LT-432
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LT-432
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[Client Values; Actual values in
5,800 Cost |
1100220 HP Hit Points |
27/3015.91/30 t Weight Limit |
- Commander (Radio Operator, Loader)
- Driver
- Gunner (Loader)
900900 hp Engine Power |
70/23 km/h Speed Limit |
4848 deg/s Traverse |
33.3356.57 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
160/100/60160/100/60 mm Turret Armor |
APCR//HE
APCR//HE Shells |
220/3200/145
220/3200/145 Shell Cost |
180/180/300180/180/300 HP Damage |
176/218/44176/218/44 mm Penetration |
r/m ▲
11.54 r/m Standard Gun ▲
11.54 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2077.2 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2077.2 Damage Per Minute Standard Gun |
m ▲
0.38 m With 50% Crew: 0.471 m ▲
0.38 Accuracy With 50% Crew: 0.471 m |
s 2 s 2 Aim time |
4848 deg/s Turret Traverse |
360° Gun Arc |
-7°/+15°-7°/+15° Elevation Arc |
5050 rounds Ammo Capacity |
1212 % Chance of Fire |
m 380 m 380 View Range |
m 850 m 850 Signal Range |
VIII
5800
The LT-432 is a Soviet tier 8 premium light tank.
In the early 1960s, Research Institute No. 100 developed several projects of vehicles based on the Object 432. In addition to the crew, an extra deployment of troops was also to be carried. Existed only in blueprints.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
VIII | 85 mm D-58 | 176/218/44 | 180/180/300 | 11.54 | 0.38 | 2 | 1000 | 94400 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
VIII | 5TDF-S | 900 | 12 | 1050 | 54000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VIII | LT-432 | 30 | 48 | B/2 | 6500 | 30600 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Great protection for any light tank in tier or in game: has very sloped glacis and decently armored turret
- Also good gun depression of -7°, with the turret itself being already very small and tricky to target
- Effective supporter: high DPM, Above average gun handling and high velocity APCR as default ammo
- Very short height, great camouflage values
- Great mobility: tied for the 2nd highest top speed in tier, also high engine power
Cons:
- Lengthy hull: not easy finding proper concealment and unwieldy in close quarters
- Low height also limits its opportunity to exercise hull-down tactic
- Crew slot matches only that of the T-100 LT's and a few early tier non-scout lights
- Has the same "regular APCR - Premium AP" setup as the T-100 LT does, sniping takes time to adapt to
- Subpar view range, despite it's only 10m shorter than the T-100 LT
Performance
The LT-432 has the same crew setup, comparable sneaking ability and similar overall layout as its top tier brother, the infamous T-100 LT, yet it's not that simple an tier 8 in lieu:
The main difference lies in its hull and gun: The LT-432's hull, while mostly appreciable in terms of height and being able to create some troll-bounces, has an irritating length and width that equals the Obj. 252U; fortunately it also carries the potent D-58 gun with high rate of fire, moderate damage/penetration and decent handling, allowing for good damage potential compared to the T-100 LT's situational weapon. Thus it could be played better by imitating the WZ-132 or T-54 ltwt. style, work with a medium-like mindset and bring out the firepower when assists won't come in easy. Despite this medium analog, its armor shouldn't be relied upon, but can sometimes give one the edge in skirmishes.
If relegated to secondary roles (which would be somewhat rare due to the upcoming changes to MM), passive scouting in a LT-432 isn't as convenient as most other regular lights could manage, but still viable as long as there is suitable concealment. Active scouting require more experience to work out well: its oversized hull should be carefully protected while poking out the turret to spot, otherwise a few de-tracking shots will be your bane. Despite the good mobility, its agility lags a bit after those tech tree peers, and caution must be applied should one plan on making tight turns or circling runs.
Overall the LT-432 provides a very delightful taste of high tier Soviet lights gameplay-wise, just as the Strv S1 does for the S-Tanks line, being nimble, versatile enough to fulfill multiple roles and has what it takes to keep relevant even when things get hot.
Early Research
Premium vehicle, elite in its stock configuration.
Suggested Equipment
Documented Tank and Crew Builds
- With a base view range of 380m, Optics is mandatory unless one opts to passive scout all the time; in that case mount Binocs.
- Gun Rammer is highly beneficial for combat patrol roles. Outgunning light colleagues or even mediums at the right time can be crucial.
If still in the progress of grinding Soviet LT crews, one may choose Vents to boost crew efficiency;
Alternatively, substitute the Vents with VStab for better gun handling.
Survivability equipments, such as the filter or wet rack is not advised: for light tanks with a low HP pool, having a repair kit is enough to keep the modules up and running until the hull itself expires. If detonation or fire troubles you that much, train their perspective skills.
Gallery
History for this tank not found