FCM 50 t
FCM 50 t
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10.700 Kosten |
1500300 HP Struktur |
54.24/57.522.88/57.5 t Höchstgewicht |
- Kommandant
- Richtschütze
- Fahrer
- Funker
- Ladeschütze
12501250 hp Motorleistung |
51/20 km/h Höchstgeschwindigkeit |
4040 deg/s Wendegeschwindigkeit |
23.0554.63 hp/t Leistungsgewicht |
YesYes Pivot |
// mm Wannenpanzerung |
120/80/60120/80/60 mm Turmpanzerung |
AP/APCR/HE
AP/APCR/HE Granaten |
240/240/320240/240/320 HP Schaden |
212/259/45212/259/45 mm Durchschlag |
r/m ▲
8.82 r/m Standard Gun ▲
8.82 Feuerrate Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2116.8 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2116.8 Schaden pro Minute Standard Gun |
m ▲
0.36 m With 50% Crew: 0.446 m ▲
0.36 Genauigkeit With 50% Crew: 0.446 m |
s 2.3 s 2.3 Einzielzeit |
3636 deg/s Turmdrehgeschwindigkeit |
360° Waffenwinkel |
-10°/+17°-10°/+17° Richtwinkel |
9191 rounds Munitionskapazität |
2020 % Brandwahrscheinlichkeit |
m 400 m 400 Sichtweite |
m 750 m 750 Funkreichweite |
Additional Statistics
(Top Configuration)
VIII
10700
Der FCM 50 t ist ein französicher premium schwerer Panzer der Stufe 8.
Die Entwicklung wurde im Dezember 1945 begonnen. Das Fahrzeug war als Alternative für den AMX 50t gedacht und vereinte typische Merkmale der französischen Vorkriegs-Panzerkonstruktionen mit deutschen Innovationen. Das Fahrzeug sollte mit einem zusätzlichen Anhänger, Ausrüstung für Unterwasserfahrt und einem abnehmbaren Minenräumer ausgestattet werden.
The FCM 50t is the French tier 8 premium heavy tank. It boasts preferential matchmaking that only sees up to tier 9 battles coupled with the highest-penetrating gun of its preferential premium competitors and excellent mobility that challenges even the Type 59. The FCM holds true to the tradition of French heavy tanks with its medium tank-like mobility, a large silhouette, and armor that leaves much to be desired. Thankfully, its high-traverse speed turret is mounted at the front of the hull which is invaluable for managing the tank's great length.
Module / Verfügbare Zubehörteile und Verbrauchsgegenstände
Module
Stufe | Geschütz | Durchschlag (mm) |
Schaden (HP) |
Feuerrate (Schuss/min) |
Genauigkeit (m/100m) |
Einzielzeit (s) |
Gewicht (kg) |
Kosten ()
| |
---|---|---|---|---|---|---|---|---|---|
VIII | 90 mm DCA 45 | 212/259/45 | 240/240/320 | 8.82 | 0.36 | 2.3 | 2750 | 121250 |
Stufe | Motor | Leistung (hp) |
Brandwahrscheinlichkeit (%) |
Gewicht (kg) |
Kosten ()
| |
---|---|---|---|---|---|---|
IX | Maybach HL 295 (1250) | 1250 | 20 | 750 | 98730 |
Verfügbare Zubehörteile
Verfügbare Verbrauchsgegenstände
Player Opinion
Pros and Cons
Pros:
- Excellent view range
- Great mobility and speed
- Good penetration and decent rate of fire, accuracy, and depression on its gun
- Large tracks can soak damage fairly reliably. When turning corners, you can make enemies shoot your tracks
- Preferential matchmaking (tier 9 max, no tier 10 battles)
Cons:
- Poor armor and lower HP for a heavy tank
- Huge silhouette, especially from sides resulting in low camo values
- Low alpha damage, and somewhat poor dispersion resulting in longer aim times
- Prone to module and crew damage, especially turret ring and ammo rack
Performance
For all intents and purposes, the FCM 50 t is a medium tank labeled as a heavy tank, with all the pros and cons that come with it. With average armor, a 90mm gun, high top speed and quick acceleration. Its best to play this tank as you would a medium tank using cover, flanking tactics and aiming for weak spots to disable the enemy to allow you to gain the upper hand and run circles around your target.
The FCM 50 t is a mobile sniper that is quickly able to relocate and a become a viable support tank. It unfortunately cannot wolfpack well with other mediums due to its massive size, especially from the sides, and disturbing lack of camouflage. One should equip Coated Optics in order to spot targets as far away as possible and stay out of enemy view ranges while using the gun's penetration, rate of fire, and accuracy to slowly cut down enemy HP. You can not go anywhere near the frontlines with this tank due to its large size, lack of camo, and lack of armor, not to mention a gun that doesn't offer much at close range. You should stay at a vantage point around 350-400 meters from the enemy and give support to your allies by spotting targets from a safe distance.
The gun equipped on the tank is the same gun as the top tier gun of the ARL 44. The main differences include higher ammo capacity, higher rate of fire, better accuracy, faster aim time, and overall better gun handling. It also has better gun elevation but worse gun depression than the ARL 44. It can be difficult to take advantage of the high rate of fire of this tank due to its weak armor, (unloading shells keeps it exposed for a period of time) but it is possible to get into a position with good cover where you can poke out at an enemy, fire at him before he can aim, due to the excellent gun handling, and pull back to reload. As a bonus, the gun's rate of fire is often fast enough to take an opening shot at a high tier, slow-to-reload target and follow it up with a second shot before the enemy can reload a second time, although trading your health in this way is often not a good idea, especially in early game, as you do not have much health, and you do not have the armor to bounce incoming fire.
The FCM 50 t is an excellent crew trainer for the other French heavy tanks, and the credit income won't disappoint. However, since it lacks an autoloader, it plays very differently from tier 8 and above French heavies.
There are two mandatory equipment choices for this tank. They are the Tank Gun Rammer to reduce reload time and the Vertical Stabilizer to drastically improve gun performance, allowing the already quite accurate gun to shoot on the move. The third equipment choice is preferential; a Gun Laying Drive will reduce aim time when stopped and help snipe more quickly, Coated Optics increases view range by 10% (which brings you close to the 445 meter maximum), and Vents to help all stats - with the additional benefit of making Brothers in Arms perk even more effective. Also, due to the giant tracks, getting a Toolbox might be recommended, as you can use your tracks to soak damage, and continually repair them. The choice is yours, however, it should be noted that having a crew with the repair skill is good enough to not have to run a Toolbox, freeing up an equipment slot which can be used for other less redundant things.
Early Research
None required, premium tank
Suggested Equipment
Galerie
Historical Info