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Premium  IS-6

AnnoR61_Object252.png
UdSSR | Schwerer Panzer | Stufe VIII
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11.800  Gold Kosten
15501550 HP Struktur
51.5/59.951.5/59.9 t Höchstgewicht
Besatzung
  1. Kommandant (Funker)
  2. Richtschütze
  3. Fahrer
  4. Ladeschütze
Mobilität
700700 hp Motorleistung
35/14 km/h Höchstgeschwindigkeit
2626 deg/s Wendegeschwindigkeit
13.5913.59 hp/t Leistungsgewicht
NoNo Pivot
Panzerung
110/100/60 mm Wannenpanzerung
150/150/100150/150/100 mm Turmpanzerung
Bewaffnung







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Granaten
390/390/530390/390/530 HP Schaden
186/225/61186/225/61 mm Durchschlag



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5.13 r/m 

Standard Gun

Reload Times
Nominal: 11.7 s
50% Crew: 14.49 s
75% Crew: 12.66 s
100% Crew: 11.22 s
Rammer: 10.1 s
Vents: 10.97 s
Both: 9.88 s
Both and BiA: 9.66 s
Both and Max Crew %: 9.26 s

See Crew, Consumables, or Equipment for more information.



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5.13 r/m 

Standard Gun

Reload Times
Nominal: 11.7 s
50% Crew: 14.49 s
75% Crew: 12.66 s
100% Crew: 11.22 s
Rammer: 10.1 s
Vents: 10.97 s
Both: 9.88 s
Both and BiA: 9.66 s
Both and Max Crew %: 9.26 s

See Crew, Consumables, or Equipment for more information.
Feuerrate






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2000.7

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2000.7
50% Crew: 1614.6
75% Crew: 1848.6
100% Crew: 2086.5
100% Crew
Vents: 2133.3
Rammer: 2316.6
Both: 2371.2
Both and BiA: 2421.9
Both and Max Crew %: 2527.2

Advantageous Damage Per Minute
First-shot DPM: 2390.7
50% Crew: 2004.6
75% Crew: 2238.6
100% Crew: 2476.5
100% Crew
Rammer: 2706.6
Vents: 2523.3
Both: 2761.2
Both and BiA: 2811.9
Both and Max Crew %: 2917.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2000.7
50% Crew: 1614.6
75% Crew: 1848.6
100% Crew: 2086.5
100% Crew
Vents: 2133.3
Rammer: 2316.6
Both: 2371.2
Both and BiA: 2421.9
Both and Max Crew %: 2527.2

Advantageous Damage Per Minute
First-shot DPM: 2390.7
50% Crew: 2004.6
75% Crew: 2238.6
100% Crew: 2476.5
100% Crew
Rammer: 2706.6
Vents: 2523.3
Both: 2761.2
Both and BiA: 2811.9
Both and Max Crew %: 2917.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (530 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2718.9
50% Crew: 2194.2
75% Crew: 2512.2
100% Crew: 2835.5
100% Crew
Vents: 2899.1
Rammer: 3148.2
Both: 3222.4
Both and BiA: 3291.3
Both and Max Crew %: 3434.4

Advantageous Damage Per Minute
First-shot DPM: 3248.9
50% Crew: 2724.2
75% Crew: 3042.2
100% Crew: 3365.5
100% Crew
Rammer: 3678.2
Vents: 3429.1
Both: 3752.4
Both and BiA: 3821.3
Both and Max Crew %: 3964.4

See here, here, or here for more information.






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2000.7

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2000.7
50% Crew: 1614.6
75% Crew: 1848.6
100% Crew: 2086.5
100% Crew
Vents: 2133.3
Rammer: 2316.6
Both: 2371.2
Both and BiA: 2421.9
Both and Max Crew %: 2527.2

Advantageous Damage Per Minute
First-shot DPM: 2390.7
50% Crew: 2004.6
75% Crew: 2238.6
100% Crew: 2476.5
100% Crew
Rammer: 2706.6
Vents: 2523.3
Both: 2761.2
Both and BiA: 2811.9
Both and Max Crew %: 2917.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2000.7
50% Crew: 1614.6
75% Crew: 1848.6
100% Crew: 2086.5
100% Crew
Vents: 2133.3
Rammer: 2316.6
Both: 2371.2
Both and BiA: 2421.9
Both and Max Crew %: 2527.2

Advantageous Damage Per Minute
First-shot DPM: 2390.7
50% Crew: 2004.6
75% Crew: 2238.6
100% Crew: 2476.5
100% Crew
Rammer: 2706.6
Vents: 2523.3
Both: 2761.2
Both and BiA: 2811.9
Both and Max Crew %: 2917.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (530 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2718.9
50% Crew: 2194.2
75% Crew: 2512.2
100% Crew: 2835.5
100% Crew
Vents: 2899.1
Rammer: 3148.2
Both: 3222.4
Both and BiA: 3291.3
Both and Max Crew %: 3434.4

Advantageous Damage Per Minute
First-shot DPM: 3248.9
50% Crew: 2724.2
75% Crew: 3042.2
100% Crew: 3365.5
100% Crew
Rammer: 3678.2
Vents: 3429.1
Both: 3752.4
Both and BiA: 3821.3
Both and Max Crew %: 3964.4

See here, here, or here for more information.
Schaden pro Minute


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0.44 m 

With 50% Crew: 0.545 m
With 75% Crew: 0.476 m
With 100% Crew: 0.422 m
With BiA: 0.413 m
With BiA and Vents: 0.404 m
Maximum possible: 0.387 m

For more details, see Crew


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0.44 m 

With 50% Crew: 0.545 m
With 75% Crew: 0.476 m
With 100% Crew: 0.422 m
With BiA: 0.413 m
With BiA and Vents: 0.404 m
Maximum possible: 0.387 m

For more details, see Crew
Genauigkeit


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2.8 s 

With 50% Crew: 3.469 s
With 75% Crew: 3.029 s
With 100% Crew: 2.685 s
With GLD: 2.441 s
With BiA: 2.626 s
With BiA and Vents: 2.569 s
With both and GLD: 2.335 s
Maximum possible: 2.238 s

For more details, see Crew or Equipment


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2.8 s 

With 50% Crew: 3.469 s
With 75% Crew: 3.029 s
With 100% Crew: 2.685 s
With GLD: 2.441 s
With BiA: 2.626 s
With BiA and Vents: 2.569 s
With both and GLD: 2.335 s
Maximum possible: 2.238 s

For more details, see Crew or Equipment
Einzielzeit
2424 deg/s Turmdrehgeschwindigkeit
360° Waffenwinkel
-6°/+20°-6°/+20° Richtwinkel
3737 rounds Munitionskapazität
Allgemein
1515 % Brandwahrscheinlichkeit






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment
Sichtweite


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730 m 

With 50% Crew: 589.3 m
With 75% Crew: 674.9 m
With 100% Crew: 761.3 m
With 100% Signal Boost: 876 m
When affected by 100% Relaying: 803 m
Maximum possible: 1095.9 m

For more details, see Skills or Equipment


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730 m 

With 50% Crew: 589.3 m
With 75% Crew: 674.9 m
With 100% Crew: 761.3 m
With 100% Signal Boost: 876 m
When affected by 100% Relaying: 803 m
Maximum possible: 1095.9 m

For more details, see Skills or Equipment
Funkreichweite
IS-6

Additional Statistics
(Top Configuration)

VIII

annoIS-6.png

11800

Der IS-6 ist ein sowjetischer premium schwerer Panzer der Stufe 8.

Die Pläne für dieses Fahrzeug wurden im Konstruktionsbüro des Tscheljabinsker Kirowwerks von Dezember 1943 bis Sommer 1944 gezeichnet. Die weitere Entwicklung und der Bau des ersten Prototypen geschahen im Uralmasch-Werk. Da dieses Fahrzeug keine Vorteile gegenüber den bereits gebauten schweren Panzern hatte und die Panzerung schwächer als die des IS-4 (Objekt 701) erachtet wurde, gab es keinen Auftrag, den IS-6 in Serie zu bauen.

The IS-6 replaced the KV-5 as the Soviet Tier 8 premium heavy tank available through the ingame store from patch 0.7.3. It is also currently available from the gift shop as a bundle with a garage slot all year-round. It is the cheapest of the Tier 8 premium heavy tanks. It has good armour and decent mobility, but an inaccurate gun with fairly low penetration.

Module / Verfügbare Zubehörteile und Verbrauchsgegenstände

Modules

Ico_gun_alpha.png

Geschütze

Stufe Geschütz Durchschlag
(mm)
Schaden
(HP)
Feuerrate
(Schuss/min)
Genauigkeit
(m/100m)
Einzielzeit
(s)
Gewicht
(kg)
Kosten
(Credits)

VIII 122 mm D-30 186/225/61 390/390/530 5.13 0.44 2.8 2590 135140

Ico_turret_alpha.png

Türme

Stufe Turm Turmpanzerung (vorn/seitlich/hinten)
(mm)
Turmdrehgeschwindigkeit
(Grad/s)
Sichweite
(m)
Gewicht
(kg)
Kosten
(Credits)

VIII IS-6 150/150/100 24 350 12500 33680

Ico_engine_alpha.png

Motoren

Stufe Motor Leistung
(hp)
Brandwahrscheinlichkeit
(%)
Gewicht
(kg)
Kosten
(Credits)

IX V-12 A 700 15 750 84000

Ico_suspension_alpha.png

Suspensions

Stufe Ketten Höchstgewicht
(t)
Wendegeschwindigkeit
(Grad/s)
Rmin Gewicht
(kg)
Kosten
(Credits)

VIII IS-6 59.9 26 B/2 11000 27920

Ico_radio_alpha.png

Radios

Stufe Funkgerät Funkreichweite
(m)
Gewicht
(kg)
Kosten
(Credits)

X 10RKM 730 100 52200


Verfügbare Zubehörteile

Vertikaler Stabilisator Stufe 2 Schwere Splitterschutzbeschichtung Tarnnetz Treibstofftank-Kohlenstoffdioxid-Füllung Entspiegelte Optik Stabilisierungssystem Experimentelle Optik Verschleißfester Richtantrieb Lüftungssystem Innovatives Ladesystem Erweiterte Ersatzteilkiste Verbesserter Waffenrichtantrieb Verbesserte Drehstabfederung 5+-t-Klasse „Zyklon“-Luftfilter Verbesserte Lüftung Klasse 3 Ansetzer für Panzergeschütze großen Kalibers Scherenfernrohr Werkzeugkiste „Nasses“ Munitionslager Klasse 2 

Verfügbare Verbrauchsgegenstände

Stabilisatorschmierung Automatisches Feuerlöschsystem Natürliche Deckung Kalibrierte Optik Visierfeinabgleich Erfahrene Brandbekämpfer Handfeuerlöscher Lüftungsreinigung Großer Erste-Hilfe-Kasten Große Ersatzteilkiste Die Pflicht zuerst Leih-und-Pachtgesetz-Öl Granatensortierer Ordentliches Munitionslager Aufs Ziel fokussiert Zusatzrationen Entfernter Drehzahlbegrenzer Volle Konzentration Kleiner Erste-Hilfe-Kasten Kleine Ersatzteilkiste Kunstvolles Schalten Schnappschuss Penible Wartung Kampflinie 


Player Opinion

Pros and Cons

Pros:


  • very good DPM and alpha enables aggressive and fun gameplay
  • highly angled all around armor with great effectiveness, especially if angled properly
  • good mobility for the armor that it carries
  • no frontal weakspots with good turret armor-some enemies wont pen you even with gold ammo
  • preferential matchmaking (tier 9 max, no tier 10 battles)


Cons:


  • relatively low ammunition capacity
  • poor penetration and shell speed on both AP and APCR-will have to flank some targets
  • bad accuarcy makes shots at weakspots a tough job
  • low view range makes you an easy victim of vision control games


Performance

Most Soviet heavy tank players who went to the IS line should feel right at home with the IS-6. In many ways, the IS-6 is essentially an IS that has been moved up to Tier 8, but still meets the same opponents.

The 122 mm D-30 is for all intents and purposes the same as the IS's top gun, the 122 mm D-25T (and in fact, the D-30 was historically a modified version of the D-25T). It has the exact same penetration (175 mm), the exact same accuracy (0.46 m), and the exact same aim time (3.4 s), all of which are quite terrible. Using the gun at ranges above 100 m requires a lot of patience in allowing the gun to fully aim in, and even then the gun can and will miss. It works best at medium to close ranges. The rate-of-fire and alpha damage are quite good, however, and at shorter ranges the IS-6 can use its superior damage output to its advantage, especially against the Löwe and T34. An Enhanced Gun Laying Drive and a Vertical Stabilizer are highly recommended. The limited ammunition capacity of only 30 rounds coupled with the high rate-of-fire means that running out of ammunition is a very real possibility, and shots should be taken with care.

The IS-6 is relatively well-protected when compared to other tier 8 premiums. Unlike the KV-5, which depends on raw armour thickness and a high number of HP to in order to absorb hits, the IS-6 relies on its very well-sloped armour to bounce incoming enemy fire. Additionally, the IS-6 lacks the distinct weak spots that the KV-5 has. While not nearly as impenetrable as the T34 or IS-3's frontal turret, the IS-6 is still reasonably well-protected. Angling and sidescraping will really boost the IS-6's survivability, especially since the side armour is just as thick as the front and is either sloped or covered with some form of spaced armor. The rear of the turret and hull are significantly weaker than the other sides, however, and one should be very careful about enemy tanks getting behind the IS-6. When angling the IS-6, one must be careful not to expose the hull "shoulder plates" too much, as too much angling of the front plate will at the same time straighten out one of the "shoulders", making it easier to penetrate.

More than most any other Tier 8 premium heavy tank (with the distinct exception of the very mobile FCM 50 t) the IS-6 is better at reacting to the changes of a dynamic battlefield. The good mobility of this tank, combined with it's other features gives it the flexibility that many other Tier 8 premium heavy tanks lack. All of this combines to allow the IS-6 to get in close, where it can make good use of it's high alpha, moderately accurate gun.

As a Tier 8 premium tank, the IS-6 is good at earning credits. However, the expensive ammunition, particularly when shooting APCR, will quite noticeably cut into its profits.

In the game's files and in official matchmaking charts, the IS-6 is known by its Ob'yekt (Object) designation: Object 252.

Crew Skills

As a premium tank, it is generally not recommended that a dedicated crew be run on the IS-6. Instead, one should use an existing Soviet heavy tank crew. If none exists, however, then the following options are probably the most viable.

  • Repair as the first skill for all the crew members is a solid choice, allowing broken tracks or other damaged modules to be brought to operational condition as quickly as possible. Repair kits can thus be saved for more important modules like the gun or ammunition rack.
  • A more specialized set of first skills would be Repair (Commander and Loader), Snap Shot (Gunner), and Smooth Ride (Driver). The loader only has perks available, which are not useful until they have reached 100%. Repair is the most viable option for the loader, which may later be swapped out for his perks. The combination of Snap Shot and Smooth Ride act like a Vertical Stabilizer, reducing the accuracy penalties while moving in a straight line or turning the turret. When combined with an actual Vertical Stabilizer, this can make a significant difference, especially given the IS-6's terrible dispersion and aim time. Mentor may also be used instead of Repair if the emphasis is on getting the other crew members' skills up faster. Smooth Ride may be substituted with Off-Road Driving for improved overall mobility or Clutch Braking, which is always useful on any heavy tank for the increased hull traverse, allowing them to counter circling tanks better.
  • Upon reaching 100% on the first skills, dropping the commander's skill for Sixth Sense is highly advised, as it is one of the most important perks in the game. It is especially valuable in matches with artillery, since in a heavy tank being spotted usually means an artillery round is on its way towards you. The loader's skill may be dropped in favor of Safe Stowage.
  • Brothers-in-Arms is a good perk to have on any tank, but requires all crew members to have it at 100% before it works. The bonus to crew skills is particularly noticeable when combined with Improved Ventilation. It improves nearly every aspect of the tank's performance, but is generally better saved for later in favor of more important skills and perks like Repair and Sixth Sense.


Early Research

As a premium tank, the IS-6 has no upgrades.


Suggested Equipment


Vertical Stabilizer Large-caliber Tank Gun Rammer Enhanced Gun Laying Drive Improved VentilationToolbox 


External Reviews and Opinions

Galerie

Historical Info

Following the Battle of Kursk in the summer of 1943, the Soviets were able to acquire a few examples of the new generation of German tanks, most notably the PzKpfw VI Tiger heavy tank (known as the "T-6H Tiger" to the Soviets) and the Panzerjäger Tiger (P) tank destroyer, better known as the Ferdinand (designated the "T-6P Ferdinand" by the Soviets). After studying these vehicles, the OGK NKTP (Otdel Glavnogo Konstruktora Narodniy Kommissariat Tankovoy Promishlennosti - Main Design Department of the People's Commissariat of Tank Production) developed a keen interest in some of their new features, particularly the neutral steering capabilities of the Tiger and the electrical transmission of the Ferdinand. The Russians were scared and pissed in their pants after their underpowered T-34's and KV-1's fell victim to German excellence. Russia decided to break the barrier by releasing the start of a new line most commonly known as the IS. After releasing a newer engine to fit inside the IS-6 prototype. OGK NKTP provided these state of the art engines. They were found to make driving the tanks a lot easier, and the OGK NKTP began considering the possible incorporation of these features into Soviet tanks.

Between the 13th and 17th of November 1943, the OGK NKTP, along with the VAMM (Voennaya Akademiya Mekhanizatsii i Motorizatsii - Military Academy of Mechanisation and Motorisation) and the NATI (Nauchniy AvtoTraktorniy Institut - Automobile and Tractor Research Institute), began work on further increasing the IS-2 heavy tank's firepower and protection by developing a heavy assault tank. The project was originally intended to produce a tank with a rear-mounted superstructure and an electromechanical transmission similar to that of the Ferdinand, and was led by Deputy Chief of the GBTU (Glavnoye Bronyetankovoye Upravleniye - Main Tank Directorate) I. Lebedev. Early the next month, the design bureau of the Experimental Plant No. 100 in Chelyabinsk, under the leadership of Zhosef Kotin, designer of the KV and IS heavy tanks, began work on a new heavy tank project. Eventually, two designs for the IS-6 were submitted, both in the "classical" tank configuration.

On 8 June 1944, the NKTP ordered the Experimental Plant No. 100, along with the Uralmashzavod (Ural Machine Plant) to begin design and construction of the two IS-6 designs as the Ob'yekt 252 and Ob'yekt 253 respectively. Preliminary design work had already been completed by the Experimental Plant No. 100 under A. Yermolayev, and most of the remaining design work would be the responsibility of Uralmashzavod, as the ChKZ (Chelyabinsk Kirov Zavod - Chelyabinks Kirov Plant), with which the Experimental Plant No. 100 was associated, was also preoccupied with the production of existing tank designs, as well as with work on the Ob'yekt 701 heavy tank (the prototype of the IS-4). The Experimental Plant No. 100 would be responsible for construction of the prototypes, while the Uralmashzavod would be responsible for assembly and testing of the prototypes.

Strictly speaking, there were two different tanks which received the same designation IS-6: the Ob'yekt 252 and the Ob'yekt 253. The IS-6 featured ingame is the Ob'yekt 252. It was manufactured in October 1944, and can be easily distinguished from the Ob'yekt 253 by the large-diameter road wheels and lack of track support rollers. The suspension had previously been tested on the IS-3 experimental heavy tank (Ob'yekt 244, not to be confused with the other IS-3, the Ob'yekt 703). It was armed with the 122 mm D-30, an improved version of the 122 mm D-25T (not to be confused with the later 122 mm 2A18 howitzer, which also had the name of D-30). The D-30 was equipped with a shell rammer for increased rate-of-fire, and also had a compressed gas system to purge the barrel of gun fumes after firing. It was fitted with a 700 hp V-12U diesel engine and a conventional mechanical transmission, while the Ob'yekt 253 was fitted with the new electro-mechanical transmission. The Ob'yekt 252 underwent factory testing from 8 to 27 November 1944 before being sent, along with the Ob'yekt 253, for further testing at the NIIBT (Nauchno-Ispitatyelniy Institut BronyeTekhnika - Research and Testing Institute for Armoured Vehicles) testing grounds in Kubinka.

Comparative testing with the Ob'yekt 701 showed that both IS-6 prototypes were broadly equivalent to it in firepower and mobility, but were inferior in armour protection. Neither IS-6 design was eventually selected for production; the Ob'yekt 252, with its mechanical transmission, was found to offer no significant advantages over existing heavy tanks, while the Ob'yekt 253's electrical transmission was found to be too bulky, too unreliable, and required too much space for the cooling units. The increased weight of the electrical transmission also reduced the vehicle's maneuverability, eliminating any advantages in handling the electrical transmission would have provided. Further development of both IS-6 designs was thus halted.


Historische Galerie

Sources and External Links

USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 Artillerie IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILP-432 IXT-54 lt. XT-100 LT
Medium Tanks IIIT-29 IVA-32 IVT-28E mit F-30 IVT-28 VMatilda IV VT-34 geschützt VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILozas M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIIObjekt 416 VIIIT-54 Erster Prototyp VIIIT-44-100 (B) VIIIT-44-100 (R) VIIIТ-44-100 (У) VIIISTG VIIISTG Garde VIIIT-44 IXObjekt 430 Version II IXObjekt 430 IXT-54 XObjekt 140 XObjekt 907 XT-22 medium XK-91 XObjekt 430U XT-62A
Heavy Tanks VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta-Test VKV-1 VIKV-2 VIKV-2 (R) VIKV-85 VIObjekt 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Objekt 730) VIIIIS-3A VIIIKV-4 von Kreslawski VIIIObjekt 252U Defender VIIIObject 252U VIIIIS-M IXT-10 IXObjekt 257 IXObjekt 705 IXST-I XIS-4 XIS-7 XObjekt 260 XObjekt 705A XObjekt 277 XObjekt 279 früh
Tank Destroyers IIAT-1 IIISU-76M IIISU-76I IVSU-85A VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIT-103 VIIISU-130PM VIIISU-101 IXObjekt 704 IXObjekt 263 XObjekt 268 XObjekt 268 Version 4
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObjekt 261
Schwere Panzer
USA VT14 VT1 Heavy Tank VIM6 VIIKing Tiger (Captured) VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon VIIICaernarvon Action X IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta-Test VKV-1 VIKV-2 VIKV-2 (R) VIKV-85 VIObjekt 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Objekt 730) VIIIIS-3A VIIIKV-4 von Kreslawski VIIIObjekt 252U Defender VIIIObject 252U VIIIIS-M IXT-10 IXObjekt 257 IXObjekt 705 IXST-I XIS-4 XIS-7 XObjekt 260 XObjekt 705A XObjekt 277 XObjekt 279 früh
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpentiger VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 Modell 5A
Japan IIIType 91 Schwer IVType 95 Schwer VO-I Experimentell VISchwerer Panzer Nr. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Schwer XType 5 Schwer
Czechoslovakia
Sweden VIIIEmil I VIIIEMIL 1951 IXEmil II XKranvagn
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
Italy
Premium tanks
USA IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIMTLS-1G14 VM4 Improved VM4A2E4 Sherman VRam II VT14 VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIIM56 Scorpion VIIT28 Concept VIIT26E3 Eagle 7 VIIKing Tiger (Captured) VIIT23E3 VIIIT25 Pilot Number 1 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIITS-5 VIIIM46 Patton KR VIIIT92 VIIIM6A2E1 VIIIT26E4 SuperPershing VIIIT34 VIIIT34 B VIIIT95E2 XM60 XT95E6
UK IILight Mk. VIC IIISexton I IVAC 1 Sentinel VExcelsior VMatilda Black Prince VIAC 4 Experimental VITOG II* VICromwell B VISherman VC Firefly VIExcalibur VIIFV201 (A45) VIIAT 15A VIIIFV4202 VIIIChieftain/T95 VIIICaernarvon Action X VIIICenturion Mk. 5/1 RAAC VIIIChimera XFV215b XFV215b (183) XT95/FV4201 Chieftain
Germany IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 38H 735 (f) IIIGroßtraktor - Krupp III43 M. Toldi III IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. S35 739 (f) IIIPz.Kpfw. T 15 IVPz.Kpfw. B2 740 (f) VStuG IV VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. T 25 VIDicker Max VITiger 131 VIPz.Kpfw. IV Schmalturm VIIE 25 VIIKrupp-Steyr Waffenträger VIIVK 45.03 VIIPanther/M10 VIIIPanther mit 8,8 cm L/71 VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIPanzer 58 Mutz VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIHWK 30 VIII8,8 cm Pak 43 Jagdtiger VIIILöwe IXT 55A XVK 72.01 (K)
France IIIFCM 36 Pak 40 VM10 RBFM V105 leFH18B2 VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé VIIIAMX M4 mle. 49 VIIISomua SM VIIIAMX Canon d'assaut 105 VIIIELC EVEN 90 VIIIFCM 50 t XAMX 50 Foch (155)
USSR IIT-45 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 Artillerie IIIT-29 IIISU-76I IIIT-127 IVA-32 IVT-28E mit F-30 IVValentine II VChurchill III VKV-220-2 VKV-220-2 Beta-Test VMatilda IV VT-34 geschützt VSU-85I VIKV-2 (R) VIT-34-85M VIObjekt 244 VIT-34-85 Rudy VILozas M4-A2 Sherman VIT-50-2 VISU-100Y VIIISU-122S VIIKV-122 VIIIS-2 VIISU-122-44 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIISU-130 VIIIT-54 Erster Prototyp VIIIIS-5 (Objekt 730) VIIIIS-3A VIIIT-44-100 (B) VIIIT-44-100 (R) VIIIТ-44-100 (У) VIIIKV-4 von Kreslawski VIIIObjekt 252U Defender VIIIObject 252U VIIIT-103 VIIISTG VIIISTG Garde VIIILP-432 VIIISU-130PM XObjekt 907 XObjekt 260 XT-22 medium XObjekt 279 früh
China VIType 64 VIIType 62 VIIIType 59 VIIIWZ-111 VIIIWZ-111 Alpentiger VIIIT-34-3 VIII112 VIII59-Patton VIIIWZ-120-1G FT VIIIM41D VIIIType 59 G X121B
Japan IIType 97 Te-Ke VType 3 Chi-Nu Kai VISchwerer Panzer Nr. VI VIIISTA-2
Czechoslovakia VIŠkoda T 40
Sweden IIL-60 VIStrv m/42-57 Alt A.2 VIIIStrv S1 VIIIPrimo Victoria VIIIEMIL 1951 VIIILansen C
Poland IITKS z n.k.m. 20 mm VIPudel VIII50TP prototyp
Italy IITKS z n.k.m. 20 mm VIPudel VIII50TP prototyp
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