Welcome to Wargaming.net Wiki!
Variants

14TP

Jump to: navigation, search










Ambox_important.png This article requires additional modification.
The design and/or content of this article do not conform to wiki standards.

Missing Content:

  • Gallery
  • Historical Gallery

































































14TP

AnnoPl07_14TP.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
134,000  Credits Cost
520110 HP Hit Points
13.88/14.56.8/15.3 t Weight Limit
Crew
  1. Commander (Loader)
  2. Radio Operator
  3. Driver
  4. Gunner
Mobility
250280 hp Engine Power
50/20 km/h Speed Limit
4550 deg/s Traverse
18.0141.18 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
18/16/1630/27/25 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE
Shells




















11/800/10




















29/1600/25
Shell Cost
40/40/4575/75/90 HP Damage
34/67/2462/92/24 mm Penetration



|


|}}

|


|}}















20 r/m 

Standard Gun

Reload Times
Nominal: 3 s
50% Crew: 3.82 s
75% Crew: 3.36 s
100% Crew: 3 s
Rammer: 2.7 s
Vents: 2.93 s
Both: 2.64 s
Both and BiA: 2.59 s
Both and Max Crew %: 2.48 s

See Crew, Consumables, or Equipment for more information.



|


|}}

|


|}}















15.38 r/m 

Standard Gun

Reload Times
Nominal: 3.9 s
50% Crew: 4.96 s
75% Crew: 4.37 s
100% Crew: 3.9 s
Rammer: 3.51 s
Vents: 3.81 s
Both: 3.43 s
Both and BiA: 3.37 s
Both and Max Crew %: 3.23 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






|


|}}

|


|}}





























800

Standard Gun

Using Shell Type 1 (40 Damage):


Theoretical Damage Per Minute
Nominal DPM: 800
50% Crew: 628.4
75% Crew: 714.4
100% Crew: 800
100% Crew
Vents: 818.8
Rammer: 888.8
Both: 909.6
Both and BiA: 927.2
Both and Max Crew %: 967.2

Advantageous Damage Per Minute
First-shot DPM: 840
50% Crew: 668.4
75% Crew: 754.4
100% Crew: 840
100% Crew
Rammer: 928.8
Vents: 858.8
Both: 949.6
Both and BiA: 967.2
Both and Max Crew %: 1007.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (40 Damage):


Theoretical Damage Per Minute
Nominal DPM: 800
50% Crew: 628.4
75% Crew: 714.4
100% Crew: 800
100% Crew
Vents: 818.8
Rammer: 888.8
Both: 909.6
Both and BiA: 927.2
Both and Max Crew %: 967.2

Advantageous Damage Per Minute
First-shot DPM: 840
50% Crew: 668.4
75% Crew: 754.4
100% Crew: 840
100% Crew
Rammer: 928.8
Vents: 858.8
Both: 949.6
Both and BiA: 967.2
Both and Max Crew %: 1007.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (45 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 900
50% Crew: 706.95
75% Crew: 803.7
100% Crew: 900
100% Crew
Vents: 921.15
Rammer: 999.9
Both: 1023.3
Both and BiA: 1043.1
Both and Max Crew %: 1088.1

Advantageous Damage Per Minute
First-shot DPM: 945
50% Crew: 751.95
75% Crew: 848.7
100% Crew: 945
100% Crew
Rammer: 1044.9
Vents: 966.15
Both: 1068.3
Both and BiA: 1088.1
Both and Max Crew %: 1133.1

See here, here, or here for more information.






|


|}}

|


|}}





























1153.5

Standard Gun

Using Shell Type 1 (75 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1153.5
50% Crew: 906
75% Crew: 1029.75
100% Crew: 1153.5
100% Crew
Vents: 1180.5
Rammer: 1281.75
Both: 1311.75
Both and BiA: 1336.5
Both and Max Crew %: 1394.25

Advantageous Damage Per Minute
First-shot DPM: 1228.5
50% Crew: 981
75% Crew: 1104.75
100% Crew: 1228.5
100% Crew
Rammer: 1356.75
Vents: 1255.5
Both: 1386.75
Both and BiA: 1411.5
Both and Max Crew %: 1469.25

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (75 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1153.5
50% Crew: 906
75% Crew: 1029.75
100% Crew: 1153.5
100% Crew
Vents: 1180.5
Rammer: 1281.75
Both: 1311.75
Both and BiA: 1336.5
Both and Max Crew %: 1394.25

Advantageous Damage Per Minute
First-shot DPM: 1228.5
50% Crew: 981
75% Crew: 1104.75
100% Crew: 1228.5
100% Crew
Rammer: 1356.75
Vents: 1255.5
Both: 1386.75
Both and BiA: 1411.5
Both and Max Crew %: 1469.25

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (90 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1384.2
50% Crew: 1087.2
75% Crew: 1235.7
100% Crew: 1384.2
100% Crew
Vents: 1416.6
Rammer: 1538.1
Both: 1574.1
Both and BiA: 1603.8
Both and Max Crew %: 1673.1

Advantageous Damage Per Minute
First-shot DPM: 1474.2
50% Crew: 1177.2
75% Crew: 1325.7
100% Crew: 1474.2
100% Crew
Rammer: 1628.1
Vents: 1506.6
Both: 1664.1
Both and BiA: 1693.8
Both and Max Crew %: 1763.1

See here, here, or here for more information.
Damage Per Minute


|


|}}



0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew


|


|}}



0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


|


|}}



2 s 

With 50% Crew: 2.478 s
With 75% Crew: 2.163 s
With 100% Crew: 1.918 s
With GLD: 1.743 s
With BiA: 1.875 s
With BiA and Vents: 1.835 s
With both and GLD: 1.668 s
Maximum possible: 1.599 s

For more details, see Crew or Equipment


|


|}}



2 s 

With 50% Crew: 2.478 s
With 75% Crew: 2.163 s
With 100% Crew: 1.918 s
With GLD: 1.743 s
With BiA: 1.875 s
With BiA and Vents: 1.835 s
With both and GLD: 1.668 s
Maximum possible: 1.599 s

For more details, see Crew or Equipment
Aim time
3538 deg/s Turret Traverse
360° Gun Arc
-8°/+20°-8°/+20° Elevation Arc
16075 rounds Ammo Capacity
General
2020 % Chance of Fire






300 m 

With 50% Crew: 235.7 m
With 75% Crew: 267.9 m
With 100% Crew: 300 m
With Recon and Situational Awareness: 315.2 m
With Coated Optics: 330 m
With Binocular Telescope: 375 m
Maximum possible: 429.5 m

For more details, see Skills or Equipment






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment
View Range


|


|}}



300 m 

With 50% Crew: 242.2 m
With 75% Crew: 277.4 m
With 100% Crew: 312.9 m
With 100% Signal Boost: 360 m
When affected by 100% Relaying: 330 m
Maximum possible: 450.4 m

For more details, see Skills or Equipment


|


|}}



350 m 

With 50% Crew: 282.5 m
With 75% Crew: 323.6 m
With 100% Crew: 365 m
With 100% Signal Boost: 420 m
When affected by 100% Relaying: 385 m
Maximum possible: 525.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


IV

AnnoPl07_14TP.png

134000

The 14TP is a Polish tier 4 light tank.

This vehicle was to be a further development of the 10TP cruiser tank. The 14TP was also supposed to feature the Christie suspension. However, the project involved the caterpillar propulsion system only. Development of the 14TP started in 1938. The first prototype was to be produced by March 1939, but development was significantly delayed, because there was no appropriate engine. A prototype was never built, as Germany invaded Poland in September 1939.

The 14TP leads to the DS PZInż, and the 25TP KSUST II.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

II 37 mm Bofors wz. 37 34/67/24 40/40/45 21.43 0.36 1.9 70 2200
IV 40 mm auto. Boforsa 52/85/23 50/50/60 31.17 0.4 2.5 470 22700
IV 47 mm armata wz. 39 62/92/24 75/75/90 15.38 0.38 2 400 24000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

V PZInż R.W.A. 280 20 550 18500
IV American la France “J” V-12M 250 20 510 12000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

III C.L.P. 14.5 45 B/2 4200 1900
IV 14TP 15.3 50 B/2 4200 4700

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

III N2 S 350 100 610
II N2 M 300 50 200

Compatible Equipment

Low Noise Exhaust System Class 3 Camouflage Net Class 3 Coated Optics Class 3 Experimental Optics Wear-Resistant Gun Laying Drive Venting System Enhanced Gun Laying Drive Class 3 Improved Hardening Class 3 Additional Grousers Class 3 Improved Ventilation Class 3 Binocular Telescope Class 3 Turbocharger Class 3 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Bread with Smalec Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Better mobility compared to its predecesor, 10TP.
  • Good damage.
  • Good accuracy.


Cons:


  • Stock gun barely penetrates anything in this tier, and you have to use it for grinding turret and other guns.
  • Ineffective top gun penetration, had hard time to fight heavy armored tanks.
  • Although has faster reload speed than 10TP, still relatively low DPM.
  • Worse gun depression than 10TP (-8)
  • Low view range and limited mobility prohibit you to play as scout.


Performance

The 14TP is a difficult tank to play, and sluggish to maneuver. Your best bet when you are not top tier is to passive scout for your allies. It does have a autogun, but with anemic penetration, and a slow rate of fire. The HE on all but the top gun is also weak.


Early Research

It is advised to just buy Coil Springs instead of better tracks so you can grind to the top gun asap, before anything else. Nothing carries over to the next tank.


Suggested Equipment


Binocular Telescope Enhanced Gun Laying Drive 


Gallery

Historical Info

The 14TP (Polish: czternastotonowy polski, English: 14-tonne Polish) was a Polish medium cruiser tank that was never completed due to the onset of World War II.



Poland
Light Tanks I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
Medium Tanks V25TP KSUST II VDS PZInż VIPudel VI40TP Habicha VIT-34-85 Rudy VIB.U.G.I. VIICS-44 VIIICS-52 LIS VIIICS-53 IXCS-59 XCS-63
Heavy Tanks VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
Tank Destroyers
Self-Propelled Artillery
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L IIILago M38
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
ja:Tank:Pl07 14TP