Jagdtiger
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* Very thick superstructure and gun mantlet without weak spots, strong in hull-down | * Very thick superstructure and gun mantlet without weak spots, strong in hull-down | |||
* Accurate gun and fast aim time | * Accurate gun and fast aim time | |||
? | * | + | * Largest HP pool in Tier IX (2100), more than some of tiers X tanks. Also second Largest HP pool for TD After Jagdpanzer E 100. | |
* High view range of 390 allows one to effectively take part spotting activities | * High view range of 390 allows one to effectively take part spotting activities | |||
|InTheGame_cons= | |InTheGame_cons= |
Revision as of 07:42, 26 September 2016
Jagdtiger
Mouse over "
[Client Values; Actual values in
3,450,000 Cost |
2100420 HP Hit Points |
74.55/7528.08/79 t Weight Limit |
- Commander
- Radio Operator
- Driver
- Gunner
- Loader
- Loader
650700 hp Engine Power |
38/12 km/h Speed Limit |
2426 deg/s Traverse |
8.7224.93 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
AP/APCR/HE
AP/APCR/HE Shells |
1070/4800/935
1260/4400/1055 Shell Cost |
490/490/630560/560/700 HP Damage |
246/311/65276/352/65 mm Penetration |
r/m ▲
5.5 r/m Standard Gun ▲
5.26 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2695 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2945.6 Damage Per Minute Standard Gun |
m ▲
0.35 m With 50% Crew: 0.434 m ▲
0.33 Accuracy With 50% Crew: 0.409 m |
s 2.3 s 2.3 Aim time |
2626 deg/s Gun Traverse Speed |
20° Gun Arc |
-7°/+15°-7°/+15° Elevation Arc |
4036 rounds Ammo Capacity |
2020 % Chance of Fire |
m 390 m 390 View Range |
m 310 m 710 Signal Range |
Additional Statistics
(Top Configuration)
Camouflage
- Stationary: 10.9%
- When Moving: 6.6%
- When Firing: 3.1%
Terrain Resistance
- On Hard Ground: 1.06
- On Medium Ground: 1.25
- On Soft Ground: 2.3
Dispersion Change Values
- Turret Contribution
- Rotation: 0.08
- Shot Recoil: 2.88
- Suspension Contribution
- Acceleration: 0.17
- Turning: 0.17
With 100% Crew
IX
3450000
The Jagdtiger is a German tier 9 tank destroyer.
Developed from 1942 through 1944, the heavy tank destroyer, with the chassis of the Tiger II heavy tank, became the heaviest mass-produced armored vehicle ever. According to various sources, 70–79 tank destroyers were manufactured from 1944 through 1945. The vehicles saw service in the 653rd and 512th Heavy Panzerjäger Battalions.
One of the great icons of historical armored fighting vehicles, this tank is an instantly recognizable symbol on the battlefield. A prototypical showing of the classic tank destroyer formula in World of Tanks, the Jagdtiger combines excellent accuracy, high penetration, and superior damage per minute to make it stand out from the swarm of other tanks rushing past it. While detrimented by awful mobility caused by armor that's not particularly thick outside of the frontal casemate, its ability to annihilate its foes with 128mm shells at long range allows it to play the support role instead. With its firepower, high health, and strong casemate armor, this tank destroyer is capable of facing down tanks in single combat with ridiculous efficiency; when working with others the Jagdtiger is the hammer to other players' anvils and allows a team to advance on the enemy in pursuit of victory.
The Jagdtiger leads to the Jagdpanzer E 100.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
VII | Maybach HL 210 TRM P30 | 650 | 20 | 850 | 35500 | |
VIII | Maybach HL 230 TRM P30 | 700 | 20 | 1200 | 54000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VIII | Jagdtiger | 75 | 24 | 0 | 22350 | 28100 | |
IX | Jagdtiger verstärkteketten | 79 | 26 | 0 | 22350 | 62000 |
Tier | Radio | Signal Range (m) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|
III | FuG 5 | 310 | 50 | 630 | |
VI | FuG 7 | 415 | 70 | 8160 | |
IX | FuG 12 | 710 | 150 | 43200 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Very good damage per shot and rate of fire
- Very thick superstructure and gun mantlet without weak spots, strong in hull-down
- Accurate gun and fast aim time
- Largest HP pool in Tier IX (2100), more than some of tiers X tanks. Also second Largest HP pool for TD After Jagdpanzer E 100
- High view range of 390 allows one to effectively take part spotting activities
Cons:
- Poor mobility and horrible traverse
- Side profile is large, side armor is completely weak, flat, and unangeable
- Hull armor doesn't resist most guns at tier and the superstructure can be penetrated with gold shells and high pen rolls
- Standard lower glacis weakpoint and frontal transmission combination
Performance
The JT is a relatively one-dimensional tank that uses several facets in pursuit of that. The first and foremost focus of the JT player is one thing: damage. The JT cannot scout and cannot flank other tanks; its role isn't distraction or spotting. Its role is to simply hammer away at the foes' hitpoints, one shell at a time. Compared to many TDs at these tiers, the JT seems to be a less damaging tank, what with its 490 (later 560) damage-per-shot rating, when many other tier IX (and especially tier X) TDs are doing 750 or more.
However, it is easy to forget that for all the awesome power the 150mm+ class guns have, there is a cost to such damage: long reload cycles. So long, it should be noted, that most large guns don't have any real suppressive power: they take a shot and, regardless of results they are open and vulnerable for enough time for a medium or a group of tanks to push up and focus fire them without any recourse. The JT on the other hand excels at punishing a foe when they make the attempt to push forward. With the shorter reload of the 128mm gun the JT is capable of running sustained fire on targets in the open, and doing so allows it to rake in more damage overall than the single-shot cannons while simply being a more flexible weapon.
There are some drawbacks to the JT though: the mobility and lack of effective armor. It also has bad camouflague values, so it is not particularly a good idea to rely on it. It should be said that the 250mm casemate plate, mantlet, and 8 degrees of gun depression does make the JT quite good in a hull down position. However, when attempting to relocate to a location, or in the open without cover, the JT is without question vulnerable. If flanked, the large profile makes it easy to track and hit. The armor outside of the casemate front doesn't amount to more than 210mm effective, which is less than almost any tier 9 or 10 tank can do anyways. The best way to use the JT is to use situational awareness: pay attention to what everyone in front of you is focused on, make sure that you're not the focus of their attention, and then use that time gap to move from cover to cover. Outside of some hills and small rocks, the JT isn't a terribly good tank for abusing cover, but it still can hope to do more damage than it takes even if it gets caught in the open 1-on-1 with its damage-per-minute. The most effective JT either is in the second line sniping what forward spotters see, or immediately in front of an opponent, facehugging and annihilating them. The tank is most comfortable at long or zero range; its weaknesses are more apparent in the midrange game where its weakspots are large enough to be targeted accurately and where it is often easy to be targeted by more than one enemy at once, focus fired, and reduced to flame and ash.
Early Research
If the JT is played fairly late in a German tree grind as a whole, several components such as radios and engines carry over from the other lines. This can remove some of the JT's research burden, which if the TD line is your first can be quite rough.
With the standard 128mm L/55 not incapable, the first priority should be mobility. If you haven't first researched the engine on one of the medium lines, get that first. After that, prioritize the treads, and then with the ability to mount it now acquired, research the top cannon.
Suggested Equipment
Gallery
Historical Info
In early 1942 a request was made by the Army General Staff to mount a 128 mm gun on a self-propelled armored chassis. On 18 May 1942 Adolf Hitler ordered that the 128 mm gun be utilized in the tank destroyer role, rather than for infantry support. Firing tests of the 128 mm gun showed to have a high percentage of hits; lower caliber heavy shells such as the 88 mm and 105 mm were also tested.
By early 1943 a decision was made to install a 128 mm gun on a Panther or Tiger I chassis as a heavy assault gun. The Panther chassis was considered unsuitable after a wooden mockup of the design was constructed. On 20 October 1943 another wooden mockup was constructed on a Tiger II chassis, and presented to Hitler in East Prussia. Two prototypes were produced; a version with the eight road wheel Porsche suspension system (number 305001) and a version with the Henschel nine overlapping wheel suspension system (number 305002), as used on the production Tiger II. They were completed in February 1944. It was originally designated as Jagdpanzer VI, but was later named the Jagdtiger. It received the inventory ordnance number Sd.Kfz. 186.
Historical Gallery
Historical Accuracy Errata
The Jagdtiger only mounted the 12,8 cm Pak 44 L/55 gun. The 12,8 cm Pak L/66 configuration was a proposal meant to redesign the whole superstructure and extend it backwards in order to fit the gun. Due to the gun's enormous size, it had to be retracted into the rear casemate when the Jagdtiger is moving. However, the project was deemed unrealistic and rejected.