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AT 15A

사용자의 2015년 1월 5일 (월) 01:54 판
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Premium  AT 15A

Icon
UK | TD | Tier VII
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
5,800  Gold Cost
1050210 HP Hit Points
65/6814.91/68 t Weight Limit
Crew
  1. 전차장
  2. 포수
  3. 조종수
  4. 무전수
  5. 장전수
  6. 장전수
Mobility
650650 hp Engine Power
20/10 km/h Speed Limit
2424 deg/s Traverse
1043.59 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells
150/150/190150/150/190 HP Damage
171/239/38171/239/38 mm Penetration



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13.95 r/m 

Standard Gun

Reload Times
Nominal: 4.3 s
50% Crew: 5.33 s
75% Crew: 4.65 s
100% Crew: 4.12 s
Rammer: 3.71 s
Vents: 4.03 s
Both: 3.63 s
Both and BiA: 3.55 s
Both and Max Crew %: 3.4 s

See Crew, Consumables, or Equipment for more information.



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13.95 r/m 

Standard Gun

Reload Times
Nominal: 4.3 s
50% Crew: 5.33 s
75% Crew: 4.65 s
100% Crew: 4.12 s
Rammer: 3.71 s
Vents: 4.03 s
Both: 3.63 s
Both and BiA: 3.55 s
Both and Max Crew %: 3.4 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2092.5

Standard Gun

Using Shell Type 1 (150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2092.5
50% Crew: 1689
75% Crew: 1935
100% Crew: 2182.5
100% Crew
Vents: 2232
Rammer: 2425.5
Both: 2479.5
Both and BiA: 2535
Both and Max Crew %: 2644.5

Advantageous Damage Per Minute
First-shot DPM: 2242.5
50% Crew: 1839
75% Crew: 2085
100% Crew: 2332.5
100% Crew
Rammer: 2575.5
Vents: 2382
Both: 2629.5
Both and BiA: 2685
Both and Max Crew %: 2794.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2092.5
50% Crew: 1689
75% Crew: 1935
100% Crew: 2182.5
100% Crew
Vents: 2232
Rammer: 2425.5
Both: 2479.5
Both and BiA: 2535
Both and Max Crew %: 2644.5

Advantageous Damage Per Minute
First-shot DPM: 2242.5
50% Crew: 1839
75% Crew: 2085
100% Crew: 2332.5
100% Crew
Rammer: 2575.5
Vents: 2382
Both: 2629.5
Both and BiA: 2685
Both and Max Crew %: 2794.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (190 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2650.5
50% Crew: 2139.4
75% Crew: 2451
100% Crew: 2764.5
100% Crew
Vents: 2827.2
Rammer: 3072.3
Both: 3140.7
Both and BiA: 3211
Both and Max Crew %: 3349.7

Advantageous Damage Per Minute
First-shot DPM: 2840.5
50% Crew: 2329.4
75% Crew: 2641
100% Crew: 2954.5
100% Crew
Rammer: 3262.3
Vents: 3017.2
Both: 3330.7
Both and BiA: 3401
Both and Max Crew %: 3539.7

See here, here, or here for more information.






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2092.5

Standard Gun

Using Shell Type 1 (150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2092.5
50% Crew: 1689
75% Crew: 1935
100% Crew: 2182.5
100% Crew
Vents: 2232
Rammer: 2425.5
Both: 2479.5
Both and BiA: 2535
Both and Max Crew %: 2644.5

Advantageous Damage Per Minute
First-shot DPM: 2242.5
50% Crew: 1839
75% Crew: 2085
100% Crew: 2332.5
100% Crew
Rammer: 2575.5
Vents: 2382
Both: 2629.5
Both and BiA: 2685
Both and Max Crew %: 2794.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2092.5
50% Crew: 1689
75% Crew: 1935
100% Crew: 2182.5
100% Crew
Vents: 2232
Rammer: 2425.5
Both: 2479.5
Both and BiA: 2535
Both and Max Crew %: 2644.5

Advantageous Damage Per Minute
First-shot DPM: 2242.5
50% Crew: 1839
75% Crew: 2085
100% Crew: 2332.5
100% Crew
Rammer: 2575.5
Vents: 2382
Both: 2629.5
Both and BiA: 2685
Both and Max Crew %: 2794.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (190 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2650.5
50% Crew: 2139.4
75% Crew: 2451
100% Crew: 2764.5
100% Crew
Vents: 2827.2
Rammer: 3072.3
Both: 3140.7
Both and BiA: 3211
Both and Max Crew %: 3349.7

Advantageous Damage Per Minute
First-shot DPM: 2840.5
50% Crew: 2329.4
75% Crew: 2641
100% Crew: 2954.5
100% Crew
Rammer: 3262.3
Vents: 3017.2
Both: 3330.7
Both and BiA: 3401
Both and Max Crew %: 3539.7

See here, here, or here for more information.
Damage Per Minute


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0.32 m 

With 50% Crew: 0.396 m
With 75% Crew: 0.346 m
With 100% Crew: 0.307 m
With BiA: 0.3 m
With BiA and Vents: 0.294 m
Maximum possible: 0.281 m

For more details, see Crew


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0.32 m 

With 50% Crew: 0.396 m
With 75% Crew: 0.346 m
With 100% Crew: 0.307 m
With BiA: 0.3 m
With BiA and Vents: 0.294 m
Maximum possible: 0.281 m

For more details, see Crew
Accuracy


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1.9 s 

With 50% Crew: 2.354 s
With 75% Crew: 2.055 s
With 100% Crew: 1.822 s
With GLD: 1.656 s
With BiA: 1.782 s
With BiA and Vents: 1.743 s
With both and GLD: 1.584 s
Maximum possible: 1.519 s

For more details, see Crew or Equipment


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1.9 s 

With 50% Crew: 2.354 s
With 75% Crew: 2.055 s
With 100% Crew: 1.822 s
With GLD: 1.656 s
With BiA: 1.782 s
With BiA and Vents: 1.743 s
With both and GLD: 1.584 s
Maximum possible: 1.519 s

For more details, see Crew or Equipment
Aim time
2424 deg/s Gun Traverse Speed
50° Gun Arc
-10°/+10°-10°/+10° Elevation Arc
7070 rounds Ammo Capacity
General
2020 % Chance of Fire






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment
View Range


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570 m 

With 50% Crew: 460.1 m
With 75% Crew: 527 m
With 100% Crew: 594.5 m
With 100% Signal Boost: 684 m
When affected by 100% Relaying: 627 m
Maximum possible: 855.7 m

For more details, see Skills or Equipment


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570 m 

With 50% Crew: 460.1 m
With 75% Crew: 527 m
With 100% Crew: 594.5 m
With 100% Signal Boost: 684 m
When affected by 100% Relaying: 627 m
Maximum possible: 855.7 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
AT 15A


VII

annoGB71_AT_15A.png

5800

The AT 15A is a British tier 7 premium tank destroyer.

적 진지에 대한 돌파 공격을 위해 개발된 강습 전차로 1943년 10월 5일 계획안이 완성되었다. 시제 전차가 제작되지는 않았지만, 이 기획안은 A39 Tortoise 중강습전차 개발의 초석이 되었다.

It was the first British tank destroyer to be added to the game. Nicknamed the "AT-AT", this tank is a slow moving warehouse, as such, it has good frontal defense like the Ferdinand and carries a fast-firing gun. While its alpha damage is very low, its reload time and accuracy ensure that no opponent wants to stay in your line of fire and risk being punctured to death.

The AT 15A received a buff in patch 9.4.


Modules / Available Equipment and Consumables

Modules

주포

주포

단계 주포 평균 관통력 (mm) 연사력 100m에서의 분산도 조준 시간 일반 경험치 중량 (톤) 가격,
VII OQF 17-pdr AT Gun Mk. VII 171/239/38 150/150/190 13.95 0.32 1.9 0 826 65000
엔진

엔진

단계 엔진 엔진 출력 (마력) 충돌 시 화재 발생 확률 일반 경험치 중량 (톤) 가격,
V Rolls-Royce Meteor Mk. IVB 650 20 0 744 21300
현가장치

현가장치

단계 현가장치 한계 중량 회전 속도 (도/초) 일반 경험치 중량 (톤) 가격,
VII AT 15A 68 24 0 12000 29240
무전기

무전기

단계 무전기 통신 범위 (m) 일반 경험치 중량 (톤) 가격,
IX WS No. 19 Special 570 0 40 29400

Compatible Equipment

Compatible Consumables

Player Opinion

Pros and Cons

Pros:


  • Many hit points and high armor for a TD. When angled properly and opponents are in front of you, can often bounce shots
  • Good rate of fire, very accurate
  • Very wide gun traverse arc, good gun depression
  • Immune to ramming from most tanks
  • Preferential matchmaking (tier 8 maximum)



Cons:


  • Very low top speed and slow turning: very susceptible to being flanked
  • Roof-mounted machine gun turret is an obvious weakspot (still ~150mm though)
  • Prone to ammo rack damage, loader dies often (when hit in the machine gun weakspot on roof)
  • Alpha damage is very lacking for its tier
  • Poor gun elevation


Performance

The high frontal armor, while sporting great-looking stats, is tempered by a huge weakspot in both the large frontal plate below the gun and also the gun slit. The effective armour of the frontal plate can be vastly improved through angling the tank and the gun slit is pretty hard to hit. When properly angled, the front armor can bounce most rounds from Tier 7 and many Tier 8 tanks. The wide gun traverse helps greatly with angling.

The gun is very accurate but rather weak in terms of penetration and damage. Knowing weakspots on enemy tanks is crucial for having success with this tank, as many opponents cannot be penetrated without hitting a weakspot.

Unfortunately, the AT 15A is slow and maneuverable, making it easy prey for artillery and flankers. The high armor on the sides and rear will save you from scouts and some Tier 5 to 6 mediums. As the ammo rack is easily damaged it's recommended to train repairs and save the repair kit for ammo rack damages or crucial situations (tracked in close combat etc.). Keep your enemies in front of you and at a distance and always travel with allies so they can hold off flankers. Also, use hard cover whenever possible, as artillery can seriously cripple you.

The income generation for the AT 15A is decent and comparable to the E25. The "damage to tracked" effect allows the AT 15A an alternative way to earn income against the targets it cannot reliably damage by instead tracking them so allies can rip them up.


Suggested Equipment


Tank Gun Rammer Spall Liner Improved VentilationCoated Optics 


Gallery

Historical Info

The AT-15 was a Nuffield design suggestion from September 1943. After numerous experiments with asymmetrical design, army insisted on a vehicle with a gun mounted on the central axis. With AT-15 guidelines that will emerge A39 Tortoise were more then visible. Final proposal had 152 mm of sloped armor on the front, and 100 mm on the sides. Main armament consisted of the famous 17 ponder gun, which was at the time considered enough to penetrate any German armor it stood against. AT-15A was a slight modification of the project that was some 5 hons heavier.


Historical Gallery


UK
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UK


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France


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China


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Japan


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UK


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Germany


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France


AM 39 Gendron-Somua • AMR 35 • FCM 36 Pak 40 • M10 RBFM • 105 leFH18B2 • Bretagne Panther • M4A1 FL 10 • AMX 13 57 • AMX 13 57 GF • Panhard EBR 75 (FL 10) • Bat.-Châtillon Bourrasque • AltProto AMX 30 • Lorraine 40 t • AMX Chasseur de chars • M4A1 Revalorisé • AMX M4 mle. 49 • AMX M4 mle. 49 Liberté • Somua SM • AMX Canon d'assaut 105 • ELC EVEN 90 • FCM 50 t • Char Futur 4 • Lorraine 50 t • AMX 50 Foch (155)

USSR


T-45 • Tetrarch • BT-SV • LTP • M3 Light • BT-7 artillery • T-29 • T-116 • SU-76I • T-127 • A-32 • T-28E with F-30 • T-34 with L-11 • Valentine II • Churchill III • KV-220-2 • KV-220-2 Beta Test • Matilda IV • T-34 shielded • KV-1 shielded • M4-85 • SU-85I • KV-2 (R) • T-34-85M • Object 244 • T-34-85 Rudy • Loza's M4-A2 Sherman • T-50-2 • SU-100Y • ISU-122S • KV-122 • IS-2M • IS-2 shielded • IS-2 • SU-122-44 • T-44-122 • IS-6 • IS-6 B • KV-5 • ISU-130 • T-54 first prototype • IS-5 (Object 730) • IS-3A • IS-3A Peregrine • KV-4 KTTS • Kirovets-1 • T-44-100 Igrovoy • KV-4 by Kreslavskiy • Object 252U Defender • Object 252U • T-103 • STG • STG Guard • LT-432 • SU-130PM • Object 703 Version II • ISU-152K • Object 274a • Object 777 Version II • K-91-PT • Object 907 • Object 260 • T-22 medium • Object 268 Version V • Object 279 early • Object 780

China


Type 64 • Type 62 • Type 59 • WZ-111 • WZ-111 Alpine Tiger • T-34-3 • 112 • 59-Patton • WZ-120-1G FT • M41D • 122 TM • Type 59 G • WZ-120G FT • WZ-114 • 113 Beijing Opera • 121B • WZ-111 Qilin • 114 SP2

Japan


Type 97 Te-Ke • Type 3 Chi-Nu Kai • Heavy Tank No. VI • STA-2