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E 100

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Revision as of 18:17, 3 September 2015
As Type 5 Heavy has been added, E 100 has no longer 2nd largest HP but 3rd
Revision as of 18:41, 16 November 2015
Line 1:Line 1:
 {{TankData|Tank=E-100 {{TankData|Tank=E-100
?|The last tank of the Entwicklung series, the E 100 can mount the 15cm KwK 44 L/38 gun which gives the E 100 more alpha damage while having less penetration and a longer reload.+|The last tank of the Entwicklung series, the E-100 is fearsome opponent on the battlefield. While it is not a [[Maus]] by any stretch of the imagination, this tank does share a similar play-style with it while maintaining a bit more flexibility over it's colossal counterpart. The massive armor of the E-100 is comparable but not identical to that of the Maus. While boasting excellent thickness on all sides, it is significantly more vulnerable to incoming fire due to several large weak spots. First and foremost, the lower glacis plate is enormous and wide, making angling this tank an absolute must. However, even when angled properly, the lower plate is still susceptible to penetration and will succumb to a surprising amount of unblocked damage. Despite this, the E-100 enjoys a much better angled side armor with spaced skirts which can deflect shots with far greater efficiency than the flat side armor of the Maus. The turret on the E-100 is very tall and only slightly angled making it an easy target. Though it sports very thick frontal armor, the inadequate sloping will permit several well placed shots to punch through. In addition, the significantly large turret ring and the top bar are also prevalent weak points. Angling your armor is, once again, a must.
 + 
 +The starting main gun of the E-100 is the same 12,8cm gun which is used by the Maus, but the E-100 has the option of upgrading to the 15cm KwK 44 L/38 cannon which packs a phenomenal alpha damage output but is offset by it's incredibly mediocre penetration. The long reload of both guns means that your defensive game needs to be strong due to your main role being that of a close to medium range brawler and as such will require effective usage of your armor. In addition, you will absolutely require your teammates aid when engaging multiple vehicles, because should your enemy decide to press your flanks, there's little that can be done to protect yourself from being encircled and mercilessly slaughtered. And although the E-100 does boast improved speed and maneuverability, artillery will still have a field day with you if you are not privy to your surroundings and your cover. Overall, the E-100 should be played much more aggressively than the Maus due to it's many marked differences and should not only act as a shield for its more vulnerable teammates but as a dealer of significant damage in return. Basically, the player is advised to take the hits but to return them in kind as well. Play this tank to it's strengths and there will be little the enemy team can do against you as you confidently lead the breakthrough assault and punch through their defenses.
  
 |InTheGame_pros= |InTheGame_pros=

Revision as of 18:41, 16 November 2015










































































<value_unset_error>

AnnoG56_E-100.png
nation | class | tier
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
0  Credits Cost
health Hit Points
0/0Expression error: Unexpected < operator./Expression error: Unrecognized word "unable". t Weight Limit
Crew
The indicated vehicles not found.
Mobility
engine Engine Power
/ km/h Speed Limit
traverse Traverse
Expression error: Unexpected < operator.Expression error: Unexpected < operator. hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
//Unable to match configuration for query: turret:e-100::top|armorturretfront/Unable to match configuration for query: turret:e-100::top|armorturretside/Unable to match configuration for query: turret:e-100::top|armorturretback mm Turret Armor
Armament







{{#ifeq:Unable to match configuration for query: gun:e-100::stock|shellkind2|ARMOR_PIERCING||



{{#ifeq:Unable to match configuration for query: gun:e-100::stock|shellkind3|ARMOR_PIERCING||








{{#ifeq:Unable to match configuration for query: gun:e-100::top|shellkind2|ARMOR_PIERCING||



{{#ifeq:Unable to match configuration for query: gun:e-100::top|shellkind3|ARMOR_PIERCING||


Shells




















0/0/0




















0/0/0
Shell Cost
//Unable to match configuration for query: gun:e-100::top|damage1/Unable to match configuration for query: gun:e-100::top|damage2/Unable to match configuration for query: gun:e-100::top|damage3 HP Damage
//Unable to match configuration for query: gun:e-100::top|penetration1/Unable to match configuration for query: gun:e-100::top|penetration2/Unable to match configuration for query: gun:e-100::top|penetration3 mm Penetration



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Expression error: Unrecognized word "unable". r/m 

Magazine-fed Gun

Burst Length: Unable to match configuration for query: gun:e-100::stock|burstcount rounds
Magazine Size: Unable to match configuration for query: gun:e-100::stock|clipcount roundExpression error: Unrecognized word "unable".
Cycle Time: Expression error: Unexpected < operator. s
Magazine Reload Times
Nominal: Unable to match configuration for query: gun:e-100::stock|reloadtime s
50% Crew: Expression error: Unexpected < operator. s
75% Crew: Expression error: Unexpected < operator. s
100% Crew: Expression error: Unexpected < operator. s
With Vents: Expression error: Unexpected < operator. s
With Vents and BiA: Expression error: Unexpected < operator. s

Click here for more information.



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Expression error: Unrecognized word "unable". r/m 

Magazine-fed Gun

Burst Length: Unable to match configuration for query: gun:e-100::top|burstcount rounds
Magazine Size: Unable to match configuration for query: gun:e-100::top|clipcount roundExpression error: Unrecognized word "unable".
Cycle Time: Expression error: Unexpected < operator. s
Magazine Reload Times
Nominal: Unable to match configuration for query: gun:e-100::top|reloadtime s
50% Crew: Expression error: Unexpected < operator. s
75% Crew: Expression error: Unexpected < operator. s
100% Crew: Expression error: Unexpected < operator. s
With Vents: Expression error: Unexpected < operator. s
With Vents and BiA: Expression error: Unexpected < operator. s

Click here for more information.
Rate of Fire






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Expression error: Unrecognized word "unable".

Magazine-fed Gun

Using Shell Type 1 (Unable to match configuration for query: gun:e-100::stock|damage1 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (Unable to match configuration for query: gun:e-100::stock|damage2 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (Unable to match configuration for query: gun:e-100::stock|damage3 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.






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Expression error: Unrecognized word "unable".

Magazine-fed Gun

Using Shell Type 1 (Unable to match configuration for query: gun:e-100::top|damage1 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (Unable to match configuration for query: gun:e-100::top|damage2 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (Unable to match configuration for query: gun:e-100::top|damage3 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.
Damage Per Minute


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Expression error: Unrecognized word "unable". m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With BiA: Expression error: Unexpected < operator. m
With BiA and Vents: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Crew


|


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Expression error: Unrecognized word "unable". m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With BiA: Expression error: Unexpected < operator. m
With BiA and Vents: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Crew
Accuracy


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Expression error: Unrecognized word "unable". s 

With 50% Crew: Expression error: Unexpected < operator. s
With 75% Crew: Expression error: Unexpected < operator. s
With 100% Crew: Expression error: Unexpected < operator. s
With GLD: Expression error: Unexpected < operator. s
With BiA: Expression error: Unexpected < operator. s
With BiA and Vents: Expression error: Unexpected < operator. s
With both and GLD: Expression error: Unexpected < operator. s
Maximum possible: Expression error: Unexpected < operator. s

For more details, see Crew or Equipment


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Expression error: Unrecognized word "unable". s 

With 50% Crew: Expression error: Unexpected < operator. s
With 75% Crew: Expression error: Unexpected < operator. s
With 100% Crew: Expression error: Unexpected < operator. s
With GLD: Expression error: Unexpected < operator. s
With BiA: Expression error: Unexpected < operator. s
With BiA and Vents: Expression error: Unexpected < operator. s
With both and GLD: Expression error: Unexpected < operator. s
Maximum possible: Expression error: Unexpected < operator. s

For more details, see Crew or Equipment
Aim time
Unable to match configuration for query: turret:e-100::stock|turrettraverseUnable to match configuration for query: turret:e-100::top|turrettraverse deg/s Turret Traverse
0° Gun Arc
-°/+°-Unable to match configuration for query: gun:e-100::top|depression°/+Unable to match configuration for query: gun:e-100::top|elevation° Elevation Arc
Unable to match configuration for query: gun:e-100::stock|maxammoUnable to match configuration for query: gun:e-100::top|maxammo rounds Ammo Capacity
General
Expression error: Unrecognized word "unable".Expression error: Unrecognized word "unable". % Chance of Fire






Unable to match configuration for query: turret:e-100::stock|viewrange m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With Recon and Situational Awareness: Expression error: Unexpected < operator. m
With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment






Unable to match configuration for query: turret:e-100::top|viewrange m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With Recon and Situational Awareness: Expression error: Unexpected < operator. m
With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
View Range


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Unable to match configuration for query: radio:e-100::stock|distance m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With 100% Signal Boost: Expression error: Unexpected < operator. m
When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment


|


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Unable to match configuration for query: radio:e-100::top|distance m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With 100% Signal Boost: Expression error: Unexpected < operator. m
When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 3.1%
  • When Moving: 1.7%
  • When Firing: 0.3%


Terrain Resistance

  • On Hard Ground: 0.96
  • On Medium Ground: 1.15
  • On Soft Ground: 2.01


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.1
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.2
  • Turning: 0.2


With 100% Crew

AnnoG56_E-100.png

0

The <value_unset_error> is a [[|]] tier .

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The last tank of the Entwicklung series, the E-100 is fearsome opponent on the battlefield. While it is not a Maus by any stretch of the imagination, this tank does share a similar play-style with it while maintaining a bit more flexibility over it's colossal counterpart. The massive armor of the E-100 is comparable but not identical to that of the Maus. While boasting excellent thickness on all sides, it is significantly more vulnerable to incoming fire due to several large weak spots. First and foremost, the lower glacis plate is enormous and wide, making angling this tank an absolute must. However, even when angled properly, the lower plate is still susceptible to penetration and will succumb to a surprising amount of unblocked damage. Despite this, the E-100 enjoys a much better angled side armor with spaced skirts which can deflect shots with far greater efficiency than the flat side armor of the Maus. The turret on the E-100 is very tall and only slightly angled making it an easy target. Though it sports very thick frontal armor, the inadequate sloping will permit several well placed shots to punch through. In addition, the significantly large turret ring and the top bar are also prevalent weak points. Angling your armor is, once again, a must.

The starting main gun of the E-100 is the same 12,8cm gun which is used by the Maus, but the E-100 has the option of upgrading to the 15cm KwK 44 L/38 cannon which packs a phenomenal alpha damage output but is offset by it's incredibly mediocre penetration. The long reload of both guns means that your defensive game needs to be strong due to your main role being that of a close to medium range brawler and as such will require effective usage of your armor. In addition, you will absolutely require your teammates aid when engaging multiple vehicles, because should your enemy decide to press your flanks, there's little that can be done to protect yourself from being encircled and mercilessly slaughtered. And although the E-100 does boast improved speed and maneuverability, artillery will still have a field day with you if you are not privy to your surroundings and your cover. Overall, the E-100 should be played much more aggressively than the Maus due to it's many marked differences and should not only act as a shield for its more vulnerable teammates but as a dealer of significant damage in return. Basically, the player is advised to take the hits but to return them in kind as well. Play this tank to it's strengths and there will be little the enemy team can do against you as you confidently lead the breakthrough assault and punch through their defenses.

The <value_unset_error> marks the end of its line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0 0 0

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0

Compatible Equipment

<value_unset_error> 

Compatible Consumables

<value_unset_error> 


Player Opinion

Pros and Cons

Pros:


  • Strong armor all around; spaced armor over tracks
  • Third highest hit point pool
  • Side skirts help protect the tracks from artillery and make the E 100 great at sidescraping
  • 15cm gun has very high damage per shell compared to other heavy tanks
  • Tall tank: allows you to take shots that over-match roof armor of most tanks


Cons:


  • Large size and low mobility
  • Vulnerable lower glacis with a frontal-mounted transmission
  • Long, vulnerable reload time
  • 15cm gun has poor AP penetration and mediocre accuracy, limiting its effective use to close-quarters fighting.


Performance

While boasting the same gun as the E-75 in one configuration, the E 100 has the option of mounting the 15cm KwK 44 L/38 with good damage at 750/750/950. However, the penetration of the 15 cm is a serious detriment to a Tier X heavy when fighting other top tier heavies when running full AP, and as such should be avoided until endgame when the remaining targets are artillery. However, armed with HEAT ammunition, this tank easily becomes one of the most immediate threats to your health around.

When starting out, the E 100 shares the same 12.8cm gun with the E-75. However if the player chooses, they can grind to unlock a second more powerful gun, the 15 cm KwK 44 L/38. However, to balance the extra damage, it has very bad AP penetration and accuracy compared to other tier X heavy tanks. The entire lower armor plate is a huge weakness on the E 100, as even tier 8 guns can penetrate it (though a little angling quickly resolves this). Combined with the front-mounted transmission, you are at high risk for engine damage. It is the only tier X heavy to mount a gun that can do an average of 750 damage per shell, on par with 15cm Tank Destroyers. During the long reload time, it's advised that the player angle the turret by about 25° which will make the effective armor of the turret as thick as 300 mm on both front and on the exposed side of the turret. Your turret ring is still vulnerable, however.


Early Research

Unlike most tier 10 tanks the E-100 does not come elite. Here you have a choice, you can stay with the 12.8cm gun from the E-75 or grind xp for the 15cm for the extra alpha damage.


Suggested Equipment


Improved VentilationTank Gun Rammer Enhanced Gun Laying Drive Vertical Stabilizer 


Gallery

Historical Info

Three Adler employees working on the E-100 chasis

The E-100 was originally designed as an Heereswaffenamt alternative to the Porsche-designed superheavy Maus tank. It was authorized in June 1943, and work continued in earnest until 1944 when Hitler officially ended development of superheavy tanks due to raw material scarcity. After Hitler's announcement, only three Adler employees were allowed to continue assembly of the prototype, and the work was given the lowest priority. Even with these handicaps, the three workers were able to virtually complete the prototype by war's end at a small Henschel facility near Paderborn. The prototype lacked only a turret (which was to be identical to the Maus turret save in armament).

Design

For its initial tests, a Tiger II Maybach HL230P30 engine had been fitted. This engine, of course, was far too weak to properly power the 140 ton E-100. The production engine was to be the Maybach HL234. The HL234 provided 800hp, which was only 100hp better than the HL230P30. Some sources indicate that a Diamler-Benz diesel providing 1000hp would have ultimately been used. The Maus mounted the 12.8cm KwK 44 L/55 found in the Jagdtiger. Using the same turret, the E-100 was initially slated to use the 15cm KwK44 L38, but provisions were made to eventually up-gun the vehicle with a 17cm KwK 44.

The E-100 was very conventional in its architecture. The standard rear-engine / front-drive layout was maintained. The engine deck of the Tiger II was also carried over into this design (rather than the updated design of the E 50/75). The suspension was characteristic of the E-series, however, in that it was of the externally-mounted Belleville Washer type. While the engine-deck layout of the prototype was taken directly from the Tiger II, it is entirely possible that it would have been changed to match the E 50/75 had production of the E-series actually begun to allow for maximum commonality of components.

The armor on the E-100 was designed to withstand hits from just about any anti-tank round of the day. Armor on the turret ranged from 200mm on the sides and rear to 240mm on the front. The turret roof was protected by a seemingly paltry 40mm of armor. Unfortunately, the round shape of the turret front could have acted as a shot trap, deflecting rounds downward into the top of the superstructure. Armor protection on the superstructure varried from 200mm on the front to a total of 180mm on the sides and 150mm on the rear. The top of the superstructure was protected by the same 40mm of armor found on the turret. The hull had 150mm of armor on the front and rear and 120mm on the sides behind the suspension. Protection on the bottom of the hull was good at 80mm. Given the armor protection of the E-100, most tanks would have needed a shot to deflect into the top of the superstructure from the turret front to knock it out. The vehicle would have, however, been highly vulnerable to air attack as the angles presented to dive bombers or fighter/bombers would have been protected by only 40mm of armor. This protection is comparable to the Tiger II in the same areas.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The planned armor specifications of the E-100 turret is actually 200/80/150 (currently 250/150/150).
  • One of its historical turrets, the Mausturm, is missing.


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ja:Tank:E-100