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Automatic Loader

Automatic Loader : Différence entre versions

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Version du 18 novembre 2012 à 02:41Version actuelle en date du 30 octobre 2014 à 12:59
87 versions
 
45 révisions intermédiaires par 14 utilisateurs non affichées
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?== Autoloader ==+== Autoloaders, Semi-Automatic Guns, and Autocannons ==
?The Autoloader (Automatic Loader) is piece of equipment built into certain tanks that takes the place of Human Loaders and allows for fewer crew members in a tank. All of the autoloaders in the game load shells into a rotating drum, from which the shells can be fired in rapid succession, similar to the way a revolver based hand gun works. Oscillating turrets were often used in conjunction with autoloaders as they provided the space necessary to put in an autoloader. As a result, all tanks in-game that use an autoloader use an oscillating turret as well, although the AMX 12t has a different design of its oscillating turret than the other oscillating turrets on other autoloader tanks. <br />+Most vehicles in-game use a traditional single-shot, breech-loaded cannon as the main gun. Rounds are loaded by human hands, aimed, and fired one at a time. However, there are certain guns and vehicles deployed in-game that have a variation on this single-shot concept, all of which involve automating the gun loading process. The terms used in-game to describe these three variations areas follows.
  
?Theoretically it should be possible to stop the autoloader and fire before the drum is fully refilled, if necessary, but this is not possible in the game. Some modern (not in game) autoloaders draw ammunition directly from the ammo rack, eliminating the drum from the process. When designed with an autoloader from the outset, (rather than a refit or afterthought) the tank can be physically smaller and lighter than a tank with a Human Loader due to the smaller interior space requirements resulting from having a smaller crew.+* '''Autoloaders''' are robot-like, mechanical devices that are part of the tank, not the gun, and automatically reload the main gun after a shot, without intervention of human hands. [https://forum.worldoftanks.eu/uploads/monthly_08_2012/post-2201134-0-19026300-1344851687.jpg|'''<i>Schematic</i>''']
  
?=== In-Game Use ===+* '''Semi-Automatic Guns''', as the term is used in-game, refer to certain guns which are designed to be reloaded from a stick-type magazine, which is integrated onto the gun at its breech.
?[[image:AutomaticLoader.png|thumb|200px|right|An Autoloader as shown in-game. 4 out of 6 shells are left in the drum.]]+
?Autoloaders in World of Tanks are designed to reload a rotating drum, which in turn allows up to 6 shells to be fired quickly, with only a few seconds separation between shots. Once the drum has been emptied, the drum is reloaded by the autoloader, which can take up to almost a minute to do. This allows for a large amount of damage in a short period of time and combined with high speed can be a very deadly combination. The main downfall, however, is the drum’s very long reload time. During this time, the tank is unable to fire and is an easy target for other tanks. Pressing the C key in-game will reload the drum before it runs out of shells.+
  
?{{panel content|title= Autoloader Equipped Tanks|rMargin=400px|content=+* '''Autocannons''' are weapons that rapid-fire a burst of multiple rounds with a single click of the trigger.
?The autoloader is built into certain tanks; as a result they are not reliant on which gun you are using. The following tanks incorporate an autoloader:+
?<br />+
?:'''Light tanks'''+
?:[[AMX_12t|AMX 12t]] - A 6 round drum for all of its guns.+
?:[[AMX_13_75|AMX 13 75]] - A 6 round drum for all of its guns.+
?:[[AMX_13_90|AMX 13 90]] - A 6 round drum for all of its guns.+
  
?:'''Medium Tanks''' 
?:[[Lorraine_40_t|Lorraine 40 t]] - A 6 round drum for all of its guns. 
?:[[Bat_Chatillon_25_t|Bat Chatillon 25 t]] - A 6 round drum for it's 90mm and 100mm guns and a 5 round drum for its 105mm gun. 
  
?:'''Heavy Tanks'''+== Autoloaders ==
?:[[AMX_50_100|AMX 50 100]] - A 6 round drum for all of its guns.+
?:[[AMX_50_120|AMX 50 120]] - A 6 round drum for it's 90mm and 100mm guns and a 4 round drum for its 120mm gun.+
?:[[AMX_50B|AMX 50B]] - A 4 round drum.+
  
?:'''Tank Destroyers'''+Autoloaders are built into the tank, not into the gun. Early generation Autoloaders were most often installed on tanks with [[Turret#Turret_Designs|<i>Oscillating Turrets</i>]]. In an Oscillating Turret design the main gun is fixed to the upper turret half and elevation and depression of the gun is accomplished by movement of the entire upper turret half on its hinge with the lower turret half. This means the gun's breech does not move up and down inside the turret as it does in a [[Turret#Turret_Designs|<i>Conventional Turret</i>]]. Therefore, the Autoloader can be fixed in the proper position adjacent to the gun's breech and move up or down with the breech inside the upper turret half. It is possible to fit an Autoloader in a Conventional Turret, but in such case it must be mounted on or near the breech of the gun and independently move up and down in sync with the breech, making elevation and depression and reloading the magazine unwieldy. Only two in-game Chinese tanks, the [[59-16|59-16]] and the [[WZ-131|WZ-131]], have this option for an Autoloader in a Conventional Turret, and then only on one available gun choice.
?:[[AMX_50_Foch_155|AMX 50 Foch 155]] - A 3 round drum.+
  
?:'''Self-Propelled Guns'''+The Autoloader retrieves new rounds from a magazine which typically in-game holds 3 to 6 large calibre (75mm to 155mm) rounds. Using an Autoloader, rounds from the magazine can be loaded and fired one at a time, but in quick succession with only a 2 or 3 seconds delay between shots. However, when the Autoloader's magazine is empty, it must be reloaded by human hands. This process takes 25 to 60 seconds in-game, depending upon the vehicle, and leaves the vehicle defenceless and vulnerable.
?:[[Bat_Chatillon_155|Bat Chatillon 155]] - A 4 round drum.+ 
 +The Autoloader's magazine is often referred to in-game as a "drum." In-game Autoloader magazines are modeled on real life equivalents that originally used a drum shaped carousel, resembling the cylinder on a revolver. Modern day Autoloaders on Main Battle Tanks are much more sophisticated than these early generation models.
 + 
 +The most successful real life Autoloader tank of the era equivalent to the in-game vehicles was the French AMX-13, produced between 1953 to 1985. It sported two 6-round drum magazines, aligned on either side of the breech block, permitting a gunner to select a HE round from one drum or an AP from the other. The big drawback of this system was that these two drum magazines could only be reloaded and replaced by the crew from '''<i>outside</i>''' the safety of the tank.
 +{{panel content|title= Autoloader Equipped Vehicles In-Game|rMargin=400px|content=
 +The following in-game vehicles incorporate a permanent Autoloader or have an Autoloader option on one gun:
 + 
 +:'''American Tanks Equipped with Autoloaders Mounted in [[Turret#Turret_Designs|<i>Oscillating Turrets</i>]]'''
 +:[[Tank:T71|T71]]&nbsp; - Tier-7 LT, with a 6-round drum fitted to its 76mm M1A2 gun or to its 76mm T185 gun.
 +:[[Tank:T69|T69]]&nbsp; - Tier-8 MT, with a 5-round drum fitted to its 76 mm T185 gun or a 4-round drum to its 90mm T178 gun.
 +:[[Tank:T54E1|T54E1]]&nbsp; - Tier-9 MT, with a 5-round drum fitted to its 90 mm T178 gun or a 4-round drum to its 105 mm T140E2 gun.
 +:[[Tank:T57 58|T57 Heavy]]&nbsp; - Tier-10 HT, with a 4-round drum fitted to its 120mm T179 gun.
 + 
 +:'''French Tanks Equipped with Autoloaders Mounted in Oscillating Turrets'''
 +:[[Tank:AMX 12t|AMX 12t]]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Tier-6 LT, with a 6-round drum fitted to its 75mm SA49 gun or to its 75mm SA50.
 +:[[Tank:AMX 13 75|AMX 13 75]]&nbsp;&nbsp;- Tier-7 LT, with a 6-round drum fitted to its 75mm SA49L48 gun or to its 75mm SA50 gun.
 +:[[Tank:AMX 13 90|AMX 13 90]]&nbsp;&nbsp;- Tier-8 LT, with a 6-round drum fitted to its 75mm SA50 gun or to its 90mm F3 gun.
 +:[[Tank:Lorraine 40 t|Lorraine 40t]] - Tier-9 MT, with a 6-round drum fitted to its 90mm F3 gun or its 100mm SA47 gun.
 +:[[Tank:Bat_Chatillon25t|BatChat 25t]] - Tier-10 MT, with a 6-round drum fitted to its 90mm F3 or its 100mm SA47 gun and a 5-round drum to its 105mm CN015/57 gun.
 +:[[Tank:AMX 50 100|AMX 50 100]] - Tier-8 HT, with a 6-round drum fitted to its 90mm F3, its 90mm DCA45, or its 100mm SA47 guns.
 +:[[Tank:AMX 50 120|AMX 50 120]] - Tier-9 HT, with a 6-round drum fitted to its 90mm DCA45 or 100mm SA47 gun and a 4-round drum to its 120mm SA46 gun.
 +:[[Tank:F10 AMX 50B|AMX 50B]]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Tier-10 HT, with a 4-round drum fitted to its 120 mm SA46 gun.
 + 
 +:'''French TDs and SPGs Equipped with Autoloaders'''
 +:[[Tank:AMX 50 Foch (155)|AMX 50 Foch 155]] - Turretless Tier-10 TD, with a 3-round drum fitted to its 155mm AC SA58 gun.
 +:[[Tank:Bat Chatillon155 58|BatChat 155 58]]&nbsp;&nbsp;&nbsp;&nbsp;- Conventional turreted Tier-10 SPG, with a 4-round drum fitted to its Canon de 155 mm.
 + 
 +:'''Chinese Tanks with an Optional Autoloader Gun Mounted in [[Turret#Turret_Designs|<i>Conventional Turrets</i>]]'''
 +:[[Tank:59-16|59-16]]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Tier-6 LT, with a 5-round drum autoloader fitted, but only to its 3rd and last gun selection, the 76mm 54-76TG.
 +:[[Tank:WZ-131|WZ-131]]&nbsp;&nbsp;- Tier-7 LT, with a 5-round drum autoloader fitted, but only to its stock gun, the 76mm 54-76TG.
 + 
 +:'''Japanese Tanks with an Optional Autoloader Gun Mounted in [[Turret#Turret_Designs|<i>Conventional Turrets</i>]]'''
 +:[[Tank:Type 5 Chi-Ri|Type 5 Chi-Ri]] - Tier-7 MT, with a 3-round drum fitted fitted to its 7.5 cm Autoloading Tank Gun Type 5.
 + 
 +:'''German TDs Equipped with Autoloaders'''
 +:[[Waffenträger auf E 100]] - Turreted Tier-10 TD, with a 5-round drum fitted to its 12,8 cm Kanone L/61, and a 4-round drum fitted to its 15 cm Pak L/38.
 }} }}
  
?== Semi-Automatic Cannon ==+=== In-Game Use and Performance of Autoloaders ===
?The following two guns are used on tanks that do not have autoloaders, but do have a 5 shell magazine. The in-game play style is identical to those used with autoloaders. The only difference is that the reload speed is affected by the Human Loader. +[[image:AutomaticLoader.png|thumb|200px|right|An Autoloader as shown in-game. 4 out of 6 shells are left in the drum.]]
 + 
 +* Playing vehicles equipped with Autoloaders requires substantial adjustment to play-style from the hand loaded tanks in order to accommodate the long magazine reload time.
 +* Autoloader tanks excel at hit and run tactics and can quickly finish off wounded tanks or exposed lower tier enemies with their quick firepower, but the Commander must always be on the lookout for a good escape route to a safe reloading place and this attitude must become second nature.
 +* Autoloader tanks instill fear in many opponents, and they will be cautious about rounding a corner into your line of fire if they don't know whether you have a round ready or not. Take advantage of these moments to bluff, feint, and stall for reload time.
 +* Pressing the keyboard's C key in-game will cause the Autoloader's magazine to reload even though it may only be partially empty. This is handy when the tank is in a safe position and can take the time to top up the magazine for the next assault.
 +* Remaining available ammo in the Autoloader's magazine is displayed on the battle interface in 2 places. The total rounds remaining in the magazine appears in the lower right corner of the "ammo type" and total amount of ammo remaining in the vehicle box at bottom center on most screens. The number of "bursts" of ammo remaining in the magazine are graphically displayed as bullet shaped icons in the reticle area. These are referred to as "containers" in the settings/reticle panel.
 + 
 +== Semi-Automatic Cannons ==
 +In-game, Semi-Automatic Guns contain 3 to 6 rounds per magazine, and fire only one shot with each trigger click. Semi-Autos are restricted to smaller (37mm to 40mm) calibre cannons. Rounds in the magazine can be fired every 0.25 seconds or so until the magazine is empty. A longer time period of from 4 to 10 seconds is required to restock the magazine. This is a much shorter restock time than that required to reload the magazine of an Autoloader.
  
?{{panel content|title=|rMargin=400px|content=+{{panel content|title=Semi-Automatic Cannon|rMargin=400px|content=
 {{Gun|nation=USA {{Gun|nation=USA
 <!--|name. tier. Ammo Count. Ammo Types. damage. penetration. ROF. accuracy. aim. price. weight. compatibility--> <!--|name. tier. Ammo Count. Ammo Types. damage. penetration. ROF. accuracy. aim. price. weight. compatibility-->
?|37 mm Semiautomatic Gun M1924,1,100-110,AP/APCR/HE,30/30/36,33/53/19,30-38.96,0.51,1.7-2.5,1900,65,{{Link|T1 Cunningham,T2 Medium Tank}}+|37 mm Semiautomatic Gun M1924,1,100-110,AP/APCR/HE,30/30/36,33/53/19,30-38.96,0.51,1.7-2.5,1&#44;900,65,{{Link|T1 Cunningham,T2 Medium Tank}}
?|37 mm Browning Semiautomatic Gun,2,100-110,AP/APCR/HE,30/30/36,39/63/19,30-38.96,0.47,1.7-2.5,2200,65,{{Link|T1 Cunningham,T2 Medium Tank}}+|37 mm Browning Semiautomatic Gun,2,100-110,AP/APCR/HE,30/30/36,39/63/19,30-38.96,0.47,1.7-2.5,2&#44;200,65,{{Link|T1 Cunningham,T2 Medium Tank}}
 +|37 mm Gun T16,4,120-145,AP/APCR/HE,40/40/50,56/78/19,29.14-30.31,0.42,1.7,17&#44;700,153,{{Link|M5 Stuart}}
 }} }}
 +:'''Tier-1 USA - 37 mm Semiautomatic M1924''', 5 quick rounds followed by a magazine reload.
 +:'''Tier-2 USA - 37 mm Browning Semiautomatic''', 5 quick rounds followed by a magazine reload.
 +:'''Tier-4 USA - 37 mm Gun T16''', 5 quick rounds followed by a magazine reload.
 +
 +
 {{Gun|nation=UK {{Gun|nation=UK
 <!--|name. tier. Ammo Count. Ammo Types. damage. penetration. ROF. accuracy. aim. price. weight. compatibility--> <!--|name. tier. Ammo Count. Ammo Types. damage. penetration. ROF. accuracy. aim. price. weight. compatibility-->
?|40 mm Pom Pom,2,120,AP/APCR/HE,45/45/60,49/71/23,24.3,.48,1.9-2.3,20000,160,{{Link|A13 Mk. I Cr. Tank Mk. III,Cruiser Mk. I}}+|40 mm Pom Pom,4,120,AP/APCR/HE,45/45/60,49/71/23,24.3,.48,1.9-2.3,20&#44;000,160,{{Link|Cruiser Mk. I, Cruiser Mk. III}}
 }} }}
 +:'''Tier-4 UK - 40 mm Pom Pom - SA version''', 4 quick rounds followed by a magazine reload.
 +
 +
 +{{Gun|nation=China
 +<!--|name. tier. Ammo Count. Ammo Types. damage. penetration. ROF. accuracy. aim. price. weight. compatibility-->
 +|40 mm Pom Pom,4,160,AP/APCR/HE,45/45/60,49/71/23,24.3,.45,1.9-2.3,20&#44;000,160,{{Link|Vickers Mk. E Type B}}
 +}}
 +:'''Tier-4 Chinese - 40 mm Pom Pom - SA version''', 4 quick rounds followed by a magazine reload.
 }} }}
  
?== Autocannon ==+ 
?[[image:AutomaticCannon.png|thumb|200px|right|An Autocannon as shown in-game. 2 bursts of 5 shells each are left in the magazine.]]+=== In-Game Use and Performance of Semi-Auto Guns ===
?Auto-Cannons (Automatic Cannons) in World of Tanks act very similarly to autoloaders. The main difference is that they fire bursts of low-caliber shells at a time, instead of one of higher caliber. For example, on the Renault FT, its 13.2mm gun loads a magazine of 15 shells and every time you fire it shoots a burst of 5 shells in quick succession. After all 3 bursts of 5 shells have been used, the Loader replaces the 15-shell magazine. As far as the player is concerned, this procedure is handled the same as when a standard cannon is reloaded. Another main difference is that they are based on what gun you are using and not what tank you're in, unlike autoloaders. Most tanks with autocannons also have a choice of regular cannons available. Pressing the C key in-game will reload the gun without having finished all the shells in the magazine.+* In game, Semi-Auto guns are options on smaller calibre guns for certain vehicles from Tier-1 through Tier-4.
?<br /><br />+* The accuracy of Semi-Auto Guns is on a par with the game's hand-loaded guns and far superior to that of the Autocannons often encountered in the same tiers.
?Autocannons usually lack good penetration performance. As a result, they are usually found on lower tier tanks with none being available past Tier 5. We include machine guns here even though technically they are not autocannons.+* The principle advantage of Semi-Auto guns is the ability to get a few shots off very quickly.
 +* Pressing the keyboard's C key in-game will cause the gun's magazine to reload even though it may only be partially empty. This is handy, when the tank is in a safe position and can take the time to top up the magazine for the next assault.
 +* Remaining available ammo in the Semi-Auto magazine is displayed on the battle interface in 2 places. The total rounds remaining in the mag appear as a number in the lower right corner of the active "ammo type" box at bottom center on most screens. The larger number there is the amount of rounds remaining in the vehicle. The number of Semi-Auto shots remaining in the mag are also graphically displayed as bullet shaped icons in the reticle area. Each bullet shaped icon represents a round in the mag. These are referred to as "containers" in the settings/reticle panel.
 + 
 + 
 +== Autocannons ==
 +As used in-game, the term Autocannon refers to a rapid-fire gun, ranging from 7.92mm up to 37mm calibre, which fires multiple projectiles in a single burst of 2 to 8-shots upon a single click of the trigger. The number of bursts that can be fired before reloading the magazine is dependent upon the magazine capacity. As long as the magazine still holds rounds, these guns fire bursts almost as fast as you can click the trigger.
 + 
 +In real life, these weapons are capable of fully automatic fire, with rounds fed to the Autocannon continuously from a magazine, consisting of a belt, a spring-driven box or drum, or are gravity fed, depending upon the gun's design. By historical convention, the term "machine gun" is applied to fully automatic guns that fire solid bullets and typically have a calibre smaller than 20mm. The term "autocannon" is used to describe fully automatic guns that fire shells, typically 20mm or larger, which can be armor-piercing, filled with high-explosive, or variations thereof (APCR, API, etc.). Since there is no difference in the way these two weapon types function in the game, they are lumped together here.
  
 {{panel content|title=Autocannons|rMargin=400px|content= {{panel content|title=Autocannons|rMargin=400px|content=
 {{Gun|nation=USA {{Gun|nation=USA
 <!--|name. tier. Ammo Count. Ammo Types. damage. penetration. ROF. accuracy. aim. price. weight. compatibility--> <!--|name. tier. Ammo Count. Ammo Types. damage. penetration. ROF. accuracy. aim. price. weight. compatibility-->
?|.50 caliber MG HB M2,1,1800,AP,8,22,85.41-107.62,0.57,1.7,2000,70,{{Link|M2 Light Tank}}+|.50 caliber MG HB M2,1,1800,AP,8,22,85.41-107.62,0.57,1.7,2&#44;000,70,{{Link|M2 Light Tank}}
?|20 mm Hispano-Suiza Birgikt Gun,2,360-1200,AP/APCR,12/12,30/41,73.17-108.43,0.5,1.5-1.9,2600,68,{{Link|T1 Cunningham,M2 Light Tank,T2 Medium Tank,M3 Stuart,M5 Stuart}}+|20 mm Hispano-Suiza Birgikt Gun,2,360-1200,AP/APCR,12/12,30/41,73.17-108.43,0.5,1.5-1.9,2&#44;600,68,{{Link|T1 Cunningham,M2 Light Tank,T2 Medium Tank,M3 Stuart,M5 Stuart}}
 |20 mm Hispano Suiza Birgikt Gun M1,2,1200,AP/APCR,12/12,30/41,99.34,0.5,1.7,premium,68,{{Link|T2 Light Tank}} |20 mm Hispano Suiza Birgikt Gun M1,2,1200,AP/APCR,12/12,30/41,99.34,0.5,1.7,premium,68,{{Link|T2 Light Tank}}
 }} }}
 +:'''Tier-1 USA - .50 caliber MG HB M2''', holds 40 rounds in 8 bursts and shoots a 5-round burst each trigger click.
 +:'''Tier-2 USA - 20 mm Hispano-Suiza Birgikt''', holds 15 rounds in 5 bursts and shoots a 3-round burst each trigger click.
 +:'''Tier-2 USA - 20 mm Hispano-Suiza Birgikt M1''', holds 15 rounds in 5 bursts and shoots a 3-round burst each trigger click.
 +
 +
 {{Gun|nation=UK {{Gun|nation=UK
 <!--|name. tier. Ammo Count. Ammo Types. damage. penetration. ROF. accuracy. aim. price. weight. compatibility--> <!--|name. tier. Ammo Count. Ammo Types. damage. penetration. ROF. accuracy. aim. price. weight. compatibility-->
?|Machine Gun BESA,1,360-400,AP,9,25,76.09-102.38,0.53-0.56,1.7-2,1900,70,{{Link|Medium Mark I,A13 Mk. I Cr. Tank Mk. III}}+|Machine Gun BESA,1,360-400,AP,9,25,76.09-102.38,0.53-0.56,1.7-2,1&#44;900,70,{{Link|Vickers Medium Mk. I,Cruiser Mk. III}}
?|40 mm Pom Pom,4,160-200,AP/APCR/HE,45/45/60,49/71/23,34.29-36.92,.41-.43,1.7-1.9,20000,160,{{Link|A13 Mk. II Cr. Tank Mk. IV,A10 Cruiser Mk. II,A13 Covenanter}}+|40 mm Pom Pom,4,160-200,AP/APCR/HE,45/45/60,49/71/23,34.29-36.92,.41-.43,1.7-1.9,20&#44;000,160,{{Link|Cruiser Mk. IV,Cruiser Mk. II,Covenanter}}
?|QF 40 mm Mk. VI,4,120,AP/APCR/HE,50/50/60,63/101/23,32-35.82,0.39-0.41,1.9,24000,470,{{Link|A13 Mk. II Cr. Tank Mk. IV,A13 Covenanter}}+|QF 40 mm Mk. VI Bofors,4,120,AP/APCR/HE,50/50/60,63/101/23,32-35.82,0.39-0.41,1.9,24&#44;000,470,{{Link|Cruiser Mk. IV,Covenanter}}
 }} }}
?{{Gun|nation=germany+:'''Tier-1 UK - 15 mm Machine Gun BESA''', holds 40 rounds in 8 bursts and shoots a 5-round burst each trigger click.
?|2 cm Breda,1,420,AP/APCR,11/11,30/47,97.96-117.07,0.53,1.8,1970,70,{{Link|Leichttraktor}}+:'''Tier-4 UK - 40 mm Pom Pom - FA version''', holds 4 rounds in 2 bursts and shoots a 2-round burst each trigger click.
?|2 cm KwK 30 L/55,1,260-320,AP/APCR,11/11,23/46,96.33-102.94,0.59,1.7,2130,70,{{Link|PzKpfw 35 (t),PzKpfw II}}+:'''Tier-4 UK - QF 40 mm Mk. VI Bofors''', holds 4 rounds in 2 bursts and shoots a 2-round burst each trigger click.
?|2 cm KwK 38 L/55,1,260-420,AP/APCR,11/11,23/46,109.09-130.43,0.57,1.4-1.7,1920,70,{{Link|Leichttraktor,PzKpfw II,PzKpfw III Ausf. A,PzKpfw II Luchs}}+ 
?|2 cm Flak 38 L/112,2,260-600,AP/APCR,11/11,39/51,109.09-162.16,0.45,1.3-1.6,3160,110,{{Link|PzKpfw II,PzKpfw 35 (t),PzKpfw 38 (t),PzKpfw III Ausf. A,PzKpfw II Luchs,PzKpfw III,PzKpfw 38 nA,VK 1602 Leopard}}+ 
 +{{Gun|nation=Germany
 +|2 cm Breda,1,420,AP/APCR,11/11,30/47,97.96-117.07,0.53,1.8,1&#44;970,70,{{Link|Leichttraktor, Pz.Kpfw. I}}
 +|2 cm KwK 30 L/55,1,260-320,AP/APCR,11/11,23/46,96.33-102.94,0.59,1.7,2&#44;130,70,{{Link|Pz.Kpfw. I,Pz.Kpfw. 35 (t),Pz.Kpfw. II}}
 +|2 cm KwK 38 L/55,1,260-420,AP/APCR,11/11,23/46,109.09-130.43,0.57,1.4-1.7,1&#44;920,70,{{Link|Leichttraktor, Pz.Kpfw. I,Pz.Kpfw. I Ausf. C,Pz.Kpfw. II,Pz.Kpfw. II Ausf. G,Pz.Kpfw. III Ausf. A,Pz.Kpfw. II Luchs}}
 +|2 cm Flak 38 L/112,2,260-600,AP/APCR,11/11,39/51,109.09-162.16,0.45,1.3-1.6,3&#44;160,110,{{Link|Pz.Kpfw. I Ausf. C,Pz.Kpfw. II,Pz.Kpfw. II Ausf. G,Pz.Kpfw. 35 (t),Pz.Kpfw. 38 (t),Pz.Kpfw. III Ausf. A,Pz.Kpfw. II Luchs,Pz.Kpfw. III,Pz.Kpfw. 38 (t) n.A.,VK 16.02 Leopard}}
 +|7.92 mm Mauser E.W. 141,2,640,AP/APCR,8/8,33/43,253.52,0.45,1.3,3&#44;200,30,{{Link|Pz.Kpfw. I Ausf. C}}
 +|3 cm M.K. 103,5,180-360,AP/APCR/HE,30/30/40,95/110/15,23.2-39.5,0.46-0.50,1.7-2.3,33&#44;500,141,{{Link|VK 16.02 Leopard,Pz.Kpfw. II Luchs,Pz.Kpfw. II Ausf. G}}
 }} }}
?{{Gun|nation=france+:'''Tier-1 German - 2 cm Breda''', holds 12 rounds in 4 bursts and shoots a 3-round burst each trigger click.
?|13.2 mm Hotchkiss mle. 1930,1,420-720,AP/APCR,8/8,23/36,73.97-186.21,0.58,2,1500,70,{{Link|RenaultFT,D1}}+:'''Tier-1 German - 2 cm KwK 30 L/55''', holds 10 rounds in 5 bursts and shoots a 2-round burst each trigger click.
?|25 mm automatique mle. 1936,2,400,AP/APCR,20/20,50/75,62.59,0.43,1.7,6500,70,{{Link|RenaultFT AC}}+:'''Tier-1 German - 2 cm KwK 38 L/55''', holds 10 rounds in 5 bursts and shoots a 2-round burst each trigger click.
 +:'''Tier-2 German - 7.92 mm Mauser E.W. 141''', holds 40 rounds in 5 bursts and shoots an 8-round burst each trigger click.
 +:'''Tier-2 German - 2 cm Flak 38 L/112''', holds 10 rounds in 5 bursts and shoots a 2-round burst each trigger click.
 +:'''Tier-5 German - 3 cm M.K. 103''', holds 6 rounds in 3 bursts and shoots a 2-round burst each trigger click, but has longest magazine reload time of all Autocannons.
 + 
 + 
 +{{Gun|nation=France
 +|13.2 mm Hotchkiss mle. 1930,1,420-720,AP/APCR,8/8,23/36,73.97-186.21,0.58,2,1&#44;500,70,{{Link|RenaultFT,D1}}
 +|25 mm automatique mle. 1936,2,400,AP/APCR,20/20,50/75,62.59,0.43,1.7,6&#44;500,70,{{Link|RenaultFT AC}}
 }} }}
 +:'''Tier-1 French - 13.2 mm Hotchkiss mle. 1930''', holds 15 rounds in 3 bursts and shoots a 5-round burst each trigger click.
 +:'''Tier-1 French - 25 mm automatique mle. 1936''', holds 10 rounds in 5 bursts and shoots a 2-round burst each trigger click.
 +
 +
 {{Gun|nation=USSR {{Gun|nation=USSR
?|20 mm TNSh,1,320-420,AP/APCR,10/10,28/39,90.23-114.29,0.53,1.7-1.9,2380,68,{{Link|MS-1,BT-2}}+|12.7 mm DShK,1,1000,AP,8,22,87.46-95.85,0.57,1.5-1.7,2&#44;000,34,{{Link|T-60}}
?|23 mm VJa,2,225-480,AP/APCR,12/12,30/42,81.82-114.29,0.54,1.6-1.9,2750,71,{{Link|MS-1,BT-2,T-26,BT-7}}+|20 mm TNSh,1,320-420,AP/APCR,10/10,28/39,90.23-114.29,0.53,1.7-1.9,2&#44;380,68,{{Link|MS-1,BT-2,T-60}}
?|37 mm Automatic SH-37,5,120-180,AP/APCR/HE,40/40/50,46/62/19,6.37-129.81,0.45,2.3,26980,200,{{Link|T-46,A-20,T-50,T-50-2}}+|23 mm PT-23TB,1,630,AP/APCR,12/12,28/39,57.14-61.54,0.55,1.7-1.9,2&#44;200,70,{{Link|T-60}}
 +|23 mm VJa,2,225-480,AP/APCR,12/12,30/42,81.82-114.29,0.54,1.6-1.9,2&#44;750,71,{{Link|MS-1,BT-2,T-26,BT-7}}
 +|37 mm Automatic SH-37,5,120-180,AP/APCR/HE,40/40/50,46/62/19,6.37-129.81,0.45,2.3,26&#44;980,200,{{Link|T-46,A-20,T-50,MT-25}}
 }} }}
 +:'''Tier-1 Soviet - 12.7 mm DShK''', holds 50 rounds in 10 bursts and shoots a 5-round burst each trigger click.
 +:'''Tier-1 Soviet - 20 mm TNSh''', holds 20 rounds in 5 bursts and shoots a 4-round burst each trigger click.
 +:'''Tier-1 Soviet - 23 mm PT-23TB''', holds 7 rounds in 2 bursts and shoots a 4-round burst on the first trigger click and a 3-round burst on the second click.
 +:'''Tier-2 Soviet - 23 mm VJa''', holds 12 rounds in 4 bursts and shoots a 3-round burst each trigger click.
 +:'''Tier-5 Soviet - 37 mm Automatic SH-37''', holds 5 rounds in 2 bursts and shoots a 3-round burst on the first trigger click and a 2-round burst on the second click
 +
 +
 +{{Gun|nation=China
 +|13.2 mm Hotchkiss mle. 1930,1,720,AP/APCR,8/8,23/36,136.36,0.58,2,1&#44;600,38,{{Link|NC-31}}
 }} }}
 +:'''Tier-1 Chinese - 13.2 mm Hotchkiss mle. 1930''', holds 15 rounds in 3 bursts and shoots a 5-round burst each trigger click.
 +
 +
 +{{Gun|nation=Japan
 +|13 mm Autocannon Type Ho,1,720,AP/APCR,8/8,23/36,136.36,0.56,2,1&#44;500,38,{{Link|Renault Otsu, Chi-Ni}}
 +}}
 +:'''Tier-1 Japanese - 13 mm Autocannon Type Ho''', holds 15 rounds (Otsu) in 3 bursts and shoots a 5-round burst each trigger click.
 +:'''Tier-1 Japanese - 13 mm Autocannon Type Ho''', holds 30 rounds (Chi-Ni) in 6 bursts and shoots a 5-round burst each trigger click.
 +}}
 +
 +
 +=== In-Game Use and Performance of Autocannons ===
 +[[image:AutomaticCannon.png|thumb|200px|right|An Autocannon as shown in-game. 2 bursts of 5 shells each are left in the magazine.]]
 +* In game Autocannons are available as smaller calibre guns for certain vehicles from Tier-1 through Tier-5.
 +* The accuracy of Autocannons is poor compared to other guns in the game. The first shot may impact the aim point but the following shots in a single burst may disperse widely.
 +* Autocannons are generally small calibre weapons and are best utilized at short range where the multiple hits effect offsets a single round's poor damage and penetration characteristics. Up close their firepower can be devastating on tanks of their own Tier or below.
 +* Pressing the keyboard's C key in-game will cause the Autocannon's magazine to reload even though it may only be partially empty. This is handy when the tank is in a safe position and can take the time to top up the magazine for the next assault.
 +* Remaining available ammo in the Autocannon's magazine is displayed on the battle interface in 2 places. The total rounds remaining in the magazine appears in the lower right corner of the "ammo type" and total amount of ammo remaining in the vehicle box at bottom center on most screens. The number of "bursts" of ammo remaining in the magazine are graphically displayed as bullet shaped icons in the reticle area. These are referred to as "containers" in the settings/reticle panel.
  
 [[Category:Tutorials/Guides]] [[Category:Tutorials/Guides]]

Version actuelle en date du 30 octobre 2014 à 12:59

Autoloaders, Semi-Automatic Guns, and Autocannons

Most vehicles in-game use a traditional single-shot, breech-loaded cannon as the main gun. Rounds are loaded by human hands, aimed, and fired one at a time. However, there are certain guns and vehicles deployed in-game that have a variation on this single-shot concept, all of which involve automating the gun loading process. The terms used in-game to describe these three variations areas follows.

  • Autoloaders are robot-like, mechanical devices that are part of the tank, not the gun, and automatically reload the main gun after a shot, without intervention of human hands. Schematic
  • Semi-Automatic Guns, as the term is used in-game, refer to certain guns which are designed to be reloaded from a stick-type magazine, which is integrated onto the gun at its breech.
  • Autocannons are weapons that rapid-fire a burst of multiple rounds with a single click of the trigger.


Autoloaders

Autoloaders are built into the tank, not into the gun. Early generation Autoloaders were most often installed on tanks with Oscillating Turrets. In an Oscillating Turret design the main gun is fixed to the upper turret half and elevation and depression of the gun is accomplished by movement of the entire upper turret half on its hinge with the lower turret half. This means the gun's breech does not move up and down inside the turret as it does in a Conventional Turret. Therefore, the Autoloader can be fixed in the proper position adjacent to the gun's breech and move up or down with the breech inside the upper turret half. It is possible to fit an Autoloader in a Conventional Turret, but in such case it must be mounted on or near the breech of the gun and independently move up and down in sync with the breech, making elevation and depression and reloading the magazine unwieldy. Only two in-game Chinese tanks, the 59-16 and the WZ-131, have this option for an Autoloader in a Conventional Turret, and then only on one available gun choice.

The Autoloader retrieves new rounds from a magazine which typically in-game holds 3 to 6 large calibre (75mm to 155mm) rounds. Using an Autoloader, rounds from the magazine can be loaded and fired one at a time, but in quick succession with only a 2 or 3 seconds delay between shots. However, when the Autoloader's magazine is empty, it must be reloaded by human hands. This process takes 25 to 60 seconds in-game, depending upon the vehicle, and leaves the vehicle defenceless and vulnerable.

The Autoloader's magazine is often referred to in-game as a "drum." In-game Autoloader magazines are modeled on real life equivalents that originally used a drum shaped carousel, resembling the cylinder on a revolver. Modern day Autoloaders on Main Battle Tanks are much more sophisticated than these early generation models.

The most successful real life Autoloader tank of the era equivalent to the in-game vehicles was the French AMX-13, produced between 1953 to 1985. It sported two 6-round drum magazines, aligned on either side of the breech block, permitting a gunner to select a HE round from one drum or an AP from the other. The big drawback of this system was that these two drum magazines could only be reloaded and replaced by the crew from outside the safety of the tank.

'



In-Game Use and Performance of Autoloaders

An Autoloader as shown in-game. 4 out of 6 shells are left in the drum.
  • Playing vehicles equipped with Autoloaders requires substantial adjustment to play-style from the hand loaded tanks in order to accommodate the long magazine reload time.
  • Autoloader tanks excel at hit and run tactics and can quickly finish off wounded tanks or exposed lower tier enemies with their quick firepower, but the Commander must always be on the lookout for a good escape route to a safe reloading place and this attitude must become second nature.
  • Autoloader tanks instill fear in many opponents, and they will be cautious about rounding a corner into your line of fire if they don't know whether you have a round ready or not. Take advantage of these moments to bluff, feint, and stall for reload time.
  • Pressing the keyboard's C key in-game will cause the Autoloader's magazine to reload even though it may only be partially empty. This is handy when the tank is in a safe position and can take the time to top up the magazine for the next assault.
  • Remaining available ammo in the Autoloader's magazine is displayed on the battle interface in 2 places. The total rounds remaining in the magazine appears in the lower right corner of the "ammo type" and total amount of ammo remaining in the vehicle box at bottom center on most screens. The number of "bursts" of ammo remaining in the magazine are graphically displayed as bullet shaped icons in the reticle area. These are referred to as "containers" in the settings/reticle panel.

Semi-Automatic Cannons

In-game, Semi-Automatic Guns contain 3 to 6 rounds per magazine, and fire only one shot with each trigger click. Semi-Autos are restricted to smaller (37mm to 40mm) calibre cannons. Rounds in the magazine can be fired every 0.25 seconds or so until the magazine is empty. A longer time period of from 4 to 10 seconds is required to restock the magazine. This is a much shorter restock time than that required to reload the magazine of an Autoloader.

'




In-Game Use and Performance of Semi-Auto Guns

  • In game, Semi-Auto guns are options on smaller calibre guns for certain vehicles from Tier-1 through Tier-4.
  • The accuracy of Semi-Auto Guns is on a par with the game's hand-loaded guns and far superior to that of the Autocannons often encountered in the same tiers.
  • The principle advantage of Semi-Auto guns is the ability to get a few shots off very quickly.
  • Pressing the keyboard's C key in-game will cause the gun's magazine to reload even though it may only be partially empty. This is handy, when the tank is in a safe position and can take the time to top up the magazine for the next assault.
  • Remaining available ammo in the Semi-Auto magazine is displayed on the battle interface in 2 places. The total rounds remaining in the mag appear as a number in the lower right corner of the active "ammo type" box at bottom center on most screens. The larger number there is the amount of rounds remaining in the vehicle. The number of Semi-Auto shots remaining in the mag are also graphically displayed as bullet shaped icons in the reticle area. Each bullet shaped icon represents a round in the mag. These are referred to as "containers" in the settings/reticle panel.


Autocannons

As used in-game, the term Autocannon refers to a rapid-fire gun, ranging from 7.92mm up to 37mm calibre, which fires multiple projectiles in a single burst of 2 to 8-shots upon a single click of the trigger. The number of bursts that can be fired before reloading the magazine is dependent upon the magazine capacity. As long as the magazine still holds rounds, these guns fire bursts almost as fast as you can click the trigger.

In real life, these weapons are capable of fully automatic fire, with rounds fed to the Autocannon continuously from a magazine, consisting of a belt, a spring-driven box or drum, or are gravity fed, depending upon the gun's design. By historical convention, the term "machine gun" is applied to fully automatic guns that fire solid bullets and typically have a calibre smaller than 20mm. The term "autocannon" is used to describe fully automatic guns that fire shells, typically 20mm or larger, which can be armor-piercing, filled with high-explosive, or variations thereof (APCR, API, etc.). Since there is no difference in the way these two weapon types function in the game, they are lumped together here.

'




In-Game Use and Performance of Autocannons

An Autocannon as shown in-game. 2 bursts of 5 shells each are left in the magazine.
  • In game Autocannons are available as smaller calibre guns for certain vehicles from Tier-1 through Tier-5.
  • The accuracy of Autocannons is poor compared to other guns in the game. The first shot may impact the aim point but the following shots in a single burst may disperse widely.
  • Autocannons are generally small calibre weapons and are best utilized at short range where the multiple hits effect offsets a single round's poor damage and penetration characteristics. Up close their firepower can be devastating on tanks of their own Tier or below.
  • Pressing the keyboard's C key in-game will cause the Autocannon's magazine to reload even though it may only be partially empty. This is handy when the tank is in a safe position and can take the time to top up the magazine for the next assault.
  • Remaining available ammo in the Autocannon's magazine is displayed on the battle interface in 2 places. The total rounds remaining in the magazine appears in the lower right corner of the "ammo type" and total amount of ammo remaining in the vehicle box at bottom center on most screens. The number of "bursts" of ammo remaining in the magazine are graphically displayed as bullet shaped icons in the reticle area. These are referred to as "containers" in the settings/reticle panel.
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