Shinonome
127 mm/50 3rd Year Type na palebném stanovišti Type A3 х 2 pcs. |
Rate of Fire6.67 shots/min. |
Reload Time9 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range9 km. |
Maximum Dispersion82 m. |
HE Shell127 mm HE Type1 |
Maximum HE Shell Damage2 150 |
Chance of Fire on Target Caused by HE Shell9 % |
Initial HE Shell Velocity915 m./s. |
HE Shell Weight23 kg. |
AP Shell127 mm AP Type0 |
Maximum AP Shell Damage2 200 |
Initial AP Shell Velocity915 m./s. |
AP Shell Weight23 kg. |
610 mm 3hlavňový3 х 3 pcs. |
Rate of Fire0.82 shots/min. |
Reload Time73 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType8 |
Maximum Damage14 600 |
Torpedo Speed63 knot |
Torpedo Range8.01 km. |
13 mm/76 Type 93 na dvouhlavňovém palebném stanovišti1 х 2 pcs. |
. . . Average Damage per Second2 |
. . . Firing Range1.2 km. |
Maximum Speed35 knot |
Turning Circle Radius640 m. |
Rudder Shift Time3.2 sec. |
Surface Detectability Range6.81 km. |
Air Detectability Range3.02 km. |
Shinonome — Japonska promo premium Tier VI Torpédoborec.
One of the first Fubuki-class destroyers, with an incredible striking power from her three 610 mm torpedo launchers. The ship significantly surpassed preceding-class destroyers in terms of artillery firepower. However, her anti-aircraft defenses were weak, which was characteristic of all Japanese destroyers.
Shinonome is available only as a reward for completing the Honorable Service campaign.
Moduly
Body výdrže (HP) | Armor (mm) | Armor (mm) | Hlavní věže (pcs.) | Sekundární dělové věže (pcs.) | Bodová obrana (pcs.) | Torpédomety (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
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Shinonome | 12 900 | 6 | 20 | 3 | 1 | 3 | 0 | 0 |
Vybavení
Slot 1 | |||||
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Slot 2 | |||||
Slot 3 | |||||
Slot 4 |
Názor hráče
Představení lodi
Shinonome is a Tier VI premium Japanese destroyer. Astute captains will immediately see notice her similarities to sister ship Fubuki.
Forgoing all of the intricate details like anti-aircraft rating and handling characteristics, any comparison of the two ships boils down to this: Fubuki has four guns in two twin mounts and 10.0 km torpedoes, while Shinonome has six guns in three twin mounts to go with 8.0 km range torpedoes. Digging deeper, we see that Fubuki’s torpedoes not only travel farther, they hit harder: over 16,000 rated damage each compared to Shinonome’s 14,400 damage apiece. While this makes Fubuki’s torpedoes more dangerous than Shinonome’s, Shinonome’s torpedoes are nothing to sneeze at. They are a comfortable middle ground between Fubuki’s two different torpedo modules, retaining the lower damage output of the Type 8 mod. 1's, but picking up some additional range as well as speed. With her Type 10 camouflage equipped, Shinonome has a detection radius of 6.8 km, making the 8.0 km range of her fish more than workable (especially if her commander has the commander skill Concealment Expert).
Both sister ships share the Japanese destroyer line's slow turret traverse; this weakness can make fighting at close range tricky, especially against American destroyers and their quick-turning guns. Shinonome gets more gun barrels, but has a slower reload time and less range. While she won't be winning many gun duels, the extra barrels give her a bigger damage potential per salvo against weakened enemies. Shinonome’s anti-aircraft suite is even more pathetic than Fubuki’s; captains are advised to simply disable her AA guns and never turn them on.
Overall, captains who are familiar with the play style of the Japanese destroyer line will feel right at home in Shinonome.Plusy:
- Hard hitting HE shells, with a good aim they are capable of doing ~3,000 damage per salvo against destroyers.
- Guns have excellent ballistics and accuracy capable of fighting destroyers better than Fubuki.
- Carries one more turret compared to Fubuki
- Excellent torpedoes with the fastest reload at her tier with decent speed and range
- Three triple torpedo launchers capable of launching 9 torpedos ~every minute, same as Fubuki.
- Decent rudder shift time and good turn radius allows dodging shells, torpedos, aircraft easy.
- 2nd best destroyer concealment with only "Hatsuharu" being better.
Mínusy:
- Ridiculously slow top speed for a destroyer, tied with "Fubuki" for the worst.
- Torpedos have 2 km less range, less damage, and flood chance than "Fubuki".
- Very poor main battery rate of fire at 9 seconds, slow turret traverse speed, and poor range.
- Nonexistent AA with only a single twin mount, helpless against planes.
- Despite decent gun damage and accuracy, she can still fall quickly to rapid firing destroyers if one isn't careful.
- Can only be obtained by completing the Honorable Service campaign
LittleWhiteMouse's Premium Ship Review: Shinonome from the NA forums
Výzkum
Doporučená konfigurace
Vylepšení
Shinonome has more guns and shorter-range torpedoes than upgraded Fubuki, tipping the preference more toward a Gun build.
- Slot 1 - Úprava hlavní výzbroje 1 ()
- Slot 2 - Ochrana strojovny ()
- Slot 3 - Úprava hlavní baterie 2 () * to do something about the horrid turret traverse.
- Slot 4 - Úprava pohonu 1 ()
Upgrade Slot 3 also offers Úprava zaměřovacích systémů 1 () and Úprava torpédometů 1 (). AA Guns Modification 1 is pointless since her AA consists of a cook with a revolver.
Kapitánské body
The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.
Doporučené dovednosti kapitána | ||||||
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Stojí (bodů) |
Útočné | Obranné | ||||
1 |
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2 |
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3 |
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4 |
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Legenda: ★★★ - Velmi užitečné ★★ - Často užitečné ★ - Příležitostně užitečné Žádná hvězda – Neužitečné |
Spotřební doplňky
Shinonome equips the following consumables:
- Slot 1: Havarijní tým ()
- Slot 2: Kouřový generátor()
- Slot 3: Posílení motoru
Kamufláž
As a premium ship, Shinonome comes with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Signály
As a premium ship, Shinonome’s main role is to provide faster captain retraining and comfortable gameplay for the player. Therefore, the recommended flags to mount on Shinonome are Equal Speed Charlie London, Zulu Hotel, and Dragon Flag for maximum captain retraining speed. Additionally, Zulu and Papa Papa can also be mounted if the player wishes to get extra credits and free experience from using Shinonome’s premium benefits.
For other recommendations, Juliet Charlie should be mounted if the player dislikes detonations or is feeling unlucky. Sierra Mike should also be mounted if the player is not satisfied with her base 35 kt max speed. And November Foxtrot should be mounted if the player heavily relies on using their consumables or deems it necessary to use all the consumables.Galerie
Shinonome screens ahead of the fleet. In the background are Arizona, Dunkerque, and New Orleans.
Shinonome engages three North Carolina class battleships in a desperate attempt to stall the enemy advance.
Shinonome takes a devastating salvo from an enemy Mikhail Kutuzov. The incoming 16 inch shells from North Carolina will finish the job.
JUSTICE! The Shinonome takes the enemy Mikhail Kutuzov with it.