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Kolberg

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Kolberg
Kolberg_wows_main.jpg
Cruiser | Germany | Tier III
Tech Tree Position
Dresden
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Kolberg_icon_small.png
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Nassau
Karlsruhe
stock
 top
General
Research price2200 exp
Purchase price268 000 Credits
Hit Points17 200 
Main Battery
105 mm L/45 SK C/0612 х 1 pcs.
Rate of Fire15 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range10.08 km.
Maximum Dispersion109 m.
HE Shell105 mm Spr.Gr. L/3.89 
Maximum HE Shell Damage1200 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity715 m./s.
HE Shell Weight18 kg.
AP Shell105 mm P.Spr.Gr. L/3.8 
Maximum AP Shell Damage2300 
Initial AP Shell Velocity715 m./s.
AP Shell Weight18.2 kg.
Maneuverability
Maximum Speed27 knot
Turning Circle Radius470 m.
Rudder Shift Time7.5 sec.
Concealment
Surface Detectability Range9.72 km.
Air Detectability Range4.92 km.
Battle Levels
12345678910
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III
Ship_PGSC103_Kolberg.png
268 000

Kolberg — German Tier III cruiser.

The last protected cruiser in the German Navy. The ship was developed from the Dresden-class multipurpose cruisers. In contrast to her predecessors, she had larger dimensions, a higher speed and a more powerful artillery. During modernization, Kolberg received two deck-mounted torpedo tubes in addition to her primary armament.

Modules

Batería principal Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
105 mm L/45 MPL C/061518109120052300 020 000
Casco Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Kolberg (A)17 2006100120 044 000
Kolberg (B)18 3006100120 950118 000
Sistema de control de tiro Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 3 Mod. 1010,1 024 000
FKS Typ 3 Mod. 21011,1 65074 000
Motor Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsión: 31 000 cv27 015 000

Compatible Upgrades

 Slot 1  Modificación 1 del armamento principal Modificación 1 de la santabárbara
 Slot 4  Modificación 1 del sistema de control de daños Modificación 1 de la propulsión Modificación 1 del aparato de gobierno

Player Opinion

Performance

Similar to her immediate predecessor Dresden, Kolberg uses rapid-firing, light 105mm guns for her main armament. Not much is different between the two ships besides Kolberg having slightly more range and health once she's fully upgraded.

The catch is that — as a Tier III ship — Kolberg will see tougher opponents. Cruisers such as St. Louis and Bogatyr will make quick work of Kolberg in an even fight; Kolberg will also start to see more enemy battleships. She must be played more intelligently and more cautiously than Dresden, maximizing island cover, smoke clouds, and other obstacles to obstruct enemy lines of sight and minimize the number of ships that have shots on her at any given time. She is relatively nimble and can adjust her course and speed to help avoid incoming rounds from battleships, but enemy cruisers that are allowed to close with her will likely spell her doom.

What Kolberg excels at is killing enemy destroyers. She is faster and more agile than the likes of St. Louis — allowing her to better keep pace with destroyers and dodge their torpedoes — and her faster-firing guns make her an extreme threat. In this role, some Kolberg captains will also stay back near friendly battleships to help discourage enemy destroyers from charging allied capital ships.

Kolberg is a bit more challenging than the average Tier III cruiser, but as long as she is played to her strengths and focuses her efforts on enemy destroyers and wounded cruisers, her rapid-firing guns provide endless amusement.

Pros:

  • Rapid fire guns similar to Dresden.
  • Decently maneuverable, about in the middle in terms of speed.
  • Good rudder shift time.

Cons:

  • Falls off very hard against Tier IV cruisers.
  • Guns are practically worthless against armored targets.
  • Short range.

Research

Kolberg only has two module upgrades to purchase, and which is chosen first is kind of a toss-up. The health gain from Hull (B) is so small that the range bonus from the Fire Control System upgrade might be more appealing to some captains. It's impossible to make a recommendation here; each captain should choose what suits their preferences best.

Optimal Configuration

Upgrades

With access to only Upgrade Slot 1 and Upgrade Slot 4, Kolberg doesn't have a lot of customizability. Either Main Armaments Modification 1 or Magazine Modification 1 are the best bets in the first slot, while either Damage Control System Modification 1 or Propulsion Modification 1 are recommended for the second.

Commander Skills

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signals

Gallery

Historical Info

Historical Gallery


Ships of Germany
Destroyers  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VII Leberecht Maass • VII Z-39Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
Cruisers  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz EugenDoubloons • IX Roon • X Hindenburg 
Battleships  III Nassau • III König AlbertDoubloons • IV Kaiser • V König • V Viribus Unitis • VI Bayern • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII ScharnhorstDoubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Tirpitz BDoubloons • IX Friedrich der Große • X Großer Kurfürst 
Aircraft Carriers  VIII Graf ZeppelinDoubloons
Cruisers
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Japan  I Hashidate • II Chikuma • III Tenryu • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Yahagi • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP Takao • IX Ibuki • IX Azuma • X Zao 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII Montpelier • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • IV Svietlana • V MurmanskDoubloons • V Kirov • V Krasny KrymDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral Makarov • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Mikhail KutuzovDoubloons • IX Dmitri Donskoi • IX Kronshtadt • X Moskva • X Stalingrad 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz EugenDoubloons • IX Roon • X Hindenburg 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V ExeterDoubloons • VI Leander • VII Fiji • VII BelfastDoubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Pan-Asia  I Chengan • VI HuangheDoubloons • VIII IrianDoubloons 
Italy  VI Duca d'AostaDoubloons • VII Duca degli AbruzziDoubloons 
Commonwealth  VI PerthDoubloons 
N/A  VII Nueve de JulioDoubloons 
Poland