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Farragut

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Farragut
Farragut_wows_main.jpg
Zerstörer | U.S.A. | Tier VI
Position im Forschungsbaum
Nicholas
Arrow_down.png
Farragut_icon_small.png
Arrow_down.png
Mahan
stock
 top
Basiswerte
Forschungskosten35500 EP
Kaufpreis3.120.000 Kreditpunkte
Trefferpunkte10.900 
Hauptgeschütze
127 mm/38 Mk21 Mod. 15 х 1 Stück
Feuerrate15 Schuss/Minute
NachladezeitSekunden
Drehgeschwindigkeit15 Grad/Sekunde
Dauer für 180-Kehre12 Sekunden
Feuerreichweite11.45 km
Maximale Streuung100 m
Sprenggranate (HE)127 mm HE Mk32 
Maximaler HE-Granaten-Schaden1.800 
Brandwahrscheinlichkeit bei HE-Treffer%
Austrittsgeschwindigkeit HE-Granate792 m/s
Gewicht HE-Granate24.5 kg
Panzerbrechende Granate127 mm AP/SC Mk38 
Maximaler AP-Granaten-Schaden2.100 
Austrittsgeschwindigkeit AP-Granate792 m/s
Gewicht AP-Granate25 kg
Torpedorohre
533 mm Vierling2 х 4 Stück
Feuerrate0.68 Schuss/Minute
Nachladezeit88 Sekunden
Drehgeschwindigkeit25 Grad/Sekunde
Dauer für 180°-Kehre7.2 Sekunden
TorpedoMk11 
Maximalschaden11.733 
Torpedogeschwindigkeit56 Knoten
Torpedoreichweite5.49 km
Torpedoerkennbarkeit1.1 km
Flugabwehr
127 mm/38 Mk21 Mod. 12 х 1 Stück
. . . Mittlerer Schaden pro Sekunde6.4 
. . . Feuerreichweite5.01 km
127 mm/38 Mk21 Mod. 13 х 1 Stück
. . . Mittlerer Schaden pro Sekunde9.6 
. . . Feuerreichweite5.01 km
127 mm/38 Mk21 Mod. 12 х 1 Stück
. . . Mittlerer Schaden pro Sekunde6.4 
. . . Feuerreichweite5.01 km
127 mm/38 Mk21 Mod. 13 х 1 Stück
. . . Mittlerer Schaden pro Sekunde9.6 
. . . Feuerreichweite5.01 km
127 mm/38 Mk21 Mod. 12 х 1 Stück
. . . Mittlerer Schaden pro Sekunde6.4 
. . . Feuerreichweite5.01 km
127 mm/38 Mk21 Mod. 12 х 1 Stück
. . . Mittlerer Schaden pro Sekunde6.4 
. . . Feuerreichweite5.01 km
12,7 mm Browning M2 Mod. 24 х 1 Stück
. . . Mittlerer Schaden pro Sekunde15.2 
. . . Feuerreichweite1.2 km
Manövrierbarkeit
Höchstgeschwindigkeit36.5 Knoten
Wendekreis560 Meter
RuderstellzeitSekunden
Tarnung
Erkennbarkeit zu Wasser7.56 km
Erkennbarkeit zu Luft2.74 km
Gefechtsstufen
12345678910

Das ist eine veraltete Vorlage! Verwendet die Vorlage WoWs_Schiff

Wows_anno_flag_usa.png
VI
Ship_PASD005_Farragut_1944.png
3.120.000

Farragut — Amerikanischer Tier VI Zerstörer.

The first U.S. destroyer of the new generation. She was armed with dual-purpose artillery, which significantly enhanced her AA defenses. The torpedo tubes were placed along the ship’s centerline, and thus they could be used more efficiently. The destroyers of this class were modernized to receive automatic AA guns.

Module

Hauptbatterie Feuerrate
(shots/min)
Dauer 180°-Drehung
(sec)
Maximale Streuung
(m)
Maximalschaden HE-Granate
(HP)
Brandwahrscheinlichkeit von HE-Granaten
(%)
Maximalschaden AP-Granate
(HP)
Forschungskosten
(EP)
Kaufpreis
(Kreditpunkte)
127 mm/38 Mk2115121001.80052.100 0198.500
Rumpf Schiffspunkte
(HP)
Panzerung
(mm)
Panzerung
(mm)
Hauptgeschütze
(pcs.)
Sekundärbewaffnungstürme
(pcs.)
Flugabwehrgeschütze
(pcs.)
Torpedowerfer
(pcs.)
Hangarkapazität
(pcs.)
Forschungskosten
(EP)
Kaufpreis
(Kreditpunkte)
Farragut (A)10.90062154/520 0240.000
Farragut (B)11.50062152/2/520 6.800480.000
Farragut (C)11.50062142/420 8.000620.000
Torpedos Feuerrate
(shots/min)
Nachladezeit Torpedowerfer
(sec)
Dauer 180°-Drehung
(sec)
Maximalschaden
(HP)
Torpedogeschwindigkeit
(knot)
Torpedoreichweite
(km)
Forschungskosten
(EP)
Kaufpreis
(Kreditpunkte)
Mark 110,7887,211.733565,5 0152.000
Mark 120,7887,211.733646,4 7.200575.000
Feuerleitanlage Erweiterung Feuerreichweite
(%)
Maximale Feuerreichweite
(km)
Forschungskosten
(EP)
Kaufpreis
(Kreditpunkte)
Mk6 Mod. 1011,4 0165.000
Mk6 Mod. 21012,6 5.000340.000
Motor Höchstgeschwindigkeit
(knot)
Forschungskosten
(EP)
Kaufpreis
(Kreditpunkte)
Leistung: 42 800 PS36,5 0155.000

Verfügbare Erweiterungen


 Slot 1    Hauptbewaffnungs-Modifikation 1  Hilfsbewaffnungs-Modifikation 1  Magazinmodifikation 1
 Slot 2    Schadensbegrenzungs- system-Modifikation 1  Antriebs-Modifikation 1  Steuergetriebe-Modifikation 1
 Slot 3    Hauptbatterie-Modifikation 2  Fla-Bewaffnungs-Modifikation 1  Zielsystem-Modifikation 1
 Slot 4    Schadensbegrenzungs- system-Modifikation 2  Antriebs-Modifikation 2  Steuergetriebe-Modifikation 2

Spielermeinung

Performance

Farragut continues the evolution of American destroyer design where Nicholas left off, retaining the same main battery guns — adding one more — while moving to a centerline-mounted torpedo configuration.

Players who enjoyed Nicholas will find more of the same with Farragut. Her speed and handling characteristics are nearly identical, and she starts off with the exact same 5.5 km range torpedoes (the Mark 11) of her predecessor. The eventual torpedo upgrade module is worthwhile, giving her almost a full kilometer more of torpedo range and, more critically, faster fish. The move to centerline mounts for her torpedo launchers takes some getting used to; she can put eight torpedoes into the water on either side, but captains are likely to miss the flexibility offered by preceding ships of having launchers on both sides of the ship.

Irritatingly, Farragut has a smaller health pool than Nicholas; Level 3 commander skill Survivability Expert is almost necessary in order to get the most out of her. Like her immediate predecessor, she can exchange Engine Boost for Defensive AA Fire, but she must equip Hull (C) — and give up one of her main battery guns — to do so. Airplanes remain one of Farragut’s biggest weaknesses, and her anti-aircraft suite remains largely powerless to deter them.

Overall, Farragut is a solid destroyer that loves maps with lots of islands she can hide in. American destroyer captains wishing for the capability to fire torpedoes from beyond their detection range must remain patient and wait for Mahan.

Pros:

  • Main battery rate of fire is excellent.
  • Solid top speed of 36.7 knots; she can break 40 knots with the Engine Boost consumable.
  • Upgraded torpedoes have a 0.9 km higher range than stock version, and travel noticeably faster.

Cons:

  • Very weak armor; takes damage just as quickly as Nicholas.
  • AA guns are mainly for show and will rarely shoot anything down; even the hull upgrades don't do much to help.
  • Hull (B) only adds 600 more hit points, and she has fewer hit points than Nicholas.
  • Shell arcs make long-range targeting difficult.

Forschung

As a gunboat destroyer, Farragut is best served by maximizing her health pool; this makes Hull (B) the best place to spend early experience gains. Her stock gun range is quite good, so snag the Torpedo module upgrade next, followed by the Fire Control System module to buff her main battery range.

Hull (C) is an optional upgrade for captains who are interested in access to the Defensive AA Fire consumable. It is probably best grabbed after unlocking Mahan or skipped completely.

Optimale Konfiguration

Erweiterungen

There aren't a lot of "out of the box" options in terms of upgrades for Farragut captains. Main Armament Modification 1 is the top pick in Upgrade Slot 1, while Aiming Systems Modification 1 is recommended for Upgrade Slot 2. AA Guns Modification 2 might be a decent option for captains who equip Hull (C) and swap Engine Boost for Defensive AA Fire. Propulsion Modification 1 in Upgrade Slot 4 and Propulsion Modification 2 in Upgrade Slot 5 are both highly recommended in the interests of sustaining Farragut’s mobility while under fire from enemy ships.

Kapitänsfähigkeiten

Preventative Maintenance at Level 1, Last Stand at Level 2, and Concealment Expert at Level 4 are easy recommendations for Farragut commanders.

Level 3 offers a number of good options. Survivability Expert is a safe pick, buffing Farragut’s health pool by 20%. Demolition Expert pr Basic Firing Training are recommended for captains looking to get more damage out of their main battery. Superintendent is a strong choice if premium consumables are not equipped.

Alternate Level 4 skill recommendations include: Manual Fire Control for AA Armament for captains using Hull (C), though the overall DPS gain is incredibly small for investing four skill points; Advanced Firing Training to buff the range of Farragut’s main battery as well as her anti-aircraft guns; Radio Position Finding, to aid in hunting down enemy destroyers; and Inertia Fuse for HE Shells, which will improve Farragut’s main battery damage against enemy capital ships.

Verbrauchsmaterial

Given how easily modules are disabled on a destroyer under fire, investing credits (or doubloons) in Damage Control Party II is recommended. The free versions of Engine Boost or Defensive AA Fire should be sufficient.

Tarnung

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Farragut with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signale

Equipping the Juliet Whiskey Unaone signal is recommended; Farragut captains who work into torpedo range of enemy ships need to get maximum results. Juliet Charlie is also a well-advised choice for any destroyer. Victor Lima and India X-Ray signals are similarly worthy of consideration to increase the fire chance of her main battery shells. Captains who opt to equip Hull (C) may wish to fly November Echo Setteseven (for the extra anti-aircraft damage) and Sierra Mike (to make up for the loss of Engine Boost) as well.

Gallerie

Geschichte

Historische Bilder


Ships of U.S.A.
Zerstörer  II Sampson • II SmithDublonen • III Wickes • IV Clemson • V Nicholas • V HillDublonen • VI Farragut • VI MonaghanDublonen • VII Mahan • VII SimsDublonen • VIII Benson • VIII KiddDublonen • IX Fletcher • IX BenhamDublonen • IX BlackDublonen • X Gearing • X SomersDublonen 
Kreuzer  I Erie • II Chester • II AlbanyDublonen • III St. Louis • III CharlestonDublonen • IV Phoenix • V Omaha • V MarbleheadDublonen • V Marblehead LimaDublonen • VI Pensacola • VI Dallas • VII AtlantaDublonen • VII New Orleans • VII Helena • VII IndianapolisDublonen • VII BoiseDublonen • VII FlintDublonen • VIII Baltimore • VIII Cleveland • VIII WichitaDublonen • VIII AL MontpelierDublonen • IX Buffalo • IX Seattle • IX AlaskaDublonen • X Des Moines • X Worcester • X Puerto Rico • X SalemDublonen 
Schlachtschiff  III South Carolina • IV Wyoming • IV Arkansas BetaDublonen • V New York • V TexasDublonen • VI New Mexico • VI ArizonaDublonen • VI W. Virginia 1941Dublonen • VII Colorado • VII California • VIII North Carolina • VIII AlabamaDublonen • VIII MassachusettsDublonen • VIII Massachusetts BDublonen • VIII Alabama STDublonen • IX Iowa • IX MissouriDublonen • IX GeorgiaDublonen • X Montana • X OhioDublonen 
Flugzeugträger  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDublonen • VIII SaipanDublonen • X Midway
Zerstörer
Japan  II TachibanaDublonen • II Umikaze • II Tachibana LimaDublonen • III Wakatake • IV Isokaze • V Minekaze • V FūjinDublonen • V KamikazeDublonen • V Kamikaze RDublonen • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDublonen • VII Akatsuki • VII Shiratsuyu • VII YūdachiDublonen • VIII Akizuki • VIII Kagerō • VIII AsashioDublonen • VIII Asashio BDublonen • VIII HSF HarekazeDublonen • VIII AL YukikazeDublonen • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
U.S.A.  II Sampson • II SmithDublonen • III Wickes • IV Clemson • V Nicholas • V HillDublonen • VI Farragut • VI MonaghanDublonen • VII Mahan • VII SimsDublonen • VIII Benson • VIII KiddDublonen • IX Fletcher • IX BenhamDublonen • IX BlackDublonen • X Gearing • X SomersDublonen 
U.S.S.R.  II Storoschewoi • III Derzki • IV Isjaslaw • V GremjaschtschiDublonen • V Podwojskij • V OchotnikDublonen • VI Gnewny • VII Minsk • VII LeningradDublonen • VIII Ognewoi • VIII Kiew • IX Udaloi • IX Taschkent • IX NeustrashimyDublonen • X Chabarowsk • X Grosowoi 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Dublonen • VII Leberecht Maass • VII Z-39Dublonen • VIII Z-23 • IX Z-46 • X Z-52 
Italy  VI Leone • X Paolo Emilio 
U.K.  II Medea • III Valkyrie • III CampbeltownDublonen • IV Wakeful • V Acasta • VI Icarus • VI GallantDublonen • VII Jervis • VIII Lightning • VIII CossackDublonen • IX Jutland • X Daring 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDublonen • VI Guépard • VI AigleDublonen • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDublonen • IX Mogador • X Kléber • X Marceau 
N/A  VII BłyskawicaDublonen • IX FrieslandDublonen 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDublonen • VII Gadjah Mada • VIII Hsienyang • VIII LoyangDublonen • IX Chung Mu • X Yueyang 
Commonwealth  III VampireDublonen • VII HaidaDublonen 
N/A