VK 72.01 (K)
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? | The VK 72.01 (K)'s stats | + | The VK 72.01 (K)'s stats were reworked in 9.17.1 patch. making its stats was nearly identical to [[Tank:G134_PzKpfw_VII|Pz.Kpfw. VII]], but still kept the [[Tank:E 100|E 100]]'s 15 cm Kw.K. L/38 as its main armament. | |
|Gallery= | |Gallery= | |||
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|InTheGame_performance= | |InTheGame_performance= | |||
? | As it is decently fast for a German tier 10 Heavy tank its best to utilize this by claiming a choke point and start sidecraping. This tank is a beast when you minimize your total area that's exposed to enemy fire. The VK, like many other tier X heavies, does not have good side/rear protection and is as vulnerable as any to flanking; with its slow turret traverse pushing too far ahead can be very dangerous. The VK works best in a defensive capacity or by working in concert with other tanks while pushing down a lane. With | + | As it is decently fast for a German tier 10 Heavy tank its best to utilize this by claiming a choke point and start sidecraping. This tank is a beast when you minimize your total area that's exposed to enemy fire. The VK, like many other tier X heavies, does not have good side/rear protection and is as vulnerable as any to flanking; with its slow turret traverse pushing too far ahead can be very dangerous. The VK works best in a defensive capacity or by working in concert with other tanks while pushing down a lane. With the same slow rate of fire shared with the other 150mm-armed heavy, the E-100, the VK7201 usually will not win a damage-per-minute contest and probably responds best to peek-a-boom style play. | |
The gun depression on the VK is not terrible despite being a rear-turreted tank, and with the excellent turret face, the VK can be quite decent at using slight variations in terrain to create impromptu hull-down fighting locations which relocating between areas of better cover. | The gun depression on the VK is not terrible despite being a rear-turreted tank, and with the excellent turret face, the VK can be quite decent at using slight variations in terrain to create impromptu hull-down fighting locations which relocating between areas of better cover. |
Revision as of 16:12, 29 May 2018
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VK 72.01 (K)
Mouse over "
[Client Values; Actual values in
22,500 Cost |
2500500 HP Hit Points |
120/13069.03/130 t Weight Limit |
- Commander
- Gunner
- Driver
- Radio Operator
- Loader
12001200 hp Engine Power |
33/15 km/h Speed Limit |
2424 deg/s Traverse |
1017.38 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
200/160/120200/160/120 mm Turret Armor |
AP/HEAT/HE
AP/HEAT/HE Shells |
1260/6000/1120
1260/6000/1120 Shell Cost |
750/750/950750/750/950 HP Damage |
246/350/85246/350/85 mm Penetration |
r/m ▲
3 r/m Standard Gun ▲
3 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2250 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2250 Damage Per Minute Standard Gun |
m ▲
0.4 m With 50% Crew: 0.496 m ▲
0.4 Accuracy With 50% Crew: 0.496 m |
s 2.9 s 2.9 Aim time |
1818 deg/s Turret Traverse |
360° Gun Arc |
-7°/+17°-7°/+17° Elevation Arc |
3535 rounds Ammo Capacity |
1212 % Chance of Fire |
m 400 m 400 View Range |
m 720 m 720 Signal Range |
Additional Statistics
(Top Configuration)
Terrain Resistance
- On Hard Ground: 1.06
- On Medium Ground: 1.15
- On Soft Ground: 2.21
Dispersion Change Values
- Turret Contribution
- Rotation: 0.15
- Shot Recoil: 3.84
- Suspension Contribution
- Acceleration: 0.22
- Turning: 0.22
With 100% Crew
X
22500
The VK 72.01 (K) is a German tier 10 premium heavy tank.
A superheavy tank with rear placement of the turret. Developed by the Krupp company. A new vehicle was to have stronger armament and enhanced armor compared to the VK 70.01. Existed only in blueprints.
Also known as the "Failowe", the VK 72.01 (K) was first awarded to the 3,000 players who amassed the most Fame Points in the Second Clan Wars Campaign. And later became one of Clan Wars reward tanks that were only given to the top clans on each Clan Wars seasons, making it became one of the rarest tank in the game.
The VK 72.01 (K)'s stats were reworked in 9.17.1 patch. making its stats was nearly identical to Pz.Kpfw. VII, but still kept the E 100's 15 cm Kw.K. L/38 as its main armament.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
X | 15 cm Kw.K. L/38 | 246/350/85 | 750/750/950 | 3 | 0.4 | 2.9 | 3650 | 340000 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
X | MB 517 | 1200 | 12 | 920 | 132000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
X | VK 72.01 (K) | 130 | 24 | 0 | 24000 | 82500 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Insane frontal and strong turret face that identical to Panzer VII
- Same as Panzer VII, its lower plate can withstand most of regular shots even when not angled
- Good HP pool (2500)
- Although its speed is decreased after 9.17.1, it's still decent for its weight
- The rear-mounted turret and decent side armor makes sidescraping a viable option
- High damage-per-shot
Cons:
- Quite low damage-per-minute and long reload time
- Poor accuracy and aim time
- Poor gun depression, shares the same slow reload of the E-100's 15cm.
- As shared the same armor layouts with Panzer VII, it had the same weakspots that will exposed when sidescraping or angling
- The lack of a second Loader position makes it incompatible with either E-100's or Maus' Crew, making it a troublesome trainer at best.
Performance
As it is decently fast for a German tier 10 Heavy tank its best to utilize this by claiming a choke point and start sidecraping. This tank is a beast when you minimize your total area that's exposed to enemy fire. The VK, like many other tier X heavies, does not have good side/rear protection and is as vulnerable as any to flanking; with its slow turret traverse pushing too far ahead can be very dangerous. The VK works best in a defensive capacity or by working in concert with other tanks while pushing down a lane. With the same slow rate of fire shared with the other 150mm-armed heavy, the E-100, the VK7201 usually will not win a damage-per-minute contest and probably responds best to peek-a-boom style play.
The gun depression on the VK is not terrible despite being a rear-turreted tank, and with the excellent turret face, the VK can be quite decent at using slight variations in terrain to create impromptu hull-down fighting locations which relocating between areas of better cover.
Early Research
Tank is elite in stock configuration
Suggested Equipment
Gallery
History for this tank not found
Historical Accuracy Errata
According to in-game description, There's no proof that Krupp was redesign the VK 70.01 (Löwe). Since Adolf Hitler and his Generals were more interested in Maus project. So, The tank project is more likely nonexist.