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Planechars draft

Planechars draft

Skocz do: nawigacji, wyszukiwania

[DRAFT]


Following the CombatChars syntax matrix, we would like to get as much information as possible. Because planes are a little bit different than tanks, there are things we have to consider before requesting features.

There is one more thing to consider - game is available with imperial and metric measurement system and the following draft is based on metric system.

Except the obvious ones (https://wiki.wargaming.net/en/User:Llamaclysm:eu), I believe we should consider the following:


nation - plane nation
description - description
short_name - short name
mid_name - mid name
long_name - long name
level - plane tier
vehicle_type - plane type
is_gift - if it's gift
is_available - is the plane available in game
is_premium - if it's premium
price - plane price
price_units - price units (gold/credits)


hp - hit points pool
engine_power - engine power (hp)


Armament in three different configurations: Stock/DPS (no rockets/bombs)/BEST (including bombs/rockets)
weapons list available for stock/dps/best configurations
damage_per_second - fire power / damage per second
muzzle_velocity - Muzzle velocity (m/s)
rof - Rate of Fire (rounds/min)


Maneuverability in three different configurations: Stock/DPS (no rockets/bombs)/BEST (including bombs/rockets)
speed_best_altitude - maximum speed at best altitude / displayed as Top Speed values (km/h)
speed_at_sea_level - maximum speed at sea level / displayed as Top Speed values (km/h)
optimal_maneuver_speed - optimal airspeed (km/h)
dive_speed - maximum dive speed (km/h)
stall_speed - stall speed (km/h)
rate_of_climbing - rate of climb (m/s)


optimal_altitude - optimal altitude (m)


average_turn_time - average time of 360 deg. turn (s)
roll_maneuverability - rate of roll speed (deg/s)

So in the end what we would like to see is something like this:

[vehicle_code] [mark, shortMark, description, nation, notInShop, price, gold, level, tags, class, speed_best_altitude, speed_at_sea_level, optimal_maneuver_speed, dive_speed, stall_speed, rate_of_climbing, average_turn_time, roll_maneuverability, weight, health, engine_power, signalRange, viewRange, gun, penetration1, penetration2, penetration3, penetration4, damage_per_second1, damage_per_second2, damage_per_second3, damage_per_second4, muzzle_velocity, rof]

+ [engine] [engine_code] [mark, description, enginetype, level, price, notInShop, power, weight]
+ [engine] [vehicle_code] [top, stock, engine_code] [mark, description, enginetype, level, price, notInShop, power, weight,]
+ [shell] [shell_code] [mark, description, price, kind, caliber, gold, damage_per_second, chance_of_fire]
+ [shell] [vehicle_code] [top, stock, shell_code] [mark, description, price, kind, caliber, gold, damage_per_second, chance_of_fire]
+ [gun] [gun_code] [mark, description, level, price, caliber, weight, shell1,2,3,4, shellKind1,2,3,4, damage_per_second1,2,3,4, muzzle_velocity, rof]
+ [gun] [vehicle_code] [top, stock, gun_code] [mark, description, level, price, caliber, weight, shell1,2,3,4, shellKind1,2,3,4, damage_per_second1,2,3,4, muzzle_velocity, rof]
+ [outboard_weapon] [outboard_weapon_code] [mark, description, price, kind, caliber, gold, damage_per_second, muzzle_velocity, rof, weight, damage, damage_radius]
+ [outboard_weapon] [vehicle_code] [top, stock, outboard_weapon_code] [mark, description, price, kind, caliber, gold, damage_per_second, muzzle_velocity, rof, weight, damage, damage_radius]
+ [rear_gun] [rear_gun_code] [mark, description, level, price, caliber, weight, shell1,2,3,4, shellKind1,2,3,4, damage_per_second1,2,3,4, muzzle_velocity, rof]
+ [rear_gun] [vehicle_code] [top, stock, rear_gun_code] [mark, description, level, price, caliber, weight, shell1,2,3,4, shellKind1,2,3,4, damage_per_second1,2,3,4, muzzle_velocity, rof]
+ [chassis] [chassis_code] [mark, level, price, weight]
+ [chassis] [vehicle_code] [top, stock, chassis_code] [mark, level, price, weight]