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Variantes

Saturación de Daño

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Summary

Damage saturation occurs when a ship takes excessive damage to one of its compartments. When a certain amount of damage is inflicted on a compartment, it will be incapable of taking additional damage. When a compartment is no longer capable of taking additional damage, it has become damage saturated.

Mechanics

Ships are comprised of multiple compartments, including the bow, stern, citadel, casemate, and superstructure. Each of these compartments has a different hit point (HP) pool. The total HP for these compartments is roughly twice the ship’s total HP pool. Compartments, not including the citadel, have two thresholds. When the first damage threshold is reached, a damage reduction multiplier is applied.

First Damage Threshold

When the first damage threshold is reached in a compartment, damage values are halved. At this stage, a x0.165 damage multiplier is applied to shell penetrations. This stage can be identified by the appearance of visual blackening of the section.

Second Damage Threshold

When the second damage threshold is reached in a compartment, shell penetration damage is reduced to 0. There is no visual difference between the first and second threshold, but shells will no longer inflict damage.

Other Effects

Over-Penetrations

Regardless of the state of the compartment, over-penetrations will always deal x0.1 damage, and citadel hits will always deal x1.0 damage, even after the compartment’s HP pool is depleted.

Saturation of the Midsection

If the midsection’s second threshold has been reached, all other sections will take damage as if it had passed the first threshold, even if it hasn’t taken any damage yet.

Fire, Flooding, & Citadel Hits

Damage from fire, flooding, and citadel hits will not reduce any specific compartment’s HP pool. Rather, these only affect the total HP pool of the ship. A compartment with no HP remaining may still burn or flood normally and continue dealing damage to the ship.

Tips & Recommendations

It is recommended that players be mindful of damage saturation when attacking an enemy ship. When firing at a ship's superstructure, watch for visual blackening, as shell penetrations will no longer be inflicting maximum potential damage. If shells stop inflicting damage completely, alter aim to focus on a different compartment.