IS-4
IS-4
Mouse over "
[Client Values; Actual values in
6,100,000 Cost |
2500500 HP Hit Points |
60.02/66.330.08/66.3 t Weight Limit |
- Commander (Radio Operator)
- Gunner
- Driver
- Loader
750750 hp Engine Power |
43/14 km/h Speed Limit |
3030 deg/s Traverse |
12.524.93 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
250/200/170250/200/170 mm Turret Armor |
APCR/HEAT/HE
AP/HEAT/HE Shells |
1060/5200/608
1065/5200/630 Shell Cost |
390/390/530440/440/530 HP Damage |
217/270/61258/340/68 mm Penetration |
r/m ▲
5.45 r/m Standard Gun ▲
5.22 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2125.5 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2296.8 Damage Per Minute Standard Gun |
m ▲
0.44 m With 50% Crew: 0.545 m ▲
0.42 Accuracy With 50% Crew: 0.52 m |
s 2.9 s 2.5 Aim time |
2525 deg/s Turret Traverse |
360° Gun Arc |
-6°/+16°-6°/+16° Elevation Arc |
3030 rounds Ammo Capacity |
1515 % Chance of Fire |
m 400 m 400 View Range |
m 720 m 720 Signal Range |
Additional Statistics
(Top Configuration)
Camouflage
- Stationary: 6.9%
- When Moving: 3.4%
- When Firing: 1.4%
Terrain Resistance
- On Hard Ground: 1.15
- On Medium Ground: 1.53
- On Soft Ground: 2.59
Dispersion Change Values
- Turret Contribution
- Rotation: 0.08
- Shot Recoil: 3.36
- Suspension Contribution
- Acceleration: 0.24
- Turning: 0.24
With 100% Crew
X
6100000
The IS-4 is a Soviet tier 10 heavy tank.
The project was developed by the Design Bureau of the Chelyabinsk Kirov Plant starting in December 1943. In April 1944 two prototypes of the Object 701 were built. After prototype trials, the design was improved. In late 1944 and early 1945 two more prototypes underwent trials. The Object 701 No. 5 was recommended for adoption into service. However, production was called off in favor of the IS-3 just entering mass-production. After IS-3 production was suspended in 1946, production of the IS-4 began, continuing until 1949. A total of 25 IS-4M tanks were built in 1951. Later all previously produced tanks were modernized to the level of the IS-4M. According to different sources, between 235 and 258 vehicles were built in total; they were stationed in the Far East.
A long time ago, the IS-4 was the tier 9 heavy tank in the Is-7 branch, well know for its amazing armor and gun(same as IS-7). It was a monster in its tier, rivaling even with the E-75. Nowdays, the history its very different. The IS-4 its the top tier of its own heavy line, and unfortunately, it isnt good as it seens. The Is-4 has a horrible combination of armor, mobility and firepower, that makes it become one of the worse(if not the worst) heavy tanks of its tier.
Howewer, its side armor still very strong (unless enemies press the 2 key), and also its frontal turret armor, so sidescraping its a must in order to survive in this tank.
Keep in mind that you are a support tank. While your best gun is more capable than the cannon of the IS-7 and the Object 705A, it still isn't suited for long range sniping and if you miss a shot it can be a painful experience. In addition, you do not have the speed and maneuverability to get yourself into position quickly and relocate if needed. However, due to the low vertical profile of this tank, you enjoy a somewhat better camouflage rating and can utilize many forms of cover much more effectively - peek out, fire a shot at the enemy, then dive back into safety, homewer, due to its horrible gun handling, you must aim carefully in order to hit whatever you want. The good side armor also makes the IS-4 very proficient at side scraping. Generally, it is a Jack-of-All-Trades tank, permitting it's driver greater versatility at the expense of any exceptional capabilities.
The IS-4 marks the end of its Soviet heavy line.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
X | V-12 | 750 | 15 | 1024 | 128000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
X | IS-4M | 66.3 | 30 | B/2 | 11000 | 61350 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Strong side armor allows it to be effective at sidescraping
- Acceptable health pool (2500), the biggest of the USSR tech tree
- Lower vertical profile enables superior utilization of most forms of cover
- Acceptable alpha damage and accuaracy, with good HEAT penetration (same gun as ST-I)
Cons:
- Terrible mobility for its weight and armor, very sucestible to artillery fire
- Weak frontal hull armor even when angled. Driver will be frecuently knocked out
- Horrible gun handling and DPM for its alpha damage, much worse than the Object 277
- Turret roof gets overmatched by 91mm and above guns, and its nearly impossible to hide
- Very low perfomance in the current meta, very frustating to play
Performance
If played right, the IS-4 can do a decent job. It is best played as a front line support, using its side hull armor to try to negate damage for the team and forcing a breakthrough when the enemy team's defensive efforts falter. The DPM isn't anything to write home about, but it gets the job done.
When angled, the frontal armor can protect from most medium and heavy tank AP shells. With the addition of the HD model, spare track links in the front lower plate provides 20mm more off armor, making it better protected than upper plate above it.
The IS-4 excels in positions on maps where it can reverse angle and is sheltered from artillery. It has 6 degrees of gun depression, which limit its ability to hull down. So the player is advised to seek out even terrain obstacles such as low walls in order for the tank to maximize protection by revealing only it's turret. The excellent turret armor, while not exactly impervious, can still be very difficult to hit and penetrate at a distance.
It is advised to carry the crew from the ST-I over to the IS-4 so that you have a good crew to start with. The first skill all of your crew members should learn is Repair because should your tracks get blown off, you will want to move out of the line of fire as quickly as possible instead of sitting in the open where artillery can shell you. Afterwards, especially in this tier, the Sixth Sense skill is essential for your Commander and should be researched immediately after the Repair skill. You do not want to be left unknowing if your tank is spotted because once artillery zeroes in on your position, the low speed and maneuverability of this tank will ensure that it's already too late to move. In the hands of an experienced player, the IS-4's weaknesses can be negated relatively easily and it's versatility will allow you to adapt to a wide range of situations depending on what is demanded at the moment. Practice angling your armor, finding appropriate cover and sidescrape as much as you can to maximize all the effective points of the tank and win the day for your team.
Early Research
It's impossible to advance from the ST-I without researching the improved gun, so the IS-4 should instantly arrive as an elite tank.
Suggested Equipment
Gallery
Historical Info