消耗品(戰艦世界):修訂版本之間的差異
2016年11月12日 (六) 06:55的修訂版本 | 2016年11月12日 (六) 07:25的修訂版本 | |||
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? | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3> | + | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>維修小組</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: block;"><div><!-- ===維修小組=== --> | |
? | + | 這消耗品讓艦艇可以回復血量。所有階級的戰艦都擁有這消耗品,同時亦包括 III 階或以上的英國巡洋艦,VIII 階巡洋艦 [[艦艇:Atago|Atago]] 和 IX 階或以上的巡洋艦。恢復的血量是以百分比計算,數字為艦艇的最高血量。 | ||
? | + | 值得留意,不是所有傷害都能夠百分百獲得恢復。維修小組能夠恢復: | ||
? | * | + | *[[艦艇:戰艦|戰艦]] - 高達 10% 的裝甲區傷害 | |
? | * | + | *[[艦艇:巡洋艦|巡洋艦]]- 高達 30% 的裝甲區傷害(英國巡洋艦 VIII 階及以上則為 50%) | |
? | * | + | *所有艦艇 - 高達 50% 的一般裝甲穿透傷害(英國戰艦 [[艦艇:Warspite| Warspite]] 則為 60%) | |
? | *100% | + | *所有艦艇 - 100% 的火災、水浸、衝撞及過穿傷害 | |
? | + | 同時,遊戲成就 [[成就(戰艦世界)|Dreadnought]] 亦只能透過使用維修小組才有機會獲得。 | ||
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2016年11月12日 (六) 07:25的修訂版本
消耗品能讓艦艇能在戰鬥中獲得加乘。雖然消耗品有數量限制,但是它們都能為玩家帶來相當顯著的力量。每次戰鬥後皆會花費消耗品,所以玩家必須留意每件消耗品的用途和取得途徑。選擇正確的消耗品將會為玩家帶來優勢和製造理想的戰鬥,甚至影響每局遊戲的勝負。消耗品分為以下三大類別:
- 信號旗
- 艦艇消耗品
- 迷彩
目錄
信號旗
當玩家到達帳號等級 8 時,信號旗功能便會解開,讓艦艇獲得一定的加乘。在螢幕上方「加入戰鬥!」紅色按鈕之下,玩家可以按下「外觀」選項,為艦艇掛上信號旗。在左上的範圍內,玩家可以瀏覽不同的信號旗及其數量。點擊有關的信號旗,並按下「安裝」選項便能掛上。玩家亦可以選擇自動補充功能,讓有關信號旗能在戰鬥後自動懸掛於艦艇上。如果沒有點選該功能,艦艇便會於戰鬥結束後不掛上任何信號旗。
戰艦、巡洋艦及驅逐艦只能同時懸掛 8 面信號旗;航空母艦則只可以同時懸掛 4 面信號旗。信號旗能透過不同的方法獲得,包括遊戲成就、各種任務、特殊活動、貨櫃及加值商店,而它們則有不同的效果,詳細可見下表。每次達成個別遊戲遊戲成就時,一般而言玩家可以從每一個 24 小時遊戲成就獲得 10 面有關的信號旗一次。24 小時的時限則對照著每日貨櫃的重定時間。值得留意,Zulu 信號旗的相關遊戲成就只會給予 1 面信號旗,而不是一般的 10 面。
舉例說:一名玩家於一日內達成 Confederate 的成就,他會因此獲得 10 面 Zulu Hotel 的信號旗,但是再於同日達成 Confederate 成就則不會再發給任何 Zulu Hotel 信號旗。
另外,在所有信號旗當中,「龍旗」並沒有對應遊戲成就,現時只能透過特定活動或貨櫃取得。
信號旗 | 名稱 | 頒發成就 | 史實意思 | 效果 |
---|---|---|---|---|
Equal Speed Charlie London | Kraken Unleashed! | 皇家海軍著名的信號旗。 |
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Hotel Yankee | Die Hard | 「被我撞過的艦艇都會沉沒。」 |
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India Bravo Terrathree | It's Just a Flesh Wound | 「我沒有受到任何傷害。」 |
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India Delta | Dreadnought | 「損傷是可以在海上修理的。」 |
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India Yankee | Fireproof | 「我能控制住火勢而無需協助。」 |
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Juliet Charlie | Detonation | 「不會有爆炸的危險。」 |
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Juliet Yankee Bissotwo | Unsinkable | 「裂縫已受到控制。」 |
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Mike Yankee Soxisix | Close Quarters Expert | 「靠近我艦是很危險的。」 |
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Sierra Mike | Double Strike | 「我正在進行速度測試。」 |
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Zulu | First Blood | 大日本帝國海軍的傳奇信號旗。 |
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Papa Papa | Solo Warrior | 「請與我妥善保持距離。」 |
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November Foxtrot | High Caliber | 「您跑進了危險之中。」 |
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Zulu Hotel | Confederate | 「已經完成訓練。」 |
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November Echo Setteseven | Clear Sky | 「請謹慎行事;已發現敵方飛機。」 |
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Victor Lima | Witherer | 「暴風雨將至。您應採取適當的預防措施。」 |
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India X-Ray | Arsonist | 「引發了火災。」 |
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Juliet Whiskey Unaone | Liquidator | 「裂縫是很危險的。」 |
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龍旗 | 無相關成就 | 海軍精英 |
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艦艇消耗品
《戰艦世界》有各種不同的艦艇消耗品,其中有些只能在個別的艦種、艦艇和階級使用。每種消耗品都有免費版本以及需要透過達布隆或銀幣購入的版本。加值版本的消耗品能讓艦艇額外一個的裝載量,同時減少 33% 的重新裝載時間。每件加值消耗品的價格為 15 達布隆或 22,500 銀幣。玩家可以點選自動補充功能,讓艦艇在每場戰鬥後自行補充對應的消耗品。
以下表格的數值為基礎數字,實際效果可以由指揮官技能及信號旗改變。舉例說,廣博不精可以減少所有消耗品 15% 的重新裝載時間。高度戒備則會減少傷害控制小組 10% 的重新裝載時間。監督者則會增加每種消耗品 1 件裝載量。最後,November Foxtrot 信號旗則能透過達成 High Caliber 成就獲得,效果為減少所有消耗品 5% 的重新裝載時間。
傷害控制小組
這是在所有艦艇都能用到的基本消耗品,用途是幾乎瞬間解除所有配件失效、火災及浸水情況。和其他消耗品不同,傷害控制小組沒有使用數量限制,可以無限次使用。同時,使用期間,艦艇將免受任何配件失效、火災或浸水的騷擾。它的重新裝載時間則受玩家使用的艦種或艦艇,以及艦上指揮官的技能和各種升級品影響。時效方面亦視符玩家使用的艦種或艦艇影響,舉例說,驅逐艦的生效時間為 5 秒,而戰艦則可以長達 20 秒。
當你受到持續傷害時,或許您很想立刻消除問題,但是如果你受到的是持續的火災,那就應該考慮等待一下好了。對驅逐艦而言,主炮或魚雷管失效是相當常見的事情,而浸水或是引擎失效則是致命的傷害,因此等待配件自行維修,並把傷害控制小組留給重大事故使用會是較聰明的選擇。航空母艦則較為不同,因為起火的甲板會妨礙艦載機的升降,相對驅逐艦情況較嚴峻。因此,計算使用傷害控制小組的時機是學習《戰艦世界》遊玩機制的關鍵項目。
水上觀測機
和相近的水上戰鬥機消耗品一樣,水上觀測機是從艦艇的彈射器起飛的,不過水上觀測機能夠臨時增加 20% 的射程,同時讓玩家在放大瞄準時「從空中俯瞰」目標。IX 和 X 階的巡洋艦、VI 階或以上的蘇聯巡洋艦、V-VIII 階的英國巡洋艦、VI 階的大英國協巡洋艦、IV 階或以上的日本戰艦,還有 VI 階或以上的美國戰艦都能帶備水上觀測機。部分艦艇能夠同時配備水上戰鬥機,這時候玩家便需要決定要配備哪一種水上機了。
空中俯瞰的角色並非完全有利,有時候從這角度瞄準亦會面對一定困難。但是,當敵人發現他身處你的一般射程距離外時,他們往往掉以輕心,放下警戒,只顧全速直線航行。只要吸收足夠經驗後,水上觀測機能讓你在開戰前向敵人造成相當的傷害。和水上戰鬥機一樣,水上觀測機在飛過有魚雷的海面時能捕捉它的軌跡,亦能發現艦艇視界無法偵測的敵方艦艇。
水上觀測機 I | 水上觀測機 II | ||||||
---|---|---|---|---|---|---|---|
費用:免費 | 費用:15或 22,500 | ||||||
艦種或艦艇 | 階級 | 陣營 | 時效 | 重新裝載時間 | 裝載數量 | 重新裝載時間 | 裝載數量 |
Murmansk | V | 100 秒 | 360 秒 | 3 | 240 秒 | 4 | |
戰艦 | IV | 100 秒 | 360 秒 | 2 | 240 秒 | 3 | |
戰艦 | V | 100 秒 | 360 秒 | 3 | 240 秒 | 4 | |
戰艦 | VI | 100 秒 | 360 秒 | 3 | 240 秒 | 4 | |
戰艦 | VII | 100 秒 | 360 秒 | 3 | 240 秒 | 4 | |
戰艦 | VIII | 100 秒 | 360 秒 | 4 | 240 秒 | 5 | |
戰艦 | IX | 100 秒 | 360 秒 | 3 | 240 秒 | 4 | |
戰艦 | IX | 100 秒 | 360 秒 | 5 | 240 秒 | 6 | |
戰艦 | X | 100 秒 | 360 秒 | 6 | 240 秒 | 7 | |
戰艦 | X | 100 秒 | 360 秒 | 7 | 240 秒 | 8 | |
巡洋艦 | V | 180 秒 | 360 秒 | 3 | 240 秒 | 4 | |
巡洋艦 | VI | 100 秒 | 360 秒 | 3 | 240 秒 | 4 | |
巡洋艦 | VI | 180 秒 | 360 秒 | 3 | 240 秒 | 4 | |
巡洋艦 | VII | 100 秒 | 360 秒 | 3 | 240 秒 | 4 | |
巡洋艦 | VII | 180 秒 | 360 秒 | 3 | 240 秒 | 4 | |
巡洋艦 | VIII | 100 秒 | 360 秒 | 3 | 240 秒 | 4 | |
巡洋艦 | VIII | 180 秒 | 360 秒 | 3 | 240 秒 | 4 | |
巡洋艦 | IX | 100 秒 | 360 秒 | 3 | 240 秒 | 4 | |
巡洋艦 | X | 100 秒 | 360 秒 | 2 | 240 秒 | 3 | |
巡洋艦 | X | 100 秒 | 360 秒 | 3 | 240 秒 | 4 | |
巡洋艦 | X | 100 秒 | 360 秒 | 4 | 240 秒 | 5 |
水上戰鬥機
此消耗品讓艦艇發射一架水上戰鬥機。IV 階或以上的日本巡洋艦、V-VIII 階的英國巡洋艦、VI 階的大英國協巡洋艦、V 階或以上的美國巡洋艦,和 VI 階或以上的德國巡洋艦都可以配備它。同時,法國的 VI 階戰艦,以及所有 VII 階或以上的戰艦都可以配備它。不過要留意,部分艦艇需要先行升級船體,方可以配備水上戰鬥機。部分艦艇能夠同時配備水上觀測機,這時候玩家便需要決定要配備哪一種水上機了。
彈射完畢後,水上戰鬥機會圍繞艦艇四周飛行,攔截附近敵機。單獨飛行時,水上戰鬥機能力有限,容易被戰鬥機或是轟炸機的機槍手擊落,但是當配合防空火力防空火力消耗品時,它能有效對抗敵方飛機。更重要的是,水上戰鬥機能拖慢敵方飛行速度,或是固定敵方戰鬥機的位置,以及削減魚雷或俯衝轟炸機的準度。由於水上戰鬥機是在艦艇附近盤旋飛行,所以它亦有機會發現附近海面的魚雷軌跡,同時亦能在它的偵測距離內發現隱藏的敵方艦艇。
注意:水上戰鬥機可以替換作水上觀測機或雷達(個別艦隻限定)。
水上戰鬥機 I | 水上戰鬥機 II | ||||||
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費用:免費 | 費用:15 或 22,500 | ||||||
艦種或艦艇 | 階級 | 陣營 | 時效 | 重新裝載時間 | 裝載數量 | 重新裝載時間 | 裝載數量 |
Dunkerque | VI | 360 秒 | 180 秒 | 3 | 120 秒 | 4 | |
戰艦 | VII | 360 秒 | 180 秒 | 3 | 120 秒 | 4 | |
戰艦 | VIII | 360 秒 | 180 秒 | 4 | 120 秒 | 4 | |
戰艦 | IX | 360 秒 | 180 秒 | 3 | 120 秒 | 4 | |
戰艦 | IX | 360 秒 | 180 秒 | 5 | 120 秒 | 6 | |
戰艦 | X | 360 秒 | 180 秒 | 6 | 120 秒 | 7 | |
戰艦 | X | 360 秒 | 180 秒 | 7 | 120 秒 | 8 | |
巡洋艦 | IV | 360 秒 | 180 秒 | 1 | 120 秒 | 2 | |
巡洋艦 | V | 360 秒 | 180 秒 | 2 | 120 秒 | 3 | |
巡洋艦 | V | 360 秒 | 180 秒 | 3 | 120 秒 | 4 | |
巡洋艦 | VI | 360 秒 | 180 秒 | 2 | 120 秒 | 3 | |
巡洋艦 | VI | 360 秒 | 180 秒 | 3 | 120 秒 | 4 | |
巡洋艦 | VI | 360 秒 | 180 秒 | 4 | 120 秒 | 5 | |
巡洋艦 | VII | 360 秒 | 180 秒 | 3 | 120 秒 | 4 | |
巡洋艦 | VII | 360 秒 | 180 秒 | 4 | 120 秒 | 5 | |
巡洋艦 | VIII | 360 秒 | 180 秒 | 3 | 120 秒 | 4 | |
巡洋艦 | VIII | 360 秒 | 180 秒 | 4 | 120 秒 | 5 | |
巡洋艦 | IX | 360 秒 | 180 秒 | 3 | 120 秒 | 4 | |
巡洋艦 | IX | 360 秒 | 180 秒 | 4 | 120 秒 | 5 | |
巡洋艦 | X | 360 秒 | 180 秒 | 2 | 120 秒 | 3 | |
巡洋艦 | X | 360 秒 | 180 秒 | 3 | 120 秒 | 4 | |
巡洋艦 | X | 360 秒 | 180 秒 | 4 | 120 秒 | 5 |
維修小組
這消耗品讓艦艇可以回復血量。所有階級的戰艦都擁有這消耗品,同時亦包括 III 階或以上的英國巡洋艦,VIII 階巡洋艦 Atago 和 IX 階或以上的巡洋艦。恢復的血量是以百分比計算,數字為艦艇的最高血量。
值得留意,不是所有傷害都能夠百分百獲得恢復。維修小組能夠恢復:
- 戰艦 - 高達 10% 的裝甲區傷害
- 巡洋艦- 高達 30% 的裝甲區傷害(英國巡洋艦 VIII 階及以上則為 50%)
- 所有艦艇 - 高達 50% 的一般裝甲穿透傷害(英國戰艦 Warspite 則為 60%)
- 所有艦艇 - 100% 的火災、水浸、衝撞及過穿傷害
同時,遊戲成就 Dreadnought 亦只能透過使用維修小組才有機會獲得。
REPAIR PARTY I | REPAIR PARTY II | |||||||
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Cost: Free | Cost: 15 OR 22,500 | |||||||
Class or Ship | Tier | Nation(s) | Healing | Duration | Cooldown | Charges | Cooldown | Charges |
Atago | VIII | 0.5% of maximum hit points per second | 28 seconds | 120 seconds | 2 | 80 seconds | 3 | |
Battleship | III | 0.5% of maximum hit points per second | 28 seconds | 120 seconds | 3 | 80 seconds | 4 | |
Battleship | IV | 0.5% of maximum hit points per second | 28 seconds | 120 seconds | 3 | 80 seconds | 4 | |
Battleship | V | 0.5% of maximum hit points per second | 28 seconds | 120 seconds | 3 | 80 seconds | 4 | |
Battleship | VI | 0.5% of maximum hit points per second | 28 seconds | 120 seconds | 3 | 80 seconds | 4 | |
Battleship | VI | 0.6% of maximum hit points per second | 28 seconds | 120 seconds | 3 | 80 seconds | 4 | |
Battleship | VII | 0.5% of maximum hit points per second | 28 seconds | 120 seconds | 3 | 80 seconds | 4 | |
Battleship | VII | 0.65% of maximum hit points per second | 28 seconds | 120 seconds | 3 | 80 seconds | 4 | |
Battleship | VIII | 0.5% of maximum hit points per second | 28 seconds | 120 seconds | 3 | 80 seconds | 4 | |
Battleship | IX | 0.5% of maximum hit points per second | 28 seconds | 120 seconds | 3 | 80 seconds | 4 | |
Battleship | X | 0.5% of maximum hit points per second | 28 seconds | 120 seconds | 3 | 80 seconds | 4 | |
Cruiser | III | 0.5% of maximum hit points per second | 28 seconds | 120 seconds | 2 | 80 seconds | 3 | |
Cruiser | IV | 0.5% of maximum hit points per second | 28 seconds | 120 seconds | 2 | 80 seconds | 3 | |
Cruiser | V | 0.5% of maximum hit points per second | 28 seconds | 120 seconds | 2 | 80 seconds | 3 | |
Cruiser | VI | 0.5% of maximum hit points per second | 28 seconds | 120 seconds | 2 | 80 seconds | 3 | |
Cruiser | VII | 0.5% of maximum hit points per second | 28 seconds | 120 seconds | 2 | 80 seconds | 3 | |
Cruiser | VIII | 2.0% of maximum hit points per second | 20 seconds | 120 seconds | 2 | 80 seconds | 3 | |
Cruiser | IX | 2.0% of maximum hit points per second | 20 seconds | 120 seconds | 2 | 80 seconds | 3 | |
Cruiser | IX | 0.5% of maximum hit points per second | 28 seconds | 120 seconds | 2 | 80 seconds | 3 | |
Cruiser | X | 2.0% of maximum hit points per second | 20 seconds | 120 seconds | 2 | 80 seconds | 3 | |
Cruiser | X | 0.5% of maximum hit points per second | 28 seconds | 120 seconds | 2 | 80 seconds | 3 |
Smoke Generator
Found on all destroyers, British cruisers of Tier V and above, and a few premium cruisers such as Mikhail Kutuzov. It deploys vision-obscuring smoke, and reduces the enemy detection capabilities within the area of smoke. However, it also impairs your vision and it will be extremely difficult to escape if they are able to spot you within. Your teammates will be required to spot enemies for you, but staying in a smoke screen is generally safe.
When activated, the Smoke Screen consumable will generate "puffs" of smoke at regular intervals for the emission duration listed, as long as the ship generating it has moved far enough away from the center of the last "puff". These puffs are easily visible by enabling "Show Smoke Boundaries" in the bottom right corner of the Settings > Controls window. Enabling this option will show the boundaries of smoke clouds laid by both friends and enemies once you are at close range to the border of the cloud. British cruiser smoke "puffs" are larger in diameter than those laid by destroyers.
A smoke screen can be used in a variety of ways, from providing cover to your allies to blocking off line of sight through a choke point. As a destroyer — especially a Japanese destroyer — a smoke screen should be deployed if being fired upon. Ships moving faster than 12.5 knots will not be enveloped in their own smoke clouds; ships moving at very high rates of speed will lay very large swaths of smoke behind them for teammates to use.
A tactic known as "invisi-firing" involving ships with guns to be able to fire without being detected and sometimes involving a smoke screen. Many mid-tier players employ this tactic and sit still in the smoke screen, landing shells on enemies without them retaliating. Most American and Russian destroyers can perform this easily due to their fast-firing guns and long range. It is not entirely foolproof, since enemies can still see shell arcs emerging from the smoke cloud and may be able to trace those shell arcs and shoot in your general location. In addition, someone must spot enemies outside of the smoke screen for you, or else you will have nothing to fire at. It is not recommended to attempt this unless you know the enemy will not target you. Even then, enemy ships may simply send torpedoes into the smoke and get an easy kill.
Ships concealed by smoke are not revealed when they fire their anti-aircraft guns.
Note: Japanese destroyers Hatsuharu and Kagero can exchange this consumable for Torpedo Reload Booster.
SMOKE GENERATOR I | SMOKE GENERATOR II | |||||||
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Cost: Free | Cost: 15 OR 22,500 | |||||||
Class or Ship | Tier | Nation(s) | Emission Time | Duration Time | Cooldown | Charges | Cooldown | Charges |
Iwaki Alpha | IV | 15 seconds | 80 seconds | 240 seconds | 2 | 160 seconds | 3 | |
Mikhail Kutuzov | VIII | 20 seconds | 89 seconds | 240 seconds | 1 | 160 seconds | 2 | |
Flint | VII | 27 seconds | 121 seconds | 240 seconds | 2 | 160 seconds | 3 | |
Cruiser | V | 7 seconds | 96 seconds | 240 seconds | 2 | 160 seconds | 3 | |
Cruiser | VI | 7 seconds | 99 seconds | 240 seconds | 2 | 160 seconds | 3 | |
Cruiser | VI | 90 seconds | 10 seconds | 240 seconds | 2 | 160 seconds | 3 | |
Cruiser | VII | 7 seconds | 103 seconds | 240 seconds | 2 | 160 seconds | 3 | |
Cruiser | VIII | 7 seconds | 106 seconds | 240 seconds | 2 | 160 seconds | 3 | |
Cruiser | IX | 7 seconds | 110 seconds | 240 seconds | 2 | 160 seconds | 3 | |
Cruiser | X | 7 seconds | 113 seconds | 240 seconds | 2 | 160 seconds | 3 | |
Destroyer | II | 22 seconds | 106 seconds | 240 seconds | 2 | 160 seconds | 3 | |
Destroyer | III | 23 seconds | 109 seconds | 240 seconds | 2 | 160 seconds | 3 | |
Destroyer | IV | 24 seconds | 112 seconds | 240 seconds | 2 | 160 seconds | 3 | |
Destroyer | V | 25 seconds | 115 seconds | 240 seconds | 2 | 160 seconds | 3 | |
Destroyer | VI | 26 seconds | 118 seconds | 240 seconds | 2 | 160 seconds | 3 | |
Destroyer | VII | 27 seconds | 121 seconds | 240 seconds | 2 | 160 seconds | 3 | |
Destroyer | VIII | 28 seconds | 124 seconds | 240 seconds | 2 | 160 seconds | 3 | |
Destroyer | IX | 29 seconds | 127 seconds | 240 seconds | 2 | 160 seconds | 3 | |
Destroyer | X | 30 seconds | 130 seconds | 240 seconds | 2 | 160 seconds | 3 | |
Destroyer | II | 20 seconds | 65 seconds | 240 seconds | 2 | 160 seconds | 3 | |
Destroyer | III | 20 seconds | 69 seconds | 240 seconds | 2 | 160 seconds | 3 | |
Destroyer | IV | 20 seconds | 73 seconds | 240 seconds | 2 | 160 seconds | 3 | |
Destroyer | V | 20 seconds | 77 seconds | 240 seconds | 2 | 160 seconds | 3 | |
Destroyer | VI | 20 seconds | 81 seconds | 240 seconds | 2 | 160 seconds | 3 | |
Destroyer | VII | 20 seconds | 85 seconds | 240 seconds | 2 | 160 seconds | 3 | |
Destroyer | VIII | 20 seconds | 89 seconds | 240 seconds | 2 | 160 seconds | 3 | |
Destroyer | IX | 20 seconds | 93 seconds | 240 seconds | 2 | 160 seconds | 3 | |
Destroyer | X | 20 seconds | 97 seconds | 240 seconds | 2 | 160 seconds | 3 |
Engine Boost
As the name implies, this consumable enhances your engine performance. It is found on all destroyers, but it can be swapped out for other consumables such as Defensive AA Fire on some late-hull versions of American destroyers. When activated, your engine will operate at 108%, or provide an 8% increase in top speed. This means a ship with 35 knot top speed will reach 37.8 knots. It should be used when being fired upon, as it will mess up enemy aim (by a small margin). If you are rushing to attack/defend an area, this should be used as well. Note that engine boost will not work if your engine is broken. A small cosmetic effect of thicker engine smoke will also appear during the duration of the consumable. Engine Boost has no impact on your ship's concealment.
Torpedo Reload Booster
Available on Japanese destroyers Hatsuharu and Kagero only. It reduces your torpedo reload time to 30 seconds. This consumable is great for players who like the "ninja torpedo" strategy on Japanese destroyers - stay out of detection range and launch torpedoes. Use the Torpedo Reload Booster immediately after firing all of your torpedoes, and you can fire them again in 30 seconds. This often surprises an enemy who feels safe after dodging your first salvo. However, you WILL have to abandon the Smoke Generator which means once spotted, you have one less method of escape.
Note: Japanese destroyers Hatsuharu and Kagero can exchange this consumable for Smoke Screen.
Hydroacoustic Search
Available on all cruisers Tier IV and above as well as high tier German battleships, this consumable increases detection capability of enemy torpedoes and ships. It will detect any ship regardless of any obstacles such as smoke screens or islands from 3.43 km (5km to 6km for German ships). It will also detect torpedoes from about 2.35 km out, more than 2x the normal detection range (3km to 4km for German ships). The torpedo detection bonus stacks with the Vigilance commander skill. This consumable can be very useful for hunting destroyers and detecting torpedoes early enough to properly evade them.
Note: This consumable can be exchanged for Defensive AA Fire (on applicable cruisers only).
HYDROACOUSTIC SEARCH I | HYDROACOUSTIC SEARCH II | ||||||||
---|---|---|---|---|---|---|---|---|---|
Cost: Free | Cost: 15 OR 22,500 | ||||||||
Class or Ship | Tier | Nation(s) | Duration | Torpedo Detection Range | Ship Detection Range | Cooldown | Charges | Cooldown | Charges |
Lo Yang | VIII | 90 seconds | 2.52km | 3.48km | 180 seconds | 2 | 120 seconds | 3 | |
Battleship | VIII | 118 seconds | 3.84km | 5.58km | 180 seconds | 2 | 120 seconds | 3 | |
Battleship | IX | 120 seconds | 3.93km | 5.73km | 180 seconds | 2 | 120 seconds | 3 | |
Battleship | X | 122 seconds | 4.02km | 5.88km | 180 seconds | 2 | 120 seconds | 3 | |
Cruiser | IV | 90 seconds | 2.52km | 3.48km | 180 seconds | 2 | 120 seconds | 3 | |
Cruiser | V | 90 seconds | 2.67km | 3.72km | 180 seconds | 2 | 120 seconds | 3 | |
Cruiser | VI | 92 seconds | 2.82km | 3.96km | 180 seconds | 2 | 120 seconds | 3 | |
Cruiser | VII | 94 seconds | 2.97km | 4.20km | 180 seconds | 2 | 120 seconds | 3 | |
Cruiser | VIII | 96 seconds | 3.12km | 4.44km | 180 seconds | 2 | 120 seconds | 3 | |
Cruiser | IX | 98 seconds | 3.27km | 4.68km | 180 seconds | 2 | 120 seconds | 3 | |
Cruiser | X | 100 seconds | 3.42km | 4.92km | 180 seconds | 2 | 120 seconds | 3 | |
Cruiser | IV | 110 seconds | 3.48km | 4.92km | 180 seconds | 2 | 120 seconds | 3 | |
Cruiser | V | 112 seconds | 3.57km | 5.13km | 180 seconds | 2 | 120 seconds | 3 | |
Cruiser | VI | 114 seconds | 3.66km | 5.28km | 180 seconds | 2 | 120 seconds | 3 | |
Cruiser | VII | 116 seconds | 3.75km | 5.43km | 180 seconds | 2 | 120 seconds | 3 | |
Cruiser | VIII | 118 seconds | 3.84km | 5.58km | 180 seconds | 2 | 120 seconds | 3 | |
Cruiser | IX | 120 seconds | 3.93km | 5.73km | 180 seconds | 2 | 120 seconds | 3 | |
Cruiser | X | 122 seconds | 4.02km | 5.88km | 180 seconds | 2 | 120 seconds | 3 |
Defensive AA Fire
The most vital consumable against aircraft. It temporarily increases the damage of anti-aircraft guns as well as decreases the accuracy of enemy bombers. This means whatever target these bombers are attempting to hit will take significantly less damage. This consumable is available only on non-British cruisers from Tier VI and up and aircraft carriers from Tier VIII and up. Some late-hull American destroyers can also equip it in exchange for their Smoke Screen consumable. Cruisers equipped with Defensive AA Fire should always be escorting friendly ships when the threat of an air strike is present.
For aircraft carriers, this consumable lasts much longer but has fewer uses and a much longer cooldown. It is essential to prevent early sniping by an enemy aircraft carrier. While active, the effectiveness of the carriers' AA guns are increased by a factor of 1.25 for American carriers, and 1.75 for Japanese carriers. Unlike cruisers, this consumable does not affect all the AA guns on an aircraft carrier - only the 40mm AA guns will receive the benefit, with the exception of Shokaku (her 25mm AA guns receive the benefit instead, since she is not equipped with 40mm AA guns).
Note: Cruisers can exchange this consumable for Hydroacoustic Search.
DEFENSIVE AA FIRE I | DEFENSIVE AA FIRE II | |||||||
---|---|---|---|---|---|---|---|---|
Cost: Free | Cost: 15 OR 22,500 | |||||||
Class or Ship | Tier | Nation(s) | Duration | Effectiveness | Cooldown | Charges | Cooldown | Charges |
Yubari | IV | 40 seconds | Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% | 180 seconds | 1 | 120 seconds | 2 | |
Atlanta & Flint |
VII | 40 seconds | Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% | 180 seconds | Infinite | 120 seconds | Infinite | |
Lo Yang | VIII | 30 seconds | Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% | 180 seconds | 2 | 120 seconds | 3 | |
Aircraft Carrier | VIII | 120 seconds | Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 175% | 360 seconds | 1 | 240 seconds | 2 | |
Aircraft Carrier | IX | 120 seconds | Damage per second of large caliber (40mm or greater) anti-aircraft guns increased by 175% | 360 seconds | 1 | 360 seconds | 2 | |
Aircraft Carrier | X | 120 seconds | Damage per second of large caliber (40mm or greater) anti-aircraft guns increased by 175% | 360 seconds | 1 | 240 seconds | 2 | |
Aircraft Carrier | VIII | 120 seconds | Damage per second of large caliber (40mm or greater) anti-aircraft guns increased by 125% | 360 seconds | 1 | 240 seconds | 2 | |
Aircraft Carrier | IX | 120 seconds | Damage per second of large caliber (40mm or greater) anti-aircraft guns increased by 125% | 360 seconds | 1 | 240 seconds | 2 | |
Aircraft Carrier | X | 120 seconds | Damage per second of large caliber (40mm or greater) anti-aircraft guns increased by 125% | 360 seconds | 1 | 240 seconds | 2 | |
Cruiser | VI | 40 seconds | Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% | 180 seconds | 2 | 120 seconds | 3 | |
Cruiser | VII | 40 seconds | Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% | 180 seconds | 2 | 120 seconds | 3 | |
Cruiser | VIII | 40 seconds | Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% | 180 seconds | 2 | 120 seconds | 3 | |
Cruiser | IX | 40 seconds | Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% | 180 seconds | 2 | 120 seconds | 3 | |
Cruiser | X | 40 seconds | Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% | 180 seconds | 2 | 120 seconds | 3 | |
Cruiser | VI | 40 seconds | Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% | 180 seconds | 3 | 120 seconds | 4 | |
Cruiser | VII | 40 seconds | Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% | 180 seconds | 3 | 120 seconds | 4 | |
Cruiser | VIII | 40 seconds | Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% | 180 seconds | 3 | 120 seconds | 4 | |
Cruiser | IX | 40 seconds | Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% | 180 seconds | 3 | 120 seconds | 4 | |
Cruiser | X | 40 seconds | Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% | 180 seconds | 3 | 120 seconds | 4 | |
Destroyer | V | 30 seconds | Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% | 180 seconds | 2 | 120 seconds | 3 | |
Destroyer | VI | 30 seconds | Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% | 180 seconds | 2 | 120 seconds | 3 | |
Destroyer | VII | 30 seconds | Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% | 180 seconds | 2 | 120 seconds | 3 | |
Destroyer | VIII | 30 seconds | Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% | 180 seconds | 2 | 120 seconds | 3 | |
Destroyer | IX | 30 seconds | Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% | 180 seconds | 2 | 120 seconds | 3 | |
Destroyer | X | 30 seconds | Damage per second of large caliber (25mm or greater) anti-aircraft guns increased by 300% | 180 seconds | 2 | 120 seconds | 3 |
Surveillance Radar
Available for British, American, and Russian cruisers starting from Tier VIII and upwards. British and American cruisers have longer lasting duration, while Russian cruisers have longer detection range.
This consumable is excellent for hunting down destroyers, as it instantly reveals all enemy ships within the radar's specified radius, regardless of any obstacles such as smoke screens or islands. Additionally, it can extend view range in cyclones. For example, the American Tier VIII cruiser New Orleans can see enemy ships at 9km during a cyclone, giving her a 1km advantage. While this consumable can detect ships, be wary to not confuse it with Hydroacoustic Search, which can detect both torpedoes as well as ships. Radar Surveillance will only detect enemy ships.
Note: For Tier VIII Russian cruiser Chapayev, Spotting Aircraft consumable is replaced with Surveillance Radar upon selecting Hull (B).
American Cruisers only: This consumable can be exchanged with Catapult Fighter or — at Tier X — Spotting Aircraft.
British Cruisers only: This consumable can be be exchanged with Smoke Generator at Tier IX and X, or Smoke Generator, Catapult Fighter, and Spotting Aircraft at Tier VIII.
SURVEILLANCE RADAR I |
SURVEILLANCE RADAR II | |||||||
---|---|---|---|---|---|---|---|---|
Cost: Free | Cost: 15 OR 22,500 | |||||||
Class or Ship | Tier | Nation(s) | Duration | Detection Range | Cooldown | Charges | Cooldown | Charges |
Indianapolis and Atlanta |
VII | 25 seconds | 8.49km | 180 seconds | 2 | 120 seconds | 3 | |
Belfast | VII | 25 seconds | 8.49km | 180 seconds | 2 | 120 seconds | 3 | |
Cruiser | VIII | 30 seconds | 9.00km | 180 seconds | 2 | 120 seconds | 3 | |
Cruiser | IX | 35 seconds | 9.45km | 180 seconds | 2 | 120 seconds | 3 | |
Cruiser | X | 40 seconds | 9.90km | 180 seconds | 2 | 120 seconds | 3 | |
Cruiser | VIII | 20 seconds | 11.70km | 180 seconds | 2 | 120 seconds | 3 | |
Cruiser | IX | 20 seconds | 11.70km | 180 seconds | 2 | 120 seconds | 3 | |
Cruiser | X | 25 seconds | 11.70km | 180 seconds | 2 | 120 seconds | 3 |
Camouflage
To learn about Camouflage, visit the following Wiki page.