Sturer Emil
Revision as of 10:49, 11 February 2017 | Revision as of 00:14, 10 June 2018 | |||
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{{TankData|Tank=Sturer_Emil | {{TankData|Tank=Sturer_Emil | |||
? | |The Sturer Emil is somewhat of a departure from the previous two German tank destroyers, the [[Tank:Pz.Sfl. IVc|Pz.Sfl. IVc]] and the [[Tank:Nashorn|Nashorn]]. Unlike its predecessors, it has absolutely no problems with gun depression. In fact, the gun depression is so amazing, it allows the use of tactics other tanks could only dream of. However, it has a very low top speed and poor acceleration due to a measly, weak engine, making it a somewhat inflexible machine. It also retains the very poor armor and large size of its predecessors, making it a vulnerable target. Its top gun has extreme alpha damage and penetration for its tier, almost matching those of tier 9 heavy tanks, but it can only carry 15 rounds of ammunition. If the driver of this tank is using this gun, they must be absolutely sure to make every shot count. Beware - the Sturer's win rate is among the lowest in the game. This is most likely due to the long grind to unlock the top gun. The stock gun performs | + | |The Sturer Emil is somewhat of a departure from the previous two German tank destroyers, the [[Tank:Pz.Sfl. IVc|Pz.Sfl. IVc]] and the [[Tank:Nashorn|Nashorn]]. Unlike its predecessors, it has absolutely no problems with gun depression. In fact, the gun depression is so amazing, it allows the use of tactics other tanks could only dream of. However, it has a very low top speed and poor acceleration due to a measly, weak engine, making it a somewhat inflexible machine. It also retains the very poor armor and large size of its predecessors, making it a vulnerable target. Its top gun has extreme alpha damage and penetration for its tier, almost matching those of tier 9 heavy tanks, but it can only carry 15 rounds of ammunition. If the driver of this tank is using this gun, they must be absolutely sure to make every shot count. Beware - the Sturer's win rate is among the lowest in the game. This is most likely due to the long grind to unlock the top gun. The stock gun performs better than most other stock guns at this tier, although it will be mediocre in tier VIII and IX battles, as even the tank two tiers earlier has better penetration on its best gun. | |
? | |Gallery= | + | |Gallery=https://wiki.wargaming.net/en/Tank:G43_Sturer_Emil | |
File:Sturer Emil scr 1.jpg | File:Sturer Emil scr 1.jpg | |||
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The Sturer Emil is a rather inflexible tank. It is fragile, '''very slow''', and slow to turn. Its open top and light armor means that it's very vulnerable to artillery. However, this tank can excel by using its amazing gun depression on maps with hills and ridges. It is best at peeking over the top of a rise, taking a shot with that awesome alpha, and then pulling back down out of sight. If ridges are not available, the Sturer Emil can also play a traditional tank destroyer role and use its 370m view range to outspot the enemy at extreme distances. With its poor acceleration, slow rotation speed, and light armor, the Sturer Emil is not good at peek-a-boom around corners, nor at retreating if it is spotted. On a city map it is often best to stay behind a line of heavies and '''carefully''' shoot over and around them as they move back and forth. Use their armor to protect you as much as possible. | The Sturer Emil is a rather inflexible tank. It is fragile, '''very slow''', and slow to turn. Its open top and light armor means that it's very vulnerable to artillery. However, this tank can excel by using its amazing gun depression on maps with hills and ridges. It is best at peeking over the top of a rise, taking a shot with that awesome alpha, and then pulling back down out of sight. If ridges are not available, the Sturer Emil can also play a traditional tank destroyer role and use its 370m view range to outspot the enemy at extreme distances. With its poor acceleration, slow rotation speed, and light armor, the Sturer Emil is not good at peek-a-boom around corners, nor at retreating if it is spotted. On a city map it is often best to stay behind a line of heavies and '''carefully''' shoot over and around them as they move back and forth. Use their armor to protect you as much as possible. | |||
? | The grind to the top gun is not fun. The stock 105 mm, which is the same as the tier 6 premium TD [[Dicker Max]] lacks penetration and has neither good alpha damage nor high | + | The grind to the top gun is not fun. The stock 105 mm, which is the same as the tier 6 premium TD [[Dicker Max]] lacks penetration and has neither good alpha damage nor high Damage per Minute, although the gun is good for a stock one at tier VII. As a result, it requires the Sturer Emil to be exposed more often to deal damage. This leads to an uncomfortable situation where the St Emil under performs in all departments: firepower, protection and manoeuvrability. With the 128 mm top gun the alpha damage is great. Getting to a place that you can inflict that damage is the challenge. The more that you can leverage this tank destroyer's amazing gun depression, the better: hills are a Sturer Emil's best friend and should be relentlessly abused. Maps with a lot of flanking and movement will be a trial, though. Try to stay near friendlies who can keep you from being over run. Your primary job is to support your friendly tanks so they can keep you alive. | |
? | The aim time on the 128 mm is | + | The aim time on the 128 mm is an ok 2.5 seconds. With only 15 shells available you want to ensure that you hit with every one possible. Don't underestimate the value of a 630 damage HE shell on the rare enemies that are too hard for you to penetrate. Keep in mind that it only takes 2 or 3 hits for a reasonably good game. Get 4 or more hits, and you'll be having fun! | |
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-Poor armor, with almost none on the superstructure | -Poor armor, with almost none on the superstructure | |||
? | -Huge profile | + | -Huge profile; low camouflage value | |
-Open-topped -- vulnerable to artillery and high explosive shells | -Open-topped -- vulnerable to artillery and high explosive shells | |||
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-Very low top speed, mobility and acceleration | -Very low top speed, mobility and acceleration | |||
? | -Narrow gun arc, | + | -Narrow gun arc, only OK aim time, and low shell count on top gun | |
-Bad stock gun leading to a long, arduous grind | -Bad stock gun leading to a long, arduous grind |
Revision as of 00:14, 10 June 2018
Sturer Emil
Mouse over "
[Client Values; Actual values in
1,300,000 Cost |
850170 HP Hit Points |
33.48/36.523.08/38.5 t Weight Limit |
- Commander
- Radio Operator
- Driver
- Gunner
- Loader
300310 hp Engine Power |
25/12 km/h Speed Limit |
3236 deg/s Traverse |
8.9613.43 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
AP/APCR/HE
AP/HE Shells |
600/4400/650
920/760/650 Shell Cost |
300/300/380490/630/380 HP Damage |
169/227/53231/65/53 mm Penetration |
r/m ▲
7.69 r/m Standard Gun ▲
4.35 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2307 Standard Gun ▲
Standard Gun
▼
Standard Gun ▲
2131.5 Damage Per Minute Standard Gun
|
m ▲
0.36 m With 50% Crew: 0.446 m ▲
0.36 Accuracy With 50% Crew: 0.446 m |
s 2.3 s 2.5 Aim time |
2828 deg/s Gun Traverse Speed |
12° Gun Arc |
-15°/+10°-15°/+10° Elevation Arc |
6015 rounds Ammo Capacity |
2015 % Chance of Fire |
m 370 m 370 View Range |
m 265 m 700 Signal Range |
VII
1300000
The Sturer Emil is a German tier 7 tank destroyer.
An experimental tank destroyer. Based on the extended chassis of the VK 30.01 (H) tank, this vehicle featured a prototype 128-mm anti-tank gun. Only two vehicles were manufactured. They fought on the Southern Front from the summer through autumn of 1942. The trials demonstrated a number of problems, and the vehicle never saw mass production.
The Sturer Emil is somewhat of a departure from the previous two German tank destroyers, the Pz.Sfl. IVc and the Nashorn. Unlike its predecessors, it has absolutely no problems with gun depression. In fact, the gun depression is so amazing, it allows the use of tactics other tanks could only dream of. However, it has a very low top speed and poor acceleration due to a measly, weak engine, making it a somewhat inflexible machine. It also retains the very poor armor and large size of its predecessors, making it a vulnerable target. Its top gun has extreme alpha damage and penetration for its tier, almost matching those of tier 9 heavy tanks, but it can only carry 15 rounds of ammunition. If the driver of this tank is using this gun, they must be absolutely sure to make every shot count. Beware - the Sturer's win rate is among the lowest in the game. This is most likely due to the long grind to unlock the top gun. The stock gun performs better than most other stock guns at this tier, although it will be mediocre in tier VIII and IX battles, as even the tank two tiers earlier has better penetration on its best gun.
The Sturer Emil leads to the Rhm.-Borsig Waffenträger.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IV | Maybach HL 116 | 300 | 20 | 750 | 9300 | |
V | Maybach HL 116 S | 310 | 15 | 750 | 15200 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VI | Schwere Betonknacker | 36.5 | 32 | 0 | 17000 | 15000 | |
VII | Pz.Sfl. für 12.8 cm K. 40 | 38.5 | 36 | 0 | 17000 | 18500 |
Tier | Radio | Signal Range (m) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|
II | FuG 2 | 265 | 40 | 0 | |
III | FuG 5 | 310 | 50 | 630 | |
VIII | Fu.Spr.Ger. "a" | 700 | 150 | 27000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
-Very high penetration and damage on top gun, enough to get through all but the toughest targets
-Good accuracy on both guns
-Excellent view range
-Great gun depression. Hills are almost a non-factor for this TD
Cons:
-Poor armor, with almost none on the superstructure
-Huge profile; low camouflage value
-Open-topped -- vulnerable to artillery and high explosive shells
-Very low top speed, mobility and acceleration
-Narrow gun arc, only OK aim time, and low shell count on top gun
-Bad stock gun leading to a long, arduous grind
Performance
The Sturer Emil is a rather inflexible tank. It is fragile, very slow, and slow to turn. Its open top and light armor means that it's very vulnerable to artillery. However, this tank can excel by using its amazing gun depression on maps with hills and ridges. It is best at peeking over the top of a rise, taking a shot with that awesome alpha, and then pulling back down out of sight. If ridges are not available, the Sturer Emil can also play a traditional tank destroyer role and use its 370m view range to outspot the enemy at extreme distances. With its poor acceleration, slow rotation speed, and light armor, the Sturer Emil is not good at peek-a-boom around corners, nor at retreating if it is spotted. On a city map it is often best to stay behind a line of heavies and carefully shoot over and around them as they move back and forth. Use their armor to protect you as much as possible.
The grind to the top gun is not fun. The stock 105 mm, which is the same as the tier 6 premium TD Dicker Max lacks penetration and has neither good alpha damage nor high Damage per Minute, although the gun is good for a stock one at tier VII. As a result, it requires the Sturer Emil to be exposed more often to deal damage. This leads to an uncomfortable situation where the St Emil under performs in all departments: firepower, protection and manoeuvrability. With the 128 mm top gun the alpha damage is great. Getting to a place that you can inflict that damage is the challenge. The more that you can leverage this tank destroyer's amazing gun depression, the better: hills are a Sturer Emil's best friend and should be relentlessly abused. Maps with a lot of flanking and movement will be a trial, though. Try to stay near friendlies who can keep you from being over run. Your primary job is to support your friendly tanks so they can keep you alive.
The aim time on the 128 mm is an ok 2.5 seconds. With only 15 shells available you want to ensure that you hit with every one possible. Don't underestimate the value of a 630 damage HE shell on the rare enemies that are too hard for you to penetrate. Keep in mind that it only takes 2 or 3 hits for a reasonably good game. Get 4 or more hits, and you'll be having fun!
Early Research
- Nothing carries over from the Nashorn. You might have the radios unlocked from other German tanks, but the gun and engine are unique to the Sturer Emil.
- Unlock the gun first. You absolutely want that damage and especially the penetration. You may need to demount gear once you unlock the gun, however, as with the stock suspension you will only have roughly 100 kg left over for equipment
- Unlock the suspension so you can equip everything you want.
- The engine can be unlocked whenever: It's a minimal boost but 1200 exp is gotten on a single decent 2x so researching it won't slow you down a whole lot.
Suggested Equipment
Gallery
Historical Info
The chassis was left over from Henschel's submission for the canceled VK30.01 heavy tank program, but the hull was stretched and an extra road wheel added to accommodate the large gun, which was mounted on a pedestal ahead of the engine. A large, open-topped, fighting compartment was built where the turret was intended to go in the original design.
Two vehicles (named Max and Moritz) were built, both of which served on the Eastern Front. One vehicle was destroyed, the other captured at Stalingrad in January 1943, with 22 kill marks painted on the barrel. This captured vehicle is now displayed in the collection on the Kubinka Tank Museum.