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		<id>https://wiki.wargaming.net/de/index.php?action=history&amp;feed=atom&amp;title=Changelog%3A_World_of_Tanks_%28PC%29_Patch_0.9.15</id>
		<title>Changelog: World of Tanks (PC) Patch 0.9.15 - Versionsgeschichte</title>
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		<updated>2026-06-29T03:55:57Z</updated>
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	<entry>
		<id>https://wiki.wargaming.net/de/index.php?title=Changelog:_World_of_Tanks_(PC)_Patch_0.9.15&amp;diff=22050&amp;oldid=prev</id>
		<title>XXN:na: 1 Version</title>
		<link rel="alternate" type="text/html" href="https://wiki.wargaming.net/de/index.php?title=Changelog:_World_of_Tanks_(PC)_Patch_0.9.15&amp;diff=22050&amp;oldid=prev"/>
				<updated>2016-10-25T11:15:29Z</updated>
		
		<summary type="html">&lt;p&gt;1 Version&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot;&gt;&lt;colgroup&gt;&lt;col class=&quot;diff-content&quot;&gt;&lt;col class=&quot;diff-separator&quot;&gt;&lt;col class=&quot;diff-content&quot;&gt;&lt;/colgroup&gt;&lt;tr style=&quot;vertical-align: top;&quot;&gt;&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;&lt;td class=&quot;diff-separator&quot;&gt;&lt;/td&gt;&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Version vom 25. Oktober 2016, 11:15 Uhr&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;3&quot; style=&quot;text-align: center;&quot;&gt;&lt;div class=&quot;b-status b-status__info&quot;&gt;&lt;div class=&quot;b-status_item b-status_item__info&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(kein Unterschied)&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>XXN:na</name></author>	</entry>

	<entry>
		<id>https://wiki.wargaming.net/de/index.php?title=Changelog:_World_of_Tanks_(PC)_Patch_0.9.15&amp;diff=22049&amp;oldid=prev</id>
		<title>XXN:na am 20. September 2016 um 13:01 Uhr</title>
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				<updated>2016-09-20T13:01:08Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Key Features ==&lt;br /&gt;
&lt;br /&gt;
* Updated display of vehicle characteristics in the Garage:&lt;br /&gt;
** Simplified vehicle characteristics which are now arranged into five expandable groups&lt;br /&gt;
** Added new characteristics to the main list&lt;br /&gt;
** Vehicle characteristics are now dynamically updated to reflect any changes to vehicle Crew, equipment, consumables, or modules&lt;br /&gt;
** New info in tooltips about the way modules, equipment, and consumables influence the vehicle's characteristics&lt;br /&gt;
&lt;br /&gt;
* Added a preview screen which allows you to preview any vehicles not yet purchased, with any modules and parameters in the 3D scene (available via the &amp;quot;Research&amp;quot; screen in the Tech Tree)&lt;br /&gt;
* Basic PvE Tutorial:&lt;br /&gt;
** Changed the composition of the team, the teams now have 15 players from each side&lt;br /&gt;
** Reduced the waiting time in queue, added the ability to launch a battle as a solo player. The first battle in the mode will be fought as part of a team filled with bots, if the player has 0 battles fought on their account. The enemy team will also be made of bots&lt;br /&gt;
** Added a starting point at the upper base&lt;br /&gt;
** Implemented alternative bot behavior scenarios on the Mittengard and Mines maps&lt;br /&gt;
&lt;br /&gt;
* Changed the base capture bar. Added the information about the number of capturers and the time left until the base is captured. A maximum of 3 capturers will be shown because the speed with which the base is captured does not increase if there are more than 3 players capturing it&lt;br /&gt;
* Enabled the &amp;quot;Save addressee in battle&amp;quot; setting by default for all players, which forces the system to remember the last addressee in Chat until the end of the battle&lt;br /&gt;
* Added a warning that informs the player that the battle is coming to an end&lt;br /&gt;
* Improved several aspects of the improved vehicle movement physics:&lt;br /&gt;
** Fixed an issue with the overly high damage caused when driving downhill&lt;br /&gt;
** Decreased the probability that your vehicle will overturn when performing a maneuver&lt;br /&gt;
** Fixed an issue with vehicles getting stuck to other vehicles or objects&lt;br /&gt;
&lt;br /&gt;
* Added new filters to the vehicle carousel in the Garage&lt;br /&gt;
* Added sounds upon activation of Camouflage Net and Binocular Telescope&lt;br /&gt;
* Added the ability to select the type of the sound system in the Sound tab of Settings, which allows you to further fine-tune the positioning of sound sources in battle&lt;br /&gt;
* Added a new aiming indicator: full circle&lt;br /&gt;
* Added two new magnification options in Sniper aim: x16 and x25&lt;br /&gt;
* The number of shells in the status bar in battle is now larger&lt;br /&gt;
* Added a promo screen display button&lt;br /&gt;
* Replaced the intro video and changed the mechanics of its playback: the video is now played only once and then appears again only after an update&lt;br /&gt;
* Added the readings for latency and server state in the login screen and the Garage&lt;br /&gt;
* Re-designed the conditions of a number of Personal Missions&lt;br /&gt;
* Updated the filter and indicator of Personal Reserves. The number of Personal Reserves available for activation is now displayed below the player's nickname instead of the &amp;quot;blue lightning with a plus sign&amp;quot; icon&lt;br /&gt;
* Disabled the Rampage mode, missions for the mode and the Firestorm campaign&lt;br /&gt;
* Updated rules of Platoon creation:&lt;br /&gt;
** Players can join a battle in a Platoon that has any set of vehicles (regardless of their tiers)&lt;br /&gt;
** Players will see a notification recommending them to assemble a Platoon where all vehicles are of the same tier (for doing so, the players in the Platoon will receive a bonus to their Experience)&lt;br /&gt;
** If all vehicles in the Platoon are of the same tier (and the tier is greater than III), all Platoon members will receive a bonus after the battle (the amount of which depends on the tier of the vehicles in the Platoon; the higher the tier, the larger the bonus)&lt;br /&gt;
** If there is a more than three-level difference between the maximum and minimum tiers of the vehicles in the Platoon, the players in such a Platoon will be penalized in Experience (the penalty amount depends on the difference in tiers)&lt;br /&gt;
&lt;br /&gt;
== Technical Improvements ==&lt;br /&gt;
&lt;br /&gt;
* Optimized the interfaces of drop-down menus and tooltips&lt;br /&gt;
* The minimap setting that enables/disables the display of the spot where enemy vehicles were spotted last will now be set to &amp;quot;Always&amp;quot; by default, including for those players who had it set as &amp;quot;Never&amp;quot; before the update&lt;br /&gt;
* The internal WoT Awesomium browser now uses Chromium Embedded Framework&lt;br /&gt;
* Performed a switch to the CoreEngine 3.0 graphical engine allowing for an increase in performance of up to 30%, including:&lt;br /&gt;
** Average FPS has significantly increased for the Improved Graphics preset&lt;br /&gt;
** Average FPS has slightly increased (up to 15%) for the Standard Graphics preset&lt;br /&gt;
&lt;br /&gt;
* Reworked the system of FX lighting for the Improved Graphics preset. As a result, smoke and explosions now look more natural&lt;br /&gt;
* Added the ability to use the modern DX11 graphics API&lt;br /&gt;
* Improved the display of decals (inscriptions, emblems, and hit marks). The decals now have a better appearance when examined at various distances. This did not affect the Clan icons uploaded by players&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mceTmpl&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;b-message-info&amp;quot;&amp;gt;&lt;br /&gt;
'''Recommendation: '''To fix the unstable behavior of the NVIDIA driver in SLI mode with DirectX 11, please install driver version 365.10.&lt;br /&gt;
&lt;br /&gt;
The DX11 renderer will automatically turn on for the video cards that support it. If your video card/operating system does not support DX11, the DX9 renderer will be used instead. The difference in renderers does not affect the game settings.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vehicles ==&lt;br /&gt;
&lt;br /&gt;
* Replaced the German Waffenträger auf E 100 tank destroyer with the Grille 15. Upon replacement, the Crew will be trained for the new vehicle. Stats from the Waffentr&amp;amp;auml;ger auf E 100 will be saved in the Personal Record, while stats for the Grille 15 will be tracked individually&lt;br /&gt;
* Removed the 112 from the tech tree and Premium Shop&lt;br /&gt;
* Adjusted the parameters of the following:&lt;br /&gt;
** Kanonenjagdpanzer&lt;br /&gt;
** А-32&lt;br /&gt;
** T-22 medium&lt;br /&gt;
** 59-Patton&lt;br /&gt;
** M56 Scorpion&lt;br /&gt;
** T95E2&lt;br /&gt;
** 112&lt;br /&gt;
** STA-2&lt;br /&gt;
** Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha&lt;br /&gt;
** T95E6&lt;br /&gt;
** O-Ni&lt;br /&gt;
** O-I Experimental&lt;br /&gt;
** O-I&lt;br /&gt;
** Achilles&lt;br /&gt;
** Challenger&lt;br /&gt;
** Heavy Tank No. VI, &amp;amp;Scaron;koda T 40, and other vehicles that have the 88mm L/56 guns&lt;br /&gt;
&lt;br /&gt;
* Reworked 19 vehicles for HD quality:&lt;br /&gt;
** USSR: Т-46, Т-127, BT-7, Т-80, SU-85B, Т-43, SU-122-54, Object 430&lt;br /&gt;
** Germany: Pz.Kpfw. 38(t) , VK 30.01 (P)&lt;br /&gt;
** USA: T1 Cunningham, T67, M60&lt;br /&gt;
** France: AMX 13 90&lt;br /&gt;
** UK: Bishop, Centurion Mk. I&lt;br /&gt;
** China: WZ-131&lt;br /&gt;
** Japan: Chi-He, Chi-Nu Kai&lt;br /&gt;
&lt;br /&gt;
* Improved visual and collision models of T-34-85, StuG III Ausf. G, Type 62&lt;br /&gt;
&lt;br /&gt;
=== Detailed Changes ===&lt;br /&gt;
&lt;br /&gt;
==== USSR ====&lt;br /&gt;
&lt;br /&gt;
* T-22 medium:&lt;br /&gt;
** Traverse speed of the T-22 med. suspension changed from 54 to 40&lt;br /&gt;
** Dispersion on move with the T-22 med. suspension increased by 50%&lt;br /&gt;
** Crossing capacity for the T-22 med. suspension decreased by 50%/43%/33%&lt;br /&gt;
** Aiming time of the 100mm D-54TS gun for the T-22 med. turret changed from 1.9 sec. to 2.4 s&lt;br /&gt;
** Reload time of the 100mm D-54TS gun for the T-22 med. turret changed from 7.5 sec. to 8.1 s&lt;br /&gt;
** Dispersion on turret traverse of the 100 mm D-54TS gun increased by 50%&lt;br /&gt;
** Dispersion of the 100 mm D-54TS gun changed from 0.33m to 0.38m&lt;br /&gt;
** Traverse speed of the T-22 med. turret changed from 48 deg/s to 30 deg/s&lt;br /&gt;
&lt;br /&gt;
* А-32:&lt;br /&gt;
** Dispersion of the 76mm L-10U gun changed from 0.525m to 0.44m&lt;br /&gt;
** Replaced the BP-350A (75mm penetration) with the new UBR-354KB shell (98mm penetration)&lt;br /&gt;
&lt;br /&gt;
==== China ====&lt;br /&gt;
&lt;br /&gt;
* 112:&lt;br /&gt;
** Vehicle purchase price reduced from &amp;lt;span class=&amp;quot;currency-gold&amp;quot;&amp;gt;12,250&amp;lt;/span&amp;gt; to &amp;lt;span class=&amp;quot;currency-gold&amp;quot;&amp;gt;10,500&amp;lt;/span&amp;gt;&lt;br /&gt;
** Moved the fuel tanks from the front to rear&lt;br /&gt;
&lt;br /&gt;
* 59-Patton:&lt;br /&gt;
** Maximum reverse speed changed from 16km/h to 20km/h&lt;br /&gt;
** View range with the 59-Patton turret changed from 370m to 400m&lt;br /&gt;
** 90mm Gun M41:&lt;br /&gt;
*** Aiming time changed from 2.5 sec. to 2.3 sec. for the 59-Patton turret&lt;br /&gt;
*** Reload time changed from 7.6 sec. to 7.5 sec. for the 59-Patton turret&lt;br /&gt;
*** Dispersion changed from 0.38m to 0.36m&lt;br /&gt;
&lt;br /&gt;
==== Germany ====&lt;br /&gt;
&lt;br /&gt;
* Kanonenjagdpanzer:&lt;br /&gt;
** Dispersion on hull traverse with the Kanonenjagdpanzer suspension increased by 20%&lt;br /&gt;
** Aiming time of the 90mm Rheinmetall DM1 gun for the Kanonenjagdpanzer turret changed from 2 sec. to 1.8 s&lt;br /&gt;
** Penetration of the DM13A1 shell for the 90mm Rheinmetall DM1 gun changed from 212mm to 238mm&lt;br /&gt;
** Flight speed of the standard shell increased by 28%&lt;br /&gt;
&lt;br /&gt;
* Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha:&lt;br /&gt;
** Vehicle's tier changed from VI to V&lt;br /&gt;
** Durability decreased from 820 HP to 520 HP&lt;br /&gt;
** Pz.Kpfw. V/IV suspension:&lt;br /&gt;
*** Tier changed from VI to V&lt;br /&gt;
*** Dispersion on move decreased by 33%&lt;br /&gt;
*** Dispersion on hull traverse decreased by 11%&lt;br /&gt;
** Pz.Kpfw. V/IV turret:&lt;br /&gt;
*** Tier changed from IV to V&lt;br /&gt;
*** View range changed from 350m to 365m&lt;br /&gt;
*** Traverse speed changed from 30 deg/s to 44 deg/s&lt;br /&gt;
** 7,5cm Kw.K. 40 L/48 gun:&lt;br /&gt;
*** Aiming time changed from 2.3 sec. to 2.0 sec. for the Pz.Kpfw. V/IV turret&lt;br /&gt;
*** Dispersion after a shot decreased by 12%&lt;br /&gt;
*** Dispersion changed from 0.39m to 0.37m&lt;br /&gt;
&lt;br /&gt;
==== Japan ====&lt;br /&gt;
&lt;br /&gt;
* STA-2:&lt;br /&gt;
** Reload time of the 90mm Rifled Gun for the STA-2 turret changed from 7.1 sec. to 7.5 s&lt;br /&gt;
** Dispersion after a shot of the 90mm Rifled Gun decreased by 14%&lt;br /&gt;
** Penetration of the M318A1 shell for the 90mm Rifled Gun changed from 185.9mm to 212mm&lt;br /&gt;
&lt;br /&gt;
* STA-1:&lt;br /&gt;
** 90mm Rifled Gun:&lt;br /&gt;
*** Dispersion changed from 0.37m to 0.38m&lt;br /&gt;
*** Penetration of the M318A1 shell changed from 185.9mm to 212mm&lt;br /&gt;
*** Reload time changed from 7.5 sec. to 7.7 sec. for the STA-3 turret&lt;br /&gt;
*** Dispersion changed from 0.37m to 0.38m&lt;br /&gt;
*** Penetration of the M318A1 shell changed from 185.9mm to 212mm&lt;br /&gt;
&lt;br /&gt;
* O-I Experimental:&lt;br /&gt;
** O-I Experimental suspension:&lt;br /&gt;
*** Traverse speed of the O-I Experimental suspension changed from 22 to 20&lt;br /&gt;
*** Dispersion on hull traverse with the O-I Experimental suspension increased by 9%&lt;br /&gt;
** O-I Experimental Kai suspension:&lt;br /&gt;
*** Traverse speed changed from 24 to 22&lt;br /&gt;
*** Dispersion on hull traverse increased by 10%&lt;br /&gt;
** 10cm Cannon Type 14:&lt;br /&gt;
*** Aiming time changed from 2.6 sec. to 2.8 sec. for the O-I Experimental turret&lt;br /&gt;
*** Reload time changed from 9.7 sec. to 10 sec. for the O-I Experimental turret&lt;br /&gt;
** 12cm Short Barrel Gun:&lt;br /&gt;
*** Aiming time changed from 2.6 sec. to 2.9 sec. for the O-I Experimental turret&lt;br /&gt;
*** Reload time changed from 9.6 sec. to 10.5 sec. for the O-I Experimental turret&lt;br /&gt;
*** Dispersion on turret traverse increased by 29%&lt;br /&gt;
** 7.5cm Tank Gun Type 3:&lt;br /&gt;
*** Reload time changed from 3.5 sec. to 3.6 sec. for the O-I Experimental turret&lt;br /&gt;
*** Dispersion on turret traverse increased by 17%&lt;br /&gt;
** 7.5cm Tank Gun Type 5&lt;br /&gt;
*** Aiming time changed from 2.2 sec. to 2.3 sec. for the O-I Experimental turret&lt;br /&gt;
*** Reload time changed from 3.6 sec. to 3.7 sec. for the O-I Experimental turret&lt;br /&gt;
*** Dispersion on turret traverse increased by 20%&lt;br /&gt;
** Traverse speed of the O-I Experimental turret changed from 26 deg/s to 22 deg/s&lt;br /&gt;
&lt;br /&gt;
* O-I:&lt;br /&gt;
** Durability decreased from 970 HP to 950 HP&lt;br /&gt;
** Traverse speed of the O-I suspension changed from 20 to 16&lt;br /&gt;
** Traverse speed of the O-I turret changed from 20 deg/s to 18 deg/s&lt;br /&gt;
** O-I Kai suspension:&lt;br /&gt;
*** Traverse speed changed from 22 to 18&lt;br /&gt;
*** Dispersion on the mov increased by 11%&lt;br /&gt;
*** Dispersion on hull traverse increased by 22%&lt;br /&gt;
** 10cm Cannon Type 92:&lt;br /&gt;
*** Reload time changed 11.1 sec. to 12 sec. for the O-I turret&lt;br /&gt;
*** Dispersion on turret traverse increased by 14%&lt;br /&gt;
** 15cm Howitzer Type 96:&lt;br /&gt;
** Reload time changed from 25 sec. to 26 sec. for the O-I turret&lt;br /&gt;
** Dispersion on turret traverse increased by 12%&lt;br /&gt;
&lt;br /&gt;
* Type 91 Heavy:&lt;br /&gt;
** Dispersion on move and hull traverse with the Dai-chi Osaka Sensha suspension decreased by 15%&lt;br /&gt;
** Dispersion on move and hull traverse with the Type 91 Heavy suspension decreased by 17%&lt;br /&gt;
** Reload time of the 47mm Gun Type 1 for the Type 91 Heavy turret changed from 2.2 sec. to 2.1 s&lt;br /&gt;
** 7cm Gun Type 94:&lt;br /&gt;
*** Aiming time changed from 2.8 sec. to 2.6 sec. for the Type 91 Heavy turret&lt;br /&gt;
*** Reload time changed from 4.2 sec. to 4 sec. for the Type 91 Heavy turret&lt;br /&gt;
*** Dispersion of changed from 0.52m to 0.48m&lt;br /&gt;
&lt;br /&gt;
* Type 95 Heavy:&lt;br /&gt;
** Durability decreased from 430 HP to 440 HP&lt;br /&gt;
** Aiming time of the 7cm Gun Type 94 for the Type 95 turret changed from 2.9 sec. to 2.3 s&lt;br /&gt;
** 7.5cm Tank Gun Type 99:&lt;br /&gt;
*** Aiming time changed from 2.5 sec. to 2.3 sec. for the Type 95 turret&lt;br /&gt;
*** Reload time changed from 3.4 to 3.3 sec. for the Type 95 turret&lt;br /&gt;
*** Dispersion on turret traverse decreased by 29%.&lt;br /&gt;
&lt;br /&gt;
* Type 4 Heavy:&lt;br /&gt;
** Type 4 Heavy Kai suspension:&lt;br /&gt;
*** Crossing capacity on solid/medium/soft terrain increased by 15%/14%/10%&lt;br /&gt;
** Maximum forward speed changed from 20km/h to 25km/h&lt;br /&gt;
** Reload time of the 14 cm/50 3rd Year Type gun for the Type 4 Heavy turret changed from 20.8 sec. to 19.8 s&lt;br /&gt;
&lt;br /&gt;
* Type 5 Heavy:&lt;br /&gt;
** Durability increased from 2,800 HP to 2,900 HP&lt;br /&gt;
** Type 5 Heavy suspension:&lt;br /&gt;
*** Dispersion on move decreased by 25%&lt;br /&gt;
*** Dispersion on hull traverse decreased by 17%&lt;br /&gt;
** Maximum reverse speed changed from 10km/h to 11km/h&lt;br /&gt;
** 14cm/50 3rd Year Type gun:&lt;br /&gt;
*** Reload time changed from 17.7 sec. to 17.1 sec. for the Type 5 Heavy turret&lt;br /&gt;
*** Dispersion on turret traverse decreased by 14%&lt;br /&gt;
** Traverse speed of the Type 5 Heavy turret changed from 18 deg/s to 20 deg/s&lt;br /&gt;
&lt;br /&gt;
==== Great Britain ====&lt;br /&gt;
&lt;br /&gt;
* Achilles:&lt;br /&gt;
** Dispersion on move and hull traverse with the Achilles IIC suspension decreased by 4%&lt;br /&gt;
** OQF 17-pdr AT Gun Mk. VII:&lt;br /&gt;
*** Reload time changed from 4.6 sec. to 4.4 sec. for the Achilles Duck Bill turret&lt;br /&gt;
*** Dispersion changed from 0.33m to 0.32m&lt;br /&gt;
&lt;br /&gt;
* Challenger:&lt;br /&gt;
** Challenger suspension:&lt;br /&gt;
*** Traverse speed changed from 26 to 28&lt;br /&gt;
*** Dispersion on move decreased by 14%&lt;br /&gt;
*** Dispersion on hull traverse decreased by 7%&lt;br /&gt;
** Avenger suspension:&lt;br /&gt;
** Dispersion on move decreased by 15%&lt;br /&gt;
** Dispersion on hull traverse decreased by 8%&lt;br /&gt;
&lt;br /&gt;
* OQF 17-pdr AT Gun Mk. VII:&lt;br /&gt;
** Reload time changed from 4.5 sec. to 4.4 sec. for the Challenger turret&lt;br /&gt;
** Dispersion changed from 0.34m to 0.32m&lt;br /&gt;
** Aiming time changed from 1.7 sec. to 1.6 sec. for the Avenger turret&lt;br /&gt;
** Reload time changed from 4.1 sec. to 3.9 sec. for the Avenger turret&lt;br /&gt;
** Dispersion on turret traverse decreased by 20%&lt;br /&gt;
** Dispersion changed from 0.33m to 0.3m&lt;br /&gt;
&lt;br /&gt;
* Chieftain\T95:&lt;br /&gt;
** The Chieftain\T95, a tier VIII U.K. medium tank, is now a Premium vehicle&lt;br /&gt;
&lt;br /&gt;
==== USA ====&lt;br /&gt;
&lt;br /&gt;
* M56 Scorpion:&lt;br /&gt;
** Dispersion on move and hull traverse with the M56 Scorpion suspension decreased by 12%&lt;br /&gt;
** Maximum reverse speed changed from 12km/h to 17km/h&lt;br /&gt;
** Aiming time of the 90mm Gun M54 for the M56 Scorpion turret changed from 2.0 sec. to 1.9 s&lt;br /&gt;
** Dispersion on barrel move of the 90 mm Gun M54 decreased by 29%&lt;br /&gt;
&lt;br /&gt;
* T95E6:&lt;br /&gt;
** Crossing capacity for the T95E6 suspension increased by 22%/20%/10%&lt;br /&gt;
** 120mm Gun T123E6:&lt;br /&gt;
*** Aiming time changed from 2.3 sec. to 2 sec. for the T95E6 turret&lt;br /&gt;
*** Dispersion changed from 0.4 m to 0.38 m&lt;br /&gt;
&lt;br /&gt;
* T95E2:&lt;br /&gt;
** Dispersion on move and hull traverse with the T95E2 suspension decreased by 36%&lt;br /&gt;
** T95E2 turret:&lt;br /&gt;
** View range changed from 390m to 400m&lt;br /&gt;
** Traverse speed changed from 32 deg/s to 44 deg/s&lt;br /&gt;
&lt;br /&gt;
==== Changes in shell penetrations ====&lt;br /&gt;
&lt;br /&gt;
* &amp;amp;Scaron;koda T 40:&lt;br /&gt;
** Vz. 39N OPG shell for the 8,8cm vz. 37N gun changed from 132mm to 145mm&lt;br /&gt;
&lt;br /&gt;
* Heavy Tank No. VI:&lt;br /&gt;
** Pzgr 39 shell for the 8,8cm Kw.K. 36 L/56 gun changed from 132mm to 145mm&lt;br /&gt;
&lt;br /&gt;
* TVP VTU Koncept:&lt;br /&gt;
** Vz. 39N OPG shell for the 8,8cm vz. 37N gun changed from 132mm to 145mm&lt;br /&gt;
&lt;br /&gt;
* Pz.Sfl. IVc:&lt;br /&gt;
** Pzgr 39 shell for the 8,8cm Flak 37 L/56 gun changed from 132mm to 145mm&lt;br /&gt;
&lt;br /&gt;
* Indien-Panzer:&lt;br /&gt;
** Pzgr 39 shell for the 8,8cm Kw.K. 36 L/56 gun changed from 132mm to 145mm&lt;br /&gt;
&lt;br /&gt;
* Nashorn:&lt;br /&gt;
** Pzgr 39 shell for the 8,8cm Pak L/56 gun changed from 132mm to 145mm&lt;br /&gt;
&lt;br /&gt;
* Tiger (P):&lt;br /&gt;
** Pzgr 39 shell for the 8,8cm Kw.K. 36 L/56 gun changed from 132mm to 145mm&lt;br /&gt;
&lt;br /&gt;
* VK 45.02 (P) Ausf. A:&lt;br /&gt;
** Pzgr 39 shell for the 8,8cm Kw.K. 36 L/56 gun changed from 132mm to 145mm&lt;br /&gt;
&lt;br /&gt;
* VK 30.02 (D):&lt;br /&gt;
** Pzgr 39 shell for the 8,8cm Kw.K. 36 L/56 gun changed from 132mm to 145mm&lt;br /&gt;
&lt;br /&gt;
* Jagdpanther:&lt;br /&gt;
** Pzgr 39 shell for the 8,8cm Pak L/56 gun changed from 132mm to 145mm&lt;br /&gt;
&lt;br /&gt;
* VK 36.01 (H):&lt;br /&gt;
** Pzgr 39 shell for the 8,8cm Kw.K. 36 L/56 gun changed from 132mm to 145mm&lt;br /&gt;
&lt;br /&gt;
* Jagdpanzer IV:&lt;br /&gt;
** Pzgr 39 shell for the 8,8cm Pak L/56 gun changed from 132mm to 145mm&lt;br /&gt;
&lt;br /&gt;
* Tiger I:&lt;br /&gt;
** Pzgr 39 shell for the 8,8cm Kw.K. 36 L/56 gun changed from 132mm to 145mm&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
* Improved Mittengard and Mines to comply with the requirements of the newly released PvE Tutorial:&lt;br /&gt;
** Balanced out the teams; 15v15 play is now possible in all current scenarios&lt;br /&gt;
** Added the support of the scenarios of playing solo (14 bots + 1 player in one team against 15 bots)&lt;br /&gt;
&lt;br /&gt;
* Adjusted the landscape on the following maps to prevent vehicles from driving onto zones that were not supposed to be passable:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;t-table&amp;quot; style=&amp;quot;width: 95%; margin-left: auto; margin-right: auto;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Mountain Pass&lt;br /&gt;
* Karelia&lt;br /&gt;
* Sacred Valley&lt;br /&gt;
* Tundra&lt;br /&gt;
* Swamp&lt;br /&gt;
* Mines&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Siegfried Line&lt;br /&gt;
* Ensk&lt;br /&gt;
* Stalingrad&lt;br /&gt;
* Himmelsdorf&lt;br /&gt;
* Arctic Region&lt;br /&gt;
* Kharkov&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Pilsen&lt;br /&gt;
* Mittengard&lt;br /&gt;
* Airfield&lt;br /&gt;
* Lakeville&lt;br /&gt;
* Steppes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* Abbey&lt;br /&gt;
* Cliff&lt;br /&gt;
* Serene Coast&lt;br /&gt;
* Ghost Town&lt;br /&gt;
* Fisherman's Bay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>XXN:na</name></author>	</entry>

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