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Torpédoborec | U.S.A. | Tier IX
Tech Tree Position
Research price158000 exp
Purchase price12 850 000 Kredity
Hit Points13 900 
Main Battery
127 mm/38 Mk.12 na palebném stanovišti Mk.30 mod.05 х 1 pcs.
Rate of Fire17.96 shots/min.
Reload Time3.34 sec.
Rotation Speed34 deg./sec.
180 Degree Turn Time5.29 sec.
Firing Range11.77 km.
Maximum Dispersion103 m.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1 800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity792 m./s.
HE Shell Weight24.5 kg.
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2 100 
Initial AP Shell Velocity792 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm Mk152 х 5 pcs.
Rate of Fire0.49 shots/min.
Reload Time122 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk15 mod. 3 
Maximum Damage16 633 
Torpedo Speed55 knot
Torpedo Range9.15 km.
AA Defense
127 mm/38 Mk.12 na palebném stanovišti Mk.30 mod.05 х 1 pcs.
. . . Average Damage per Second53.5 
. . . Firing Range5.01 km.
40 mm/56 Bofors na palebném stanovišti Mk.13 х 2 pcs.
. . . Average Damage per Second33.9 
. . . Firing Range3.51 km.
20 mm Oerlikon na palebném stanovišti Mk.49 х 1 pcs.
. . . Average Damage per Second32.4 
. . . Firing Range2.01 km.
Maximum Speed36.5 knot
Turning Circle Radius560 m.
Rudder Shift Time4.5 sec.
Surface Detectability Range7.16 km.
Air Detectability Range3.24 km.
Battle Levels
12 850 000

Fletcher — USA Tier IX Torpédoborec.

Fletcher was the lead ship of the most numerous series of destroyers ever produced. They proved to be highly successful ships, combining high speed with efficient AA defenses, quick-firing artillery, and powerful torpedo armament.

Four of the class are preserved as military museum ships: USS Cassin Young in Boston, Massachusetts; USS Kidd in Baton Rouge, Louisiana; USS The Sullivans in Buffalo, New York; and HNS Velos (ex-USS Charrette) in Athens, Greece.


Main Battery Guns Rychlost střelby
Čas otočení o 180°
Maximální rozptyl
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
127 mm/38 Mk.12 na palebném stanovišti Mk.30 mod.0185,291031 80052 100 01 050 000
Hull Body výdrže
Hlavní věže
Sekundární dělové věže
Bodová obrana
Hangar Capacity
Research price
Purchase price
Fletcher (A)13 900132053/9/52 01 400 000
Fletcher (B)17 100132055/5/72 36 0003 250 000
Torpedoes Rychlost střelby
Torpedo Tubes Reload Time
Čas otočení o 180°
Maximální poškození
Rychlost torpéda
Dosah torpéda
Research price
Purchase price
Mk15 mod. 30,51227,216 633559,2 01 470 000
Mk16 mod. 10,61067,219 0336610,5 34 5002 400 000
Fire Control System Zvýšení dostřelu
Maximum Firing Range
Research price
Purchase price
Mk9 mod. 1011,8 0880 000
Mk9 mod. 21012,9 22 5001 850 000
Engine Maximální rychlost
Research price
Purchase price
Pohon: 60 000 hp36,5 01 100 000


 Slot 1  Úprava hlavní výzbroje 1 Úprava pomocné výzbroje 1 Úprava muniční komory 1 Úprava havarijního týmu 1
 Slot 2  Úprava systému řízení oprav 1 Úprava posílení strojů 1 Úprava obranné protiletadlové palby 1 Ochrana strojovny
 Slot 3  Úprava hlavní baterie 2 Úprava protiletadlových děl 1 Úprava zaměřovacích systémů 1 Úprava kouřového generátoru 1 Úprava torpédometů 1
 Slot 4  Úprava systému řízení oprav 2 Úprava pohonu 1 Úprava řízení 1 Úprava hlubinných náloží 1
 Slot 5  Systém vyhledávání torpéd Úprava maskovacího systému 1 Úprava řízení 2 Úprava spotřebních doplňků lodi 1
 Slot 6  Úprava hlavní baterie 3 Úprava torpédometů 2 Úprava systému řízení palby 2 Úprava pomocné výzbroje 2

Názor hráče

Představení lodi

Fletcher-class ships were workhorses of the United States Navy during World War II, and their legacy transfers well into World of Warships. Fletcher herself is, without question, the most flexible destroyer in the game. She can be tailored — via Commander Skills and Upgrades — to be a torpedo boat with good guns, or to be a murderous gunboat with above average torpedoes. She is also one of a handful of destroyers in the game with decent anti-aircraft armament in her top configuration.

Fletcher retains the same main battery as Benson, but while Benson has to choose between the fifth gun and the option to equip Obranná protiletadlová palba (Zatímco je aktivní, zvýší se udílené poškození AA zbraní velké ráže.), Fletcher does not. As with Benson, the ballistics of her guns make landing shells reliably on destroyers beyond 7 or 8 km problematic, but in close-quarters combat their sheer rate of fire will overwhelm most other destroyers.

The primary upgrade, however, are to her torpedoes. They are faster-reloading and longer-ranged than the stock torpedoes carried over from Benson, and have the highest damage in the line. Most importantly, they gain a massive speed boost of 11 knots, putting them at just 1 knot below comparable Japanese torpedoes. The torpedoes are also still very stealthy, making them a massive threat to not only battleships but cruisers and other destroyers as well.

In addition, Fletcher gains access to Upgrade Slot 6, allowing her captain to tailor her to a torpedo-centric build (via Úprava torpédometů 3 (-15% doby nabíjení / +50% nebezpečí vyřazení torpédometů.) and Torpedo Armament Expertise) or a gun-centric build (with Úprava hlavní baterie 3 (-12% k času nabíjení hlavní baterie. / -13% rychlosti otáčení věží hlavní baterie.) and Basic Firing Training) with relative ease.

There are only a handful of categories where Fletcher does not improve upon Benson, and they are relatively minor things (such as air detection radius). Without Obranná protiletadlová palba (Zatímco je aktivní, zvýší se udílené poškození AA zbraní velké ráže.) equipped she's still very vulnerable to enemy planes, and she's noticeably slower than Benson as well. Still, she's a significant upgrade from Tier VIII and a true joy to play... so much so that many players simply stop playing the line at Fletcher and never move on to Gearing.


  • Excellent concealment.
  • Punishing main battery reload speed; Fletcher is capable of putting a lot of shells on target in a short amount of time.
  • Very fast turret rotation speed.
  • Fast and stealthy torpedoes deal more damage and reload faster than even Tier X Gearing.
  • Can equip the Obranná protiletadlová palba (Zatímco je aktivní, zvýší se udílené poškození AA zbraní velké ráže.) consumable without giving up any of her main battery guns.


  • Still fragile; engaging Russian destroyers beyond 6km range is inadvisable, and Fletcher remains vulnerable to cruisers of all tiers she will face.
  • As good as her torpedoes are, Yūgumo’s are still faster and pack more punch per hit.
  • Slower than Benson.
  • Upgraded torpedo range is still 6km shorter than Gearing’s.
  • While her anti-aircraft suite is a fair bit better than most destroyers, it will struggle to shoot down high tier planes.


Availability of researchable upgrades for Fletcher is as follows:

  • Hull: Upgrade to Hull (B) for additional health, a stouter AA suite, and improved rudder shift time. Research of this module unlocks progression to Gearing.
  • Torpedoes: Not only do the Mk16 mod. 1 torpedoes hit harder and travel faster and farther, but they reload quicker. Hull (B) must be equipped before they can be installed.
  • Gun Fire Control System: Upgrade to Mk9 mod. 2 for an extra 10% range on the main battery.
Fletcher is likely to spend most of her time in close-combat with enemy destroyers, making Hull (B) the best upgrade to invest in first (for the extra hit points). The Mk16 mod. 1 torpedo upgrade should come next, as it is a drastic upgrade to her torpedo armament. The Fire Control System upgrade should be saved for last or skipped entirely.

Doporučená konfigurace

Fletcher is a highly flexible destroyer capable of being tailored in a variety of different ways. Most captains, however, will choose to focus on improving one of her main armaments to the maximum extent possible.


The recommended upgrades for Fletcher are as follows:

Upgrade recommendations for Slots 1, 4, and 5 are fairly easy to make. Some captains will opt to embrace their role as an anti-aircraft escort and install Úprava protiletadlových děl 2 (+20% k dostřelu protiletadlových děl.) into Slot 3 and/or Úprava obranné protiletadlové palby 1 (: +20% k době trvání. / -10% k době nabití.) into Slot 2. Ultimately, however, the upgrade chosen for Slot 6 — and the corresponding commander skills — will separate one Fletcher from another.

Torpedo Build: Captains wishing to focus their Fletcher as a torpedo boat will opt for Úprava torpédometů 3 (-15% doby nabíjení / +50% nebezpečí vyřazení torpédometů.) in Slot 6. This lowers her torpedo reload to only 90 seconds. If her commander invests in the Level 3 commander skill Torpedo Armament Expertise, the reload time drops to a scant 81 seconds. Given how hard her torpedoes hit and how fast they travel, this configuration of Fletcher can give even the vaunted Japanese destroyers a run for their money in the torpedo damage category.

Main Battery (Maximum Rate of Fire) Build: Another solid choice for Fletcher in Slot 6 is Úprava hlavní baterie 3 (-12% k času nabíjení hlavní baterie. / -13% rychlosti otáčení věží hlavní baterie.). When coupled with Level 3 commander skill Basic Firing Training, her rate of fire increases significantly. In this configuration, the reload time on her main battery guns drops to 2.6 seconds (from a base of 3.3 seconds).

Main Battery (Maximum Range) Build: Some captains prefer to maximize the range of Fletcher’s main battery guns utilizing Úprava systému řízení palby 2 (: +16% k dostřelu.) in the final upgrade slot. While this pushes her main battery range out to 15.0 km, landing shells on all but the slowest, largest ships at such range is incredibly difficult.

The historical maximum firing range of the 5-inch/38 caliber guns aboard Fletcher was approximately 16.0 km. Captains opting for a max range build should equip either Gun Fire Control System Modification 2 OR take the Advanced Firing Training commander skill. Ordinarily these two would stack to give Fletcher’s guns a range approaching 18.0 km; however, the historical max range of her guns is correctly capped in-game and cannot be pushed past 16.3 km.

Kapitánské body

Regardless of other choices, Fletcher commanders are strongly encouraged invest in either Priority Target or Preventative Maintenance at Level 1, Last Stand at Level 2, Survivability Expert at Level 3, and Concealment Expert at Level 4. Where points go after that depends on how captains wish to play the ship.

A Torpedo Build Fletcher will want to invest in Torpedo Armament Expertise at Level 3, whereas a Main Battery Build Fletcher will want to pick up Basic Firing Training — and probably Demolition Expert — instead. Captains concerned about enemy aircraft could opt for Advanced Firing Training or Manual Fire Control for AA Armament. The latter is the better option, as Fletcher will run most of the time with her anti-aircraft guns disabled in order to avoid detection (making the additional AA range less valuable).

Spotřební doplňky

Fletcher can equip the following consumables:

Even if her captain doesn't sink any commander skill points or upgrades into improving her anti-aircraft suite, Obranná protiletadlová palba (Zatímco je aktivní, zvýší se udílené poškození AA zbraní velké ráže.) is recommended over Posílení motoruZatímco je aktivní, procentuálně posiluje výkon pohonu lodi. due to the extreme threat that enemy aircraft pose to Fletcher. Simply having it equipped and demonstrating to an enemy aircraft carrier that it is available is frequently a deterrent to them swarming Fletcher with bombers or assigning a fighter squadron to keep her spotted.

Beyond that, Havarijní tým II (Zatímco je aktivní, ihned opravuje vyřazené moduly, požáry a zaplavení.) is worth the credits (or doubloons) for the shortened cooldown on repairing broken modules. The improved cooldowns on Kouřový generátor II (Zatímco je aktivní, generuje dýmovou clonu, která omezuje výhled nepřítele i spojenců.) and Obranná protiletadlová palba II (Zatímco je aktivní, zvyšuje poškození za sekundu AA děl velké ráže.) make them worthwhile investments as well.


Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Fletcher with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.


Captains who have opted for a Torpedo Build Fletcher will want to equip a Juliet Whiskey Unaone (+15% šance způsobit zaplavení. / +5% k nebezpečí exploze muniční komory na tvé lodi.) signal in order to maximize potential damage from torpedo hits. Throwing on a Sierra Mike (+5% k maximální rychlosti lodi.) signal is an excellent way to help make up for her loss of speed from Benson. November Foxtrot (-5% doby nabíjení všech spotř. doplňků.) and Juliet Charlie (-100% nebezpečí exploze muničního skladu.) are also highly recommended, if available. Main Battery Build Fletcher captains should also consider Victor Lima (+1% šance způsobit požár bombou nebo granátem ráže nad 160mm / +0,5% šance způsobit požár bombou nebo granátem ráže pod 160mm / +4% šance způsobit zaplavení.) and India X-Ray (+1% šance způsobit požár bombou nebo granátem ráže nad 160mm / +0,5% šance způsobit požár bombou nebo granátem ráže pod 160mm / +5% nebezpečí exploze vlastní muniční komory.) signals to maximize the fire chance of her main battery shells.

Poznámka: Použití signálu Juliet Charlie plně zabraňuje detonaci.


Historické informace

Historické snímky

Ships of U.S.A.
Torpédoborce  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VII Sims B Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Benham Doubloons • IX Black Doubloons • X Gearing • X Somers Doubloons • X Forrest Sherman •  Joshua Humphreys 
Křižníky  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Atlanta B Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII Anchorage Doubloons • VIII Congress Doubloons • VIII Rochester Doubloons • VIII San Diego Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Vallejo • IX Alaska Doubloons • IX Tulsa Doubloons • IX Alaska B Doubloons • X Des Moines • X Worcester • X Puerto Rico • X Salem Doubloons • X Austin •  Annapolis 
Bitevní lodě  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Oklahoma Doubloons • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia 1941 Doubloons • VII Colorado • VII Florida Doubloons • VII California Doubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Alabama VL • VIII Constellation Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST Doubloons • IX Iowa • IX Minnesota • IX Delaware • IX Missouri Doubloons • IX Kearsarge Doubloons • IX Illinois • IX Kearsarge B Doubloons • IX Georgia Doubloons • X Montana • X Vermont • X Louisiana • X Ohio Doubloons 
Letadlové lodě  IV Langley • VI Ranger • VIII Lexington • VIII Enterprise Doubloons • VIII Saipan Doubloons • VIII Hornet Doubloons • VIII Saipan B Doubloons • X Midway • X Franklin D. Roosevelt •  United States
Japonsko  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome B Doubloons • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi Doubloons • VIII Akizuki • VIII Kagerō • VIII Asashio Doubloons • VIII HSF Harekaze II Doubloons • VIII Asashio B Doubloons • VIII HSF Harekaze Doubloons • VIII AL Yukikaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate •  Yamagiri 
U.S.A.  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VII Sims B Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Benham Doubloons • IX Black Doubloons • X Gearing • X Somers Doubloons • X Forrest Sherman •  Joshua Humphreys 
Pan-Asie  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan Doubloons • VII Gadjah Mada • VIII Hsienyang • VIII Siliwangi Doubloons • VIII Loyang Doubloons • VIII Fenyang Doubloons • VIII Loyang B Doubloons • VIII Ship Smasha Doubloons • IX Chung Mu • X Yueyang •  Kunming 
Německo  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VI Karl von Schönberg Doubloons • VII Leberecht Maass • VII Z-31 • VII Z-39 Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35 Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44 Doubloons • IX ZF-6 Doubloons • X Z-52 • X Elbing • X Z-42 
Evropa  II Tátra • III Romulus • IV Klas Horn • V Visby • VI Västerås • VII Skåne • VII Błyskawica Doubloons • VIII Öland • VIII Orkan Doubloons • IX Östergötland • IX Velos Doubloons • IX Friesland Doubloons • X Halland • X Småland Doubloons • X Ragnar •  Dalarna 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VII Tashkent '41 • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy Doubloons • X Khabarovsk • X Grozovoi • X Delny •  Zorkiy 
U.K.  II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VIII Lightning • VIII Cossack Doubloons • VIII Cossack B Doubloons • IX Jutland • X Daring • X Druid 
Itálie  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI Leone Doubloons • VII Luca Tarigo • VII FR25 Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo Emilio • X Attilio Regolo 
Nizozemí  IX Groningen • X Tromp 
Francie  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco Doubloons • VI Guépard • VI Aigle Doubloons • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible Doubloons • IX Mogador • X Kléber • X Marceau 
Commonwealth  III Vampire Doubloons • VII Haida Doubloons • VII Huron Doubloons • X Vampire II 
Španělsko  X Álvaro de Bazán 
Pan-Amerika  VI Juruá Doubloons