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SU-26

AnnoR66_SU-26.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
53,000  Credits Cost
110110 HP Hit Points
8.1/8.28.27/10.5 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Radio Operator
  4. Driver
  5. Loader
Mobility
90130 hp Engine Power
30/8 km/h Speed Limit
2426 deg/s Traverse
11.1115.72 hp/t Power/Wt Ratio
YesYes Pivot
Armor
15/15/15 mm Hull Armor
Armament







{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


HE







{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


HE
Shells




















38/0




















38/0
Shell Cost
180//180// HP Damage
21//21// mm Penetration



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8.33 r/m 

Standard Gun

Reload Times
Nominal: 7.2 s
50% Crew: 8.92 s
75% Crew: 7.79 s
100% Crew: 6.9 s
Rammer: 6.21 s
Vents: 6.75 s
Both: 6.07 s
Both and BiA: 5.94 s
Both and Max Crew %: 5.69 s

See Crew, Consumables, or Equipment for more information.



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8.57 r/m 

Standard Gun

Reload Times
Nominal: 7 s
50% Crew: 8.67 s
75% Crew: 7.57 s
100% Crew: 6.71 s
Rammer: 6.04 s
Vents: 6.56 s
Both: 5.91 s
Both and BiA: 5.78 s
Both and Max Crew %: 5.54 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1549.8

Standard Gun

Using Shell Type 1 (180 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1549.8
50% Crew: 1251
75% Crew: 1432.8
100% Crew: 1616.4
100% Crew
Vents: 1652.4
Rammer: 1796.4
Both: 1836
Both and BiA: 1877.4
Both and Max Crew %: 1958.4

Advantageous Damage Per Minute
First-shot DPM: 1729.8
50% Crew: 1431
75% Crew: 1612.8
100% Crew: 1796.4
100% Crew
Rammer: 1976.4
Vents: 1832.4
Both: 2016
Both and BiA: 2057.4
Both and Max Crew %: 2138.4

See here, here, or here for more information.






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1542.6

Standard Gun

Using Shell Type 1 (180 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1542.6
50% Crew: 1245.6
75% Crew: 1425.6
100% Crew: 1609.2
100% Crew
Vents: 1645.2
Rammer: 1787.4
Both: 1828.8
Both and BiA: 1868.4
Both and Max Crew %: 1949.4

Advantageous Damage Per Minute
First-shot DPM: 1722.6
50% Crew: 1425.6
75% Crew: 1605.6
100% Crew: 1789.2
100% Crew
Rammer: 1967.4
Vents: 1825.2
Both: 2008.8
Both and BiA: 2048.4
Both and Max Crew %: 2129.4

See here, here, or here for more information.
Damage Per Minute


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0.75 m 

With 50% Crew: 0.929 m
With 75% Crew: 0.811 m
With 100% Crew: 0.719 m
With BiA: 0.703 m
With BiA and Vents: 0.688 m
Maximum possible: 0.659 m

For more details, see Crew


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0.66 m 

With 50% Crew: 0.818 m
With 75% Crew: 0.714 m
With 100% Crew: 0.633 m
With BiA: 0.619 m
With BiA and Vents: 0.605 m
Maximum possible: 0.58 m

For more details, see Crew
Accuracy


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4.5 s 

With 50% Crew: 5.575 s
With 75% Crew: 4.867 s
With 100% Crew: 4.315 s
With GLD: 3.923 s
With BiA: 4.22 s
With BiA and Vents: 4.128 s
With both and GLD: 3.753 s
Maximum possible: 3.597 s

For more details, see Crew or Equipment


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4 s 

With 50% Crew: 4.955 s
With 75% Crew: 4.327 s
With 100% Crew: 3.835 s
With GLD: 3.487 s
With BiA: 3.751 s
With BiA and Vents: 3.669 s
With both and GLD: 3.336 s
Maximum possible: 3.197 s

For more details, see Crew or Equipment
Aim time
1616 deg/s Gun Traverse Speed
360° Gun Arc
-2°/+45°-2°/+45° Elevation Arc
4848 rounds Ammo Capacity
General
2020 % Chance of Fire






260 m 

With 50% Crew: 204.3 m
With 75% Crew: 232.2 m
With 100% Crew: 260 m
With Recon and Situational Awareness: 273.2 m
With Coated Optics: 286 m
With Binocular Telescope: 325 m
Maximum possible: 372.2 m

For more details, see Skills or Equipment






260 m 

With 50% Crew: 204.3 m
With 75% Crew: 232.2 m
With 100% Crew: 260 m
With Recon and Situational Awareness: 273.2 m
With Coated Optics: 286 m
With Binocular Telescope: 325 m
Maximum possible: 372.2 m

For more details, see Skills or Equipment
View Range


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300 m 

With 50% Crew: 242.2 m
With 75% Crew: 277.4 m
With 100% Crew: 312.9 m
With 100% Signal Boost: 360 m
When affected by 100% Relaying: 330 m
Maximum possible: 450.4 m

For more details, see Skills or Equipment


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615 m 

With 50% Crew: 496.5 m
With 75% Crew: 568.6 m
With 100% Crew: 641.4 m
With 100% Signal Boost: 738 m
When affected by 100% Relaying: 676.5 m
Maximum possible: 923.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


III

AnnoR66_SU-26.png

53000

The SU-26 is a Soviet tier 3 self-propelled gun.

The self-propelled gun on the basis of the T-26 was developed in sieged Leningrad in the autumn of 1941. The production was deployed at the Kirov Lifting and Conveying Equipment Plant. About 12 chassis were equipped with 76.2-mm guns (presumably, 76.2-mm infantry support guns mod. 1927). The vehicles saw service in Red Army armored brigades that fought on the Leningrad Front until 1944.

This SPG was a favorite among many players. After update 0.8.6, a lot of changes applied for SPGs as a whole, making it more challenging to play. Though it's the slowest artillery in its tier, it has a small silhouette making it a moderately difficult target to hit. Its primary advantage is the turret; although it turns slowly and has no armor, it is the only tier III artillery that has one. With this turret, you don't need to traverse the whole tank to shoot at the enemy, thus making it harder to detect when hiding in a bush. The SU-26 has an impressive aim time, and can shoot across the map. But the farther you shoot, the harder it is to aim, and you may have to move closer to be effective. The gun, although it has low damage per shot and low splash damage, has the highest accuracy and quickest rate of fire amongst the tier III SPGs, earning it the name Popcorn Catapult of Doom. This makes for a fun play-style: keep shooting at enemies without thinking,and if you miss, shoot again. Overall this is a fun SPG to play.

The SU-26 leads to the SU-5.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

II 76 mm Regimental Gun mod. 1927 21 180 8.33 0.75 4.5 230 2830
II 76 mm Gun mod. 1902/30 30 clb 21 180 9.09 0.73 4.5 389 4090
III 76 mm Gun mod. 1902/30 40 clb 21 180 8.57 0.66 4 389 8050

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

I T-26 90 20 545 770
II T-26M 100 20 545 1230
II T-26F 130 20 545 1500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

II SU-26 8.2 24 0 1880 680
III SU-26 Bis 10.5 26 0 1880 1800

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

III 71-TK-3 300 100 570
V 9RK 350 80 3240
IX 12LL 615 110 33600


Compatible Equipment

Light Spall Liner Camouflage Net Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Vickers Suspension Cyclone Filter Medium-Caliber Artillery Shell Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Duty Comes First Lend-Lease Oil Shell Organizer Orderly Ammo Rack Focus on Target Extra Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Gun range: stock: 500 m, second: 1150 m, top: 1200 m
  • Has a turret, giving it a 360° gun arc (the turret turns instead of the tank)
  • Good signal range
  • Either a high firing arc or long range
  • Low ground resistance allows decent mobility


Cons:


  • Upgrading the gun for accuracy and range flattens the gun arc.
  • Lousy damage against strong armor.
  • 122mm Howitzer removed, thus having terrible firepower.
  • Turret traverse is slow, though at least there "is" a turret.


Performance

This SPG starts out with the same gun as the SU-18, which can be painfully weak at this tier. Since it uses the T-26 chassis, it uses the same engines as the T-26. The turret allows this SPG to be far more stealthy than other SPGs because it doesn't have to turn its chassis. Therefore, you definitely want to use a Camo Net since you don't have to break the camo bonus by turning. Unfortunately, it has the lowest range of all tier 3 SPGs, so it has to get uncomfortably close to the fighting. Still, a turret on an SPG is an extremely rare feature, so many players choose to keep the SU-26 permanently. The turret allows you to use some special tactics; you can position your SPG horizontally next to a rock, then move backwards to expose your turret to fire. When you start getting shot at, simply move forward and hide behind the rock. In close combat the turret can give it an edge over other SPGs; either by popping out and firing or running away while keeping your turret and gun pointed the other way. If you can get beside turret-less Tank Destroyers or the M3 Lee, you can often side scrape them though you might have some difficulty keeping up due to your low mobility. Your turret allows you to fire upon them while they can't return fire. However this is a risky tactic that should not be relied upon.

Comparing this SPG to the other Tier III SPGs, the top gun has much worse damage, but much better penetration than any of the 105mm guns on its counterparts due to its 80mm pen AP round. This means that the SU-26 will do much better attacking less heavily armoured targets that this round can penetrate. Do not waste your shots on the well-armoured KV-1 or similar vehicles unless you really need to pin them down (and remember to use HE) - the most you'll do is scratch the paint. Instead, use your guns to soften up mediums and lights, so they can be dispatched by your team. A French heavy or a side hit on a T1 HT or M4 can also be relied on for serious damage.


Early Research

  • The 71-TK-3 and 9RK radios carry over from the SU-18 and can be installed immediately.
  • If you played the T-26 previously, the T-26F engine will be available and can be installed immediately.
  • If you haven't played the T-26 previously, you should research the T-26F engine right away, skipping the T-26M.
  • Mount the 76 mm 1902/30 30 clb and then the 76 mm 1902/30 40 clb because its increased rate of fire, accuracy, and range.
  • Lastly research the 12LL radio, which is quite helpful.


Suggested Equipment


Enhanced Gun Laying Drive Camouflage Net Medium-Caliber Artillery Shell Rammer 


Gallery

Historical Info

T-26 tank with A-43 turret

The SU-26, also known as SU-T-26, SU-76P or Leningrad self-propelled gun, was produced in 1941 by the Factory of Hoisting-and-Conveying Machinery named after S.M. Kirov in Leningrad. According to one source(1) 14 were built, probably 2 with 37mm gun, and 12 with the 76.2 mm regimental gun mod. 1927. Another source(2) speaks of 15 built, with no mention of any 37mm gun.

Artillery tank Variants of the T-26

  • T-26 mod. 1931 with the A-43 welded turret developed by N. Dyrenkov. Note the ball mount for the DT tank machine gun. Leningrad. 1933.
  • T-26 with the A-43 turret[42][43][44] - artillery T-26 or "tank of fire support" with a turret developed by self-taught inventor N. Dyrenkov at the Experimental Design Office of the Department of Mechanization and Motorization of the RKKA (UMM RKKA). Two types of turrets, armed with the 76 mm regimental gun mod. 1927 and DT tank machine gun in a ball mount, were assembled by the Izhora Factory. They were partially pressed and welded. The first variety was installed on the T-26 mod. 1931 in February 1932, and the second type was used in November 1932 (in the last case, the rear armored plate of the underturret box was made sloping).

It was found that the A-43 turret was very tight for two crewmembers. It had an insufficient observation field, there was no turret ventilation (which made continuous gunfire difficult), and it was hard to rotate the turret manually. At the beginning of 1933, a new 76 mm KT tank gun mod. 1927/32 with reduced (from 900 mm to 500 mm) recoil length was installed into the A-43 turret. Nevertheless, it was proved again that the turret was still a very tight place for crew members. In addition, the ammunition stowage for 54 rounds was unsuccessful. As a result, the military refused the A-43 turret.

  • T-26-4[45] — artillery tank with enlarged turret armed with the 76.2 mm KT tank gun mod. 1927/32 (some modern sources mention this tank as T-26A, A stands for artilleriysky or "artillery"). The turret was developed by the Bolshevik Factory (since February 1932 - by the Design Office of the established Factory No. 174) in 1931-1932, and was installed on the T-26 mod. 1931 in November, 1932. Unlike the A-43 turret, the turret by Factory No. 174 was much more convenient for the crew. The turret of the T-26-4 was quite similar to the main turret of the T-28 medium tank.
Production of SP guns, equipped with a 76mm regimental gun, on the T-26 chassis. Leningrad. The Kirov plant
The T-26-4 with the KT tank gun passed tests successfully and five vehicles were built in 1933-1934 as a pilot batch. Initially, it was planned to arm three of these T-26-4s with the 76.2 mm KT tank gun mod. 1927/32, and the other two tanks with the 76.2 mm PS-3 tank gun. The PS-3 tank gun was developed at the Experimental Engineering-Mechanical Department (OKMO) of the Factory No. 174 by engineer P. Syachentov. The PS-3 had better specifications in comparison with the series-produced KT tank gun and also had several technical innovations (foot firing switch, original training gear, traveling position-fixing, binocular optical sight). Armed with the PS-3 tank gun, the T-26-4 was tested in October 1933, but it was found that the PS-3 was too powerful for the T-26 light tank; the turret race ring and hull roof were deformed during gun fire, and the suspension springs were damaged. It was decided to arm the T-26-4 with the 76.2 mm KT tank gun only. All five experimental T-26-4 artillery tanks were tested during military exercises near Leningrad in September 1934, before a scheduled series production of 50 such vehicles in 1935. But on September 19th, 1934, an incident with a T-26-4 took place: a blow-back because of shell case destruction during gun fire. Despite the fact that this defect was unrelated to turret design, the military representatives cancelled the order to produce the T-26-4. Also, the work to design the turretless AT-1 artillery tank armed with the powerful 76.2 mm PS-3 tank gun began at that time. Nevertheless, the T-26-4's turret construction was the design used in the series-produced BT-7A artillery tank


Historical Gallery

USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
Medium Tanks IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
Heavy Tanks VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
Tank Destroyers IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Self-Propelled Guns
USA IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
UK IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Germany IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
France IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
USSR IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
China
Japan
Czechoslovakia
Sweden
Poland
ru:Tank:R66 SU-26