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=== Official game tips === One of the following tips is randomly shown each time you load into a battle: <table> <tr><td width="70">Tip 0</td><td>Boggy ground significantly reduces vehicle turning speed and mobility.</td></tr> <tr><td>Tip 1</td><td>To select shells, use keys 1–3. Shell types differ in penetration and damage.</td></tr> <tr><td>Tip 2</td><td>Light tanks are the eyes and ears of the team. Use them to find the enemy.</td></tr> <tr><td>Tip 3</td><td>The longer light tanks manage to survive among enemies, the more successful artillery performance will be, and the more targets will be knocked out.</td></tr> <tr><td>Tip 4</td><td>A light tank without a good radio becomes a burden to the team.</td></tr> <tr><td>Tip 5</td><td>Suspension, radio, and engine are generally more important to a light tank than the gun and turret.</td></tr> <tr><td>Tip 6</td><td>A driver of a light or medium tank who believes he is driving a heavy tank won't live long.</td></tr> <tr><td>Tip 7</td><td>The goal of a medium tank is to attack flanks and rear areas, and withdraw after delivering a thrust.</td></tr> <tr><td>Tip 8</td><td>A wolf pack of medium tanks is capable of hounding even the strongest opponent to death.</td></tr> <tr><td>Tip 9</td><td>Frequent relocation is key to the survival of SPGs.</td></tr> <tr><td>Tip 10</td><td>Enemy artillery positions can be tracked by watching their shell tracers.</td></tr> <tr><td>Tip 11</td><td>Artillery is the primary firepower of your force.</td></tr> <tr><td>Tip 12</td><td>Enemy artillery must be your primary objective.</td></tr> <tr><td>Tip 13</td><td>Protect your artillery or they will be an easy target for the enemy.</td></tr> <tr><td>Tip 14</td><td>Tank Destroyers are designed for ambush operations.</td></tr> <tr><td>Tip 15</td><td>Maneuvering is the key to victory.</td></tr> <tr><td>Tip 16</td><td>Even the heaviest tank cannot kill all of the enemies without support.</td></tr> <tr><td>Tip 17</td><td>Auto-aim does not guarantee 100% precision. Experienced tankers use manual aim.</td></tr> <tr><td>Tip 18</td><td>Zigzagging maneuvers help light and medium vehicles dodge enemy shells.</td></tr> <tr><td>Tip 19</td><td>Even the most heavily armored vehicle has its weak points: the sides and rear.</td></tr> <tr><td>Tip 20</td><td>To mount some modules you may have to replace the suspension.</td></tr> <tr><td>Tip 21</td><td>Some guns might require mounting another turret.</td></tr> <tr><td>Tip 22</td><td>Don't overlook your radio unless you like being blind in battle.</td></tr> <tr><td>Tip 23</td><td>Caliber is not the only gauge of gun performance. Rate of fire and accuracy are also important.</td></tr> <tr><td>Tip 24</td><td>A well-armored target that cannot be defeated with Armor Piercing shells can be quite vulnerable to High-Explosive shells.</td></tr> <tr><td>Tip 25</td><td>Vehicles of each class often require different tactics.</td></tr> <tr><td>Tip 26</td><td>Some vehicles are best for close-range maneuvers, while others excel at long-range combat.</td></tr> <tr><td>Tip 27</td><td>Vehicles that stop moving while under enemy fire quickly become smoking wrecks.</td></tr> <tr><td>Tip 28</td><td>High-Explosive shells are quite effective against light vehicles and SPGs with open cabins.</td></tr> <tr><td>Tip 29</td><td>Use both firepower and ramming to destroy light tanks and SPGs.</td></tr> <tr><td>Tip 30</td><td>Bushes make great camouflage, up to the second you fire your gun.</td></tr> <tr><td>Tip 31</td><td>High-Explosive shells are great for causing critical damage.</td></tr> <tr><td>Tip 32</td><td>To make a tank stop, shoot its tracks.</td></tr> <tr><td>Tip 33</td><td>A low profile makes a vehicle harder to detect, especially in bushes.</td></tr> <tr><td>Tip 34</td><td>Use Premium shells when Armor Piercing shells are ineffective.</td></tr> <tr><td>Tip 35</td><td>Try High-Explosive shells in situations where even Premium shells are ineffective.</td></tr> <tr><td>Tip 36</td><td>A stationary tank is more difficult to detect.</td></tr> <tr><td>Tip 37</td><td>Do not fully rely on Auto-Aim. In some cases it is not accurate enough.</td></tr> <tr><td>Tip 38</td><td>When using chat, make your messages constructive, worthwhile, and to the point.</td></tr> <tr><td>Tip 39</td><td>Timely use of direct fire may provide SPGs a good chance of survival in close combat.</td></tr> <tr><td>Tip 40</td><td>Enemy artillery can guess your location when you knock down trees or destroy fences and structures.</td></tr> <tr><td>Tip 41</td><td>A light tank can be either immobile or intact, but never both.</td></tr> <tr><td>Tip 42</td><td>It always makes sense to concentrate fire.</td></tr> <tr><td>Tip 43</td><td>If you protect your artillery from light tanks, they will protect you from the heavy ones.</td></tr> <tr><td>Tip 44</td><td>Self-propelled artillery excel at providing indirect fire, but can also fire directly if needed.</td></tr> <tr><td>Tip 45</td><td>Observing the trajectory of tracers will help you detect the location of enemy artillery.</td></tr> <tr><td>Tip 46</td><td>Even heavy vehicles need back up.</td></tr> <tr><td>Tip 47</td><td>The more vehicles from your team that occupy the enemy base, the faster the base will be captured.</td></tr> <tr><td>Tip 48</td><td>A draw means that neither team has won.</td></tr> <tr><td>Tip 49</td><td>Base capture is interrupted when the occupying tank is damaged.</td></tr> <tr><td>Tip 50</td><td>Maneuverability is determined by the type of suspension, engine power, and total weight of all modules.</td></tr> <tr><td>Tip 51</td><td>The chance of fire depends on engine type, while a crew with skill in firefighting will put a fire out faster.</td></tr> <tr><td>Tip 52</td><td>Detection of enemy vehicles is rewarded.</td></tr> <tr><td>Tip 53</td><td>Buildings and destroyed vehicles can block enemy fire, unlike trees and bushes.</td></tr> <tr><td>Tip 54</td><td>When damaged, a turret locks up. After immediate repairs it will function, but at a reduced speed.</td></tr> <tr><td>Tip 55</td><td>When damaged, a gun locks up. It will function again after immediate repairs, but it will be highly inaccurate.</td></tr> <tr><td>Tip 56</td><td>Damage to the ammo rack may result in reduced loading speed, or, in some cases, immediate detonation.</td></tr> <tr><td>Tip 57</td><td>A damaged observation device considerably reduces view range.</td></tr> <tr><td>Tip 58</td><td>Rate of fire is affected by the turret type and the skill of the Loader.</td></tr> <tr><td>Tip 59</td><td>Injury to the Driver reduces the speed and maneuverability of a vehicle.</td></tr> <tr><td>Tip 60</td><td>Loading speed is reduced when your Loader sustains an injury.</td></tr> <tr><td>Tip 61</td><td>Firing accuracy is reduced when your Gunner is injured.</td></tr> <tr><td>Tip 62</td><td>In addition to experience and credits, a Premium Account also gets you a nice clean Garage.</td></tr> <tr><td>Tip 63</td><td>Don't leave gaps in your defenses.</td></tr> <tr><td>Tip 64</td><td>You can use Free Experience to research any vehicle.</td></tr> <tr><td>Tip 65</td><td>When researching modules and vehicles, Free Experience is spent last.</td></tr> <tr><td>Tip 66</td><td>Censorship can be turned off in the game settings, but think twice before you do it.</td></tr> <tr><td>Tip 67</td><td>A new suspension may enhance load capacity. This is often required before you can mount certain other modules.</td></tr> <tr><td>Tip 68</td><td>Credits and experience are awarded not only for killing enemies, but also for detecting and damaging them.</td></tr> <tr><td>Tip 69</td><td>Detonation of the ammo rack is not dependent on a shell type. However, an empty ammo rack does not explode.</td></tr> <tr><td>Tip 70</td><td>Shooting unmasks your position.</td></tr> <tr><td>Tip 71</td><td>A critical hit either damages a module or wounds a crew member.</td></tr> <tr><td>Tip 72</td><td>Using High-Explosive shells, it is possible to damage several vehicles with one shot.</td></tr> <tr><td>Tip 73</td><td>APCR and HEAT shells have the highest penetration.</td></tr> <tr><td>Tip 74</td><td>Make use of terrain irregularities, as they can provide refuge from direct fire and observation.</td></tr> <tr><td>Tip 75</td><td>A well-coordinated team is a winning team.</td></tr> <tr><td>Tip 76</td><td>If you are running out of space in your Garage, consider selling an old vehicle or buying another slot.</td></tr> <tr><td>Tip 77</td><td>Use the Depot to sell vehicles, modules, or ammo you don't need.</td></tr> <tr><td>Tip 78</td><td>If anyone asks for your password, it's a scam. Administrators will never need your password for any reason. Always keep your password private.</td></tr> <tr><td>Tip 79</td><td>Premium tanks are cheaper to use.</td></tr> <tr><td>Tip 80</td><td>You will not be rewarded for killing an ally—quite the opposite.</td></tr> <tr><td>Tip 81</td><td>Your radio's signal power determines your ability to exchange information about enemy positions.</td></tr> <tr><td>Tip 82</td><td>View range is the maximum observable distance to the enemy, unless the enemy is hiding.</td></tr> <tr><td>Tip 83</td><td>The higher your vehicle's speed, the lower your accuracy.</td></tr> <tr><td>Tip 84</td><td>Traversing your turret and hull reduces your firing accuracy, so after a maneuver is complete, wait for the aiming circle to snap onto the target.</td></tr> <tr><td>Tip 85</td><td>Tank Destroyers are harder to detect than other vehicles.</td></tr> <tr><td>Tip 86</td><td>Unlike other shell types, penetration parameters of High-Explosive and HEAT shells are not dependent on firing range.</td></tr> <tr><td>Tip 87</td><td>Top speed is determined by the suspension. Acceleration is dependent on engine power, tank weight, and the type of terrain.</td></tr> <tr><td>Tip 88</td><td>The suspension's crossing capacity is affected by different terrain, like roads, fields, or swamps.</td></tr> <tr><td>Tip 89</td><td>When vehicles collide, damage is delivered based on the ratio of weight, speed, and armor of the vehicles.</td></tr> <tr><td>Tip 90</td><td>It is always tougher to penetrate frontal armor.</td></tr> <tr><td>Tip 91</td><td>The speed the sight snaps to the target is determined by the gun type and gunner skills.</td></tr> <tr><td>Tip 92</td><td>If disconnected, you can return to the battle within 2 minutes. All you need to do is reconnect.</td></tr> <tr><td>Tip 93</td><td>Auto-aim turns off if the objective is destroyed or lost.</td></tr> <tr><td>Tip 94</td><td>When destroyed, a vehicle is locked and remains in the Garage until the end of the battle.</td></tr> <tr><td>Tip 95</td><td>You can only enter a battle with a fully repaired vehicle.</td></tr> <tr><td>Tip 96</td><td>Check "Resupply automatically" to reload ammunition to the vehicle's pre-battle quantities.</td></tr> <tr><td>Tip 97</td><td>Ramming makes sense as long as you are much heavier than the enemy.</td></tr> <tr><td>Tip 98</td><td>Sloped armor increases the chances of a ricochet.</td></tr> <tr><td>Tip 99</td><td>You can enlarge your Barracks if needed.</td></tr> <tr><td>Tip 100</td><td>You can transfer crew members to another tank or send them to the Barracks.</td></tr> <tr><td>Tip 101</td><td>An injured crew member receives less experience in battle.</td></tr> <tr><td>Tip 102</td><td>You cannot start a battle with an incomplete crew.</td></tr> <tr><td>Tip 103</td><td>The speed of your crew's advancement depends on their success in battle.</td></tr> <tr><td>Tip 104</td><td>Commander's skills influence the skills of the whole crew.</td></tr> <tr><td>Tip 105</td><td>You cannot transfer a crew member to a vehicle of a different nationality.</td></tr> <tr><td>Tip 106</td><td>The "Accelerate Crew Training" mode available for Elite vehicles allows to use battle experience to improve crew qualification. A crew member with the lowest perk level receives more experience.</td></tr> <tr><td>Tip 107</td><td>Changing vehicle class greatly complicates crew retraining.</td></tr> <tr><td>Tip 108</td><td>Training your crew to 100% in their major qualification unlocks additional skills and qualifications.</td></tr> <tr><td>Tip 109</td><td>Not all additional skills and qualifications are available to every crew member.</td></tr> <tr><td>Tip 110</td><td>A good tanker has several additional qualifications.</td></tr> <tr><td>Tip 111</td><td>The list of additional modules available depends on the type and nationality of the vehicle.</td></tr> <tr><td>Tip 112</td><td>Some additional modules, but not all, can be transferred to another vehicle.</td></tr> <tr><td>Tip 113</td><td>The higher the skills of the Gunner, the faster the sight locks onto the target.</td></tr> <tr><td>Tip 114</td><td>The higher the skills of the Commander, the greater the crew performance.</td></tr> <tr><td>Tip 115</td><td>An experienced Driver makes more effective use of engine power.</td></tr> <tr><td>Tip 116</td><td>An experienced Loader will load shells faster.</td></tr> <tr><td>Tip 117</td><td>A Commander's skill level determines view range.</td></tr> <tr><td>Tip 118</td><td>A competent Radio Operator is able to communicate over longer distances.</td></tr> <tr><td>Tip 119</td><td>Additional modules improve crew efficiency or vehicle characteristics.</td></tr> <tr><td>Tip 120</td><td>Vehicles with all technical branches researched acquire Elite status.</td></tr> <tr><td>Tip 121</td><td>Experience earned on Elite vehicles can be converted to Free Experience.</td></tr> <tr><td>Tip 122</td><td>A vehicle's Elite status does not depend on crew skills.</td></tr> <tr><td>Tip 123</td><td>The administration will never ask for your password for any reason. All such requests should be considered fraudulent.</td></tr> <tr><td>Tip 124</td><td>Moderators, Technical Support staff, and Developers will never ask for your password for any reason.</td></tr> <tr><td>Tip 125</td><td>Never share your password, not even with those who claim to represent the administration.</td></tr> <tr><td>Tip 126</td><td>Never interrupt your enemy when he is making a mistake. It's impolite!</td></tr> <tr><td>Tip 127</td><td>Destroying all enemies will not earn you any exceptional bonuses. Capturing the enemy base is often the most efficient route to victory.</td></tr> <tr><td>Tip 128</td><td>Sometimes capturing a base is the easiest and safest option. Destroying all enemies will not earn you any extra bonuses.</td></tr> <tr><td>Tip 129</td><td>Destroyed vehicles are locked through the end of the battle. You can return to the Garage and join a new battle on another vehicle.</td></tr> <tr><td>Tip 130</td><td>In Tank Company and Clan battles, half of the credits and experience points earned in battle by the defeated team are transferred to the winning team.</td></tr> </table>
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