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Churchill Gun Carrier

Churchill Gun Carrier

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Churchill Gun Carrier

Icon
UK | TD | Tier VI
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
965,000  Credits Cost
650650 HP Hit Points
38.19/4040.95/43 t Weight Limit
Crew
  1. 전차장 (무전수)
  2. 포수
  3. 조종수
  4. 장전수
Mobility
300350 hp Engine Power
25.7/12 km/h Speed Limit
2428 deg/s Traverse
7.868.55 hp/t Power/Wt Ratio
YesYes Pivot
Armor
88.9/63.5/50.8 mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells
140/140/190280/280/370 HP Damage
112/140/38220/252/47 mm Penetration



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15 r/m 

Standard Gun

Reload Times
Nominal: 4 s
50% Crew: 4.96 s
75% Crew: 4.33 s
100% Crew: 3.84 s
Rammer: 3.46 s
Vents: 3.76 s
Both: 3.38 s
Both and BiA: 3.31 s
Both and Max Crew %: 3.17 s

See Crew, Consumables, or Equipment for more information.



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6.32 r/m 

Standard Gun

Reload Times
Nominal: 9.5 s
50% Crew: 11.77 s
75% Crew: 10.28 s
100% Crew: 9.11 s
Rammer: 8.2 s
Vents: 8.91 s
Both: 8.02 s
Both and BiA: 7.84 s
Both and Max Crew %: 7.52 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2100

Standard Gun

Using Shell Type 1 (140 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2100
50% Crew: 1695.4
75% Crew: 1941.8
100% Crew: 2189.6
100% Crew
Vents: 2238.6
Rammer: 2433.2
Both: 2487.8
Both and BiA: 2542.4
Both and Max Crew %: 2653

Advantageous Damage Per Minute
First-shot DPM: 2240
50% Crew: 1835.4
75% Crew: 2081.8
100% Crew: 2329.6
100% Crew
Rammer: 2573.2
Vents: 2378.6
Both: 2627.8
Both and BiA: 2682.4
Both and Max Crew %: 2793

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (140 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2100
50% Crew: 1695.4
75% Crew: 1941.8
100% Crew: 2189.6
100% Crew
Vents: 2238.6
Rammer: 2433.2
Both: 2487.8
Both and BiA: 2542.4
Both and Max Crew %: 2653

Advantageous Damage Per Minute
First-shot DPM: 2240
50% Crew: 1835.4
75% Crew: 2081.8
100% Crew: 2329.6
100% Crew
Rammer: 2573.2
Vents: 2378.6
Both: 2627.8
Both and BiA: 2682.4
Both and Max Crew %: 2793

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (190 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2850
50% Crew: 2300.9
75% Crew: 2635.3
100% Crew: 2971.6
100% Crew
Vents: 3038.1
Rammer: 3302.2
Both: 3376.3
Both and BiA: 3450.4
Both and Max Crew %: 3600.5

Advantageous Damage Per Minute
First-shot DPM: 3040
50% Crew: 2490.9
75% Crew: 2825.3
100% Crew: 3161.6
100% Crew
Rammer: 3492.2
Vents: 3228.1
Both: 3566.3
Both and BiA: 3640.4
Both and Max Crew %: 3790.5

See here, here, or here for more information.






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1769.6

Standard Gun

Using Shell Type 1 (280 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1769.6
50% Crew: 1428
75% Crew: 1635.2
100% Crew: 1845.2
100% Crew
Vents: 1887.2
Rammer: 2049.6
Both: 2097.2
Both and BiA: 2142
Both and Max Crew %: 2234.4

Advantageous Damage Per Minute
First-shot DPM: 2049.6
50% Crew: 1708
75% Crew: 1915.2
100% Crew: 2125.2
100% Crew
Rammer: 2329.6
Vents: 2167.2
Both: 2377.2
Both and BiA: 2422
Both and Max Crew %: 2514.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (280 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1769.6
50% Crew: 1428
75% Crew: 1635.2
100% Crew: 1845.2
100% Crew
Vents: 1887.2
Rammer: 2049.6
Both: 2097.2
Both and BiA: 2142
Both and Max Crew %: 2234.4

Advantageous Damage Per Minute
First-shot DPM: 2049.6
50% Crew: 1708
75% Crew: 1915.2
100% Crew: 2125.2
100% Crew
Rammer: 2329.6
Vents: 2167.2
Both: 2377.2
Both and BiA: 2422
Both and Max Crew %: 2514.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (370 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2338.4
50% Crew: 1887
75% Crew: 2160.8
100% Crew: 2438.3
100% Crew
Vents: 2493.8
Rammer: 2708.4
Both: 2771.3
Both and BiA: 2830.5
Both and Max Crew %: 2952.6

Advantageous Damage Per Minute
First-shot DPM: 2708.4
50% Crew: 2257
75% Crew: 2530.8
100% Crew: 2808.3
100% Crew
Rammer: 3078.4
Vents: 2863.8
Both: 3141.3
Both and BiA: 3200.5
Both and Max Crew %: 3322.6

See here, here, or here for more information.
Damage Per Minute


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew


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0.34 m 

With 50% Crew: 0.421 m
With 75% Crew: 0.368 m
With 100% Crew: 0.326 m
With BiA: 0.319 m
With BiA and Vents: 0.312 m
Maximum possible: 0.299 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment
Aim time
2428 deg/s Gun Traverse Speed
10° Gun Arc
-10°/+15°-10°/+15° Elevation Arc
6546 rounds Ammo Capacity
General
2020 % Chance of Fire






340 m 

With 50% Crew: 267.1 m
With 75% Crew: 303.6 m
With 100% Crew: 340 m
With Recon and Situational Awareness: 357.2 m
With Coated Optics: 374 m
With Binocular Telescope: 425 m
Maximum possible: 486.7 m

For more details, see Skills or Equipment






340 m 

With 50% Crew: 267.1 m
With 75% Crew: 303.6 m
With 100% Crew: 340 m
With Recon and Situational Awareness: 357.2 m
With Coated Optics: 374 m
With Binocular Telescope: 425 m
Maximum possible: 486.7 m

For more details, see Skills or Equipment
View Range


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400 m 

With 50% Crew: 322.9 m
With 75% Crew: 369.8 m
With 100% Crew: 417.2 m
With 100% Signal Boost: 480 m
When affected by 100% Relaying: 440 m
Maximum possible: 600.5 m

For more details, see Skills or Equipment


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550 m 

With 50% Crew: 444 m
With 75% Crew: 508.5 m
With 100% Crew: 573.6 m
With 100% Signal Boost: 660 m
When affected by 100% Relaying: 605 m
Maximum possible: 825.7 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Churchill Gun Carrier


VI

annoGB40_Gun_Carrier_Churchill.png

965000

The Churchill Gun Carrier is a British tier 6 tank destroyer.

Churchill 전차를 기반으로 개발되었다. 전투실 전방에는 3인치 주포가 장착되었다. 초기 발주량은 100대였으나, 나중에 24대로 줄어들었다. 1941년부터 1942년까지 총 50대가 생산되었으나 실전 배치되지는 않았다.

The Churchill Gun Carrier is a transitional Tank Destroyer that can only be researched through the Churchill I Tier V Heavy Tank, allowing players to move from the British heavy line to the British tank destroyer line. It has a very powerful 32-pounder anti-tank gun, one of the most powerful guns available in its tier, but is limited by its poor mobility and armor.

The Churchill Gun Carrier leads to the AT 7.

Modules / Available Equipment and Consumables

Modules

주포

주포

단계 주포 평균 관통력 (mm) 연사력 100m에서의 분산도 조준 시간 일반 경험치 중량 (톤) 가격,
VI 3-inch 20 cwt AT Gun Mk. III 112/140/38 140/140/190 15 0.36 1.7 0 1021 62000
VII QF 3.7-inch AT Gun 151/189/47 230/230/300 8.57 0.35 2 15800 1783 72000
VIII OQF 32-pdr AT Gun 220/252/47 280/280/370 6.32 0.34 2.1 16200 2972 105000
엔진

엔진

단계 엔진 엔진 출력 (마력) 피격 시 화재 발생 확률 일반 경험치 중량 (톤) 가격,
IV Meadows D.A.V. 300 20 0 724 9000
IV Bedford Twin-Six 350 20 850 1531 11000
현가장치

현가장치

단계 현가장치 한계 중량 회전 속도 (도/초) 일반 경험치 중량 (톤) 가격,
V Churchill Gun Carrier 40 24 0 8150 8600
VI Churchill Gun Carrier Mk. II 43 28 4900 8150 14500
무전기

무전기

단계 무전기 통신 범위 (m) 일반 경험치 중량 (톤) 가격,
VI WS No. 19 Mk. I 400 0 40 15000
VII WS No. 19 Mk. II 450 3600 40 21000
VIII WS No. 19 Mk. III 550 4000 40 22000

Compatible Equipment

Compatible Consumables

Player Opinion

Pros and Cons

Pros:


  • Accurate and high-penetration guns
  • Good gun depression
  • 32-pdr can be used on the AT 15


Cons:


  • Thin and flat armor all around with low possibilities of angling it
  • Very bad mobility, struggles even on flat surfaces
  • Poor camouflage values
  • Horrible view range for it's tier
  • Extremely narrow gun arc



Performance

This thing is the definition of a "glass cannon" as the Churchill GC's fixed superstructure is only 88 mm thick, totally flat and tall allowing all tier 5 tanks and even some lower penetrate it frontally. Its narrow gun arc, slow hull traverse and long aiming time with the 32-pdr AT gun makes it ill-adapted at dealing with moving tanks. Do not engage in close quarters as tanks like the KV-1 and KV-1S will make short work of the GC with their high alpha guns. Choose your position on the map carefully as the GC is ultimately slow and will not be able to quickly relocate. Sniping from behind foliage will have almost no effect as the GC is easily detected due to its very poor camouflage rating even if it's not moving.

The 32-pdr gun is accurate and deals significant damage. However, it also has a long aiming time (2.9 seconds), which can cause it to miss if the player is not patient or is forced to fire quickly. It is strongly recommended to wait until the reticle is fully aimed to fire, as missing a shot can prove to be a costly mistake. Prioritize heavy tanks whenever possible, as the Churchill GC is one of the two tier 6 TDs that has a good chance of penetrating them frontally (the other being the ARL V39 with its 90 mm gun).

This vehicle also has surprisingly good gun depression, on par with most American tanks, which means it can crest over a hill, fire, and quickly retreat. Doing this will still expose most of the tank to enemy fire due to the low placement of the gun, but this allows it to peek and shoot far more quickly than attempting to round a corner. Peeking over a hill will also protect the tracks fairly well, preventing the GC from being tracked while it's exposed.

Overall, this vehicle can be frustrating to play, but if it manages to avoid enemy fire, the Churchill GC can quickly decimate almost any vehicle within its line of sight. NEVER let this tank get to the front line.


Early Research

  • If you elited the Churchill 1 then you should have the top engine and radio unlocked, equip them first
  • The 40.0 ton weight limit of the stock suspension allows you to mount the QF 3.7-inch AT Gun with .3 tons left to spare
  • Research the suspension
  • Research the OQF 32-pdr AT Gun
  • Go from there


Suggested Equipment


Tank Gun Rammer Enhanced Gun Laying Drive Improved VentilationBinocular Telescope Coated Optics 


Gallery

Historical Info

Coming out of a General Staff request in 1941 to investigate fitting high velocity guns tanks. Neither the Churchill or Valentine could mount a turret with anything larger than the 6-pdr but it was proposed that a fixed superstructure could carry a larger gun with limited traverse. Vauxhall were provided with 100 guns and given the task of producing the vehicle. The pilot vehicles were ready for testing in early 1942 and found to be satisfactory but progress with the 17-pdr Challenger cruiser tank and refocussing on a general purpose role (and 75mm gun) for the Churchill led to a reduced order. A fixed 88 mm (3.5 in) thick superstructure with the gun in a ball mount. The gun was an otherwise obsolete QF 3-inch 20 cwt anti-aircraft gun. Fifty were built in 1942 but none are known to have been used in combat- the 17 pounder anti-tank gun gave the British the necessary firepower. Some were adapted for experimentation and training with the "Snake" mine-clearing line charge device.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

There are no historical records of either the 3.7-inch or 32-pdr guns being developed for the Churchill Gun Carrier.


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UK


Universal Carrier 2-pdr • Valentine AT • Alecto • Archer • AT 2 • Churchill Gun Carrier • Achilles • AT 8 • Excalibur • Challenger • AT 15A • AT 7 • AT 15 • Charioteer • Tortoise • FV4004 Conway • FV215b (183) • FV4005 Stage II • FV217 Badger

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China


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