100% Crew: 1975.2
100% Crew
Vents: 2020.8
Rammer: 2193.6
Both: 2244
Both and BiA: 2294.4
Both and Max Crew %: 2392.8

Advantageous Damage Per Minute
First-shot DPM: 2133.6
50% Crew: 1768.8
75% Crew: 1989.6
100% Crew: 2215.2
100% Crew
Rammer: 2433.6
Vents: 2260.8
Both: 2484
Both and BiA: 2534.4
Both and Max Crew %: 2632.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1893.6
50% Crew: 1528.8
75% Crew: 1749.6
100% Crew: 1975.2
100% Crew
Vents: 2020.8
Rammer: 2193.6
Both: 2244
Both and BiA: 2294.4
Both and Max Crew %: 2392.8

Advantageous Damage Per Minute
First-shot DPM: 2133.6
50% Crew: 1768.8
75% Crew: 1989.6
100% Crew: 2215.2
100% Crew
Rammer: 2433.6
Vents: 2260.8
Both: 2484
Both and BiA: 2534.4
Both and Max Crew %: 2632.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2524.8
50% Crew: 2038.4
75% Crew: 2332.8
100% Crew: 2633.6
100% Crew
Vents: 2694.4
Rammer: 2924.8
Both: 2992
Both and BiA: 3059.2
Both and Max Crew %: 3190.4

Advantageous Damage Per Minute
First-shot DPM: 2844.8
50% Crew: 2358.4
75% Crew: 2652.8
100% Crew: 2953.6
100% Crew
Rammer: 3244.8
Vents: 3014.4
Both: 3312
Both and BiA: 3379.2
Both and Max Crew %: 3510.4

See here, here, or here for more information.






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2134.4

Standard Gun

Using Shell Type 1 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2134.4
50% Crew: 1721.6
75% Crew: 1974.4
100% Crew: 2227.2
100% Crew
Vents: 2278.4
Rammer: 2473.6
Both: 2531.2
Both and BiA: 2585.6
Both and Max Crew %: 2697.6

Advantageous Damage Per Minute
First-shot DPM: 2454.4
50% Crew: 2041.6
75% Crew: 2294.4
100% Crew: 2547.2
100% Crew
Rammer: 2793.6
Vents: 2598.4
Both: 2851.2
Both and BiA: 2905.6
Both and Max Crew %: 3017.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2134.4
50% Crew: 1721.6
75% Crew: 1974.4
100% Crew: 2227.2
100% Crew
Vents: 2278.4
Rammer: 2473.6
Both: 2531.2
Both and BiA: 2585.6
Both and Max Crew %: 2697.6

Advantageous Damage Per Minute
First-shot DPM: 2454.4
50% Crew: 2041.6
75% Crew: 2294.4
100% Crew: 2547.2
100% Crew
Rammer: 2793.6
Vents: 2598.4
Both: 2851.2
Both and BiA: 2905.6
Both and Max Crew %: 3017.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (420 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2801.4
50% Crew: 2259.6
75% Crew: 2591.4
100% Crew: 2923.2
100% Crew
Vents: 2990.4
Rammer: 3246.6
Both: 3322.2
Both and BiA: 3393.6
Both and Max Crew %: 3540.6

Advantageous Damage Per Minute
First-shot DPM: 3221.4
50% Crew: 2679.6
75% Crew: 3011.4
100% Crew: 3343.2
100% Crew
Rammer: 3666.6
Vents: 3410.4
Both: 3742.2
Both and BiA: 3813.6
Both and Max Crew %: 3960.6

See here, here, or here for more information.
Damage Per Minute


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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1.9 s 

With 50% Crew: 2.354 s
With 75% Crew: 2.055 s
With 100% Crew: 1.822 s
With GLD: 1.656 s
With BiA: 1.782 s
With BiA and Vents: 1.743 s
With both and GLD: 1.584 s
Maximum possible: 1.519 s

For more details, see Crew or Equipment
Aim time
2625 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
5443 rounds Ammo Capacity
General
2020 % Chance of Fire






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment
View Range


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395 m 

With 50% Crew: 318.9 m
With 75% Crew: 365.2 m
With 100% Crew: 412 m
With 100% Signal Boost: 474 m
When affected by 100% Relaying: 434.5 m
Maximum possible: 593 m

For more details, see Skills or Equipment


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745 m 

With 50% Crew: 601.4 m
With 75% Crew: 688.8 m
With 100% Crew: 777 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1118.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VIII

AnnoA12_T32.png

2610000

The T32 is an American tier 8 heavy tank.

An experimental World War II American heavy tank. Developed on the basis of the M26 Pershing and T29 tanks. Prototypes were built in 1946; however, the T32 never entered mass production.

It has the perfect balance for an American heavy tank, combining a more heavily-armored turret with adequate hull armor, decent mobility, and a sleeker body. In its stock configuration, it mounts a very weak turret. Because it shares the gun, engine and radio modules with the T29, you only need experience points to research the suspension to mount these modules. As you gain more experience points, research and purchase the upgraded turret; it is more heavily-armored and has a smaller profile than the stock version. The tracks are still weak, but if you don't rush to get the T32 and train your T29 crew well, transferring them and their skills will help immensely. Consider using the repair kit for the gun, as it gets destroyed/damaged quite easily, especially when the enemy is shooting HE shells at your turret, but don't spare the kit if you are being tracked and are in a vulnerable position, or your engine goes out.

Compared to other tanks of its tier, the T32's main weakness is the gun. It lacks high penetrating power and durability, but it does have a good rate of fire. Be patient, aim well, and it will do its job.

The T32 leads to the M103.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII 90 mm Gun T15E2 170/258/45 240/240/320 7.89 0.38 2.3 2050 111900
VIII 105 mm Gun T5E1/45 218/252/53 320/320/420 6.67 0.38 1.9 2400 118000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VII Ford GAZ 720 20 556 43500
VIII Continental AV-1790-3 800 20 569 59000
VIII GMC Allison V1710-E32 760 20 556 48500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VII T84E1A 54.83 25 0 12000 20200
VIII T84E3A 60.5 29 0 12000 38100

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

VI SCR 508 395 100 21600
X SCR 528 745 80 54000

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Heavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Frontal turret armor + gun mantlet equates to roughly 600mm of armor which cannot be penetrated by any tank in the game
  • Smaller silhouette than the T29
  • Decent firepower
  • Good gun depression
  • Relatively agile for a heavy tank


Cons:


  • The hull armor is really weak without angling and can be penetrated by any tier 8 gun
  • Horrible stock grind; the stock turret is incredibly weak and you cannot mount the 105 or upgraded turret without upgrading t
  • Penetration is sub-par for a tier 8 heavy and, while better than the T29, you do not have the mobility or durability in the o


Performance

As stock, you can't expect much out of a T32. It has the health of a tier 7 as stock, absolutely dismal armor, and had virtually no sloping anywhere on the tank. The 90mm is insufficient at tier 8 and the 105mm cannot be mounted with the stock suspension. Therefore, it is highly recommended to get Enhanced Torsion Bars 5+ t Class. This will allow you to mount the 105mm. After you upgrade the suspension, you may remove it if you wish.

When fully upgraded it is VERY maneuverable, turning a corner severely reduces your speed, bear that in mind. Try to avoid turning sharp corners so you can retain your ambushing speed. The upgraded turret is absolutely phenomenal, with all of that armor enemies cannot penetrate your turret unless you stick its ass at them. Also, the gun isn't terrible, but you might want to get Tank Gun Rammer and Improved Ventilation to increase the RoF. Given its good maneuverability this tank is best played in one of two ways as a aggressive brawler or as a support tank depending on the enemy you are fighting. One on one you want to usually get up close and face hug using your great gun depression to hit enemy weakspots while wiggling your turret between shots to make it hard to hit your commanders hatch. However doing this is ill advised if there is another enemy that can easily flank you or is vastly more maneuverable (unless you can corner them in a area that limits their mobility like a alleyway). In these situations can also play more like a medium tank. The T32 is perfect for ambushes, popping out at a tank's side and blasting it for a good amount of their health. You may also play as support with this tank. Let your team take the hits and give them support. If necessary, your health is sufficient to take a few hits for your team so a teammate can live to see another shot. Avoid any opportunity to give your opponents a shot at your hull, and you will do well.


Early Research

  • The gun, engine and radio carry over from the T29 and should be mounted right away.
  • Research the suspension first, you will not be able to mount the 105mm without it.
  • Next research the turret.


Suggested Equipment


Improved VentilationTank Gun Rammer Vertical Stabilizer 


Gallery

Historical Info

The successful employment of the heavily armored assault tank M4A3E2 in Europe during the Fall of 1944 emphasized the need for greater armor protection. On 7 December 1944, the Army Ground Forces recommended that the Ordnance Department develop a modification of the new Pershing tank with heavier armor, and the Army Services Forces directed that immediate action be taken to comply with this request. Two approaches were followed to solve the problem. The first produced essentially a standard Pershing with thicker armor and a lower final-drive gear ratio to maintain a reasonable level of mobility. This vehicle was designated as the heavy (later medium) tank T26E5. A longer range solution was to develop a new tank utilizing as many Pershing components as possible. On 8 February 1945, construction of four tank prototypes of such a vehicle was recommended and designated as the heavy tank T32. Formal approval for this project was recorded in March.

Technical info

T32 Technical drawings
The design of the new tank proceeded on a high priority basis, and by 10 April 1945, a mock-up was almost complete and approximately 80 percent of the drawings for the first two prototypes had been released. A power package consisting of the Ford GAC V-12 engine and the cross-drive transmission similar to that planned for the heavy tank T29 was incorporated into the design. As many Pershing components as possible were utilized, but an extra road wheel was added to the torsion bar suspension, bringing the total on each side to seven. The Pershing's 23-inch wide T80E1 tracks were fitted with the five-inch extended end-connectors to further reduce the ground pressure.

The high-velocity 90mm T15E2 gun with a single coaxial .30 caliber machine gun was specified for all four prototypes. This cannon used separated ammunition with a very long cartridge case, requiring a rearrangement of the interior stowage as compared to the Pershing. The 90mm T15E2 gun had a muzzle velocity of 3200 feet per second with the 24 pound AP T43 shot, and 3750 feet per second with the 16.7 pound HVAP T44 shot. The armor on the front hull was specified as five inches at 54 degrees from the vertical, and the turret varied in thickness from 11.75 inches in front to 6 inches in the rear. The front hull was cast for the first two prototypes and a .30 caliber machine gun was installed in a bow mount for the assistant driver. Both the driver and assistant driver had a single periscope fitted in the hatch cover over their seats.

Prototypes 3 and 4 were assembled using rolled armor plate on the front hull and the bow machine gun was omitted. On the latter two vehicles, the driver's wide angle periscopes were mounted in the front armor and their hatch covers were pivoted rather than hinged, allowing them to be opened without interference from the traversing turret. OCM 28680, on 9 August 1945, revised the military characteristics and recommended that prototypes 3 and 4 be designated as the heavy tank T32E1.
T32 top view
Prototypes 1 and 2 were completed on 15 January and 19 April 1946, respectively, and both were shipped to Aberdeen Proving Ground. Prototypes 3 and 4 (T32E1) were completed on 14 May and 19 June 1946. Number 3 was shipped to Fort Knox and the fourth vehicle was retained at Detroit Arsenal for engineering studies.

The T32 was the first tank with the cross-drive transmission to be tested at Aberdeen and Fort Knox and, as might be expected, a lot of problems were encountered. The early EX-120 version of the cross-drive had the usual teething troubles of an experimental design and required excessive maintenance to keep it going. However, it led directly to the development of the CD-850 series of cross-drive transmissions, which became the standard in American tanks.

T-series prototypes

The T29, T30, T32, and T34 series of tanks were used to evaluate numerous experimental components after World War II. Although too late for the war for which they were designed, they provided invaluable service in developing these components for later tanks. Much of the work that made the early AV-1790 engine and the CD-850 transmission a reliable power package utilized these tanks. Later, they were used in the development of other power train components, such as the XT-1400 transmission, which was tested in the T30.


American Heavy tank comparision
Mk.VII M6 T28 T29 T30 T32 T34 M103A2
Crew 8 6 4 6 6 5 6 5
Length 10,43m 8,43m 11,12m 11,56m 10,9m 10,83m 11,77m 11,23m
Width 3,66m 3,12m 4,54m 3,8m 3,8m 3,76m 3,8m 3,63m
Height 3,12m 3,00m 2,86m 3,22m 3,22m 2,81m 3,22m 3,56m
Weight 39,5t 57,4t 86,3t 64,25t 64,74t 54,5t 65,2t 58,1t
Engine
Power
Liberty
338hp
G-200
960hp
GAF
500hp
GAC
770hp
AV1790
810hp
GAC
770hp
AV1790
810hp
AV1790
750hp
Max. Speed 8,8km/h 35km/h 12,8km/h 35km/h 35km/h 35km/h 35km/h 37km/h
Hull Armour
(angle)
12mm
(28)
83mm
(30)
305mm 102mm
(54)
102mm
(54)
127mm
(54)
102mm
(54)
127mm
(60)
Side Armour 12mm 70mm 152mm 76mm 76mm 76mm 76mm 51mm
Turret Armour
(mantlet)
16mm 83mm
(102mm)
- 178mm
(279mm)
178mm
(279mm)
298mm
(298mm)
178mm
(279mm)
127mm
(254mm)
Top Armour 6-10mm 25mm 38mm 38mm 38mm 38mm 38mm 38mm
Bottom Armour 6-8mm 25mm 25mm 25mm 25mm 25mm 25mm 38mm
Gun 2x57mm
Hotchkiss
75mm M7
37mm MB
105mm
T5E1
105mm
T5E2
155mm
T7
90mm
T15E2
120mm
T53
120mm
M58
Secondary
Armament
5x7,62mm
Hotchkiss
2x12,7mm
HB M2
2x7,62mm
M1919A4
12,7mm
HB M2
3x12,7mm
HB M2
7.62mm
M1919M4
2x12,7mm
HB M2
7.62mm
M1919M4
12,7mm
HB M2
2x7.62mm
M1919M4
3x12,7mm
HB M2
7.62mm
M1919M4
3x12,7mm
HB M2
7.62mm
M37


Historical Gallery

Sources and External Links

USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Medium Tanks IIT2 Medium Tank IIIConvert. Medium Tank T3 IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIASTRON Rex 105 mm VIIIAMBT VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
Heavy Tanks VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Heavy Tanks
USA VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Sweden VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ja:Tank:A12 T32