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ChangelogPlanes12

ChangelogPlanes12

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Features Overview

  • Missions
  • Replay recording & playback
  • More informative post-battle stats
  • Aircraft balance and historical accuracy changes

Maps

  • Resources for objects on all maps were optimized:
  • Adriatic: re-worked layout of ground targets, new visual effect of lightning from the side of the storm front
  • Lighthouse: Graphic effect optimization, air bursts added to the background effects of AAA
  • Harbor: improved land textures for the city area; new objects were added to the port and between the mountains, bug fixes
  • Fortress: optimized tree layout, improved land textures for the city areas, ruined city area were added

Gameplay

Replays

  • Replay recording and playback was implemented.
    • Recording feature is disabled by default, but you can activate it in the Settings menu
    • Replay files are stored in the "Video" library of the user account folder in Windows. Check the path in the game settings menu
    • For playback, simply open the file in Windows (game client should be closed first)
    • Basic player functions are forward, rewind and pause
    • This is the first version of the tool! It will be developed and improved in the future

Post-battle Statistics

  • Post-battle statistics screen has been reworked: now it displays in the Hangar after each battle
  • Detailed statistics of all battles within the game session is available in the system messages panel
  • Reworked player’s main battle results, and information about results of other battle participants was extended
  • Detailed info on other players' statistics (all participants of ttheir battle). Click on the name of the player in "Team Results"

Matchmaking

  • New matchmaker algorithm was implemented for creating battles for beginners that reduce the number of experienced players
    • This matchmaker works for planes of tiers I-II and accounts with small totals of earned experience

Physics & Balance Changes

Physics

  • Improved energy saving in turns for most fighters and heavy fighters
  • Acceleration performance for boost mode was reduced for all planes, and slightly reduced acceleration in a dive
  • Improved acceleration for piston planes of tiers I-VIII in non-boost mode
  • Speed was reduced for all tier IV-VII light fighters and for tier VIII-X planes of all classes in non-boost mode
  • Dynamic characteristics of jet planes were reduced
  • Optimum altitudes for most fighters and heavy fighters were increased. Altitudes between high, medium and low-altitude levels was extended to emphasize the characteristics of individual planes

Visibility system

View range:

  • The difference between view range for different tiers was reduced
  • View range of biplanes was significantly increased
  • View range for piston monoplanes was slightly increased

Aircraft visibility:

  • Aircraft visibility coefficient depending on tier was implemented. It also has a certain effect on the enemy detection range. The higher your plane tier, the more visible it becomes, increasing the detection range
  • Jets have greater visibility than the piston planes of the same tier and class
  • The detection range was decreased due to the visibility coefficient introduction for low tiers
  • Coefficients are configured in the following way: if a lower-tier plane and its higher-tier opponent have an equal view range, the lower-tier plane will detect the opponent earlier

Damage Model

  • Fixes for multiple minor bugs in aircraft damage model
  • The chance of critical damage for air-cooled engines was reduced relative to water-cooled engines
  • The chance of wing and tail destruction was slightly increased

Shooting

  • The damage of light and heavy fighters to ground targets was slightly increased
  • Dispersion at low speeds was slightly reduced

Fire mechanics

  • Reworked the chance of plane ignition by hitting any part of a plane with munitions that have ignition chance (not just a fuel tank, as it was before). Chance of fire for each part of a plane was adjusted accordingly
  • Pierced fuel tank increases the chance of fire, as it was before
  • Maximum fire duration was increased

Economics

  • Players are now always fully rewarded with Credits and experience for destroyed enemy planes. The reward is calculated based on the total amount of hit points at the moment of death. In particular, it will increase the reward for shooting down an enemy plane by critically damaging its wings or tail or when it crashes after players attack
  • The experience reward for shooting down or damaging an enemy aircraft of higher or lower-tier was modified
  • The reward for shooting down or causing damage to a plane of lower tiers was reduced; increased for higher tiers

Research prices of modules and planes

  • The experience price was reduced for most tier VII-X modules, to speed up research from their stock to the top configuration:
Cannons
  • Germany:
    • MG-151/20 (44) 17,700 → 14,700
    • MK-108 (42) 16,900 → 14,100
    • MK-108 (44) 27,300 → 22,300
    • MK-103 36,400 → 32,400
    • MG-213C/20 60,500 → 54,500
    • MG-213C/30 72,500 → 57,500
  • USSR:
    • B-20 16,500 → 13,700
    • NS-23 29,500 → 19,500
    • NS-45 35,000 → 21,500
    • N-37 34,500 → 20,500
    • N-37KM 34,500 → 20,500
    • NS-45M 35,000 → 21,500
    • NR-23K 35,600 → 21,600
    • NS-23KMU 48,000 → 38,000
    • Sh-3-30 51,200 → 43,200
    • N-57 64,000 → 45,000
    • NR-23 51,200 → 47,200
  • USA:
    • MG-53-2 19,800 → 15,800
    • M3-12,7 35,700 → 21,700
    • M3-20 22,500 → 19,500
    • Mk. 12 55,400 → 52,400
  • Japan:
    • Type 99-2 m5 22,500 → 16,400
    • Type 2 (30mm) 32,000 → 23,500
    • Type 5 60,300 → 44,300
    • Type 17 72,500 → 57,500
  • Great Britain:
    • Hispano Mk.V 18,500 → 14,600
    • Hispano Mk.V* 22,500 → 20,500
    • Vickers S 31,500 → 24,500
    • ADEN F 72,500 → 57,500
Engines
  • Germany:
    • DB 603G 25,800 → 20,800
    • DB 605AS 22,400 → 17,400
    • DB 605ASBM 21,800 → 16,900
    • DB 605ASCM 28,600 → 21,100
    • Jumo 213E-1 29,050 → 21,550
    • BMW 003A 28,600 → 25,600
    • Jumo 004B 31,100 → 26,100
    • Jumo 213J-1 31,500 → 23,550
    • HWK 509 33,400 → 27,400
    • DB 603LA 33,500 → 26,500
    • Jumo 213F-1 38,900 → 28,900
    • Jumo 004C 40,500 → 29,500
    • Jumo 004E 48,800 → 30,800
    • HeS 011 52,000 → 41,000
  • USSR:
    • ASh-83 18,800 → 14,100
    • VK-108 25,000 → 20,000
    • AM-42 28,900 → 22,900
    • AM-43 32,500 → 24,500
    • M-93 28,800 → 23,300
    • M-93 + RD-1 34,000 → 26,000
    • RD-10 31,200 → 24,200
    • RD-10A 33,500 → 25,500
    • RD-10UF 42,500 → 27,500
    • RD-10F 49,000 → 29,000
    • VK-2 59,000 → 31,000
    • RD-9V 65,000 → 45,000
    • RD-500 70,000 → 45,000
  • USA:
    • R-2800-8W 18,500 → 15,500
    • V-1650-7 20,700 → 16,700
    • R-2800-18W 25,300 → 20,100
    • Merlin 145M 28,500 → 22,500
    • V-1650-9 34,100 → 25,100
    • R-4360-20 39,700 → 26,700
    • R-4360-41 43,500 → 27,500
    • J35-A-2 51,000 → 31,000
    • J35-A-17 67,800 → 45,000
    • J34-WE-30A 43,500 → 27,500
    • J34-WE-36 48,800 → 28,900
  • Japan:
    • MK9A 19,000 → 16,000
    • MK9C 21,500 → 17,500
    • MK9D 24,500 → 19,500
    • MK9E 28,000 → 21,000
    • MK9F 28,750 → 21,500
    • MK10B 41,200 → 29,200
    • Ne-230 40,500 → 27,500
    • Ne-330 45,000 → 39,000
  • Great Britain:
    • Griffon IV 25,500 → 20,200
    • Merlin 130 31,000 → 22,500
    • Griffon 61 25,250 → 21,250
    • Griffon 65 29,050 → 23,050
    • Griffon 85 31,500 → 24,500
    • Metrovick F. 5 36,000 → 26,000
    • Nene 28 39,000 → 27,000
    • Metrovick F. 8 57,000 → 30,500
    • Tay 58,000 → 31000
    • AS Sapphire Sa5 60,000 → 31,500
    • AS Sapphire Sa6 62,000 → 44,000
    • AS Sapphire Sa5R 65,000 → 45,000
Airframes
  • Germany:
    • Bf. 109K 19,800 → 18,800
    • Me. 209 V6 24,500 → 19,500
    • Ta. 152H 24,000 → 19,000
    • Schwalbe 24,500 → 19,500
    • Me. P1092/5 54,500 → 29,500
    • Ta. 183A-1 57,000 → 31,000
    • Me.262 HG II 55,000 → 30,000
  • USSR:
    • Il-10M 29,000 → 24,600
    • La-9 27,000 → 23,000
    • Il-20M 32,800 → 24,800
    • Yak-25 32,800 → 25,800
  • USA:
    • P-51D 23,500 → 19,500
    • P-51H 32,500 → 24,500
    • F2G-1 31,700 → 23,700
    • FJ-1 45,500 → 27,500
    • F6U-1 47,300 → 28,300
  • Japan:
    • A7M2 26,800 → 23,800
  • Great Britain:
    • Spitfire IX 20,500 → 18,900
    • Spitfire XIV 26,500 → 20,500
    • Attacker FB Mk.I 55,000 → 30,000
Rear gun turrets
  • USSR:
    • B-20T 23,400 → 17,400
    • B-20ENT 27,500 → 19,500
    • NR-23T 45,000 → 35,000
    • AM-23T 60,000 → 45,000
Due to reduced experience proces for modules, experience prices to research the following VIII-X tier planes were increased:
  • Germany:
    • Me.209 95,000 → 101,790
    • Ta.152 97,500 → 106,875
    • Me.262A 89,000 → 96,300
    • Me.P.1092 170,500 → 180,000
    • Ta.183 169,000 → 183,600
    • Me.262HG II 170,500 → 170,550
    • Me.P.1101 230,000 → 265,500
    • Fw.252 235,000 → 275,400
    • Me.262HG III 192,000 → 243,900
  • USSR:
    • La-9 90,000 → 107,500
    • Yak-15 88,000 → 105,800 from Yak-3
    • Yak-15 83,500 → 113,800 from Yak-9U
    • IL-20 82,000 → 100,350 from IL-8
    • IL-20 80,000 → 95,400 from IL-10
    • La-160 170,000 → 177,750
    • Yak-19 145,000 → 174,600
    • IL-40 175,000 → 228,600
    • La-15 225,000 → 267,900
    • Yak-30 205,000 → 261,000
    • IL-40P 210,000 → 233,100
  • USA:
    • P-51H 99,500 → 108,450
    • F2G 86,500 → 91,530
    • FJ-1 155,000 → 172,800
    • F6U 145,000 → 166,500
    • F-86A 230,000 → 289,560
    • F7U 210,000 → 254,505
  • Japan:
    • J7W1 95,000 → 102,690
    • J7W2 175,000 → 195,750
    • J7W3 209,000 → 233,100
  • Great Britain:
    • Spitfire XIV 91,000 → 96,500
    • P.1056 79,000 → 96,700
    • Attacker 172,500 → 189,430
    • P.228 178,000 → 201,150
    • Swift 265,000 → 304,325
    • Javelin 180,000 → 235,350

Plane & Tech Tree Changes

U.S.S.R.

  • I-5: increased burst length for stock weapons
  • I-15: improved maneuverability for modification with stock airframe
  • I-16 early: increased HP, improved stock weapons characteristics, reduced the weaponry's impact on plane performance
  • I-16 late: improved stock weaponry, increased burst length for machine guns
  • BSh-2: improved pitch controllability in a dive
  • Il-2: improved pitch controllability in a dive, reduced the weaponry's impact on plane performance
  • P-40 M-105: increased optimum altitude
  • Il-2 two-seat: improved pitch controllability in a dive, reduced the weaponry's impact on plane performance
  • La-5: improved maneuverability for modification with stock airframe, increased boost efficiency
  • La-7: improved maneuverability for modification with stock airframe, increased boost efficiency
  • La-9: increased boost efficiency
  • Yak-3: reduced the weaponry's impact on plane performance
  • Il-8: reduced the weaponry's impact on plane performance
  • La-160: top engine RD-10F replaced with RD-500: non-boost mode performance was improved, increased speed performance, increased optimum altitude, reduced boost duration
  • La-15: increased boost duration

Germany

  • Fw.57: improved acceleration in non-boost mode; top rear gun was improved
  • He.112: improved maneuverability for modification with stock airframe
  • Me.210: increased downward aiming angle of rear gun turret
  • Bf.209V: improved pitch controllability in a dive; increased weapons accuracy and burst length
  • Fw.190V: improved maneuverability for modification with stock airframe
  • Me.410: increased downward aiming angle of rear gun turret

U.S.A.

  • F3F: improved acceleration in the non-boost mode; increased speed near ground
  • XF4U-1: optimum altitude was increased, increased weapons accuracy and burst length
  • F4U-1 Corsair: reduced the weaponry's impact on plane performance; increased accuracy
  • F4U-4 Corsair: reduced the weaponry's impact on plane performance; increased accuracy
  • F2G Super Corsair: improved performance of the stock engine

Great Britain

  • Goldfinch: increased weapons accuracy
  • Blenheim F: new top module was added: "Inboard cannons 2х20-mm Hispano Mk. I"; improved maneuverability for modification with stock airframe; improved rear gun turret; increased HP; increased speed near ground; increased optimum altitude; reduced boost duration, reduced accelearation for non-boost mode; reduced dive speed
  • Beaufighter: increased HP, improved rear gun turret, impact of the rear gun turret on the plane performance was added, increased speed near ground, increased optimum altitude, reduced accelearation for non-boost mode;increased cannon burst length
  • DH.98 Mosquito: improved acceleration in the non-boost mode, increased optimum altitude, improved roll performance
  • DH.103 Hornet: improved acceleration in the non-boost mode, increased optimum altitude
  • Westland P.1056: increased HP, increased speed near ground, reduced optimum altitude
  • Gloster P.228: increased HP, increased optimum altitude, increased boost duration
  • Gloster Javelin: increased HP, increased optimum altitude, increased boost duration

Interface

  • Characteristic comparison tool in the battle loading screen shows the information about speed, firepower, maneuverability and altitude perfomance as percentage
  • Battle results window was updated and moved to the Hangar
  • New characteristic, "Altitude performance," was added: displayed in Hangar, tech tree and plane info window
    • Also added to tips (battle loading menu, planes comparison in the target lock window)
  • Planes carousel and "Battle!" button are now available in all Hangar menus (home, service, upgrades, paint shop)
  • Game chat parameters added to the "Game" section of the settings menu
  • Filters in the store were updated
  • Plane experience and free experience display added above the module tree in the "Upgrades" Hangar section
  • A module infotip in the module tree now displays its impact on the plane characteristics
  • Experience exchange window was updated
  • Panel loading visualization was added (especially lists, e.g., achievements window)

Battle Interface

  • New schemes to display modules' in-battle condition were added to reflect different types of planes

Chat

  • Closed chat channels with possibility to set, view and change password feature were added
  • Training room chat was added
  • Visual highlighting of the active chat window, among other windows, was added
  • Chat settings feature to hide message time was added
  • Flight chat was improved: in-battle messages to the flight members are being displayed in the battle chat and in the Hangar
  • Implemented the color marking of the chat message if the name of player was mentioned in it

Graphics

  • Camera view change added when going to the "Service", "Upgrades" and "Paint shop" menus
  • Wingtip vertice effects changed and optimized
  • Camera effects added for the following game events: "boost", "close explosion", "flying past planes"
  • Pictures of all pilots were changed according to the general style of Wargaming.net projects

Audio

  • New sounds for ramming and diving after a plane was shoot down were added
  • New voice messages were added
  • Background sounds were changed for all maps

Misc. Fixes and Changes

  • Optimizations:
    • Reduced the number of critical errors with Out of Memory messages
    • Increased FPS for displaying multiple planes and/or ground objects in the frame
  • Fix for missing bombsight when flying below 25 meters
  • Fix for plane crashes when flying over a tree
  • Optimizations to improve the processes of patching and battle loading:
    • Changed the principle of preparing plane package to speed up Hangar and battle loading
    • Map packages were re-named