¡Bienvenido a la Wiki de Wargaming.net!
Variantes

KV-2

Saltar a: navegación, buscar


























































































KV-2

AnnoR77_KV2.png
USSR | Heavy Tank | Tier VI
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
920 000  Credits Cost
810860 HP Hit Points
51.16/56.853.1/60.8 t Weight Limit
Crew
  1. Comandante
  2. Artillero
  3. Operador de radio
  4. Conductor
  5. Cargador
  6. Cargador
Mobility
500600 hp Engine Power
35/11 km/h Speed Limit
1618 deg/s Traverse
9.7711.3 hp/t Power/Wt Ratio
NoNo Pivot
Armor
75/75/70 mm Hull Armor
75/75/7075/75/70 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


HE/HEAT







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















257/4800




















270/4400/280
Shell Cost
450/370/300/300/360 HP Damage
61/140/167/219/54 mm Penetration



|


|}}

|


|}}















5.45 r/m 

Standard Gun

Reload Times
Nominal: 11 s
50% Crew: 13.63 s
75% Crew: 11.9 s
100% Crew: 10.55 s
Rammer: 9.5 s
Vents: 10.32 s
Both: 9.29 s
Both and BiA: 9.08 s
Both and Max Crew %: 8.71 s

See Crew, Consumables, or Equipment for more information.



|


|}}

|


|}}















6.19 r/m 

Standard Gun

Reload Times
Nominal: 9.7 s
50% Crew: 12.02 s
75% Crew: 10.49 s
100% Crew: 9.3 s
Rammer: 8.37 s
Vents: 9.1 s
Both: 8.19 s
Both and BiA: 8.01 s
Both and Max Crew %: 7.68 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






|


|}}

|


|}}





























2452.5

Standard Gun

Using Shell Type 1 (450 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2452.5
50% Crew: 1980
75% Crew: 2268
100% Crew: 2556
100% Crew
Vents: 2614.5
Rammer: 2839.5
Both: 2902.5
Both and BiA: 2970
Both and Max Crew %: 3096

Advantageous Damage Per Minute
First-shot DPM: 2902.5
50% Crew: 2430
75% Crew: 2718
100% Crew: 3006
100% Crew
Rammer: 3289.5
Vents: 3064.5
Both: 3352.5
Both and BiA: 3420
Both and Max Crew %: 3546

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (370 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2016.5
50% Crew: 1628
75% Crew: 1864.8
100% Crew: 2101.6
100% Crew
Vents: 2149.7
Rammer: 2334.7
Both: 2386.5
Both and BiA: 2442
Both and Max Crew %: 2545.6

Advantageous Damage Per Minute
First-shot DPM: 2386.5
50% Crew: 1998
75% Crew: 2234.8
100% Crew: 2471.6
100% Crew
Rammer: 2704.7
Vents: 2519.7
Both: 2756.5
Both and BiA: 2812
Both and Max Crew %: 2915.6

See here, here, or here for more information.






|


|}}

|


|}}





























1857

Standard Gun

Using Shell Type 1 (300 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1857
50% Crew: 1500
75% Crew: 1716
100% Crew: 1938
100% Crew
Vents: 1983
Rammer: 2154
Both: 2202
Both and BiA: 2250
Both and Max Crew %: 2349

Advantageous Damage Per Minute
First-shot DPM: 2157
50% Crew: 1800
75% Crew: 2016
100% Crew: 2238
100% Crew
Rammer: 2454
Vents: 2283
Both: 2502
Both and BiA: 2550
Both and Max Crew %: 2649

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (300 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1857
50% Crew: 1500
75% Crew: 1716
100% Crew: 1938
100% Crew
Vents: 1983
Rammer: 2154
Both: 2202
Both and BiA: 2250
Both and Max Crew %: 2349

Advantageous Damage Per Minute
First-shot DPM: 2157
50% Crew: 1800
75% Crew: 2016
100% Crew: 2238
100% Crew
Rammer: 2454
Vents: 2283
Both: 2502
Both and BiA: 2550
Both and Max Crew %: 2649

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (360 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2228.4
50% Crew: 1800
75% Crew: 2059.2
100% Crew: 2325.6
100% Crew
Vents: 2379.6
Rammer: 2584.8
Both: 2642.4
Both and BiA: 2700
Both and Max Crew %: 2818.8

Advantageous Damage Per Minute
First-shot DPM: 2588.4
50% Crew: 2160
75% Crew: 2419.2
100% Crew: 2685.6
100% Crew
Rammer: 2944.8
Vents: 2739.6
Both: 3002.4
Both and BiA: 3060
Both and Max Crew %: 3178.8

See here, here, or here for more information.
Damage Per Minute


|


|}}



0.57 m 

With 50% Crew: 0.706 m
With 75% Crew: 0.617 m
With 100% Crew: 0.547 m
With BiA: 0.534 m
With BiA and Vents: 0.523 m
Maximum possible: 0.501 m

For more details, see Crew


|


|}}



0.45 m 

With 50% Crew: 0.557 m
With 75% Crew: 0.487 m
With 100% Crew: 0.431 m
With BiA: 0.422 m
With BiA and Vents: 0.413 m
Maximum possible: 0.396 m

For more details, see Crew
Accuracy


|


|}}



2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment


|


|}}



3.4 s 

With 50% Crew: 4.212 s
With 75% Crew: 3.678 s
With 100% Crew: 3.26 s
With GLD: 2.964 s
With BiA: 3.188 s
With BiA and Vents: 3.119 s
With both and GLD: 2.835 s
Maximum possible: 2.718 s

For more details, see Crew or Equipment
Aim time
1416 deg/s Turret Traverse
360° Gun Arc
-5°/+18°-7°/+18° Elevation Arc
8050 rounds Ammo Capacity
General
2015 % Chance of Fire






320 m 

With 50% Crew: 251.4 m
With 75% Crew: 285.7 m
With 100% Crew: 320 m
With Recon and Situational Awareness: 336.2 m
With Coated Optics: 352 m
With Binocular Telescope: 400 m
Maximum possible: 458.1 m

For more details, see Skills or Equipment






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment
View Range


|


|}}



360 m 

With 50% Crew: 290.6 m
With 75% Crew: 332.8 m
With 100% Crew: 375.5 m
With 100% Signal Boost: 432 m
When affected by 100% Relaying: 396 m
Maximum possible: 540.4 m

For more details, see Skills or Equipment


|


|}}



440 m 

With 50% Crew: 355.2 m
With 75% Crew: 406.8 m
With 100% Crew: 458.9 m
With 100% Signal Boost: 528 m
When affected by 100% Relaying: 484 m
Maximum possible: 660.5 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VI

annoKV2.png

920000

The KV-2 is a Soviet tier 6 heavy tank.

Carro de asalto pesado. Diseñado sobre la base del KV-1 en enero de 1940, con un total de 334 vehículos fabricados desde 1940 hasta 1941. Los carros KV-2 se usaron en acción en 1941, con la mayoría de los vehículos perdidos en el mismo año.

Combining exceptional firepower with a relatively cumbersome, poorly-armored, and slow platform, the KV-2 is one of the most unique tanks in the game. With its 152 mm howitzer, it is a dangerous opponent again anything it is likely to face, dealing heavy damage or crippling modules of even heavily armored tanks using its powerful high explosive rounds. However, it is itself quite vulnerable to most guns it is likely to face, and has its own weaknesses to balance.

The KV-2 leads to the T-150, and the S-51.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VII 107 mm ZiS-6 167/219/54 300/300/360 6.19 0.45 3.4 2400 68290
V 122 mm U-11 61/140 450/370 5.45 0.57 2.9 1600 45920
VI 152 mm M-10 110/136/86 700/700/910 2.5 0.6 4 2300 60000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

V MT-1 75/75/70 14 320 11050 9380
VI MT-2 75/75/70 16 330 12050 17200

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV M-17T 500 20 610 13460
VI V-5 600 15 750 27860
VI V-2K 500 15 750 23050

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

IV KV-2 mod. 1940 56.8 16 B/2 10600 4020
VI KV-2 mod. 1941 60.8 18 B/2 10600 15900

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

V 10R 360 100 3660
VII 10RK 440 100 18600


Compatible Equipment

Planchas antifragmentación pesadas Red de camuflaje Llenado de tanques con CO2 Ópticas recubiertas Ópticas experimentales Cierre de retícula duradero Sistema de ventilación Sistema de carga experimental Kit de piezas de repuesto ampliado Cierre de retícula mejorado Barras de torsión mejoradas clase +5 t Filtro ciclónico Ventilación mejorada clase 3 Barra de carga para carro pesada Telescopio binocular Caja de herramientas Compartimento de munición "húmedo" clase 2 

Compatible Consumables

Extintor automático de incendios Cobertura natural Calibración de ópticas Cierre de retícula afinado Expertos en extinción de incendios Extintor manual de incendios Purga de gases Botiquín de primeros auxilios grande Kit de reparación grande El deber ante todo Aceite de préstamo y arriendo Organizador de proyectiles Depósito de munición ordenado Enfoque en el objetivo Raciones extra de combate Regulador de velocidad eliminado Concentración aumentada Botiquín de primeros auxilios pequeño Kit de reparación pequeño Caja de cambios compleja Mano firme Mantenimiento previo a la batalla Curso de combate 


Player Opinion

Pros and Cons

Pros:


  • 152mm HE can one-shot, do massive damage, cripple multiple modules and damage through any armour. Near misses damage too.
  • Decent frontal armor and side armor, the turret may bounce some shots. Works well in a KV-2 Platoon covering each other.
  • The 107mm has a higher rate of fire than the identical gun on the T-150 and will catch enemies by surprise expecting the 152m
  • Useful against any tier enemies - Lower can be 1-shotted, higher ones crippled. Sniping works as hitting enemies is enough.
  • Fear factor: Few enemies want to be first around a corner if they know a locked and loaded KV-2 is waiting for them!


Cons:


  • Long reload and aim time, slow shell velocity on 152mm - Enemies often try to swarm you after you fire.
  • Slow turret and hull traverse and very tall silhouette makes it easy to get spotted and outmaneuvered.
  • 152mm HE damage is rather inconsistent - you can do anything from 100-1000 damage.
  • 107mm lacks the damage of the 152mm, therefore many tanks will charge you, which doesn't happen often with 152mm
  • Poor AP penetration on 152mm - 110mm with only 136mm on premium


Performance

The KV-2 is still the undisputed king of "derp", and remains among the most fun tanks to play in the game. In the hands of a skilled player, it's a vehicle to be feared by all tiers that come across it. It can be a difficult tank to take advantage of to the new players. It has a very tall profile, a huge turret and the hull and armor rating of the KV-1, which makes bouncing shots from many other tanks difficult to say the least. However, clever use of side scraping and angling of the square turret when not taking shots can enhance the armor enough to bounce the odd shell. Some players may want to use the 107mm which has consistent penetration, decent alpha and a good rate of fire. However, it seems wasted on this tank when the T-150 can mount the same gun and has much better armor.

Which brings us onto the excellent 152mm, and the reason why people go out of their way to research and purchase this tank. It has the highest alpha damage (except artillery) of its tier. In fact, it has similar damage to many artillery of the same tier, but with much better accuracy and aim time. However the penetration is weedy with the AP shells (110/136), meaning you'll have to aim for weak spots and be reasonably close to punch through enemy tanks. This makes the use of HE a good option, as just hitting a tank will cause considerable damage even if the shot does not penetrate. A non penetrating shot yields on average a 330 roll, but this is massively inconsistent and depends hugely on the thickness of armor at the point of impact, the mantle of the T29 for example, will probably only do around 80hp. With 86mm of penetration for the HE, going through the sides and rears of enemy tanks is pretty easy. Try to avoid spaced armor and tracks if you want to guarantee the full 910HP average damage, a good hit will remove more than half of the hit points kill crew and damage multiple modules of any tank if it doesn't just out right kill them. Interestingly enough, using HE in the 152mm turns the KV-2 into a great tank for just hurling shells downrange where enemies commonly peek out, and often, this means that in a way the KV-2 can transform itself into an arty with just a change of ammunition type, if top tier when doing this, do not be surprised if you actually manage to blindly one-shot an opponent in this manner.

Once you've fired find some cover as you wait roughly 20 seconds for your gun to reload. You'll be largely vulnerable at this point and the enemy knows this, so use your teammates to cover for you while you reload. The long reload is annoying, but worth it. It's important to make sure you place your shots well as you may not get another opportunity.

Try to avoid getting to close to the enemy as your turret is tall and you may not be able to gain the depression required to hit the softer parts of their tanks.

Avoid open ground unless you know its clear, the KV-2 will be easily spotted and due to its size easily hit. It is a city fighter and the view range is poor. Play this tank wisely and you can punch through enemy tanks and help your team to victory.


Early Research

The 10RK radio and V2-K engine are already researched from the KV-1. Research the 152mm first because the stock suspension and turret allow for the cannon to be mounted. After that, get the turret for better view range, hit points and traverse speed. The engine should follow for a boost in power and finally the tracks to ensure your you can turn a little better.


Suggested Equipment


Enhanced Gun Laying Drive Improved VentilationLarge-caliber Tank Gun Rammer 


Gallery

Historical Info

When the Soviets entered the Winter War, the KV was among the tanks sent to be tested in combat conditions. The KV outperformed others. It's heavy armor proved highly resistant to Finnish anti-tank weapons, making it more difficult to stop. However, the Soviets found it difficult to deal with the concrete bunkers used by the Finns and a request was made for a tank with a large howitzer. One of the rush projects to meet the request put the howitzer in a new turret on one of the KV tanks. The 152 mm howitzer one as KV-2 Heavy Artillery Tank.

During the Battle of Raseiniai (23–27 June 1941)German forces encountered a unit equipped with the Soviet KV heavy tanks for the first time. The Germans' Panzer 35(t) tanks and antitank weapons were practically ineffective against the Soviet heavy tanks—some of them were out of ammunition, but closed with and destroyed German antitank guns by literally driving over them. Attempts to destroy these armoured giants concentrated on first immobilising them by firing at their tracks and then by tackling them with artillery, AA Guns, or by blowing them up at close range by high explosive charges of the Sticky Bomb type

On June 24, a single KV-2 heavy tank, at a crossroads in front of Raseiniai, managed to cut off elements of the 6th Panzer Division which had established bridgeheads on the Dubysa. It stalled the Division's advance for a full day while being attacked by a variety of antitank weapons, until it finally ran out of ammunition.

When production shifted to the Ural Mountains 'Tankograd' complex, the KV-2 was dropped. While impressive on paper, it had been designed as a slow-moving bunker-buster. It was less useful in highly mobile, fluid warfare that developed in World War II. The turret was so heavy it was difficult to traverse on uneven terrain. Finally, it was expensive to produce. Only about 300 KV-2s were made, all in 1940-41.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The 122 mm U-11 was never used by the KV-2 as the gun was developed after most were destroyed, captured or phased out. The KV-2 turret was specifically designed to hold the 152mm gun, so putting a smaller gun on it only defeats the purpose.


Sources and External Links

USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
Medium Tanks IIIT-29 IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 shielded VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIM4-A2 Sherman de Loza VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (B) VIIIT-44-100 (R) VIIIТ-44-100 (У) VIIISTG VIIISTG Guard VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
Heavy Tanks VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M IXT-10 IXObject 257 IXObject 705 IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 anticipado
Tank Destroyers IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-130PM VIIISU-101 IXObject 704 IXObject 263 XObject 268 XObject 268 Version 4
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Heavy Tanks
USA VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon VIIICaernarvon Action X IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M IXT-10 IXObject 257 IXObject 705 IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 anticipado
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I IXEmil II XKranvagn