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AT 15

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AT 15

Icon
UK | TD | Tier VIII
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
2,650,000  Credits Cost
1450290 HP Hit Points
59.96/60.515.37/66 t Weight Limit
Crew
  1. 전차장
  2. 포수
  3. 조종수
  4. 무전수
  5. 장전수
  6. 장전수
Mobility
500650 hp Engine Power
20/10 km/h Speed Limit
1820 deg/s Traverse
8.3442.29 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells
150/150/190230/230/280 HP Damage
171/239/38226/258/42 mm Penetration



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16.67 r/m 

Standard Gun

Reload Times
Nominal: 3.6 s
50% Crew: 4.46 s
75% Crew: 3.89 s
100% Crew: 3.45 s
Rammer: 3.11 s
Vents: 3.37 s
Both: 3.04 s
Both and BiA: 2.97 s
Both and Max Crew %: 2.85 s

See Crew, Consumables, or Equipment for more information.



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12 r/m 

Standard Gun

Reload Times
Nominal: 5 s
50% Crew: 6.19 s
75% Crew: 5.41 s
100% Crew: 4.79 s
Rammer: 4.31 s
Vents: 4.68 s
Both: 4.22 s
Both and BiA: 4.12 s
Both and Max Crew %: 3.95 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2500.5

Standard Gun

Using Shell Type 1 (150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2500.5
50% Crew: 2019
75% Crew: 2311.5
100% Crew: 2608.5
100% Crew
Vents: 2667
Rammer: 2898
Both: 2964
Both and BiA: 3030
Both and Max Crew %: 3160.5

Advantageous Damage Per Minute
First-shot DPM: 2650.5
50% Crew: 2169
75% Crew: 2461.5
100% Crew: 2758.5
100% Crew
Rammer: 3048
Vents: 2817
Both: 3114
Both and BiA: 3180
Both and Max Crew %: 3310.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2500.5
50% Crew: 2019
75% Crew: 2311.5
100% Crew: 2608.5
100% Crew
Vents: 2667
Rammer: 2898
Both: 2964
Both and BiA: 3030
Both and Max Crew %: 3160.5

Advantageous Damage Per Minute
First-shot DPM: 2650.5
50% Crew: 2169
75% Crew: 2461.5
100% Crew: 2758.5
100% Crew
Rammer: 3048
Vents: 2817
Both: 3114
Both and BiA: 3180
Both and Max Crew %: 3310.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (190 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3167.3
50% Crew: 2557.4
75% Crew: 2927.9
100% Crew: 3304.1
100% Crew
Vents: 3378.2
Rammer: 3670.8
Both: 3754.4
Both and BiA: 3838
Both and Max Crew %: 4003.3

Advantageous Damage Per Minute
First-shot DPM: 3357.3
50% Crew: 2747.4
75% Crew: 3117.9
100% Crew: 3494.1
100% Crew
Rammer: 3860.8
Vents: 3568.2
Both: 3944.4
Both and BiA: 4028
Both and Max Crew %: 4193.3

See here, here, or here for more information.






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2760

Standard Gun

Using Shell Type 1 (230 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2760
50% Crew: 2228.7
75% Crew: 2550.7
100% Crew: 2879.6
100% Crew
Vents: 2944
Rammer: 3199.3
Both: 3270.6
Both and BiA: 3344.2
Both and Max Crew %: 3489.1

Advantageous Damage Per Minute
First-shot DPM: 2990
50% Crew: 2458.7
75% Crew: 2780.7
100% Crew: 3109.6
100% Crew
Rammer: 3429.3
Vents: 3174
Both: 3500.6
Both and BiA: 3574.2
Both and Max Crew %: 3719.1

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (230 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2760
50% Crew: 2228.7
75% Crew: 2550.7
100% Crew: 2879.6
100% Crew
Vents: 2944
Rammer: 3199.3
Both: 3270.6
Both and BiA: 3344.2
Both and Max Crew %: 3489.1

Advantageous Damage Per Minute
First-shot DPM: 2990
50% Crew: 2458.7
75% Crew: 2780.7
100% Crew: 3109.6
100% Crew
Rammer: 3429.3
Vents: 3174
Both: 3500.6
Both and BiA: 3574.2
Both and Max Crew %: 3719.1

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (280 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3360
50% Crew: 2713.2
75% Crew: 3105.2
100% Crew: 3505.6
100% Crew
Vents: 3584
Rammer: 3894.8
Both: 3981.6
Both and BiA: 4071.2
Both and Max Crew %: 4247.6

Advantageous Damage Per Minute
First-shot DPM: 3640
50% Crew: 2993.2
75% Crew: 3385.2
100% Crew: 3785.6
100% Crew
Rammer: 4174.8
Vents: 3864
Both: 4261.6
Both and BiA: 4351.2
Both and Max Crew %: 4527.6

See here, here, or here for more information.
Damage Per Minute


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0.32 m 

With 50% Crew: 0.396 m
With 75% Crew: 0.346 m
With 100% Crew: 0.307 m
With BiA: 0.3 m
With BiA and Vents: 0.294 m
Maximum possible: 0.281 m

For more details, see Crew


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0.3 m 

With 50% Crew: 0.372 m
With 75% Crew: 0.324 m
With 100% Crew: 0.288 m
With BiA: 0.281 m
With BiA and Vents: 0.275 m
Maximum possible: 0.264 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment
Aim time
1820 deg/s Gun Traverse Speed
50° Gun Arc
-10°/+10°-10°/+10° Elevation Arc
8560 rounds Ammo Capacity
General
2020 % Chance of Fire






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
View Range


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550 m 

With 50% Crew: 444 m
With 75% Crew: 508.5 m
With 100% Crew: 573.6 m
With 100% Signal Boost: 660 m
When affected by 100% Relaying: 605 m
Maximum possible: 825.7 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 605.4 m
With 75% Crew: 693.4 m
With 100% Crew: 782.2 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1125.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

VIII

annoGB72_AT15.png

2650000

The AT 15 is a British tier 8 tank destroyer.

강습 돌파의 목적으로 기획되어 1943년 가을에 설계가 끝났다. 실제로 완성된 시제품은 없었으나 이 기획안은 또 다른 중 강습차량인 A39 Tortoise 개발을 위한 발판이 되었다.

Like its predecessors, it has amazing armor values and rapid firing guns with poor alpha and mobility. However, despite the armor being thicker than its predecessor, the AT 7,peers at tier 8 and higher will have no issues in finding frontal weak spots, thus reinforcing players to more passive methods of game play. This can be good preparation for higher tier matches where your armor will rarely save you. A wide gun arc on this tank allows for good angling if you do fight enemies head on. With proper positioning and angling, no enemy tank will want to face against you for too long, in fear of being punctured to death via the high rate of fire.

The AT 15 leads to the Tortoise.

Modules / Available Equipment and Consumables

Modules

주포

주포

단계 주포 평균 관통력 (mm) 연사력 100m에서의 분산도 조준 시간 일반 경험치 중량 (톤) 가격,
VII OQF 17-pdr AT Gun Mk. VII 171/239/38 150/150/190 16.67 0.32 1.7 0 826 65000
VIII OQF 32-pdr AT Gun 220/252/47 280/280/370 9.09 0.33 2.1 16200 2972 105000
VIII OQF 20-pdr AT Gun Type A Barrel 226/258/42 230/230/280 11.11 0.31 1.9 16400 1242 120000
IX OQF 20-pdr AT Gun Type B Barrel 226/258/42 230/230/280 12 0.3 1.7 45000 1282 180000
엔진

엔진

단계 엔진 엔진 출력 (마력) 충돌 시 화재 발생 확률 일반 경험치 중량 (톤) 가격,
V Ford GAA 500 20 0 708 13910
V Rolls-Royce Meteor 600 20 1500 744 14000
VIII Rolls-Royce Meteor Mk. V 650 20 16000 744 44000
현가장치

현가장치

단계 현가장치 한계 중량 회전 속도 (도/초) 일반 경험치 중량 (톤) 가격,
VII AT 15 60.5 18 0 12000 29240
VIII AT 15 Mk. II 66 20 14550 12000 39000
무전기

무전기

단계 무전기 통신 범위 (m) 일반 경험치 중량 (톤) 가격,
X SR C42 750 9000 40 54000
VIII WS No. 19 Mk. III 550 0 40 22000
VIII WS No. 22 700 4500 40 25000

Compatible Equipment

Compatible Consumables

Player Opinion

Pros and Cons

Pros:


  • Very accurate and quick-aiming gun, one of most accurate in the game
  • High rate of fire
  • Excellent frontal armor
  • Good all-around armor
  • Great gun depression and wide gun arc



Cons:


  • Very low top speed and poor turning speed
  • Mediocre penetration for a tier 8 TD (only the SU-101 and JagdTiger 8,8cm have worse)
  • Lowest alpha damage of all tier 8 TD's
  • Very difficult to hide
  • Easy to exploit weakspots from the front



Performance

Much like its predecessors, the AT 15 has great armor values on paper. This is far from the true reality as this applies only to the flat surfaces on your front; the sloped sections are roughly around 100-120mm thick. While this is still good armor, a lot of tanks around your tier can easily penetrate it, so unlike its predecessors, the AT 15 will see a lot more time supporting the frontline rather than being directly in it. While angling works some wonders with this tank, keep in mind that your gun mantlet is actually a massive weakspot; it is only around 100mm of spaced armor behind which is nothing but your gun and crew, so smart enemies will always likely penetrate you in close quarters. Your machine gun turret is also a weakspot, and hits to it will often injure one of your loaders.

It has pretty much the same top gun as the AT 7, the OQF 20-pdr AT Gun, however the AT 15 gets an upgraded version that has improved RoF, accuracy and aim time. This means that while you can't sit and expect to soak up shots, you still retain that spammy firing playstyle typical to British TDs. Though the AT 15 can function adequately as a sniper, artillery remains an issue however since this tank is especially vulnerable to it. This puts the AT 15 in a tricky spot as while it has a gun that promotes remaining in one spot while laying down a lot of fire, it doesn't have adequate armor to safeguard it while doing so. This puts it in between a dedicated sniper and a support for frontlining heavies.

The AT 15 sometimes sees tier 10 battles, which can pose a significant challenge because it does not have the penetration to easily damage all enemies, the mobility to flank them, or the armor to regularly bounce their shots. Try to position yourself in a place where they will be forced to expose their side armor to you, and if that fails try to use your excellent accuracy to hit their weak points. Premium ammunition will mostly negate this weakness if you can afford to use it.


Early Research

You should have the OQF 20-pdr AT Gun Type A Barrel unlocked from the AT 7. This can be equipped with stock suspension, so do so. However, you won't be able to equip many modules this way so research the suspension first. The first engine upgrade should come next if you don't already have it from other lines, as it's cheap to research and will help with your acceleration and climbing up hills. After this is done get the B barrel gun; while costly for the small improvements, it carries over to the tortoise. The 32-pounder is a mostly a 'throwaway gun' as the meagre increase to alpha damage does not make up the for loss of the other stats compared to the 20-pounders. You will need to unlock this regardless to proceed to the Tortoise though, but if you had grinded through the Churchill GC before this gun should already be unlocked. The final engine can actually be skipped as you get it for free by unlocking the tortoise and does not really offer a noticeable improvement. The SR C42 radio can be researched to elite the tank afterwards if you want, 50 more signal range will barely be noticed.


Suggested Equipment


Improved Ventilation Class 3Medium-Caliber Tank Gun Rammer Toolbox Large Spall Liner Camouflage Net Binocular Telescope 


Gallery

Historical Info

The AT 15 was a Nuffield design suggestion from September 1943. After numerous experiments with asymmetrical design, army insisted on a vehicle with a gun mounted on the central axis. With AT-15 guidelines that will emerge A39 Tortoise were more then visible. Final proposal had 152 mm of sloped armor on the front, and 100 mm on the sides. Main armament consisted of the famous 17-pounder gun, which was at the time considered enough to penetrate any German armor it stood against. AT-15A was a slight modification of the project that was some 5 tons heavier.


Historical Gallery


UK
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Vickers Medium Mk. I • Vickers Medium Mk. II • Vickers Medium Mk. III • Matilda • Matilda LVT • Grant • AC 1 Sentinel • Cavalier • Valiant • Sherman III • Matilda Black Prince • Sherman Firefly • Cromwell • AC 4 Experimental • Cromwell B • Sherman VC Firefly • Comet • Centurion Mk. I • FV4202 • Chieftain/T95 • Centurion Mk. 5/1 RAAC • Chimera • Cobra • Centurion Mk. 7/1 • Centurion Action X

Heavy Tanks


Churchill I • Excelsior • Churchill VII • TOG II* • Black Prince • FV201 (A45) • Charlemagne • Caliban • Gonsalo • Caernarvon • Caernarvon Action X • FV4201 Chieftain Proto • Conqueror • FV215b • Super Conqueror • T95/FV4201 Chieftain

Tank Destroyers


Universal Carrier 2-pdr • Valentine AT • Alecto • Archer • AT 2 • Churchill Gun Carrier • Achilles • AT 8 • Excalibur • Challenger • AT 15A • AT 7 • GSOR 1008 • AT 15 • Charioteer • Turtle Mk. I • Tortoise • FV4004 Conway • FV215b (183) • FV4005 Stage II • FV217 Badger

Self-Propelled Guns


Loyd Gun Carriage • Sexton II • Sexton I • Birch Gun • Bishop • FV304 • Crusader 5.5-in. SP • FV207 • FV3805 • Conqueror Gun Carriage

Tank Destroyers
USA


T3 HMC • T56 GMC • M8A1 • T40 • M10 Wolverine • T67 • T78 • M18 Hellcat • M36 Jackson • M56 Scorpion • T28 Concept • Super Hellcat • T25/2 • T25 AT • TS-5 • T28 • T28 Prototype • T30 • T95 • T110E3 • T110E4

UK


Universal Carrier 2-pdr • Valentine AT • Alecto • Archer • AT 2 • Churchill Gun Carrier • Achilles • AT 8 • Excalibur • Challenger • AT 15A • AT 7 • GSOR 1008 • AT 15 • Charioteer • Turtle Mk. I • Tortoise • FV4004 Conway • FV215b (183) • FV4005 Stage II • FV217 Badger

Germany


Panzerjäger I • Marder II • StuG III Ausf. B • Pz.Sfl. IC • Jagdpanzer 38(t) Hetzer • Marder 38T • StuG IV • Pz.Sfl. IVc • StuG III Ausf. G • Dicker Max • Jagdpanzer IV • Nashorn • E 25 • Krupp-Steyr Waffenträger • Jagdpanther • Sturer Emil • Ferdinand • Kanonenjagdpanzer 105 • Rheinmetall Skorpion G • Rheinmetall Skorpion • Jagdpanther II • 8,8 cm Pak 43 Jagdtiger • Rhm.-Borsig Waffenträger • Jagdtiger • Waffenträger auf Pz. IV • Grille 15 • Jagdpanzer E 100 • Waffenträger auf E 100

France


Renault FT AC • FCM 36 Pak 40 • Renault UE 57 • Somua SAu 40 • M10 RBFM • S35 CA • ARL V39 • AMX AC mle. 46 • AMX AC mle. 48 • AMX Canon d'assaut 105 • AMX 50 Foch • AMX 50 Foch (155) • AMX 50 Foch B

USSR


AT-1 • SU-76I • SU-85B • SU-76M • SU-85 • SU-85I • SU-100 • SU-100Y • ISU-122S • SU-152 • SU-100M1 • SU-122-44 • ISU-152 • ISU-130 • KV-4 KTTS • T-103 • SU-130PM • ISU-152K • SU-101 • K-91-PT • Object 704 • Object 263 • Object 268 • Object 268 Version V • Object 268 Version 4

China


T-26G FT • M3G FT • SU-76G FT • 60G FT • WZ-131G FT • T-34-2G FT • WZ-111-1G FT • WZ-120-1G FT • WZ-111G FT • WZ-120G FT • WZ-113G FT • 114 SP2

Japan