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Panhard EBR 105

Panhard EBR 105

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Panhard EBR 105

AnnoF108_Panhard_EBR_105.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
13001300 HP Hit Points
17/2017/20 t Weight Limit
Crew
  1. Commander (Loader)
  2. Gunner
  3. Driver
  4. Radio Operator
Mobility
750750 hp Engine Power
70/50 km/h Speed Limit
034 deg/s Traverse
44.1244.12 hp/t Power/Wt Ratio
NoNo Pivot
Armor
40/16/40 mm Hull Armor
15/10/1015/10/10 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


APCR/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


APCR/HEAT/HE
Shells




















925/4800/0




















925/4800/0
Shell Cost
390/390/500390/390/500 HP Damage
190/240/105190/240/105 mm Penetration



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5 r/m 

Standard Gun

Reload Times
Nominal: 12 s
50% Crew: 15.27 s
75% Crew: 13.44 s
100% Crew: 12 s
Rammer: 10.8 s
Vents: 11.73 s
Both: 10.55 s
Both and BiA: 10.36 s
Both and Max Crew %: 9.93 s

See Crew, Consumables, or Equipment for more information.



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5 r/m 

Standard Gun

Reload Times
Nominal: 12 s
50% Crew: 15.27 s
75% Crew: 13.44 s
100% Crew: 12 s
Rammer: 10.8 s
Vents: 11.73 s
Both: 10.55 s
Both and BiA: 10.36 s
Both and Max Crew %: 9.93 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1950

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1950
50% Crew: 1532.7
75% Crew: 1739.4
100% Crew: 1950
100% Crew
Vents: 1996.8
Rammer: 2168.4
Both: 2219.1
Both and BiA: 2258.1
Both and Max Crew %: 2355.6

Advantageous Damage Per Minute
First-shot DPM: 2340
50% Crew: 1922.7
75% Crew: 2129.4
100% Crew: 2340
100% Crew
Rammer: 2558.4
Vents: 2386.8
Both: 2609.1
Both and BiA: 2648.1
Both and Max Crew %: 2745.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1950
50% Crew: 1532.7
75% Crew: 1739.4
100% Crew: 1950
100% Crew
Vents: 1996.8
Rammer: 2168.4
Both: 2219.1
Both and BiA: 2258.1
Both and Max Crew %: 2355.6

Advantageous Damage Per Minute
First-shot DPM: 2340
50% Crew: 1922.7
75% Crew: 2129.4
100% Crew: 2340
100% Crew
Rammer: 2558.4
Vents: 2386.8
Both: 2609.1
Both and BiA: 2648.1
Both and Max Crew %: 2745.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (500 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2500
50% Crew: 1965
75% Crew: 2230
100% Crew: 2500
100% Crew
Vents: 2560
Rammer: 2780
Both: 2845
Both and BiA: 2895
Both and Max Crew %: 3020

Advantageous Damage Per Minute
First-shot DPM: 3000
50% Crew: 2465
75% Crew: 2730
100% Crew: 3000
100% Crew
Rammer: 3280
Vents: 3060
Both: 3345
Both and BiA: 3395
Both and Max Crew %: 3520

See here, here, or here for more information.






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1950

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1950
50% Crew: 1532.7
75% Crew: 1739.4
100% Crew: 1950
100% Crew
Vents: 1996.8
Rammer: 2168.4
Both: 2219.1
Both and BiA: 2258.1
Both and Max Crew %: 2355.6

Advantageous Damage Per Minute
First-shot DPM: 2340
50% Crew: 1922.7
75% Crew: 2129.4
100% Crew: 2340
100% Crew
Rammer: 2558.4
Vents: 2386.8
Both: 2609.1
Both and BiA: 2648.1
Both and Max Crew %: 2745.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1950
50% Crew: 1532.7
75% Crew: 1739.4
100% Crew: 1950
100% Crew
Vents: 1996.8
Rammer: 2168.4
Both: 2219.1
Both and BiA: 2258.1
Both and Max Crew %: 2355.6

Advantageous Damage Per Minute
First-shot DPM: 2340
50% Crew: 1922.7
75% Crew: 2129.4
100% Crew: 2340
100% Crew
Rammer: 2558.4
Vents: 2386.8
Both: 2609.1
Both and BiA: 2648.1
Both and Max Crew %: 2745.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (500 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2500
50% Crew: 1965
75% Crew: 2230
100% Crew: 2500
100% Crew
Vents: 2560
Rammer: 2780
Both: 2845
Both and BiA: 2895
Both and Max Crew %: 3020

Advantageous Damage Per Minute
First-shot DPM: 3000
50% Crew: 2465
75% Crew: 2730
100% Crew: 3000
100% Crew
Rammer: 3280
Vents: 3060
Both: 3345
Both and BiA: 3395
Both and Max Crew %: 3520

See here, here, or here for more information.
Damage Per Minute


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


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1.2 s 

With 50% Crew: 1.487 s
With 75% Crew: 1.298 s
With 100% Crew: 1.151 s
With GLD: 1.046 s
With BiA: 1.125 s
With BiA and Vents: 1.101 s
With both and GLD: 1.001 s
Maximum possible: 0.959 s

For more details, see Crew or Equipment


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1.2 s 

With 50% Crew: 1.487 s
With 75% Crew: 1.298 s
With 100% Crew: 1.151 s
With GLD: 1.046 s
With BiA: 1.125 s
With BiA and Vents: 1.101 s
With both and GLD: 1.001 s
Maximum possible: 0.959 s

For more details, see Crew or Equipment
Aim time
6666 deg/s Turret Traverse
360° Gun Arc
-7°/+15°-7°/+15° Elevation Arc
3636 rounds Ammo Capacity
General
1010 % Chance of Fire






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment
View Range


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750 m 

With 50% Crew: 605.4 m
With 75% Crew: 693.4 m
With 100% Crew: 782.2 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1125.9 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 605.4 m
With 75% Crew: 693.4 m
With 100% Crew: 782.2 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1125.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Panhard EBR 105


X

AnnoF108_Panhard_EBR_105.png

6100000

The Panhard EBR 105 is a French tier 10 light tank.

A variant of the Panhard EBR armored vehicle with more powerful armament. It featured improved suspension and the two-man GIAT TS 90 turret, upgraded to accommodate a 105 mm gun. The vehicle never saw mass production, nor entered service.

Currently the fastest vehicle in World of Tanks. The Panhard EBR 105 features insane mobility that surpasses any tanks that were ever added in the game, with a whopping speed of 95km/h in rapid mode. In the Common Test when the wheeled vehicles were unveiled, the EBR 105 had been able to achieve more than 100 km/h! Although its penetration and protection are underwhelming it can utilize its mobility to harass its targets and bring them down one by one.

The Panhard EBR 105 marks the end of its French light line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 105 mm D. 1504 (EBR) 190/240/105 390/390/500 5 0.38 1.2 1210 280000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

X Panhard EBR 105 15/10/10 66 350 4000 66000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X Panhard 12H 6000 X 750 10 279 125000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

X Panhard EBR 105 20 34 B/2 3000 82500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

X SCR-528 Fr 750 80 54000


Compatible Equipment

Vertical Stabilizer Mk 1 Light Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Suspension Improved Ventilation Class 1 Medium-Caliber Tank Gun Rammer Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Strong Coffee Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:

- Highest top speed in the game (95km/h in rapid mode), its top speed in normal mode is also very fast as well (70km/h)

- Wheeled vehicle: very high reverse speed, and requires hitting 5 out of 8 wheels or disabling its engine to force the vehicle to stop.

- APCR provides very high shell velocity (1300m/s), allowing it to hitting moving targets with ease

- Insane turret traverse speed and very low aim time, combined with "special target locking", means it can snap shot very effectively

- Very low chance of catching fire (10%)


Cons:

- Lowest HP of all tier X non-SPGs (1300) as well as having a larger but much weaker turret than its predecessor; extremely vulnerable to HE shells

- Lowest penetration of all non-derp guns at tier X; its premium HEAT shell also has underwhelming penetration even when compared to other tier X LT's

- Wheeled vehicle -- cannot rotate the hull while stationary, and when any wheel(s) are damaged its speed deteriorates significantly

- Low ammo capacity (36 rounds)

- Poor DPM due to relatively long reload time (12 seconds)

- Low view range (350m)

- Very low weight (17 tons) -- extremely prone to ramming


Gallery

History for this tank not found

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The Panhard EBR 105 is a fictitious configuration of the Panhard EBR with the AMX-10 RC's turret. Note that France started mass-producing the AMX-10 RC in 1981, 21 years after the Panhard EBR were decommissioned.


Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP