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指揮官(戰艦世界)

指揮官(戰艦世界):修訂版本之間的差異

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2016年12月7日 (三) 09:50的修訂版本2017年3月5日 (日) 14:39的修訂版本
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 __TOC__ __TOC__
 +[[Image:Icon_reward_Crew.png|left]]Upon reaching [[Ship:Account Level|Account Level 7]], players earn the ability to assign Commanders to their ships. Commanders can learn a variety of useful skills that enhance the performance of their ship. Sometimes these are straight buffs to the vital statistics of a ship — such as faster turret traverse speed or more hit points — while others confer entirely new abilities or tools for players to utilize while in combat. A highly-skilled Commander is among the most powerful upgrades a ship can obtain in World of Warships, and works in conjunction with the installed [[Ship:Upgrades|upgrades]], chosen [[Ship:Consumables|consumables]], and equipped [[Ship:Flags#Signals|signals]] to enhance the performance and capabilities of a given ship.
 +[[File:Recruit_commander.png|thumb|left|The Commander recruitment window.|link=]]
 +== Recruiting Commanders ==
 +Once [[Ship:Account Level|Account Level 7]] is unlocked, a ship may not be queued for battle without a Commander assigned. Commanders are available to all ships without one; they can be recruited at any time via the Port screen, and are offered for "sale" when a new ship is purchased from the tech tree. Certain missions or [[Ship:Campaigns|campaign]] tasks will award commanders as a reward as well. Players are offered several options when recruiting a new Commander:
 +* A new Commander can be recruited with '''zero (0) skill points''' for free.
 +* A new Commander can be recruited with '''one (1) skill point''' for 10,000 [[Doubloon Economy (WoWS)#Credits|credits]].
 +* A new Commander can be recruited with '''three (3) skill points''' for 25 [[Doubloon Economy (WoWS)#Doubloons|doubloons]].
  
 +Clicking the small, circular icon to the top right of the Commander portrait in the recruitment window gives players the option to randomly generate a new name for their commander. This can be done repeatedly until players are satisfied with the name generated.
  
?{| class="wikitable" style="width: 1000px; text-align:center;" id="1st Row Skills"+ 
?|+ <h2>第一行技能</h2>+== Managing Commanders ==
 +Clicking on the Commander portrait in the top right of the Port screen brings up the Commander interface. This screen allows players to manage their Commanders in various ways.
 +[[File:Commander_Interface.png|thumb|1024px|center|The Commander Interface: [[#Commander Skill Points|current skills]] (<span style="color:#FF0000">'''Red 1'''</span>), [[#Redistribute Commander Skills|redistribution]] (<span style="color:#FF7F27">'''Orange 2'''</span>), [[#Reserve Slots|reserve Commanders]] (<span style="color:#22B14C">'''Green 3'''</span>), current Commander (<span style="color:#00A2E8">'''Blue 4'''</span>), and [[#Max Rank Commanders and Elite Experience|Elite Commander experience]] (<span style="color: #a749a4">'''Purple 5'''</span>).]]
 + 
 +The currently selected Commander is shown in the top right; the Commander skills trained are shown in the center. The drop down menu next to the Commander's name allows players to assign the Commander to another ship, send him to Reserve, dismiss him, or Go to their Personal File. Directly below the currently selected Commander is shown other Commanders that are eligible for use on the selected ship. The toggle at the top shows either commanders currently assigned to other ships, or those that are in Reserve.
 + 
 +The center of the Commander Interface displays the Commander skill tree — discussed in detail below — with currently trained skills highlighted. At the far left is the Redistribute function, that allows players to "respec" their Commanders by clearing their skill selections and allowing all skill points earned to be assigned again.
 +{| class="wikitable" style="text-align:center; float:right; margin-left: 20px; margin-top: 20px;"
 +|+ Commander Skill Progression
 +!width="100" style="vertical-align:middle"|Skill Points
 +!width="150"|Total Commander XP Required
 +!width="150"|XP Required for Next Level
 +|-
 +!0
 +|0
 +|1,500
 +|-
 +!1
 +|1,500
 +|2,500
 +|-
 +!2
 +|4,000
 +|4,000
 +|-
 +!3
 +|8,000
 +|6,000
 +|-
 +!4
 +|14,000
 +|9,000
 +|-
 +!5
 +|23,000
 +|14,000
 +|-
 +!6
 +|37,000
 +|21,000
 +|-
 +!7
 +|58,000
 +|30,000
 +|-
 +!8
 +|88,000
 +|41,000
 +|-
 +!9
 +|129,000
 +|54,000
 +|-
 +!10
 +|183,000
 +|69,000
 +|-
 +!11
 +|252,000
 +|87,000
 +|-
 +!12
 +|339,000
 +|108,000
 +|-
 +!13
 +|447,000
 +|132,000
 +|-
 +!14
 +|579,000
 +|159,000
 +|-
 +!15
 +|738,000
 +|189,000
 +|-
 +!16
 +|927,000
 +|222,000
 +|-
 +!17
 +|1,149,000
 +|259,000
 +|-
 +!18
 +|1,408,000
 +|300,000
 +|-
 +!19
 +|1,708,000
 +|—
 +|}
 +==Commander Skill Points==
 +The crux of the Commander system — and the main portion of the Commander interface — revolves around the various skills available to train. Players accomplish this by earning Commander experience, then spending that experience on Commander skills.
 +[[File:New skill.png|thumb|left|Commanders who have available skill points to spend will show unspent points in the Port screen.|link=]]
 +===Earning Commander Experience===
 +Commanders earn experience (XP) in the exact same way ships do, including any applicable bonuses from [[Ship:Camouflage|camouflage]] and [[Ship:Flags|flags]]. Additional effects that affect only Commander XP — such as [[Ship:Camouflage#Promotional Camouflage|Restless Fire camouflage]] or the [[Ship:Flags#Signals|Zulu Hotel signal]] — are added on top of this number. It is, therefore, possible to earn more Commander XP in a match than ship XP. Players can view how much Commander XP they earned in a given match on the "Credits and XP" tab of the Results screen. The chart at right shows the experience requirements for a Commander to earn skill points.
 +{{AnnoWiki|content=
 +<h3>Example Commander Experience Calculation</h3>
 +A player with a Premium account earns '''2,233 base experience''' in a game. He has a [[Ship:Flags#Signals|Zulu Hotel signal]], an [[Ship:Flags#Signals|Equal Speed Charlie London signal]], and the [[Ship:Flags#List_of_Promotional_Flags|Military Month Contributor flag]] equipped on his ship. Therefore, he earns:
 + 
 +* 2,233 + [2,233 x 0.5 (for Premium)] = '''3,350 modified base experience'''
 +* 3,350 + [3,350 x 0.5 (for Equal Speed Charlie London)] + [3,350 x 0.05 (for Military Month Contributor)] = '''5,193 ship experience'''
 +* 5,193 + [3,350 x 0.5 (for Zulu Hotel)] + [3,350 x 0.05 (for Military Month Contributor)] = '''7,036 Commander experience'''
 +}}
 +[[File:Skill confirmation.png|thumb|left|The skill confirmation window.|link=]]
 +=== Spending Commander Experience ===
 +Whenever a Commander has a skill point available to spend, an icon indicating how many skill points are unassigned is displayed over their portrait on the Port screen. By clicking on the portrait, players are taken to the Commander interface, where they are able to select a new skill to train. Once a skill is chosen, the Commander interface will ask for confirmation. This is an important step, as redistributing Commander skills after a skill is trained costs [[Doubloon Economy (WoWS)#Doubloons|doubloons]].
 + 
 +Many skills are only useful to certain classes. It is left up to players to learn the difference, since skills from a different class could potentially become useful if the Commander was transferred to a different ship. However, considering the amount of time it takes to train a highly skilled Commander, it is best to focus their skills on ones that are useful to a specific class anyway. A complete list of available skills, their point cost, and effects is below.
 + 
 +When training skills in Rows 2, 3 or 4, Commanders must have at least one skill trained from the previous row. Commanders are free to train any skill in a row before selecting any skill in the subsequent row; they are not confined to skills only within the sub-groupings shown below (and in the skill tree in the Commander interface).
 + 
 +{{AnnoWiki|content=<center>• [https://worldofwarships.com/en/news/common/masteryourcommanders/ Try the World of Warships Commander Skill Builder] •</center>}}
 + 
 +<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Base Skills</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>
 + 
 +{| class="wikitable" style="width: 1000px; text-align:center; margin: auto;"
 |- |-
?! style="vertical-align:middle; width:90px"| 圖示+! style="vertical-align:middle; width:90px"| Icon
?! style="vertical-align:middle; width:100px"| 技能名稱+! style="vertical-align:middle; width:100px"| Skill Name
?! style="vertical-align:middle; width:60px"| 所需點數+! style="vertical-align:middle; width:60px"| Skill Point Cost
?! style="vertical-align:middle; width:250px" | 內容+! style="vertical-align:middle; width:250px" | Description
?! style="vertical-align:middle; width:250px" | 效果+! style="vertical-align:middle; width:250px" | Effect
?! style="vertical-align:middle; width:250px" | 備註+! style="vertical-align:middle; width:250px" | Notes
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:WOWS Expert Loader 2.png]]+! style="padding: 5px; vertical-align:middle;" | [[File:icon_SituationalAwareness_dark.png|link=]]
?| style="padding: 5px; vertical-align:middle;" | <h4>專業填裝手</h4>+| style="padding: 5px; vertical-align:middle;" | <h4>Situational Awareness</h4>
?| style="vertical-align:middle;" | 1+| style="vertical-align:middle;" | Free.
?| style="padding: 5px; vertical-align:middle;" | 如果所有主炮都已裝填好,會加快砲彈類型的切換。+| style="padding: 5px; vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | '''當砲彈類型切換時,-50% 重新裝填時間'''+| style="padding: 5px; vertical-align:middle;" | '''An indicator is displayed when your ship is detected by an enemy ship or aircraft.'''
?| style="padding: 5px; vertical-align:middle;" | 炮管必須已完全裝填彈藥才會生效。+| style="padding: 5px; vertical-align:middle;" | All commanders receive this ability at no cost.
 +|}</div></div></div>
 + 
 +<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Endurance Skills</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>
 + 
 +{| class="wikitable" style="width: 1000px; text-align:center; margin: auto;"
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[Image:WOWS Basic Firing Training 2.png]]+! style="vertical-align:middle; width:90px"| Icon
?| style="padding: 5px; vertical-align:middle;" | <h4>基礎射擊訓練</h4>+! style="vertical-align:middle; width:100px"| Skill Name
?| style="vertical-align:middle;" | 1+! style="vertical-align:middle; width:60px"| Skill Point Cost
?| style="padding: 5px; vertical-align:middle;" | 改善口徑低於或等於 139 毫米之主炮以及副炮的性能。+! style="vertical-align:middle; width:250px" | Description
?| style="padding: 5px; vertical-align:middle;" | '''-10% 口徑低於或等於 139 毫米之主炮以及副炮的重新裝填時間<br><br>+10% 對空防禦的平均每秒鐘傷害'''+! style="vertical-align:middle; width:250px" | Effect
?| style="padding: 5px; vertical-align:middle;" |+! style="vertical-align:middle; width:250px" | Notes
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:WOWS Basics of Survivability 2.png]]+! style="padding: 5px; vertical-align:middle;" | [[File:icon_PriorityTarget_dark.png|link=]]
?| style="padding: 5px; vertical-align:middle;" | <h4>基本存活性</h4>+| style="padding: 5px; vertical-align:middle;" | <h4>Priority Target</h4>
 | style="vertical-align:middle;" | 1 | style="vertical-align:middle;" | 1
?| style="padding: 5px; vertical-align:middle;" | 加快配件修理、滅火、以及進水的恢復。+| style="padding: 5px; vertical-align:middle;" | Notification of how many enemy ships are targeting this ship.
?| style="padding: 5px; vertical-align:middle;" | '''-15% 修理時間、滅火以及進水的恢復'''+| style="padding: 5px; vertical-align:middle;" | '''Situational Awareness indicator will show the number of opponents currently aiming at you with main battery guns.'''
?| style="padding: 5px; vertical-align:middle;" | 此技能只會影響'''被動'''的維修、滅火及進水的恢復時間。+| style="padding: 5px; vertical-align:middle;" | This skill will not work during retraining.
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:WOWS Expert Rear Gunner 2.png]]+! style="padding: 5px; vertical-align:middle;" | [[File:icon_PreventativeMaintenance_dark.png|link=]]
?| style="padding: 5px; vertical-align:middle;" | <h4>專業後置機槍手</h4>+| style="padding: 5px; vertical-align:middle;" | <h4>Preventative Maintenance</h4>
 | style="vertical-align:middle;" | 1 | style="vertical-align:middle;" | 1
?| style="padding: 5px; vertical-align:middle;" | 提高具有後置機槍手飛機的自衛武器效率。+| style="padding: 5px; vertical-align:middle;" | Reduces the risk of ship modules becoming incapacitated (main caliber turrets, torpedo tubes, engine and propeller only).
?| style="padding: 5px; vertical-align:middle;" | '''+10% 具後置機槍手之機上自衛武器的平均每秒鐘傷害'''+| style="padding: 5px; vertical-align:middle;" | '''-30% to the risk of incapacitation of modules.'''
?| style="padding: 5px; vertical-align:middle;" | 只影響俯衝轟炸機及魚雷轟炸機。+| style="padding: 5px; vertical-align:middle;" |
?|}+
? +
?{| class="wikitable" style="width: 1000px; text-align:center;" id="2nd Row Skills"+
?|+ <h2>第二行技能</h2>+
?|-+
?! style="vertical-align:middle; width:90px"| 圖示+
?! style="vertical-align:middle; width:100px"| 技能名稱+
?! style="vertical-align:middle; width:60px"| 所需點數+
?! style="vertical-align:middle; width:250px" | 內容+
?! style="vertical-align:middle; width:250px" | 效果+
?! style="vertical-align:middle; width:250px" | 備註+
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:WOWS Expert Marksman 2.png]]+! style="padding: 5px; vertical-align:middle;" | [[File:icon_HighAlert_dark.png|link=]]
?| style="padding: 5px; vertical-align:middle;" | <h4>專業神射手</h4>+| style="padding: 5px; vertical-align:middle;" | <h4>High Alert</h4>
 | style="vertical-align:middle;" | 2 | style="vertical-align:middle;" | 2
?| style="padding: 5px; vertical-align:middle;" | 提高艦炮的迴轉速度。+| style="padding: 5px; vertical-align:middle;" | Reduces reload time of Damage Control Party.
?| style="padding: 5px; vertical-align:middle;" | '''+2.5度/秒 非大於 139 毫米口徑艦炮的迴轉速度<br><br>+0.7 度/秒 大於 139 毫米口徑艦炮的迴轉速度'''+| style="padding: 5px; vertical-align:middle;" | '''-10% to reload time of the Damage Control Party consumable.'''
 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[Image:WOWS Torpedo Armament Expertise 2.png]]+! style="padding: 5px; vertical-align:middle;" | [[File:icon_JackofAllTrades_dark.png|link=]]
?| style="padding: 5px; vertical-align:middle;" | <h4>專業魚雷武器技術</h4>+| style="padding: 5px; vertical-align:middle;" | <h4>Jack of All Trades</h4>
 | style="vertical-align:middle;" | 2 | style="vertical-align:middle;" | 2
?| style="padding: 5px; vertical-align:middle;" | 降低魚雷發射管的重新裝填時間與魚雷轟炸機的整備時間。+| style="padding: 5px; vertical-align:middle;" | Reduces reload time of consumables.
?| style="padding: 5px; vertical-align:middle;" | '''-10% 魚雷發射管的重新裝填時間<br><br>-20% 魚雷轟炸機的整備時間'''+| style="padding: 5px; vertical-align:middle;" | '''-5% to reload time of all consumables.'''
?| style="padding: 5px; vertical-align:middle;" | 與其他減少魚雷管及艦載機整備時間的裝備或技能效果堆疊,如[[升級品(戰艦世界)#Tier_IX.2B_Equipment_.28Slot_3.29|魚雷發射管修改型 3]][[升級品(戰艦世界)#Tier_V.2B_Equipment_.28Slot_2.29|飛航控制修改型 1]] 或 [[#4th_Row_Skills|飛機整備專家]].+| style="padding: 5px; vertical-align:middle;" | Stacks with other consumable reload time modifiers such as the [[#3rd_Row_Skills|High Alert skill]] or [[Ship:Flags#Signals|November Foxtrot signal]]. During retraining, a 50% penalty is applied to the effect of this skill.
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:WOWS Fire Prevention 2.png]]+! style="padding: 5px; vertical-align:middle;" | [[File:icon_SurvivabilityExpert_dark.png|link=]]
?| style="padding: 5px; vertical-align:middle;" | <h4>火災防治</h4>+| style="padding: 5px; vertical-align:middle;" | <h4>Survivability Expert</h4>
?| style="vertical-align:middle;" | 2+| style="vertical-align:middle;" | 3
?| style="padding: 5px; vertical-align:middle;" | 降低火災的風險。+| style="padding: 5px; vertical-align:middle;" | Increases a ship's HP.
?| style="padding: 5px; vertical-align:middle;" | '''-7% 火災風險'''+| style="padding: 5px; vertical-align:middle;" | '''+350 HP for each ship tier.'''
?| style="padding: 5px; vertical-align:middle;" | 有關起火機率的資訊,請瀏覽[[炮術及裝甲穿透(戰艦世界)#高爆彈|炮術及裝甲穿透專頁]]。+| style="padding: 5px; vertical-align:middle;" | Example: a Tier V ship would gain 1,750 additional hit points.
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:WOWS Incoming Fire Alert 2.png]]+! style="padding: 5px; vertical-align:middle;" | [[File:icon_BasicsofSurvivability_dark.png|link=]]
?| style="padding: 5px; vertical-align:middle;" | <h4>敵人火力來襲警報</h4>+| style="padding: 5px; vertical-align:middle;" | <h4>Basics of Survivability</h4>
?| style="vertical-align:middle;" | 2+| style="vertical-align:middle;" | 3
?| style="padding: 5px; vertical-align:middle;" | 顯示即將暴露在遠程火炮火力危險下的警告(砲彈到目標的時間會大於 6 秒鐘)。+| style="padding: 5px; vertical-align:middle;" | Accelerates repairs to modules, firefighting, and recovery from flooding.
?| style="padding: 5px; vertical-align:middle;" | '''敵方遠程火炮射擊指示器'''+| style="padding: 5px; vertical-align:middle;" | '''-15% to time of repair, firefighting, and recovery from flooding.'''
?| style="padding: 5px; vertical-align:middle;" | 通知你立刻轉向的警告提示。+| style="padding: 5px; vertical-align:middle;" | Reduction applies only to ''passive'' repairs, firefighting, and flood control.
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:WOWS Last Stand 2.png]]+! style="padding: 5px; vertical-align:middle;" | [[File:icon_ManualFireforSecondaries_dark.png|link=]]
?| style="padding: 5px; vertical-align:middle;" | <h4>最後的抵抗</h4>+| style="padding: 5px; vertical-align:middle;" | <h4>Manual Fire Control for Secondary Armament</h4>
?| style="vertical-align:middle;" | 2+| style="vertical-align:middle;" | 4
?| style="padding: 5px; vertical-align:middle;" | 當引擎或操舵裝置失去作用時,它們仍可有限度地繼續運作。+| style="padding: 5px; vertical-align:middle;" | Secondary guns only open fire on targets designated by the player. The firing efficiency is significantly increased.
?| style="padding: 5px; vertical-align:middle;" | '''當引擎或操舵裝置失去作用時,艦艇仍可移動和操縱'''+| style="padding: 5px; vertical-align:middle;" | '''-15% to the maximum dispersion of shells for the secondary armament of Tier I-VI ships.<br><br> -60% to the maximum dispersion of shells for the secondary armament of Tier VII-X ships.'''
?| style="padding: 5px; vertical-align:middle;" | +| style="padding: 5px; vertical-align:middle;" | This doesn't mean manual aim. It improves the accuracy of the secondary battery by decreasing their dispersion, but requires the player to manually select a target by holding down CTRL and left-clicking on it. <span style="color:#A52A2A;">With this skill, the secondaries will '''''not fire at all''''' without manual target selection.</span>
?|}+|-
 +! style="padding: 5px; vertical-align:middle;" | [[File:icon_FirePrevention_dark.png|link=]]
 +| style="padding: 5px; vertical-align:middle;" | <h4>Fire Prevention</h4>
 +| style="vertical-align:middle;" | 4
 +| style="padding: 5px; vertical-align:middle;" | Reduces the risk of fire and number of fires that a ship can suffer simultaneously.
 +| style="padding: 5px; vertical-align:middle;" | '''-10% to the risk of fire.<br><br>Ship can have a maximum of 3 fires burning at once.'''
 +| style="padding: 5px; vertical-align:middle;" | For battleships and cruisers, this skill also caps the number of fires in the superstructure of a ship at one (whereas there are ordinarily two fire zones there). For more information on how fire chance is calculated, visit the [[Ship:Fire|Fire page]].
 +|}</div></div></div>
  
?{| class="wikitable" style="width: 1000px; text-align:center;" id="3rd Row Skills"+<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Attack Skills</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>
?|+ <h2>第三行技能</h2>+ 
 +{| class="wikitable" style="width: 1000px; text-align:center;margin: auto;"
 |- |-
?! style="vertical-align:middle; width:90px"| 圖示+! style="vertical-align:middle; width:90px"| Icon
?! style="vertical-align:middle; width:100px"| 技能名稱+! style="vertical-align:middle; width:100px"| Skill Name
?! style="vertical-align:middle; width:60px"| 所需點數+! style="vertical-align:middle; width:60px"| Skill Point Cost
?! style="vertical-align:middle; width:250px" | 內容+! style="vertical-align:middle; width:250px" | Description
?! style="vertical-align:middle; width:250px" | 效果+! style="vertical-align:middle; width:250px" | Effect
?! style="vertical-align:middle; width:250px" | 備註+! style="vertical-align:middle; width:250px" | Notes
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:WOWS Torpedo Acceleration 2.png]]+! style="padding: 5px; vertical-align:middle;" | [[File:icon_ExpertLoader_dark.png|link=]]
?| style="padding: 5px; vertical-align:middle;" | <h4>魚雷加速</h4>+| style="padding: 5px; vertical-align:middle;" | <h4>Expert Loader</h4>
?| style="vertical-align:middle;" | 3+| style="vertical-align:middle;" | 1
?| style="padding: 5px; vertical-align:middle;" | 透過降低魚雷射程來提高從艦艇與飛機上發射之魚雷的航速。+| style="padding: 5px; vertical-align:middle;" | Accelerates shell type switching if all main battery guns are loaded.
?| style="padding: 5px; vertical-align:middle;" | '''+5 節魚雷航速<br><br>-20% 魚雷射程'''+| style="padding: 5px; vertical-align:middle;" | '''-50% to reload time when the shell type is switched.'''
?| style="padding: 5px; vertical-align:middle;" | 應用於'''所有'''種類的魚雷(包括艦載及航空魚雷)。+| style="padding: 5px; vertical-align:middle;" | Guns must be fully loaded for this to take effect.
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:WOWS High Alert 2.png]]+! style="padding: 5px; vertical-align:middle;" | [[File:icon_AircraftServicingExpert_dark.png|link=]]
?| style="padding: 5px; vertical-align:middle;" | <h4>高度戒備</h4>+| style="padding: 5px; vertical-align:middle;" | <h4>Aircraft Servicing Expert</h4>
?| style="vertical-align:middle;" | 3+| style="vertical-align:middle;" | 1
?| style="padding: 5px; vertical-align:middle;" | 降低傷害控制小組的重新裝載時間。+| style="padding: 5px; vertical-align:middle;" | Increases servicing speed and HP for carrier-based aircraft.
?| style="padding: 5px; vertical-align:middle;" | '''-10% 傷害控制小組消耗品的重新裝載時間'''+| style="padding: 5px; vertical-align:middle;" | '''+5% to HP of carrier-based aircraft.<br><br>-10% to servicing time of carrier-based aircraft.'''
 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:WOWS Vigilance 2.png]]+! style="padding: 5px; vertical-align:middle;" | [[File:icon_ExpertMarksman_dark.png|link=]]
?| style="padding: 5px; vertical-align:middle;" | <h4>警覺性</h4>+| style="padding: 5px; vertical-align:middle;" | <h4>Expert Marksman</h4>
?| style="vertical-align:middle;" | 3+| style="vertical-align:middle;" | 2
?| style="padding: 5px; vertical-align:middle;" | 延伸魚雷捕獲範圍。+| style="padding: 5px; vertical-align:middle;" | Increases traverse speed of the guns.
?| style="padding: 5px; vertical-align:middle;" | '''+25% 魚雷的捕獲範圍'''+| style="padding: 5px; vertical-align:middle;" | '''+2.5 deg/s to the traverse speed of guns with a caliber of up to 139 mm.<br><br>+0.7 deg/s to the traverse speed of guns with a caliber above 139 mm.'''
?| style="padding: 5px; vertical-align:middle;" | 讓你提早捕捉到魚雷軌跡,進行迴避動作。+| style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:WOWS Dogfighting Expert 2.png]]+! style="padding: 5px; vertical-align:middle;" | [[File:icon_TorpedoAcceleration_dark.png|link=]]
?| style="padding: 5px; vertical-align:middle;" | <h4>纏鬥專家</h4>+| style="padding: 5px; vertical-align:middle;" | <h4>Torpedo Acceleration</h4>
 +| style="vertical-align:middle;" | 2
 +| style="padding: 5px; vertical-align:middle;" | Increases the speed of torpedoes launched from both ships and aircraft while reducing torpedo range.
 +| style="padding: 5px; vertical-align:middle;" | '''+5 knots to torpedo speed.<br><br><span style="color:#A52A2A;">-20% to torpedo range.</span>'''
 +| style="padding: 5px; vertical-align:middle;" | Applies to ''all'' types of torpedoes (i.e. both ship-launched and air-dropped).
 +|-
 +! style="padding: 5px; vertical-align:middle;" | [[Image:icon_TorpedoArmamentExpertise_dark.png|link=]]
 +| style="padding: 5px; vertical-align:middle;" | <h4>Torpedo Armament Expertise</h4>
 | style="vertical-align:middle;" | 3 | style="vertical-align:middle;" | 3
?| style="padding: 5px; vertical-align:middle;" | 提高戰鬥機在與高階飛機對戰時的攻擊火力。階級之間差異越大,就提高得越多。+| style="padding: 5px; vertical-align:middle;" | Reduces reload time of torpedo tubes and servicing time of torpedo bombers.
?| style="padding: 5px; vertical-align:middle;" | '''+10% 戰鬥機的平均每秒鐘傷害,各階之間都有著差異'''+| style="padding: 5px; vertical-align:middle;" | '''-10% to reloading time of torpedo tubes.<br><br>-20% to servicing time of torpedo bombers.'''
?| style="padding: 5px; vertical-align:middle;" | 這技能是計劃艦載機的等級(艦載機等級並不一定等於航空母艦的等級)。如果敵方戰機與我方同級或相比低級,技能便不會提供加乘。+| style="padding: 5px; vertical-align:middle;" | Stacks with other torpedo and aircraft servicing reducers, such as [[Ship:Upgrades#Tier_IX.2B_Equipment_.28Slot_3.29|Torpedo Tubes Modification 3]], [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Flight Control Modification 1]], or [[#4th_Row_Skills|Aircraft Servicing Expert]].
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:WOWS Superintendent 2.png]]+! style="padding: 5px; vertical-align:middle;" | [[Image:icon_EmergencyTakeoff_dark.png|link=]]
?| style="padding: 5px; vertical-align:middle;" | <h4>監督者</h4>+| style="padding: 5px; vertical-align:middle;" | <h4>Emergency Takeoff</h4>
 | style="vertical-align:middle;" | 3 | style="vertical-align:middle;" | 3
?| style="padding: 5px; vertical-align:middle;" | 提高消耗品運載量。+| style="padding: 5px; vertical-align:middle;" | Makes it possible to launch and recover aircraft while [[Ship:Fire|on fire]].
?| style="padding: 5px; vertical-align:middle;" | '''+1 額外裝載 裝於艦艇上的所有消耗品'''+| style="padding: 5px; vertical-align:middle;" | '''<span style="color:#A52A2A;">+100% to aircraft servicing time while aircraft carrier is on fire.</span>'''
 +| style="padding: 5px; vertical-align:middle;" | This skill will not work during retraining.
 +|-
 +! style="padding: 5px; vertical-align:middle;" | [[Image:icon_InertiaFuseforHEShells_dark.png|link=]]
 +| style="padding: 5px; vertical-align:middle;" | <h4>Inertia Fuse for HE Shells</h4>
 +| style="vertical-align:middle;" | 4
 +| style="padding: 5px; vertical-align:middle;" | Increases the armor penetration of HE shells fired from both main and secondary battery guns, at the expense of decreasing the chance of setting the enemy ship on fire.
 +| style="padding: 5px; vertical-align:middle;" | '''+30% to the armor penetration capacity of HE shells.<br><br><span style="color:#A52A2A;">-3% to chance of fire on target caused by HE shells.</span>'''
 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
?|}+|-
 +! style="padding: 5px; vertical-align:middle;" | [[File:icon_AirSupremacy_dark.png|link=]]
 +| style="padding: 5px; vertical-align:middle;" | <h4>Air Supremacy</h4>
 +| style="vertical-align:middle;" | 4
 +| style="padding: 5px; vertical-align:middle;" | Changes number of aircraft in squadrons.
 +| style="padding: 5px; vertical-align:middle;" | '''+1 fighter per squadron.<br><br> +1 bomber per squadron.'''
 +| style="padding: 5px; vertical-align:middle;" | Increases the number of aircraft in each fighter and dive bomber squadron by 1. Does not affect torpedo bomber squadrons. The number of reserve aircraft is not increased.
 +|}</div></div></div>
 + 
 +<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Support Skills</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>
  
?{| class="wikitable" style="width: 1000px; text-align:center;" id="4th Row Skills"+{| class="wikitable" style="width: 1000px; text-align:center; margin: auto;"
?|+ <h2>第四行技能</h2>+
 |- |-
?! style="vertical-align:middle; width:90px"| 圖示+! style="vertical-align:middle; width:90px"| Icon
?! style="vertical-align:middle; width:100px"| 技能名稱+! style="vertical-align:middle; width:100px"| Skill Name
?! style="vertical-align:middle; width:60px"| 所需點數+! style="vertical-align:middle; width:60px"| Skill Point Cost
?! style="vertical-align:middle; width:250px" | 內容+! style="vertical-align:middle; width:250px" | Description
?! style="vertical-align:middle; width:250px" | 效果+! style="vertical-align:middle; width:250px" | Effect
?! style="vertical-align:middle; width:250px" | 備註+! style="vertical-align:middle; width:250px" | Notes
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:WOWS Demolition Expert 2.png]]+! style="padding: 5px; vertical-align:middle;" | [[File:icon_DirectionCenterforCatapultAircraft_dark.png|link=]]
?| style="padding: 5px; vertical-align:middle;" | <h4>拆除專家</h4>+| style="padding: 5px; vertical-align:middle;" | <h4>Direction Center for Catapult Aircraft</h4>
?| style="vertical-align:middle;" | 4+| style="vertical-align:middle;" | 1
?| style="padding: 5px; vertical-align:middle;" | 提高使敵方艦艇起火的機率。+| style="padding: 5px; vertical-align:middle;" | When the [[Ship:Consumables#Catapult Fighter|Catapult Fighter]] or [[Ship:Consumables#Spotting Aircraft|Spotting Aircraft]] consumable is activated, an additional aircraft is launched. However, the airspeed of catapult aircraft is decreased.
?| style="padding: 5px; vertical-align:middle;" | '''+3% 主口徑砲彈或炸彈造成目標的起火機率'''+| style="padding: 5px; vertical-align:middle;" | '''+1 catapult aircraft.<br><br><span style="color:#A52A2A;">-20% to the speed of catapult aircraft.</span>'''
?| style="padding: 5px; vertical-align:middle;" | 有關起火機率的資訊,請瀏覽[[炮術及裝甲穿透(戰艦世界)#高爆彈|炮術及裝甲穿透專頁]]。+| style="padding: 5px; vertical-align:middle;" | This skill will not work during retraining.
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:WOWS Advanced Firing Training 2.png]]+! style="padding: 5px; vertical-align:middle;" | [[File:icon_DogfightingExpert_dark.png|link=]]
?| style="padding: 5px; vertical-align:middle;" | <h4>進階射擊訓練</h4>+| style="padding: 5px; vertical-align:middle;" | <h4>Dogfighting Expert</h4>
?| style="vertical-align:middle;" | 4+| style="vertical-align:middle;" | 1
?| style="padding: 5px; vertical-align:middle;" | '''延伸口徑低於等於 139 毫米之主炮以及副炮的射程'''+| style="padding: 5px; vertical-align:middle;" | Increases the attack power of fighters while in combat against higher-tier aircraft. The greater the difference between tiers, the greater the increase.
?| style="padding: 5px; vertical-align:middle;" | '''+20% 口徑低於 139 毫米之主炮以及所有副炮的射程<br><br>+20% 防空炮防禦射程'''+| style="padding: 5px; vertical-align:middle;" | '''10% to combat performance of fighters for each tier of difference between them.<br><br>+10% to fighters ammunition. '''
 +| style="padding: 5px; vertical-align:middle;" | The skill calculates improvement based on aircraft tier, which may not correspondent to ship tier. Skill provides no benefit if enemy fighters are equal or lower tier.
 +|-
 +! style="padding: 5px; vertical-align:middle;" | [[File:icon_SmokeScreenExpert_dark.png]]
 +| style="padding: 5px; vertical-align:middle;" | <h4>Smoke Screen Expert</h4>
 +| style="vertical-align:middle;" | 2
 +| style="padding: 5px; vertical-align:middle;" | Expands the smoke screen area.
 +| style="padding: 5px; vertical-align:middle;" | '''+20% to the radius of smoke screens.'''
 +| style="padding: 5px; vertical-align:middle;" | This skill will not work during retraining.
 +|-
 +! style="padding: 5px; vertical-align:middle;" | [[File:icon_ExpertRearGunner_dark.png]]
 +| style="padding: 5px; vertical-align:middle;" | <h4>Expert Rear Gunner</h4>
 +| style="vertical-align:middle;" | 2
 +| style="padding: 5px; vertical-align:middle;" | Increases efficiency of self-defense armament for aircraft with rear gunners.
 +| style="padding: 5px; vertical-align:middle;" | '''+10% to average damage per second of self-defense armament for aircraft with rear gunners.'''
 +| style="padding: 5px; vertical-align:middle;" | Applicable to dive bombers and torpedo bombers only.
 +|-
 +! style="padding: 5px; vertical-align:middle;" | [[Image:icon_BasicFiringTraining_dark.png]]
 +| style="padding: 5px; vertical-align:middle;" | <h4>Basic Firing Training</h4>
 +| style="vertical-align:middle;" | 3
 +| style="padding: 5px; vertical-align:middle;" | Improves performance of main guns with a caliber up to and including 139mm and secondary guns.
 +| style="padding: 5px; vertical-align:middle;" | '''-10% to reload time of main battery guns with a caliber up to and including 139mm and all secondary battery guns. <br><br> +20% to average damage per second of AA defense.'''
 +| style="padding: 5px; vertical-align:middle;" |
 +|-
 +! style="padding: 5px; vertical-align:middle;" | [[File:icon_Superintendent_dark.png]]
 +| style="padding: 5px; vertical-align:middle;" | <h4>Superintendent</h4>
 +| style="vertical-align:middle;" | 3
 +| style="padding: 5px; vertical-align:middle;" | Increases capacity of consumables.
 +| style="padding: 5px; vertical-align:middle;" | '''+1 additional charge to all consumables mounted on a ship.'''
 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:WOWS Survivability Expert 2.png]]+! style="padding: 5px; vertical-align:middle;" | [[File:icon_AdvancedFiringTraining_dark.png]]
?| style="padding: 5px; vertical-align:middle;" | <h4>生存專家</h4>+| style="padding: 5px; vertical-align:middle;" | <h4>Advanced Firing Training</h4>
 | style="vertical-align:middle;" | 4 | style="vertical-align:middle;" | 4
?| style="padding: 5px; vertical-align:middle;" | 提高艦艇的血量。+| style="padding: 5px; vertical-align:middle;" | Extends firing range of main guns with a caliber up to and including 139mm and all secondary battery guns. Also increases range of all AA guns.
?| style="padding: 5px; vertical-align:middle;" | '''+400 每個艦艇階級的血量'''+| style="padding: 5px; vertical-align:middle;" | '''+20% to firing range of main battery guns with a caliber up to 139mm and all secondary battery guns.<br><br> +20% to AA defense firing range.'''
?| style="padding: 5px; vertical-align:middle;" | 舉例說,V 階的艦艇會劃一額外獲得 2000 點的血值。+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:WOWS Aircraft Servicing Expert 2.png]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>飛機整備專家</h4>+
?| style="vertical-align:middle;" | 4+
?| style="padding: 5px; vertical-align:middle;" | 提高艦載機的整備速度與血量+
?| style="padding: 5px; vertical-align:middle;" | '''+5% 艦載機的血量<br><br>-10% 艦載機的整備時間'''+
 | style="padding: 5px; vertical-align:middle;" |  | style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:WOWS Manual Fire Control for AA Armament 2.png]]+! style="padding: 5px; vertical-align:middle;" | [[File:icon_ManualFireforAA_dark.png]]
?| style="padding: 5px; vertical-align:middle;" | <h4>防空武器的手動射控</h4>+| style="padding: 5px; vertical-align:middle;" | <h4>Manual Fire Control for AA Armament</h4>
 | style="vertical-align:middle;" | 4 | style="vertical-align:middle;" | 4
?| style="padding: 5px; vertical-align:middle;" | 大幅改善大口徑防空炮對玩家指定的優先目標之開火效率。+| style="padding: 5px; vertical-align:middle;" | Significantly improves the efficiency of large-caliber AA guns firing at priority targets designated by the player.
?| style="padding: 5px; vertical-align:middle;" | '''+100% 口徑超過 85 毫米防空炮對付優先目標的平均每秒鐘傷害'''+| style="padding: 5px; vertical-align:middle;" | '''+100% to average damage per second of AA guns with a caliber exceeding 85mm against a designated target.'''
?| style="padding: 5px; vertical-align:middle;" | 這技能並不代表所有防空炮都會由人手控制。只有 85 mm 以上的防空炮才需要玩家手動點選目標射擊(按下 CTRL 和滑鼠左鍵)。如果你沒有手動點選有效目標,85mm 以上的防空炮是完全沈默的。同時,等同或小於 85mm 的防空炮是完全不受這技能的影響和加乘。+| style="padding: 5px; vertical-align:middle;" | This doesn't mean manual aim. It allows the player to manually select a target by holding down CTRL and left-clicking on it, thereby greatly increasing AA effectiveness.
?|}+|}</div></div></div>
  
?{| class="wikitable" style="width: 1000px; text-align:center;" id="5th Row Skills"+<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Versatility Skills</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>
?|+ <h2>第五行技能</h2>+ 
 +{| class="wikitable" style="width: 1000px; text-align:center; margin: auto;"
 |- |-
?! style="vertical-align:middle; width:90px"| 圖示+! style="vertical-align:middle; width:90px"| Icon
?! style="vertical-align:middle; width:100px"| 技能名稱+! style="vertical-align:middle; width:100px"| Skill Name
?! style="vertical-align:middle; width:60px"| 所需點數+! style="vertical-align:middle; width:60px"| Skill Point Cost
?! style="vertical-align:middle; width:250px" | 內容+! style="vertical-align:middle; width:250px" | Description
?! style="vertical-align:middle; width:250px" | 效果+! style="vertical-align:middle; width:250px" | Effect
?! style="vertical-align:middle; width:250px" | 備註+! style="vertical-align:middle; width:250px" | Notes
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:WOWS Last Chance 2.png]]+! style="padding: 5px; vertical-align:middle;" | [[File:icon_IncomingFireAlert_dark.png|link=]]
?| style="padding: 5px; vertical-align:middle;" | <h4>孤注一擲</h4>+| style="padding: 5px; vertical-align:middle;" | <h4>Incoming Fire Alert</h4>
?| style="vertical-align:middle;" | 5+| style="vertical-align:middle;" | 1
?| style="padding: 5px; vertical-align:middle;" | 當艦艇有著較低的血量時,提高所有武器的重新裝填時間。+| style="padding: 5px; vertical-align:middle;" | A warning about the risk of exposure to long-range artillery fire is displayed (when shells are fired at you with a flight time longer than 6 seconds).
?| style="padding: 5px; vertical-align:middle;" | '''如果艦艇血量低於 10%,-30% 所有類型武器的重新裝填時間'''+| style="padding: 5px; vertical-align:middle;" | '''Indicator of long-range artillery fire.'''
?| style="padding: 5px; vertical-align:middle;" |+| style="padding: 5px; vertical-align:middle;" | Think of this as a "turn now!" warning.
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:WOWS Manual Fire Control for Secondary Armament 2.png]]+! style="padding: 5px; vertical-align:middle;" | [[Image:icon_EvasiveManeuvers_dark.png|link=]]
?| style="padding: 5px; vertical-align:middle;" | <h4>次要武器的手動射控</h4>+| style="padding: 5px; vertical-align:middle;" | <h4>Evasive Maneuver</h4>
?| style="vertical-align:middle;" | 5+| style="vertical-align:middle;" | 1
?| style="padding: 5px; vertical-align:middle;" | 副炮只會對玩家指定的目標開火。如此一來,開火效率就會大幅提高。+| style="padding: 5px; vertical-align:middle;" | Decreases the airspeed of strike aircraft, but also reduces their detectability and increases their HP when returning to the carrier.
?| style="padding: 5px; vertical-align:middle;" | '''-15% I-VI 階艦艇次要武器的砲彈最大偏差度<br><br> -60% VII-X 階艦艇次要武器的砲彈最大偏差度'''+| style="padding: 5px; vertical-align:middle;" | '''-20% to detectability of strike aircraft when returning to the carrier.<br><br>+75% to HP of strike aircraft when returning to the carrier.<br><br><span style="color:#A52A2A;">-30% to airspeed of strike aircraft when returning to the carrier.</span>'''
?| style="padding: 5px; vertical-align:middle;" | 點選這技能後,玩家必需手動指定目標,副砲才會進行射擊(不點選的話便不會射擊)。副砲射擊的同時,它的準度會獲得相應的提升。+| style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:WOWS Preventative Maintenance 2.png]]+! style="padding: 5px; vertical-align:middle;" | [[File:icon_AdrenalineRush_dark.png|link=]]
?| style="padding: 5px; vertical-align:middle;" | <h4>預防性養護</h4>+| style="padding: 5px; vertical-align:middle;" | <h4>Adrenaline Rush</h4>
?| style="vertical-align:middle;" | 5+| style="vertical-align:middle;" | 2
?| style="padding: 5px; vertical-align:middle;" | 降低艦艇配件失去作用的風險。+| style="padding: 5px; vertical-align:middle;" | Increases reload speed of all armament as the ship's health decreases.
?| style="padding: 5px; vertical-align:middle;" | '''-50% 配件無法運作的風險'''+| style="padding: 5px; vertical-align:middle;" | '''-0.2% to reload times of all types of armament for each 1% of total health lost.'''
?| style="padding: 5px; vertical-align:middle;" | 配件指的艦艇上的配件,如主炮、副炮和魚雷管等等。+| style="padding: 5px; vertical-align:middle;" | This skill affects main battery guns, secondary battery guns, and torpedoes; it has no affect on anti-aircraft armament. This skill will not work during retraining.
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:WOWS Concealment Expert 2.png]]+! style="padding: 5px; vertical-align:middle;" | [[File:icon_LastStand_dark.png|link=]]
?| style="padding: 5px; vertical-align:middle;" | <h4>隱蔽專家</h4>+| style="padding: 5px; vertical-align:middle;" | <h4>Last Stand</h4>
?| style="vertical-align:middle;" | 5+| style="vertical-align:middle;" | 2
?| style="padding: 5px; vertical-align:middle;" | 降低艦艇的被偵測距離。+| style="padding: 5px; vertical-align:middle;" | When the engine or steering gears are incapacitated, they continue to operate (but with a penalty).
?| style="padding: 5px; vertical-align:middle;" | '''-10% 驅逐艦的被偵測性<br><br>-12% 巡洋艦的被偵測性<br><br>-14% 主力艦的被偵測性<br><br>-16% 航空母艦的被偵測性'''+| style="padding: 5px; vertical-align:middle;" | '''The ship remains able to move and maneuver while the engine or steering gears are incapacitated.'''
?| style="padding: 5px; vertical-align:middle;" | 能與其他減低被偵測性的物品或技能效果重疊,如[[艦艇:升級品#Tier_VIII.2B_Equipment_.28Slot_6.29|隱蔽系統修改型 1]] 或[[艦艇:迷彩|迷彩]].+| style="padding: 5px; vertical-align:middle;" |
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:WOWS Air Supremacy 2.png]]+! style="padding: 5px; vertical-align:middle;" | [[File:icon_DemolitionExpert_dark.png|link=]]
?| style="padding: 5px; vertical-align:middle;" | <h4>制空權</h4>+| style="padding: 5px; vertical-align:middle;" | <h4>Demolition Expert</h4>
?| style="vertical-align:middle;" | 5+| style="vertical-align:middle;" | 3
?| style="padding: 5px; vertical-align:middle;" | 變更航空中隊的飛機數量。+| style="padding: 5px; vertical-align:middle;" | Increases the chance of setting an enemy ship on fire.
?| style="padding: 5px; vertical-align:middle;" | '''+1 戰鬥機<br><br> +1 轟炸機'''+| style="padding: 5px; vertical-align:middle;" | '''+2% to chance of fire on a target caused by a main caliber shell, secondary shell, or bomb.'''
?| style="padding: 5px; vertical-align:middle;" | 轟炸機項目只包括'''俯衝轟炸機''',不包括'''魚雷轟炸機'''。航空母艦的總艦載機數目不受此技能影響,數量維持一樣。+| style="padding: 5px; vertical-align:middle;" | For more information on how fire chance is calculated, visit the [[Ship:Fire|Fire page]].
 |-  |-
?! style="padding: 5px; vertical-align:middle;" | [[File:WOWS Jack of All Trades 2.png]]+! style="padding: 5px; vertical-align:middle;" | [[File:icon_Vigilance_dark.png|link=]]
?| style="padding: 5px; vertical-align:middle;" | <h4>廣博不精</h4>+| style="padding: 5px; vertical-align:middle;" | <h4>Vigilance</h4>
?| style="vertical-align:middle;" | 5+| style="vertical-align:middle;" | 3
?| style="padding: 5px; vertical-align:middle;" | 降低消耗品的重新裝填時間。+| style="padding: 5px; vertical-align:middle;" | Extends ship's torpedo acquisition range.
?| style="padding: 5px; vertical-align:middle;" | '''-15% 所有已安裝消耗品的重新裝載時間。'''+| style="padding: 5px; vertical-align:middle;" | '''+25% to the detection range of enemy torpedoes.'''
?| style="padding: 5px; vertical-align:middle;" | 能與其他同類消耗品或技能堆疊效果。+| style="padding: 5px; vertical-align:middle;" | Provides additional time to react to incoming torpedoes.
?|}+|-
? +! style="padding: 5px; vertical-align:middle;" | [[File:icon_RadioPositionFinding_dark.png|link=]]
?== 技能點數晉升 ==+| style="padding: 5px; vertical-align:middle;" | <h4>Radio Position Finding</h4>
?以下詳列指揮官每一級獲取技能點數所需的經驗值,每次提升一級,便能獲取一點技能點數。+| style="vertical-align:middle;" | 4
? +| style="padding: 5px; vertical-align:middle;" | Shows the direction to the nearest enemy ship (that isn't an aircraft carrier). The enemy player is alerted that a bearing has been taken on their ship.
?{| class="wikitable"+| style="padding: 5px; vertical-align:middle;" |
 +| style="padding: 5px; vertical-align:middle;" | This skill will not work during retraining.
 +|-
 +! style="padding: 5px; vertical-align:middle;" | [[File:icon_ConcealmentExpert_dark.png|link=]]
 +| style="padding: 5px; vertical-align:middle;" | <h4>Concealment Expert</h4>
 +| style="vertical-align:middle;" | 4
 +| style="padding: 5px; vertical-align:middle;" | Reduces ship detectability range.
 +| style="padding: 5px; vertical-align:middle;" | '''-10% to the detection radius of destroyers.<br><br>-12% to the detection radius of cruisers.<br><br>-14% to the detection radius of battleships.<br><br>-16% to the detection radius of aircraft carriers.'''
 +| style="padding: 5px; vertical-align:middle;" | Stacks with other detection range reduction bonuses such as [[Ship:Upgrades#Tier_VIII.2B_Equipment_.28Slot_6.29|Concealment System Modification 1]] or [[Ship:Camouflage|camouflage]].
 +|}</div></div></div>
 +{| class="wikitable" style="text-align:center; float:right; margin-left: 20px; margin-top: 20px;"
 +|+ Commander Skill Retraining
 +!width="100" style="vertical-align:middle"|Skill Points
 +!width="150"|XP Required to Retrain
 |- |-
?!width="100"|等級+!0
?!width="100"|技能點數+|0
?!width="100"|晉級經驗值+
?!width="100"|總經驗值+
 |- |-
?!align="center"|1+!1
?|align="center"|0+|1,000
?|align="right"|1200+
?|align="right"|0+
 |- |-
?!align="center"|2+!2
?|align="center"|1+|1,500
?|align="right"|1300+
?|align="right"|1200+
 |- |-
?!align="center"|3+!3
?|align="center"|2+|2,000
?|align="right"|1500+
?|align="right"|2500+
 |- |-
?!align="center"|4+!4
?|align="center"|3+|3,500
?|align="right"|2100+
?|align="right"|4000+
 |- |-
?!align="center"|5+!5
?|align="center"|4+|5,000
?|align="right"|3400+
?|align="right"|6100+
 |- |-
?!align="center"|6+!6
?|align="center"|5+|7,500
?|align="right"|5800+
?|align="right"|9500+
 |- |-
?!align="center"|7+!7
?|align="center"|6+|10,000
?|align="right"|9600+
?|align="right"|15300+
 |- |-
?!align="center"|8+!8
?|align="center"|7+|15,000
?|align="right"|16000+
?|align="right"|24900+
 |- |-
?!align="center"|9+!9
?|align="center"|8+|20,000
?|align="right"|25000+
?|align="right"|40900+
 |- |-
?!align="center"|10+!10
?|align="center"|9+|25,000
?|align="right"|37000+
?|align="right"|65900+
 |- |-
?!align="center"|11+!11
?|align="center"|10+|30,000
?|align="right"|53000+
?|align="right"|102900+
 |- |-
?!align="center"|12+!12
?|align="center"|11+|40,000
?|align="right"|74000+
?|align="right"|155900+
 |- |-
?!align="center"|13+!13
?|align="center"|12+|50,000
?|align="right"|102000+
?|align="right"|229900+
 |- |-
?!align="center"|14+!14
?|align="center"|13+|75,000
?|align="right"|136000+
?|align="right"|331900+
 |- |-
?!align="center"|15+!15
?|align="center"|14+|100,000
?|align="right"|179000+
?|align="right"|467900+
 |- |-
?!align="center"|16+!16
?|align="center"|15+|125,000
?|align="right"|231000+
?|align="right"|646900+
 |- |-
?!align="center"|17+!17
?|align="center"|16+|150,000
?|align="right"|294000+
?|align="right"|877900+
 |- |-
?!align="center"|18+!18
?|align="center"|17+|175,000
?|align="right"|369000+
?|align="right"|1171900+
 |- |-
?!align="center"|19+!19
?|align="center"|18+|250,000
?|align="right"|9999999+
?|align="right"|1540900+
?|-+
?!align="center"|20+
?|align="center"|19+
?|align="right"|+
?|align="right"|11540899+
 |} |}
  
 +== Redistribute Commander Skills ==
 +Players will sometimes want to change the skill selections on one of their Commanders. This is accomplished in the Commander Interface by utilizing the "Redistribute" button (shown highlighted in <span style="color:#FF7F27">'''orange'''</span> on the [[#Managing Commanders|graphic above]]). Redistributing Commander skill points costs 25 [[Doubloon Economy (WoWS)#Doubloons|doubloons]] per skill point spent; players are not charged to redistribute unspent skill points. Upon confirming the redistribution, all currently trained Commander skills are cleared, the corresponding skill points are refunded, and players may begin assigning those skill points again as they see fit.
 +
 +== Reserve Slots ==
 +Reserve slots — (shown highlighted in <span style="color:#22B14C">'''green'''</span> on the [[#Managing Commanders|graphic above]]) — allow players to retain Commanders without assigning them to a ship. Commanders in the Reserve can be assigned to any ship as normal, paying any appropriate costs for retraining (see below).
 +
 +Each player starts with four (4) Reserve slots on their account. Additional Reserve slots can be purchased with doubloons or earned through various mission or campaign rewards.
 +
 +== Retraining Commanders ==
 +Once assigned to a researchable ship out of the regular tech tree, a Commander's skills can only be utilized on that ship. Transferring them to a new tech tree ship will require them to retrain. When retraining is required, players are offered several options:
 +* Commanders can spend '''nothing''', requiring them to earn Commander XP as shown on the table at right in order to fully retrain them for their new ship.
 +* Commanders can spend '''200,000 [[Doubloon Economy (WoWS)#Credits|credits]]''', requiring them to earn Commander XP equal to 1/2 of the Commander XP shown on the table at right in order to fully retrain them for their new ship.
 +* Commanders can spend '''500 [[Doubloon Economy (WoWS)#Doubloons|doubloons]]''', fully retraining them for their new ship instantaneously.
 +* Commanders can spend '''Elite Commander XP (and/or Free XP) equal to the full cost of re-training''', fully retraining them for their new ship instantaneously.
 +
 +=== Premium Ships ===
 +Commanders can be assigned to premium ships of the same nation at any time without undergoing retraining. Their skills will continue to work at full strength, regardless of what ship they are Specialized in. Premium ships are a great way to retrain commanders without having to suffer the penalties associated with not spending doubloons or Elite Commander XP to fully retrain them.
 +{{block|!!|content=Remember that while a Commander is re-training, skill effects are reduced by 50% and skills with a binary (on or off) effect are disabled.}}
 +
 +== Max Rank Commanders and Elite Experience ==
 +No Commander in the game can earn more experience than the amount of XP needed to earn 19 Commander skill points. To become an Elite Commander, the Commander must earn the maximum amount of XP: enough to earn 19 Skill Points. All XP earned over that value becomes Elite Commander XP (shown highlighted in <span style="color:#a749a4">'''purple'''</span> on the [[#Managing Commanders|graphic above]]). Elite XP is a type of in-game currency. It does not accumulate on any single Commander but is stored in a common pool of Elite Commander XP on your account.
 +[[File:Accelerated_training.png|thumb|right|The Accelerated Training window.]]
 +=== Using Elite Commander XP and Free XP ===
 +Elite Commander XP can be:
 +*Applied to any non-Elite Commander to open a new level of Skills, or to get additional Skill Points free of charge.
 +*Used to retrain any non-Elite Commander moved to a different ship (instead of doing the same with Doubloons).
 +*Used to reset all mastered Skills at no cost (players will now be able to choose whether to reset Commander Skills using Doubloons or Elite XP).
 +*Converted into Free XP for [[Doubloon Economy (WoWS)#Doubloons|doubloons]].
 +
 +=== How to Spend Free XP on Commanders ===
 +Free XP can be used in the same way as Elite Commander XP. After all Elite Commander XP is spent, Free XP:
 +*Can be spent on promoting any Commander (that hasn’t reached the highest rank) to the next rank and increasing their number of Skill points.
 +*Can be used to retrain a Commander, when assigned to a different ship, to 100% (instead of retraining this Commander with Doubloons.)
 +*Can be spent on resetting all Skills mastered by a Commander (players will now be able to choose whether to reset Commander Skills with Doubloons or by spending Elite Commander XP/Free XP) -- the cost of redistributing Skills is 10,000 Elite Commander XP multiplied by the number of Skill points spent on mastering Skills.
 +
 +Elite Commander XP and Free XP can be spent together, like the way Ship XP and Free XP are spent on researching ships and ship modules.
 +
 +When Elite Commander XP and Free XP are spent, the following rules apply:
 +*To retrain a Commander, promote them to a new rank, or reset Commander Skills, the available Elite Commander XP and/or Free XP should be sufficient to fully complete such an operation (for example, to retrain a Commander to 100%). Otherwise, the operation will not be successfully completed.
 +*When an operation can be completed, Elite Commander XP is spent first and Free XP is used only if there is not enough Elite Commander XP available.
 +
 +When training/retraining a Commander, the total amount of Elite Commander XP and Free XP spent is equal to the amount of the Commander's own XP (Commander XP) required to train this Commander to a 100% level or earn the next Skill point. The total amount of Elite Commander XP and Free XP required to reset Commander Skills equals the amount required for such resetting.
 +
 +{{AnnoWiki|content=<h3>Example of Using Elite XP</h3>
 +A Commander with 7 Skill Points is assigned from one researchable ship to another researchable ship and has just reached their current rank, but without enough Commander XP to reach the next rank. When they're retrained for another ship, the amount of "penalty" XP (required to retrain this Commander to 100%) is 10,000. Accelerating retraining by 50% is made with Credits. Consequently, 5,000 more XP is required to train this Commander to 100%. The player decides to further speed up the retraining process and get a 100% trained Commander using Elite Commander XP and Free XP.
 +
 +There is 8,000 Elite Commander XP and 40,000 Free XP available on the player’s account. To speed up the retraining process, the player must spend exactly 5,000 Elite Commander XP to have a Commander retrained to 100%. However, the player also chooses to promote this Commander to the maximum attainable rank by using all kinds of available XP. However, the player also chooses to promote this Commander to the maximum attainable rank by using all kinds of available XP.
 +
 +The "cost" of the next Commander rank is 30,000 XP. To reach it, it's 3,000 Elite Commander XP (the entire remaining amount of Elite Commander XP) + 27,000 Free XP. After that, 41,000 XP is required to reach the next rank. Under our scenario, the player will not be able to promote this Commander to the next rank, because they have zero Elite Commander XP available and only 13,000 Free XP left on their account.}}
 +
 +=== Conversion of Elite Commander XP to Free XP ===
 +Elite Commander XP can be converted to "ordinary" Free XP using the same rules as the rules for conversion of the accumulated Ship XP. The conversion cost will be the same as the conversion cost of Ship XP into Free XP (25 XP for 1 Doubloon). Free XP cannot be converted back to Elite Commander XP. But, "ordinary" Free XP can now be directly spent for the same purposes as Elite Commander XP.
 +
 +=== Access to Operations Involving Elite Commander XP ===
 +Elite Commander XP and Free XP become available for leveling up Commanders at [[Ship:Account_Level#Account_Level_7|Account Level 7]], where the Commanders feature itself becomes available. However, Elite Commander XP can be spent only after it's been earned. Unlike Elite Commander XP, Free XP is already accessible to players before the Commanders feature is unlocked. Because of this, Free XP can be spent as described above before any Elite Commander XP has been earned.
  
 +== Legendary Commanders ==
 +The [https://www.youtube.com/watch?v=GA723hsf37c&start=147 "Plans for 2017" Developer Diary video] indicates that Legendary Commanders will be added to the game sometime in 2017. No additional details have been released. Stay tuned to the [[Changelogs for World of Warships|patch notes]]!
  
?== 指揮官技能 ==+== Commander Ranks ==
?提升指揮官等級的同時,他們會獲得所屬國家的軍階,而這些軍階都大致對應歷史上他們所屬國家海軍會授予的軍階。以下列表為遊戲中各國海軍指揮官的軍階:+As a Commander gains levels, they are given ranks based on their nation. These roughly correspond to the historical ranks awarded to officers of their nation's respective navies. The table below lists these ranks as they appear in game.
  
?{| class="wikitable" style="text-align:center"+{| class="wikitable" style="text-align:center; margin: auto;"
 |-  |-
?! style="vertical-align:middle; width:100px" | 技能點數+! style="vertical-align:middle; width:60px" | Skill Points
?! style="vertical-align:middle; width:150px" | [[File:Wows_flag_USA.png|50 px|frameless|link=Ship:Ships_of_U.S.A.]]<br>美國+! style="vertical-align:middle; width:125px" | [[File:Wows_flag_USA.png|50 px|frameless|link=Ship:Ships_of_U.S.A.]]<br>USA
?! style="vertical-align:middle; width:150px" | [[File:Wows_flag_Japan.png|50 px|frameless|link=Ship:Ships_of_Japan]]<br>日本+! style="vertical-align:middle; width:125px" | [[File:Wows_flag_Japan.png|50 px|frameless|link=Ship:Ships_of_Japan]]<br>Japan
?! style="vertical-align:middle; width:150px" | [[File:СССР_флаг_ВМС_с_тенью.png|50 px|frameless|link=Ship:Ships_of_U.S.S.R.]]<br>蘇聯+! style="vertical-align:middle; width:125px" | [[File:СССР_флаг_ВМС_с_тенью.png|50 px|frameless|link=Ship:Ships_of_U.S.S.R.]]<br>USSR
?! style="vertical-align:middle; width:150px" | [[File:Великобритания_флаг_ВМС_с_тенью.png|50 px|frameless|link=Ship:Ships_of_U.K.]]<br>英國+! style="vertical-align:middle; width:150px" | [[File:Великобритания_флаг_ВМС_с_тенью.png|50 px|frameless|link=Ship:Ships_of_U.K.]] [[File:Содружество_Наций_флаг_ВМС_с_тенью.png|50 px|frameless|link=Ship:Ships_of_Commonwealth]]<br>UK &<br>Commonwealth
?! style="vertical-align:middle; width:150px" | [[File:Третий_рейх_флаг_ВМС_с_тенью.png|50 px|frameless|link=Ship:Ships_of_Germany]]<br>德國+! style="vertical-align:middle; width:125px" | [[File:Третий_рейх_флаг_ВМС_с_тенью.png|50 px|frameless|link=Ship:Ships_of_Germany]]<br>Germany
?! style="vertical-align:middle; width:150px" | [[File:Франция_флаг_ВМС_с_тенью.png|50 px|frameless|link=Ship:Ships_of_France]]<br>法國+! style="vertical-align:middle; width:125px" | [[File:Франция_флаг_ВМС_с_тенью.png|50 px|frameless|link=Ship:Ships_of_France]]<br>France
?! style="vertical-align:middle; width:150px" | [[File:Польша_флаг_ВМС_с_тенью.png|50 px|frameless|link=Ship:Ships_of_Poland]]<br>波蘭+! style="vertical-align:middle; width:125px" | [[File:Польша_флаг_ВМС_с_тенью.png|50 px|frameless|link=Ship:Ships_of_Poland]]<br>Poland
?! style="vertical-align:middle; width:150px" | [[File:Wows_flag_Pan_Asia.png|50 px|frameless|link=Ship:Ships_of_Pan-Asia]]<br>泛亞+! style="vertical-align:middle; width:125px" | [[File:Wows_flag_Pan_Asia.png|50 px|frameless|link=Ship:Ships_of_Pan-Asia]]<br>Pan-Asia
 |- style="height:50px" |- style="height:50px"
 ! style="vertical-align:middle;" | 0 ! style="vertical-align:middle;" | 0
?| style="vertical-align:middle;" | Ensign<br />(少尉)+| style="vertical-align:middle;" | Ensign
?| style="vertical-align:middle;" | Kaigun Shōi Kōhosei<br />(海軍少尉候補生)+| style="vertical-align:middle;" | Kaigun Shōi Kōhosei
?| style="vertical-align:middle;" | Mladshiy Leytnant<br />(少尉)+| style="vertical-align:middle;" | Mladshiy Leytnant
?| style="vertical-align:middle;" | Warrant Officer<br />(少尉)+| style="vertical-align:middle;" | Warrant Officer
?| style="vertical-align:middle;" | Leutnant zur See<br />(少尉)+| style="vertical-align:middle;" | Leutnant zur See
?| style="vertical-align:middle;" | Aspirant<br />(准尉)+| style="vertical-align:middle;" | Aspirant
?| style="vertical-align:middle;" | Chorąży Marynarki<br />(准尉)+| style="vertical-align:middle;" | Chorąży Marynarki
?| style="vertical-align:middle;" | Shao Wei<br />(少尉)+| style="vertical-align:middle;" | Xue Yuan
 |- style="height:50px" |- style="height:50px"
 ! style="vertical-align:middle;" | 1 - 2 ! style="vertical-align:middle;" | 1 - 2
?| style="vertical-align:middle;" | Lieutenant Junior Grade<br />(中尉)+| style="vertical-align:middle;" | Lieutenant Junior Grade
?| style="vertical-align:middle;" | Kaigun Shōi<br />(海軍少尉)+| style="vertical-align:middle;" | Kaigun Shōi
?| style="vertical-align:middle;" | Leytenant<br />(中尉)+| style="vertical-align:middle;" | Leytenant
?| style="vertical-align:middle;" | Sub-Lieutenant<br />(中尉)+| style="vertical-align:middle;" | Sub-Lieutenant
?| style="vertical-align:middle;" | Oberleutnant zur See<br />(中尉)+| style="vertical-align:middle;" | Oberleutnant zur See
?| style="vertical-align:middle;" | Enseigne de deuxième classe<br />(少尉)+| style="vertical-align:middle;" | Enseigne de deuxième classe
?| style="vertical-align:middle;" | Starszy Chorąży Marynarki<br />(一級准尉)+| style="vertical-align:middle;" | Starszy Chorąży Marynarki
?| style="vertical-align:middle;" | Zhong Wei<br />(中尉)+| style="vertical-align:middle;" | Shao Wei
 |- style="height:50px" |- style="height:50px"
 ! style="vertical-align:middle;" | 3 - 4 ! style="vertical-align:middle;" | 3 - 4
?| style="vertical-align:middle;" | Lieutenant<br />(上尉)+| style="vertical-align:middle;" | Lieutenant
?| style="vertical-align:middle;" | Kaigun Chūi<br />(海軍中尉)+| style="vertical-align:middle;" | Kaigun Chūi
?| style="vertical-align:middle;" | Starshiy Leytenant<br />(上尉)+| style="vertical-align:middle;" | Starshiy Leytenant
?| style="vertical-align:middle;" | Lieutenant<br />(上尉)+| style="vertical-align:middle;" | Lieutenant
?| style="vertical-align:middle;" | Kapitänleutnant<br />(上尉)+| style="vertical-align:middle;" | Kapitänleutnant
?| style="vertical-align:middle;" | Lieutenant de vaisseau<br />(上尉)+| style="vertical-align:middle;" | Enseigne de premiere classe
?| style="vertical-align:middle;" | Podporucznik Marynarki<br />(少尉)+| style="vertical-align:middle;" | Podporucznik Marynarki
?| style="vertical-align:middle;" | Shang Wei<br />(上尉)+| style="vertical-align:middle;" | Zhong Wei
 |- style="height:50px" |- style="height:50px"
 ! style="vertical-align:middle;" | 5 - 6 ! style="vertical-align:middle;" | 5 - 6
?| style="vertical-align:middle;" | Lieutenant Commander<br />(少校)+| style="vertical-align:middle;" | Lieutenant Commander
?| style="vertical-align:middle;" | Kaigun Daii<br />(海軍大尉)+| style="vertical-align:middle;" | Kaigun Daii
?| style="vertical-align:middle;" | Kapitan-Leytenant<br />(大尉)+| style="vertical-align:middle;" | Kapitan-Leytenant
?| style="vertical-align:middle;" | Lieutenant Commander<br />(少校)+| style="vertical-align:middle;" | Lieutenant Commander
?| style="vertical-align:middle;" | Korvettenkapitän<br />(少校)+| style="vertical-align:middle;" | Korvettenkapitän
?| style="vertical-align:middle;" | Capitaine de corvette<br />(少校)+| style="vertical-align:middle;" | Lieutenant de vaisseau
?| style="vertical-align:middle;" | Porucznik Marynarki<br />(中尉)+| style="vertical-align:middle;" | Porucznik Marynarki
?| style="vertical-align:middle;" | Shao Xiao<br />(少校)+| style="vertical-align:middle;" | Shang Wei
 |- style="height:50px" |- style="height:50px"
 ! style="vertical-align:middle;" | 7 - 8 ! style="vertical-align:middle;" | 7 - 8
?| style="vertical-align:middle;" | Commander<br />(中校)+| style="vertical-align:middle;" | Commander
?| style="vertical-align:middle;" | Kaigun Shōsa<br />(海軍少佐)+| style="vertical-align:middle;" | Kaigun Shōsa
?| style="vertical-align:middle;" | Kapitan 3 Ranga<br />(少校)+| style="vertical-align:middle;" | Kapitan 3 Ranga
?| style="vertical-align:middle;" | Commander<br />(中校)+| style="vertical-align:middle;" | Commander
?| style="vertical-align:middle;" | Fregattenkapitän<br />(中校)+| style="vertical-align:middle;" | Fregattenkapitän
?| style="vertical-align:middle;" | Capitaine de frégate<br />(中校)+| style="vertical-align:middle;" | Capitaine de corvette
?| style="vertical-align:middle;" | Kapitan Marynarki<br />(上尉)+| style="vertical-align:middle;" | Kapitan Marynarki
?| style="vertical-align:middle;" | Zhong Xiao<br />(中校)+| style="vertical-align:middle;" | Shao Xiao
 |- style="height:50px" |- style="height:50px"
 ! style="vertical-align:middle;" | 9 - 10 ! style="vertical-align:middle;" | 9 - 10
?| style="vertical-align:middle;" | Captain<br />(上校)+| style="vertical-align:middle;" | Captain
?| style="vertical-align:middle;" | Kaigun Chūsa<br />(海軍中佐)+| style="vertical-align:middle;" | Kaigun Chūsa
?| style="vertical-align:middle;" | Kapitan 2 Ranga<br />(中校)+| style="vertical-align:middle;" | Kapitan 2 Ranga
?| style="vertical-align:middle;" | Captain<br />(上校)+| style="vertical-align:middle;" | Captain
?| style="vertical-align:middle;" | Kapitän zur See<br />(上校)+| style="vertical-align:middle;" | Kapitän zur See
?| style="vertical-align:middle;" | Capitaine de vaisseau<br />(上校)+| style="vertical-align:middle;" | Capitaine de frégate
?| style="vertical-align:middle;" | Komandor Podporucznik<br />(少校)+| style="vertical-align:middle;" | Komandor Podporucznik
?| style="vertical-align:middle;" | Shang Xiao<br />(上校)+| style="vertical-align:middle;" | Zhong Xiao
 |- style="height:50px" |- style="height:50px"
 ! style="vertical-align:middle;" | 11 - 12 ! style="vertical-align:middle;" | 11 - 12
?| style="vertical-align:middle;" | Commodore<br />(准將)+| style="vertical-align:middle;" | Commodore
?| style="vertical-align:middle;" | Kaigun Daisa<br />(海軍大佐)+| style="vertical-align:middle;" | Kaigun Daisa
?| style="vertical-align:middle;" | Kapitan 1 Ranga<br />(上校)+| style="vertical-align:middle;" | Kapitan 1 Ranga
?| style="vertical-align:middle;" | Commodore<br />(准將)+| style="vertical-align:middle;" | Commodore
?| style="vertical-align:middle;" | Konteradmiral<br />(少將)+| style="vertical-align:middle;" | Konteradmiral
?| style="vertical-align:middle;" | Chef de division<br />(准將)+| style="vertical-align:middle;" | Capitaine de vaisseau
?| style="vertical-align:middle;" | Komandor Porucznik<br />(中校)+| style="vertical-align:middle;" | Komandor Porucznik
?| style="vertical-align:middle;" | Da Xiao<br />(大校)+| style="vertical-align:middle;" | Shang Xiao
 |- style="height:50px" |- style="height:50px"
 ! style="vertical-align:middle;" | 13 - 14 ! style="vertical-align:middle;" | 13 - 14
?| style="vertical-align:middle;" | Rear Admiral<br />(少將)+| style="vertical-align:middle;" | Rear Admiral
?| style="vertical-align:middle;" | Kaigun Shōshō<br />(海軍少將)+| style="vertical-align:middle;" | Kaigun Shōshō
?| style="vertical-align:middle;" | Kontr-Admiral<br />(少將)+| style="vertical-align:middle;" | Kontr-Admiral
?| style="vertical-align:middle;" | Rear Admiral<br />(少將)+| style="vertical-align:middle;" | Rear Admiral
?| style="vertical-align:middle;" | Vizeadmiral<br />(中將)+| style="vertical-align:middle;" | Vizeadmiral
?| style="vertical-align:middle;" | Contre-Amiral<br />(少將)+| style="vertical-align:middle;" | Contre-Amiral
?| style="vertical-align:middle;" | Komandor<br />(上校)+| style="vertical-align:middle;" | Komandor
?| style="vertical-align:middle;" | Shao Jiang<br />(少將)+| style="vertical-align:middle;" | Dao Xiao
 |- style="height:50px" |- style="height:50px"
 ! style="vertical-align:middle;" | 15 - 16 ! style="vertical-align:middle;" | 15 - 16
?| style="vertical-align:middle;" | Vice Admiral<br />(中將)+| style="vertical-align:middle;" | Vice Admiral
?| style="vertical-align:middle;" | Kaigun Chūjo<br />(海軍中將)+| style="vertical-align:middle;" | Kaigun Chūjo
?| style="vertical-align:middle;" | Vitse-Admiral<br />(中將)+| style="vertical-align:middle;" | Vitse-Admiral
?| style="vertical-align:middle;" | Vice-Admiral<br />(中將)+| style="vertical-align:middle;" | Vice-Admiral
?| style="vertical-align:middle;" | Admiral<br />(上將)+| style="vertical-align:middle;" | Admiral
?| style="vertical-align:middle;" | Vice-Amiral<br />(中將)+| style="vertical-align:middle;" | Vice-Amiral d'escadre
?| style="vertical-align:middle;" | Kontradmirał<br />(少將)+| style="vertical-align:middle;" | Kontradmirał
?| style="vertical-align:middle;" | Zhong Jiang<br />(中將)+| style="vertical-align:middle;" | Shao Jiang
 |- style="height:50px"  |- style="height:50px"
 ! style="vertical-align:middle;" | 17 - 18 ! style="vertical-align:middle;" | 17 - 18
?| style="vertical-align:middle;" | Admiral<br />(上將)+| style="vertical-align:middle;" | Admiral
?| style="vertical-align:middle;" | Kaigun Taisho<br />(海軍大將)+| style="vertical-align:middle;" | Kaigun Taisho
?| style="vertical-align:middle;" | Admiral<br />(上將)+| style="vertical-align:middle;" | Admiral
?| style="vertical-align:middle;" | Admiral<br />(上將)+| style="vertical-align:middle;" | Admiral
?| style="vertical-align:middle;" | Generaladmiral<br />(一級上將)+| style="vertical-align:middle;" | Generaladmiral
?| style="vertical-align:middle;" | Amiral<br />(上將)+| style="vertical-align:middle;" | Amiral
?| style="vertical-align:middle;" | Wiceadmirał<br />(中將)+| style="vertical-align:middle;" | Wiceadmirał
?| style="vertical-align:middle;" | Shang Jiang<br />(上將)+| style="vertical-align:middle;" | Zhong Jiang
 |- style="height:50px" |- style="height:50px"
 ! style="vertical-align:middle;" | 19 ! style="vertical-align:middle;" | 19
?| style="vertical-align:middle;" | Fleet Admiral<br />(五星上將)+| style="vertical-align:middle;" | Fleet Admiral
?| style="vertical-align:middle;" | Gensui<br />(元帥)+| style="vertical-align:middle;" | Gensui
?| style="vertical-align:middle;" | Admiral Flota<br />(元帥)+| style="vertical-align:middle;" | Admiral Flota
?| style="vertical-align:middle;" | Admiral of the Fleet<br />(海軍元帥)+| style="vertical-align:middle;" | Admiral of the Fleet
?| style="vertical-align:middle;" | Großadmiral<br />(元帥)+| style="vertical-align:middle;" | Großadmiral
?| style="vertical-align:middle;" | Amiral de la flotte<br />(元帥)+| style="vertical-align:middle;" | Amiral de la flotte
?| style="vertical-align:middle;" | Admirał<br />(上將)+| style="vertical-align:middle;" | Admirał
 +| style="vertical-align:middle;" | Shang Jiang
 |} |}
 {{#gw_breadcrumbs: 艦艇}} {{#gw_breadcrumbs: 艦艇}}
 [[Category:戰艦世界]] [[Category:戰艦世界]]

2017年3月5日 (日) 14:39的修訂版本

在《戰艦世界》,指揮官能夠習得各種有用的技能,改善艦艇當前的參數,並能解開新的能力,而這些技能都分成多行排列在技能樹上。每名指揮官必須習得第一行的其中一項技能,才可以習得下一行的技能。舉例說,如果你想學習第五行的技能,那你便需要在第一、第二、第三及第四行中分別習得其中一項技能。當然,玩家可以讓指揮官在同一行上學習更多技能,但這會大大增加學習下一行技能的時間。

技能樹上的技能很可能只適用於某一種的船艦,因此玩家需要認識每種技能的效果,以配合不同艦艇的作戰方式。在點選技能的時候,玩家可以配合個別的艦種,塑造專門指揮某艦種的指揮官(例如指揮官是專門開航空母艦的話,便會多點選與艦載機有關的技能),以收最大成效。

當艦艇被轉調至全新的船艦,並開始重新訓練時,艦長的技能效果會被減半,而二元類別的技能則會暫時失效(例如增加消耗品一件的技能,在這情況下便會失效)。

玩家亦可以透過花費達布隆,重新分配指揮官的技能點數,計劃全新的技能分配,改善作戰能力。

目錄

Icon_reward_Crew.png
Upon reaching Account Level 7, players earn the ability to assign Commanders to their ships. Commanders can learn a variety of useful skills that enhance the performance of their ship. Sometimes these are straight buffs to the vital statistics of a ship — such as faster turret traverse speed or more hit points — while others confer entirely new abilities or tools for players to utilize while in combat. A highly-skilled Commander is among the most powerful upgrades a ship can obtain in World of Warships, and works in conjunction with the installed upgrades, chosen consumables, and equipped signals to enhance the performance and capabilities of a given ship.
The Commander recruitment window.

Recruiting Commanders

Once Account Level 7 is unlocked, a ship may not be queued for battle without a Commander assigned. Commanders are available to all ships without one; they can be recruited at any time via the Port screen, and are offered for "sale" when a new ship is purchased from the tech tree. Certain missions or campaign tasks will award commanders as a reward as well. Players are offered several options when recruiting a new Commander:

  • A new Commander can be recruited with zero (0) skill points for free.
  • A new Commander can be recruited with one (1) skill point for 10,000 credits.
  • A new Commander can be recruited with three (3) skill points for 25 doubloons.

Clicking the small, circular icon to the top right of the Commander portrait in the recruitment window gives players the option to randomly generate a new name for their commander. This can be done repeatedly until players are satisfied with the name generated.


Managing Commanders

Clicking on the Commander portrait in the top right of the Port screen brings up the Commander interface. This screen allows players to manage their Commanders in various ways.

The Commander Interface: current skills (Red 1), redistribution (Orange 2), reserve Commanders (Green 3), current Commander (Blue 4), and Elite Commander experience (Purple 5).

The currently selected Commander is shown in the top right; the Commander skills trained are shown in the center. The drop down menu next to the Commander's name allows players to assign the Commander to another ship, send him to Reserve, dismiss him, or Go to their Personal File. Directly below the currently selected Commander is shown other Commanders that are eligible for use on the selected ship. The toggle at the top shows either commanders currently assigned to other ships, or those that are in Reserve.

The center of the Commander Interface displays the Commander skill tree — discussed in detail below — with currently trained skills highlighted. At the far left is the Redistribute function, that allows players to "respec" their Commanders by clearing their skill selections and allowing all skill points earned to be assigned again.

Commander Skill Progression
Skill Points Total Commander XP Required XP Required for Next Level
0 0 1,500
1 1,500 2,500
2 4,000 4,000
3 8,000 6,000
4 14,000 9,000
5 23,000 14,000
6 37,000 21,000
7 58,000 30,000
8 88,000 41,000
9 129,000 54,000
10 183,000 69,000
11 252,000 87,000
12 339,000 108,000
13 447,000 132,000
14 579,000 159,000
15 738,000 189,000
16 927,000 222,000
17 1,149,000 259,000
18 1,408,000 300,000
19 1,708,000

Commander Skill Points

The crux of the Commander system — and the main portion of the Commander interface — revolves around the various skills available to train. Players accomplish this by earning Commander experience, then spending that experience on Commander skills.

Commanders who have available skill points to spend will show unspent points in the Port screen.

Earning Commander Experience

Commanders earn experience (XP) in the exact same way ships do, including any applicable bonuses from camouflage and flags. Additional effects that affect only Commander XP — such as Restless Fire camouflage or the Zulu Hotel signal — are added on top of this number. It is, therefore, possible to earn more Commander XP in a match than ship XP. Players can view how much Commander XP they earned in a given match on the "Credits and XP" tab of the Results screen. The chart at right shows the experience requirements for a Commander to earn skill points.

Example Commander Experience Calculation

A player with a Premium account earns 2,233 base experience in a game. He has a Zulu Hotel signal, an Equal Speed Charlie London signal, and the Military Month Contributor flag equipped on his ship. Therefore, he earns:

  • 2,233 + [2,233 x 0.5 (for Premium)] = 3,350 modified base experience
  • 3,350 + [3,350 x 0.5 (for Equal Speed Charlie London)] + [3,350 x 0.05 (for Military Month Contributor)] = 5,193 ship experience
  • 5,193 + [3,350 x 0.5 (for Zulu Hotel)] + [3,350 x 0.05 (for Military Month Contributor)] = 7,036 Commander experience
The skill confirmation window.

Spending Commander Experience

Whenever a Commander has a skill point available to spend, an icon indicating how many skill points are unassigned is displayed over their portrait on the Port screen. By clicking on the portrait, players are taken to the Commander interface, where they are able to select a new skill to train. Once a skill is chosen, the Commander interface will ask for confirmation. This is an important step, as redistributing Commander skills after a skill is trained costs doubloons.

Many skills are only useful to certain classes. It is left up to players to learn the difference, since skills from a different class could potentially become useful if the Commander was transferred to a different ship. However, considering the amount of time it takes to train a highly skilled Commander, it is best to focus their skills on ones that are useful to a specific class anyway. A complete list of available skills, their point cost, and effects is below.

When training skills in Rows 2, 3 or 4, Commanders must have at least one skill trained from the previous row. Commanders are free to train any skill in a row before selecting any skill in the subsequent row; they are not confined to skills only within the sub-groupings shown below (and in the skill tree in the Commander interface).

List of Base Skills

Icon Skill Name Skill Point Cost Description Effect Notes
icon_SituationalAwareness_dark.png

Situational Awareness

Free. An indicator is displayed when your ship is detected by an enemy ship or aircraft. All commanders receive this ability at no cost.

List of Endurance Skills

Icon Skill Name Skill Point Cost Description Effect Notes
icon_PriorityTarget_dark.png

Priority Target

1 Notification of how many enemy ships are targeting this ship. Situational Awareness indicator will show the number of opponents currently aiming at you with main battery guns. This skill will not work during retraining.
icon_PreventativeMaintenance_dark.png

Preventative Maintenance

1 Reduces the risk of ship modules becoming incapacitated (main caliber turrets, torpedo tubes, engine and propeller only). -30% to the risk of incapacitation of modules.
icon_HighAlert_dark.png

High Alert

2 Reduces reload time of Damage Control Party. -10% to reload time of the Damage Control Party consumable.
icon_JackofAllTrades_dark.png

Jack of All Trades

2 Reduces reload time of consumables. -5% to reload time of all consumables. Stacks with other consumable reload time modifiers such as the High Alert skill or November Foxtrot signal. During retraining, a 50% penalty is applied to the effect of this skill.
icon_SurvivabilityExpert_dark.png

Survivability Expert

3 Increases a ship's HP. +350 HP for each ship tier. Example: a Tier V ship would gain 1,750 additional hit points.
icon_BasicsofSurvivability_dark.png

Basics of Survivability

3 Accelerates repairs to modules, firefighting, and recovery from flooding. -15% to time of repair, firefighting, and recovery from flooding. Reduction applies only to passive repairs, firefighting, and flood control.
icon_ManualFireforSecondaries_dark.png

Manual Fire Control for Secondary Armament

4 Secondary guns only open fire on targets designated by the player. The firing efficiency is significantly increased. -15% to the maximum dispersion of shells for the secondary armament of Tier I-VI ships.

-60% to the maximum dispersion of shells for the secondary armament of Tier VII-X ships.
This doesn't mean manual aim. It improves the accuracy of the secondary battery by decreasing their dispersion, but requires the player to manually select a target by holding down CTRL and left-clicking on it. With this skill, the secondaries will not fire at all without manual target selection.
icon_FirePrevention_dark.png

Fire Prevention

4 Reduces the risk of fire and number of fires that a ship can suffer simultaneously. -10% to the risk of fire.

Ship can have a maximum of 3 fires burning at once.
For battleships and cruisers, this skill also caps the number of fires in the superstructure of a ship at one (whereas there are ordinarily two fire zones there). For more information on how fire chance is calculated, visit the Fire page.

List of Attack Skills

Icon Skill Name Skill Point Cost Description Effect Notes
icon_ExpertLoader_dark.png

Expert Loader

1 Accelerates shell type switching if all main battery guns are loaded. -50% to reload time when the shell type is switched. Guns must be fully loaded for this to take effect.
icon_AircraftServicingExpert_dark.png

Aircraft Servicing Expert

1 Increases servicing speed and HP for carrier-based aircraft. +5% to HP of carrier-based aircraft.

-10% to servicing time of carrier-based aircraft.
icon_ExpertMarksman_dark.png

Expert Marksman

2 Increases traverse speed of the guns. +2.5 deg/s to the traverse speed of guns with a caliber of up to 139 mm.

+0.7 deg/s to the traverse speed of guns with a caliber above 139 mm.
icon_TorpedoAcceleration_dark.png

Torpedo Acceleration

2 Increases the speed of torpedoes launched from both ships and aircraft while reducing torpedo range. +5 knots to torpedo speed.

-20% to torpedo range.
Applies to all types of torpedoes (i.e. both ship-launched and air-dropped).
icon_TorpedoArmamentExpertise_dark.png

Torpedo Armament Expertise

3 Reduces reload time of torpedo tubes and servicing time of torpedo bombers. -10% to reloading time of torpedo tubes.

-20% to servicing time of torpedo bombers.
Stacks with other torpedo and aircraft servicing reducers, such as Torpedo Tubes Modification 3, Flight Control Modification 1, or Aircraft Servicing Expert.
icon_EmergencyTakeoff_dark.png

Emergency Takeoff

3 Makes it possible to launch and recover aircraft while on fire. +100% to aircraft servicing time while aircraft carrier is on fire. This skill will not work during retraining.
icon_InertiaFuseforHEShells_dark.png

Inertia Fuse for HE Shells

4 Increases the armor penetration of HE shells fired from both main and secondary battery guns, at the expense of decreasing the chance of setting the enemy ship on fire. +30% to the armor penetration capacity of HE shells.

-3% to chance of fire on target caused by HE shells.
icon_AirSupremacy_dark.png

Air Supremacy

4 Changes number of aircraft in squadrons. +1 fighter per squadron.

+1 bomber per squadron.
Increases the number of aircraft in each fighter and dive bomber squadron by 1. Does not affect torpedo bomber squadrons. The number of reserve aircraft is not increased.

List of Support Skills

Icon Skill Name Skill Point Cost Description Effect Notes
icon_DirectionCenterforCatapultAircraft_dark.png

Direction Center for Catapult Aircraft

1 When the Catapult Fighter or Spotting Aircraft consumable is activated, an additional aircraft is launched. However, the airspeed of catapult aircraft is decreased. +1 catapult aircraft.

-20% to the speed of catapult aircraft.
This skill will not work during retraining.
icon_DogfightingExpert_dark.png

Dogfighting Expert

1 Increases the attack power of fighters while in combat against higher-tier aircraft. The greater the difference between tiers, the greater the increase. 10% to combat performance of fighters for each tier of difference between them.

+10% to fighters ammunition.
The skill calculates improvement based on aircraft tier, which may not correspondent to ship tier. Skill provides no benefit if enemy fighters are equal or lower tier.
icon_SmokeScreenExpert_dark.png

Smoke Screen Expert

2 Expands the smoke screen area. +20% to the radius of smoke screens. This skill will not work during retraining.
icon_ExpertRearGunner_dark.png

Expert Rear Gunner

2 Increases efficiency of self-defense armament for aircraft with rear gunners. +10% to average damage per second of self-defense armament for aircraft with rear gunners. Applicable to dive bombers and torpedo bombers only.
icon_BasicFiringTraining_dark.png

Basic Firing Training

3 Improves performance of main guns with a caliber up to and including 139mm and secondary guns. -10% to reload time of main battery guns with a caliber up to and including 139mm and all secondary battery guns.

+20% to average damage per second of AA defense.
icon_Superintendent_dark.png

Superintendent

3 Increases capacity of consumables. +1 additional charge to all consumables mounted on a ship.
icon_AdvancedFiringTraining_dark.png

Advanced Firing Training

4 Extends firing range of main guns with a caliber up to and including 139mm and all secondary battery guns. Also increases range of all AA guns. +20% to firing range of main battery guns with a caliber up to 139mm and all secondary battery guns.

+20% to AA defense firing range.
icon_ManualFireforAA_dark.png

Manual Fire Control for AA Armament

4 Significantly improves the efficiency of large-caliber AA guns firing at priority targets designated by the player. +100% to average damage per second of AA guns with a caliber exceeding 85mm against a designated target. This doesn't mean manual aim. It allows the player to manually select a target by holding down CTRL and left-clicking on it, thereby greatly increasing AA effectiveness.

List of Versatility Skills

Icon Skill Name Skill Point Cost Description Effect Notes
icon_IncomingFireAlert_dark.png

Incoming Fire Alert

1 A warning about the risk of exposure to long-range artillery fire is displayed (when shells are fired at you with a flight time longer than 6 seconds). Indicator of long-range artillery fire. Think of this as a "turn now!" warning.
icon_EvasiveManeuvers_dark.png

Evasive Maneuver

1 Decreases the airspeed of strike aircraft, but also reduces their detectability and increases their HP when returning to the carrier. -20% to detectability of strike aircraft when returning to the carrier.

+75% to HP of strike aircraft when returning to the carrier.

-30% to airspeed of strike aircraft when returning to the carrier.
icon_AdrenalineRush_dark.png

Adrenaline Rush

2 Increases reload speed of all armament as the ship's health decreases. -0.2% to reload times of all types of armament for each 1% of total health lost. This skill affects main battery guns, secondary battery guns, and torpedoes; it has no affect on anti-aircraft armament. This skill will not work during retraining.
icon_LastStand_dark.png

Last Stand

2 When the engine or steering gears are incapacitated, they continue to operate (but with a penalty). The ship remains able to move and maneuver while the engine or steering gears are incapacitated.
icon_DemolitionExpert_dark.png

Demolition Expert

3 Increases the chance of setting an enemy ship on fire. +2% to chance of fire on a target caused by a main caliber shell, secondary shell, or bomb. For more information on how fire chance is calculated, visit the Fire page.
icon_Vigilance_dark.png

Vigilance

3 Extends ship's torpedo acquisition range. +25% to the detection range of enemy torpedoes. Provides additional time to react to incoming torpedoes.
icon_RadioPositionFinding_dark.png

Radio Position Finding

4 Shows the direction to the nearest enemy ship (that isn't an aircraft carrier). The enemy player is alerted that a bearing has been taken on their ship. This skill will not work during retraining.
icon_ConcealmentExpert_dark.png

Concealment Expert

4 Reduces ship detectability range. -10% to the detection radius of destroyers.

-12% to the detection radius of cruisers.

-14% to the detection radius of battleships.

-16% to the detection radius of aircraft carriers.
Stacks with other detection range reduction bonuses such as Concealment System Modification 1 or camouflage.
Commander Skill Retraining
Skill Points XP Required to Retrain
0 0
1 1,000
2 1,500
3 2,000
4 3,500
5 5,000
6 7,500
7 10,000
8 15,000
9 20,000
10 25,000
11 30,000
12 40,000
13 50,000
14 75,000
15 100,000
16 125,000
17 150,000
18 175,000
19 250,000

Redistribute Commander Skills

Players will sometimes want to change the skill selections on one of their Commanders. This is accomplished in the Commander Interface by utilizing the "Redistribute" button (shown highlighted in orange on the graphic above). Redistributing Commander skill points costs 25 doubloons per skill point spent; players are not charged to redistribute unspent skill points. Upon confirming the redistribution, all currently trained Commander skills are cleared, the corresponding skill points are refunded, and players may begin assigning those skill points again as they see fit.

Reserve Slots

Reserve slots — (shown highlighted in green on the graphic above) — allow players to retain Commanders without assigning them to a ship. Commanders in the Reserve can be assigned to any ship as normal, paying any appropriate costs for retraining (see below).

Each player starts with four (4) Reserve slots on their account. Additional Reserve slots can be purchased with doubloons or earned through various mission or campaign rewards.

Retraining Commanders

Once assigned to a researchable ship out of the regular tech tree, a Commander's skills can only be utilized on that ship. Transferring them to a new tech tree ship will require them to retrain. When retraining is required, players are offered several options:

  • Commanders can spend nothing, requiring them to earn Commander XP as shown on the table at right in order to fully retrain them for their new ship.
  • Commanders can spend 200,000 credits, requiring them to earn Commander XP equal to 1/2 of the Commander XP shown on the table at right in order to fully retrain them for their new ship.
  • Commanders can spend 500 doubloons, fully retraining them for their new ship instantaneously.
  • Commanders can spend Elite Commander XP (and/or Free XP) equal to the full cost of re-training, fully retraining them for their new ship instantaneously.

Premium Ships

Commanders can be assigned to premium ships of the same nation at any time without undergoing retraining. Their skills will continue to work at full strength, regardless of what ship they are Specialized in. Premium ships are a great way to retrain commanders without having to suffer the penalties associated with not spending doubloons or Elite Commander XP to fully retrain them.

Remember that while a Commander is re-training, skill effects are reduced by 50% and skills with a binary (on or off) effect are disabled.

Max Rank Commanders and Elite Experience

No Commander in the game can earn more experience than the amount of XP needed to earn 19 Commander skill points. To become an Elite Commander, the Commander must earn the maximum amount of XP: enough to earn 19 Skill Points. All XP earned over that value becomes Elite Commander XP (shown highlighted in purple on the graphic above). Elite XP is a type of in-game currency. It does not accumulate on any single Commander but is stored in a common pool of Elite Commander XP on your account.

The Accelerated Training window.

Using Elite Commander XP and Free XP

Elite Commander XP can be:

  • Applied to any non-Elite Commander to open a new level of Skills, or to get additional Skill Points free of charge.
  • Used to retrain any non-Elite Commander moved to a different ship (instead of doing the same with Doubloons).
  • Used to reset all mastered Skills at no cost (players will now be able to choose whether to reset Commander Skills using Doubloons or Elite XP).
  • Converted into Free XP for doubloons.

How to Spend Free XP on Commanders

Free XP can be used in the same way as Elite Commander XP. After all Elite Commander XP is spent, Free XP:

  • Can be spent on promoting any Commander (that hasn’t reached the highest rank) to the next rank and increasing their number of Skill points.
  • Can be used to retrain a Commander, when assigned to a different ship, to 100% (instead of retraining this Commander with Doubloons.)
  • Can be spent on resetting all Skills mastered by a Commander (players will now be able to choose whether to reset Commander Skills with Doubloons or by spending Elite Commander XP/Free XP) -- the cost of redistributing Skills is 10,000 Elite Commander XP multiplied by the number of Skill points spent on mastering Skills.

Elite Commander XP and Free XP can be spent together, like the way Ship XP and Free XP are spent on researching ships and ship modules.

When Elite Commander XP and Free XP are spent, the following rules apply:

  • To retrain a Commander, promote them to a new rank, or reset Commander Skills, the available Elite Commander XP and/or Free XP should be sufficient to fully complete such an operation (for example, to retrain a Commander to 100%). Otherwise, the operation will not be successfully completed.
  • When an operation can be completed, Elite Commander XP is spent first and Free XP is used only if there is not enough Elite Commander XP available.

When training/retraining a Commander, the total amount of Elite Commander XP and Free XP spent is equal to the amount of the Commander's own XP (Commander XP) required to train this Commander to a 100% level or earn the next Skill point. The total amount of Elite Commander XP and Free XP required to reset Commander Skills equals the amount required for such resetting.

Example of Using Elite XP

A Commander with 7 Skill Points is assigned from one researchable ship to another researchable ship and has just reached their current rank, but without enough Commander XP to reach the next rank. When they're retrained for another ship, the amount of "penalty" XP (required to retrain this Commander to 100%) is 10,000. Accelerating retraining by 50% is made with Credits. Consequently, 5,000 more XP is required to train this Commander to 100%. The player decides to further speed up the retraining process and get a 100% trained Commander using Elite Commander XP and Free XP.

There is 8,000 Elite Commander XP and 40,000 Free XP available on the player’s account. To speed up the retraining process, the player must spend exactly 5,000 Elite Commander XP to have a Commander retrained to 100%. However, the player also chooses to promote this Commander to the maximum attainable rank by using all kinds of available XP. However, the player also chooses to promote this Commander to the maximum attainable rank by using all kinds of available XP.

The "cost" of the next Commander rank is 30,000 XP. To reach it, it's 3,000 Elite Commander XP (the entire remaining amount of Elite Commander XP) + 27,000 Free XP. After that, 41,000 XP is required to reach the next rank. Under our scenario, the player will not be able to promote this Commander to the next rank, because they have zero Elite Commander XP available and only 13,000 Free XP left on their account.

Conversion of Elite Commander XP to Free XP

Elite Commander XP can be converted to "ordinary" Free XP using the same rules as the rules for conversion of the accumulated Ship XP. The conversion cost will be the same as the conversion cost of Ship XP into Free XP (25 XP for 1 Doubloon). Free XP cannot be converted back to Elite Commander XP. But, "ordinary" Free XP can now be directly spent for the same purposes as Elite Commander XP.

Access to Operations Involving Elite Commander XP

Elite Commander XP and Free XP become available for leveling up Commanders at Account Level 7, where the Commanders feature itself becomes available. However, Elite Commander XP can be spent only after it's been earned. Unlike Elite Commander XP, Free XP is already accessible to players before the Commanders feature is unlocked. Because of this, Free XP can be spent as described above before any Elite Commander XP has been earned.

Legendary Commanders

The "Plans for 2017" Developer Diary video indicates that Legendary Commanders will be added to the game sometime in 2017. No additional details have been released. Stay tuned to the patch notes!

Commander Ranks

As a Commander gains levels, they are given ranks based on their nation. These roughly correspond to the historical ranks awarded to officers of their nation's respective navies. The table below lists these ranks as they appear in game.

Skill Points Wows_flag_USA.png
USA
Wows_flag_Japan.png
Japan
СССР_флаг_ВМС_с_тенью.png
USSR
Великобритания_флаг_ВМС_с_тенью.png Содружество_Наций_флаг_ВМС_с_тенью.png
UK &
Commonwealth
Третий_рейх_флаг_ВМС_с_тенью.png
Germany
Франция_флаг_ВМС_с_тенью.png
France
Польша_флаг_ВМС_с_тенью.png
Poland
Wows_flag_Pan_Asia.png
Pan-Asia
0 Ensign Kaigun Shōi Kōhosei Mladshiy Leytnant Warrant Officer Leutnant zur See Aspirant Chorąży Marynarki Xue Yuan
1 - 2 Lieutenant Junior Grade Kaigun Shōi Leytenant Sub-Lieutenant Oberleutnant zur See Enseigne de deuxième classe Starszy Chorąży Marynarki Shao Wei
3 - 4 Lieutenant Kaigun Chūi Starshiy Leytenant Lieutenant Kapitänleutnant Enseigne de premiere classe Podporucznik Marynarki Zhong Wei
5 - 6 Lieutenant Commander Kaigun Daii Kapitan-Leytenant Lieutenant Commander Korvettenkapitän Lieutenant de vaisseau Porucznik Marynarki Shang Wei
7 - 8 Commander Kaigun Shōsa Kapitan 3 Ranga Commander Fregattenkapitän Capitaine de corvette Kapitan Marynarki Shao Xiao
9 - 10 Captain Kaigun Chūsa Kapitan 2 Ranga Captain Kapitän zur See Capitaine de frégate Komandor Podporucznik Zhong Xiao
11 - 12 Commodore Kaigun Daisa Kapitan 1 Ranga Commodore Konteradmiral Capitaine de vaisseau Komandor Porucznik Shang Xiao
13 - 14 Rear Admiral Kaigun Shōshō Kontr-Admiral Rear Admiral Vizeadmiral Contre-Amiral Komandor Dao Xiao
15 - 16 Vice Admiral Kaigun Chūjo Vitse-Admiral Vice-Admiral Admiral Vice-Amiral d'escadre Kontradmirał Shao Jiang
17 - 18 Admiral Kaigun Taisho Admiral Admiral Generaladmiral Amiral Wiceadmirał Zhong Jiang
19 Fleet Admiral Gensui Admiral Flota Admiral of the Fleet Großadmiral Amiral de la flotte Admirał Shang Jiang

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