New Mexico
356 mm/50 Mk74 х 3 pcs. |
Rate of Fire1.75 shots/min. |
Reload Time34.2 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range14.62 km. |
Maximum Dispersion220 m. |
HE Shell356 mm HE/HC Mk22 |
Maximum HE Shell Damage5000 |
Chance of Fire on Target Caused by HE Shell30 % |
Initial HE Shell Velocity861 m./s. |
HE Shell Weight578.34 kg. |
AP Shell356 mm AP Mk16 |
Maximum AP Shell Damage10 500 |
Initial AP Shell Velocity823 m./s. |
AP Shell Weight680.4 kg. |
127 mm/51 Mk712 х 1 pcs. |
Firing Range4 km. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
HE Shell127 mm HE/HC Mk39 |
Maximum HE Shell Damage1800 |
Initial HE Shell Velocity960 m./s. |
Chance of Fire on Target Caused by HE Shel6 % |
127 mm/25 Mk19 mod. 68 х 1 pcs. |
Firing Range4 km. |
Rate of Fire13.33 shots/min. |
Reload Time4.5 sec. |
HE Shell127 mm HE/HC Mk36 |
Maximum HE Shell Damage1800 |
Initial HE Shell Velocity657 m./s. |
Chance of Fire on Target Caused by HE Shel9 % |
12.7 mm Browning M2 mod. 212 х 1 pcs. |
. . . Average Damage per Second45.6 |
. . . Firing Range1.2 km. |
127 mm/25 Mk19 mod. 68 х 1 pcs. |
. . . Average Damage per Second58.4 |
. . . Firing Range4.2 km. |
Maximum Speed18.48 knot |
Turning Circle Radius640 m. |
Rudder Shift Time19.7 sec. |
Surface Detectability Range14.22 km. |
Air Detectability Range11.34 km. |
New Mexico — American Tier VI battleship.
El barco se parece mucho a la clase Pennsylvania, pero incorpora varias mejoras, incluyendo un extremo de popa rediseñado, nuevos cañones principales de calibre 50 en soportes individuales y una planta de propulsión turboeléctrica experimental. Tras su entrada en servicio, el USS New Mexico se unió a la Flota del Atlántico y, tras el fin de la Primera Guerra Mundial, se transfirió al océano Pacífico. Durante la Segunda Guerra Mundial, este acorazado escoltó convoyes en el océano Pacífico, participó en la campaña de las islas Aleutianas y proporcionó cobertura a los desembarcos de ataque en las islas Marshall, las islas Marianas y Okinawa, así como en Filipinas.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Pros:
- Large number of main guns: she has the same number of 14-inch (356mm) guns as her Japanese tier equivalent, Fuso.
- High shell velocity: amazing shell velocity even with range upgrades makes aiming easier.
- Very thick belt armor.
- All-or nothing armor: she has an all-or-nothing armor scheme that is one of the most resilient in the game, providing a large immune zone when angled.
- Large broadside firing arc: her firing arc allows it to minimize the broadside she shows while shooting all guns, and angle quickly after shooting
- Powerful anti-aircraft armament; AA suite is enough to shoot down 2-3 planes before a strike occurs.
- Decent torpedo defenses: effective torpedo defenses allows her to take solitary midships torpedo hits with only small permanent loss in hitpoints (after partial regeneration).
- Shells have amazing penetration qualities.
Cons:
- Poor gun characteristics: much shorter range, slower reload and worse dispersion compared to Fuso, and can find herself helpless against longer ranged opponents with bigger guns.
- Very low mobility: like the preceding American battleship New York, she is incredibly slow with only a 21kts top speed upgraded, and poor rudder shift in stock configuration.
- Poor stock anti-aircraft defenses: AA on stock hull is horrible and not too much better with Hull (B), and only gets good with Hull (C).
- All-or-nothing armor drawbacks: While her armor prevents citadel hits, it guarantees regular hits which can be problematic against other battleships of equal tier.
- More guns concentrated per turret: having only 4 turrets, she loses a quarter of her firepower if a turret is knocked out.
- Large and vulnerable superstructure: large superstructure makes it vulnerable to HE damage.
- AP penetration is fairly weak until getting to medium range (~9-10 km) or closer.
Research
Optimal Configuration
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★ |
★ |
|
|
|
★ |
|
2 |
★★ |
★★ |
★★★ |
|
|
|
★ |
|
3 |
★★ |
|
|
|
★★★ |
★★★ |
★ |
★ |
4 |
|
★★ |
|
|
★★★ |
★ |
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip New Mexico with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.Gallery
Historical Info
Historical Gallery