Verbrauchsmaterialien
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Version vom 12. Mai 2017, 22:52 Uhr
Inhaltsverzeichnis
Verbrauchsmaterialien sind temporäre Boni mit variierenden Starken Effekten und einer nur in einer beschränken Anzahl in einem Gefecht verwendbar. Sie werden nach jedem Gefecht aufgebraucht wodurch das Wissen über ihren Einsatz sehr wichtig ist. Die Wahl der richtigen Verbrauchsmaterials kann dabei den Unterschied zwischen einem guten und einem grossartigen gefecht ausmachen, ebenfalls können sie auch zwischen Sieg und Niederlage entscheiden. Das Video auf der rechten Seite beinhaltet eine kurze Einführung (Für den relevanten Teil zu 0:48 springen, deutsche Untertitel können automatisch Erzeugt werden)
Es gibt verschiedene Verbrauchsmaterialien in World of Warships, wobei einige nur auf bestimmten Klassen und Stufen verfügbar sind. Jedes Verbrauchsmaterial liegt in einer kostenlosen und einer Premium Version vor welche mit Dublonen oder Kreditpunkten gekauft werden kann. Premium Versionen von Verbrauchsmaterialien mit begrenzer Anzahl an Ladungen erhalten eine zusätzliche Ladung und die Nachladezeit verkürzt sich ebenfalls um 33%, die Einbaukosten liegen dabei bei 15 Dublonen oder 22,500 Kreditpunkten . Es ist auch möglich die Verbrauchsmaterialien automatisch nach jedem Gefecht nachzufüllen.
Die untenstehenden Informationen sind nur die Basiswerte welche durch Fähigkeiten und Flaggen beeinflusst werden können. Zum Beispiel wird durch Tausendsassa um 5% verkürzt, Höchste Alarmbereitschaft verringert die Nachladezeit des Schadensbegrenzungsteams 10%, Inspekteur fügt eine weitere Ladung hunzu und die "November Foxtrot" Signal Flagge (von der Grosskaliber Medallie), reduziert die Nachladezeit aller Verbrauchsmaterialien um 5%.
Schadensbegrenzungsteam
Das Basisverbrauchsmaterial, welches auf jedem Schiff gefunden werden kann. Es repariert Feuer und Flutungen sofort. Im gegensatz zu den meisten anderen verbrauchsmaterialien hat es eine unbegrenze Anzahl an Ladungen und kann so viel verwendet werden, wie der Spieler es wünscht (insofern ein behebbarer Schaden vorliegt). Während der Aktivierungszeit des Verbrauchsmaterials ist der Spieler zuätzlich Immun gegenüber neuen Feuern und Flutungen. Die Nachladezeit variiert dabei zwischen Schiffstypen und Kommandantenspezialisierungen und die Aktivierungszeit ist ebenfalls unterschiedlich wobei sie bei Zerstörer um die 5 Sekunden dauert und Schlachtschife bis zu 20 Sekunden dauern kann.
Auch wenn es verlockend sein mag sofort jeden Schaden zu reparieren, kann abwarten unter intensivem Beschuss die weisere Entscheidung sein. OVrallem auf Zerstörern, welche sehr anfällig für Modulausfälle sind, ist es meist eine bessere idee die Reparatur nicht für einen Waffenausfall zu verwenden und für grössere Ausfälle aufzuheben, was durchaus lebensrettend sein kann, da der Ausfall eines Torpedorohres oder Geschützes wesentlich geringere Auswirkungen hat als der des Ruders oder der Steuerung. Im falle von Flugzeugträgern ist das ganze jedoch anders, da ein Brennendes Deck das starten und landen von Flugeugen verhindert. Das kennen des richtigen Einsatzzeitpunkts der Reparaturpunkte ist eine für das erfolgreiche spielen von World of Warships.
Spotting Aircraft
Similar to the Catapult Fighter consumable, the Spotting Aircraft consumable launches a plane from the ship's catapult. However, it also increases your range by 20% and gives an "aerial" perspective when scoping. It is available on all Tier IX and X Kreuzers, Russian Kreuzers from Tier VI and higher, British Kreuzers from Tiers V-VIII, as well as all Japanese Schlachtschiffs from Tier IV and higher and US Schlachtschiffs from Tier VI and higher. Ships with access to catapult-launched aircraft must choose between equipping either a Catapult Fighter or a Spotting Aircraft.
The aerial perspective is not always advantageous, and adjusting to it may be a little troublesome. However, many players often do not feel threatened when outside your ship's normal firing range. Because of this, they often sail in straight lines at full speed. With time and experience, Spotting Aircraft can allow you to do significant damage before a battle even begins. Like the Catapult Fighter, it can potentially spot incoming torpedoes if it happens to fly over them. It may also detect concealed enemy ships out of your line of sight or regular detection range.
SPOTTING AIRCRAFT I | SPOTTING AIRCRAFT II | ||||||
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Preis: Free | Preis: 15 OR 22,500 | ||||||
Class or Ship | Tier | Nation(en) | Aktivierungszeit | Nachladezeit | Ladungen | Nachladezeit | Ladungen |
Murmansk | V | 100 Sekunden | 360 Sekunden | 3 | 240 Sekunden | 4 | |
Schlachtschiff | IV | 100 Sekunden | 360 Sekunden | 2 | 240 Sekunden | 3 | |
Schlachtschiff | V | 100 Sekunden | 360 Sekunden | 3 | 240 Sekunden | 4 | |
Schlachtschiff | VI | 100 Sekunden | 360 Sekunden | 3 | 240 Sekunden | 4 | |
Schlachtschiff | VII | 100 Sekunden | 360 Sekunden | 3 | 240 Sekunden | 4 | |
Schlachtschiff | VIII | 100 Sekunden | 360 Sekunden | 4 | 240 Sekunden | 5 | |
Schlachtschiff | IX | 100 Sekunden | 360 Sekunden | 3 | 240 Sekunden | 4 | |
Schlachtschiff | IX | 100 Sekunden | 360 Sekunden | 5 | 240 Sekunden | 6 | |
Schlachtschiff | X | 100 Sekunden | 360 Sekunden | 6 | 240 Sekunden | 7 | |
Schlachtschiff | X | 100 Sekunden | 360 Sekunden | 7 | 240 Sekunden | 8 | |
Kreuzer | V | 180 Sekunden | 360 Sekunden | 3 | 240 Sekunden | 4 | |
Kreuzer | VI | 100 Sekunden | 360 Sekunden | 3 | 240 Sekunden | 4 | |
Kreuzer | VI | 180 Sekunden | 360 Sekunden | 3 | 240 Sekunden | 4 | |
Kreuzer | VII | 100 Sekunden | 360 Sekunden | 3 | 240 Sekunden | 4 | |
Kreuzer | VII | 180 Sekunden | 360 Sekunden | 3 | 240 Sekunden | 4 | |
Kreuzer | VIII | 100 Sekunden | 360 Sekunden | 3 | 240 Sekunden | 4 | |
Kreuzer | VIII | 180 Sekunden | 360 Sekunden | 3 | 240 Sekunden | 4 | |
Kreuzer | IX | 100 Sekunden | 360 Sekunden | 3 | 240 Sekunden | 4 | |
Kreuzer | X | 100 Sekunden | 360 Sekunden | 2 | 240 Sekunden | 3 | |
Kreuzer | X | 100 Sekunden | 360 Sekunden | 3 | 240 Sekunden | 4 | |
Kreuzer | X | 100 Sekunden | 360 Sekunden | 4 | 240 Sekunden | 5 |
Catapult Fighter
Launches a single fighter from the ship's catapult. It is available on Tier IV and higher Japanese Kreuzers, Tier V-VIII British Kreuzers, Tier V and higher American Kreuzers, and Tier VI and higher German Kreuzers. It is also available to all Schlachtschiffs Tier VII and higher. Note that some ships require a hull upgrade before this consumable becomes available. Ships with catapult-launched aircraft must choose between equipping either a Catapult Fighter or a Spotting Aircraft.
Once launched, a Catapult Fighter will orbit around the ship and intercept enemy planes. It is rather ineffective alone, and is often shot down by fighters or the rear gunners of bombers. However, combined with the Defensive AA Fire consumable it can wreak havoc on enemy planes. Most importantly, it slows down enemy planes, holding fighters in place and reducing torpedo and dive bomber accuracy. Since it has an orbital path, it can potentially spot incoming torpedoes if it happens to fly over them. It may also detect concealed enemy ships that come within its visual range.
Note: Catapult Fighter can be exchanged for either Spotting Aircraft or Radar Surveillance (on eligible ships).
CATAPULT FIGHTER I | CATAPULT FIGHTER II | ||||||
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Preis: Free | Preis: 15 OR 22,500 | ||||||
Klasse or Ship | Tier | Nation(en) | Aktivierungszeit | Nachladezeit | Ladungen | Nachladezeit | Ladungen |
Katori | III | 360 Sekunden | 180 Sekunden | 1 | 120 Sekunden | 2 | |
Schlachtschiff | VII | 90 Sekunden | 180 Sekunden | 3 | 120 Sekunden | 4 | |
Schlachtschiff | VIII | 90 Sekunden | 180 Sekunden | 4 | 120 Sekunden | 5 | |
Schlachtschiff | IX | 90 Sekunden | 180 Sekunden | 3 | 120 Sekunden | 4 | |
Schlachtschiff | IX | 90 Sekunden | 180 Sekunden | 5 | 120 Sekunden | 6 | |
Schlachtschiff | X | 90 Sekunden | 180 Sekunden | 6 | 120 Sekunden | 7 | |
Schlachtschiff | X | 90 Sekunden | 180 Sekunden | 7 | 120 Sekunden | 8 | |
Kreuzer | IV | 360 Sekunden | 180 Sekunden | 1 | 120 Sekunden | 2 | |
Kreuzer | V | 360 Sekunden | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Kreuzer | V | 360 Sekunden | 180 Sekunden | 3 | 120 Sekunden | 4 | |
Kreuzer | VI | 360 Sekunden | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Kreuzer | VI | 360 Sekunden | 180 Sekunden | 3 | 120 Sekunden | 4 | |
Kreuzer | VI | 360 Sekunden | 180 Sekunden | 4 | 120 Sekunden | 5 | |
Kreuzer | VII | 360 Sekunden | 180 Sekunden | 3 | 120 Sekunden | 4 | |
Kreuzer | VII | 360 Sekunden | 180 Sekunden | 4 | 120 Sekunden | 5 | |
Kreuzer | VIII | 360 Sekunden | 180 Sekunden | 3 | 120 Sekunden | 4 | |
Kreuzer | VIII | 360 Sekunden | 180 Sekunden | 4 | 120 Sekunden | 5 | |
Kreuzer | IX | 360 Sekunden | 180 Sekunden | 3 | 120 Sekunden | 4 | |
Kreuzer | IX | 360 Sekunden | 180 Sekunden | 4 | 120 Sekunden | 5 | |
Kreuzer | X | 360 Sekunden | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Kreuzer | X | 360 Sekunden | 180 Sekunden | 3 | 120 Sekunden | 4 | |
Kreuzer | X | 360 Sekunden | 180 Sekunden | 4 | 120 Sekunden | 5 |
Repair Party
This consumable repairs damage by restoring your ship's hit points. It is found on Schlachtschiffs of all tiers, as well as Tier IX and X Kreuzers (plus Tier VIII British Kreuzers, the Tier VIII Japanese premium Kreuzer Atago, and the Tier VI German premium Kreuzer Admiral Graf Spee). Health restored per second is a percentage of the ship's maximum health pool.
Note that not all damage can be 100% repaired. The Repair Party consumable restores:
- Up to 10% of citadel damage for Schlachtschiffs.
- Up to 30% of citadel damage for Kreuzers.
- Up to 50% of damage from regular armor-piercing penetrations for all ship types (60% for British Schlachtschiff Warspite).
- 100% of all fire, flood, ramming, and over-penetration damage for all ship types.
The only way to earn the achievement Dreadnought is through the use of this consumable.
REPAIR PARTY I | REPAIR PARTY II | |||||||
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Preis: Free | Preis: 15 OR 22,500 | |||||||
Klasse or Ship | Tier | Nation(en) | Healing | Aktivierungszeit | Nachladezeit | Ladungen | Nachladezeit | Ladungen |
Admiral Graf Spee | VI | 0.5% of maximum hit points per second | 28 Sekunden | 120 Sekunden | 2 | 80 Sekunden | 3 | |
Atago | VIII | 0.5% of maximum hit points per second | 28 Sekunden | 120 Sekunden | 2 | 80 Sekunden | 3 | |
Schlachtschiff | III | 0.5% of maximum hit points per second | 28 Sekunden | 120 Sekunden | 3 | 80 Sekunden | 4 | |
Schlachtschiff | IV | 0.5% of maximum hit points per second | 28 Sekunden | 120 Sekunden | 3 | 80 Sekunden | 4 | |
Schlachtschiff | V | 0.5% of maximum hit points per second | 28 Sekunden | 120 Sekunden | 3 | 80 Sekunden | 4 | |
Schlachtschiff | VI | 0.5% of maximum hit points per second | 28 Sekunden | 120 Sekunden | 3 | 80 Sekunden | 4 | |
Schlachtschiff | VI | 0.6% of maximum hit points per second | 28 Sekunden | 120 Sekunden | 3 | 80 Sekunden | 4 | |
Schlachtschiff | VII | 0.5% of maximum hit points per second | 28 Sekunden | 120 Sekunden | 3 | 80 Sekunden | 4 | |
Schlachtschiff | VII | 0.66% of maximum hit points per second | 28 Sekunden | 120 Sekunden | 3 | 80 Sekunden | 4 | |
Schlachtschiff | VIII | 0.5% of maximum hit points per second | 28 Sekunden | 120 Sekunden | 3 | 80 Sekunden | 4 | |
Schlachtschiff | IX | 0.5% of maximum hit points per second | 28 Sekunden | 120 Sekunden | 3 | 80 Sekunden | 4 | |
Schlachtschiff | X | 0.5% of maximum hit points per second | 28 Sekunden | 120 Sekunden | 3 | 80 Sekunden | 4 | |
Kreuzer | III | 0.5% of maximum hit points per second | 28 Sekunden | 120 Sekunden | 2 | 80 Sekunden | 3 | |
Kreuzer | IV | 0.5% of maximum hit points per second | 28 Sekunden | 120 Sekunden | 2 | 80 Sekunden | 3 | |
Kreuzer | V | 0.5% of maximum hit points per second | 28 Sekunden | 120 Sekunden | 2 | 80 Sekunden | 3 | |
Kreuzer | VI | 0.5% of maximum hit points per second | 28 Sekunden | 120 Sekunden | 2 | 80 Sekunden | 3 | |
Kreuzer | VII | 0.5% of maximum hit points per second | 28 Sekunden | 120 Sekunden | 2 | 80 Sekunden | 3 | |
Kreuzer | VIII | 2.0% of maximum hit points per second | 20 Sekunden | 120 Sekunden | 2 | 80 Sekunden | 3 | |
Kreuzer | IX | 2.0% of maximum hit points per second | 20 Sekunden | 120 Sekunden | 2 | 80 Sekunden | 3 | |
Kreuzer | IX | 0.5% of maximum hit points per second | 28 Sekunden | 120 Sekunden | 2 | 80 Sekunden | 3 | |
Kreuzer | X | 2.0% of maximum hit points per second | 20 Sekunden | 120 Sekunden | 2 | 80 Sekunden | 3 | |
Kreuzer | X | 0.5% of maximum hit points per second | 28 Sekunden | 120 Sekunden | 2 | 80 Sekunden | 3 | |
Destroyer | IX | 0.5% of maximum hit points per second | 28 Sekunden | 120 Sekunden | 2 | 80 Sekunden | 3 | |
Destroyer | X | 0.5% of maximum hit points per second | 28 Sekunden | 120 Sekunden | 2 | 80 Sekunden | 3 |
Smoke Generator
Found on all destroyers, British Kreuzers of Tier V and above, and a few premium Kreuzers such as Mikhail Kutuzov. It deploys vision-obscuring smoke, and reduces the enemy detection capabilities within the area of smoke. However, it also impairs your vision and it will be extremely difficult to escape if they are able to spot you within. Your teammates will be required to spot enemies for you, but staying in a smoke screen is generally safe.
When activated, the Smoke Screen consumable will generate "puffs" of smoke at regular intervals for the emission Aktivierungszeit listed, as long as the ship generating it has moved far enough away from the center of the last "puff". These puffs are easily visible by enabling "Show Smoke Boundaries" in the bottom right corner of the Settings > Controls window. Enabling this option will show the boundaries of smoke clouds laid by both friends and enemies once you are at close range to the border of the cloud. British Kreuzer smoke "puffs" are larger in diameter than those laid by destroyers.
A smoke screen can be used in a variety of ways, from providing cover to your allies to blocking off line of sight through a choke point. As a destroyer — especially a Japanese destroyer — a smoke screen should be deployed if being fired upon. Ships moving faster than 12.5 knots will not be enveloped in their own smoke clouds; ships moving at very high rates of speed will lay very large swaths of smoke behind them for teammates to use.
A tactic known as "invisi-firing" involving ships with guns to be able to fire without being detected and sometimes involving a smoke screen. Many mid-tier players employ this tactic and sit still in the smoke screen, landing shells on enemies without them retaliating. Most American and Russian destroyers can perform this easily due to their fast-firing guns and long range. It is not entirely foolproof, since enemies can still see shell arcs emerging from the smoke cloud and may be able to trace those shell arcs and shoot in your general location. In addition, someone must spot enemies outside of the smoke screen for you, or else you will have nothing to fire at. It is not recommended to attempt this unless you know the enemy will not target you. Even then, enemy ships may simply send torpedoes into the smoke and get an easy kill.
Ships concealed by smoke are not revealed when they fire their anti-aircraft guns.
Note: Japanese destroyers Kagero and Yūgumo can exchange this consumable for Torpedo Reload Booster.
SMOKE GENERATOR I | SMOKE GENERATOR II | |||||||
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Preis: Free | Preis: 15 OR 22,500 | |||||||
Klasse or Ship | Tier | Nation(en) | Emission Time | Aktivierungszeit Time | Nachladezeit | Ladungen | Nachladezeit | Ladungen |
Iwaki Alpha | IV | 15 Sekunden | 80 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Mikhail Kutuzov | VIII | 20 Sekunden | 89 Sekunden | 240 Sekunden | 1 | 160 Sekunden | 2 | |
Flint | VII | 27 Sekunden | 121 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Kreuzer | V | 7 Sekunden | 96 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Kreuzer | VI | 7 Sekunden | 99 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Kreuzer | VI | 90 Sekunden | 10 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Kreuzer | VII | 7 Sekunden | 103 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Kreuzer | VIII | 7 Sekunden | 106 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Kreuzer | IX | 7 Sekunden | 110 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Kreuzer | X | 7 Sekunden | 113 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Destroyer | II | 22 Sekunden | 106 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Destroyer | III | 23 Sekunden | 109 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Destroyer | IV | 24 Sekunden | 112 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Destroyer | V | 25 Sekunden | 115 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Destroyer | VI | 26 Sekunden | 118 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Destroyer | VII | 27 Sekunden | 121 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Destroyer | VIII | 28 Sekunden | 124 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Destroyer | IX | 29 Sekunden | 127 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Destroyer | X | 30 Sekunden | 130 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Destroyer | II | 20 Sekunden | 45 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Destroyer | III | 20 Sekunden | 49 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Destroyer | IV | 20 Sekunden | 53 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Destroyer | V | 20 Sekunden | 57 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Destroyer | VI | 20 Sekunden | 61 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Destroyer | VII | 20 Sekunden | 65 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Destroyer | VIII | 20 Sekunden | 69 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Destroyer | IX | 20 Sekunden | 73 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Destroyer | X | 20 Sekunden | 77 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Destroyer | II | 20 Sekunden | 65 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Destroyer | III | 20 Sekunden | 69 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Destroyer | IV | 20 Sekunden | 73 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Destroyer | V | 20 Sekunden | 77 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Destroyer | VI | 20 Sekunden | 81 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Destroyer | VII | 20 Sekunden | 85 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Destroyer | VIII | 20 Sekunden | 89 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Destroyer | IX | 20 Sekunden | 93 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 | |
Destroyer | X | 20 Sekunden | 97 Sekunden | 240 Sekunden | 2 | 160 Sekunden | 3 |
Engine Boost
As the name implies, this consumable enhances your engine performance. It is found on all destroyers, but it can be swapped out for other consumables such as Defensive AA Fire on some late-hull versions of American destroyers and high-tier Russian destroyers. When activated, your engine will operate at 108%, or in other words will provide an 8% increase in top speed. This means a ship with 35 knot top speed will reach 37.8 knots. It should be used when being fired upon, as it will mess up enemy aim (by a small margin). If you are rushing to attack/defend an area, this should be used as well. Note that engine boost will not work if your engine is broken. A small cosmetic effect of thicker engine smoke will also appear during the Aktivierungszeit of the consumable. Engine Boost has no impact on your ship's concealment.
Starting at Tier VI, French Kreuzers have an enhanced version of Engine Boost that has a longer Aktivierungszeit and a larger boost to top speed---15% at Tier VI-VII, and 20% at Tier VIII-X.
Torpedo Reload Booster
Available on select high-tier Japanese destroyers only, this consumable instantly reduces a ship's torpedo reload time to either 5 or 30 Sekunden. This consumable is great for players who like the "ninja torpedo" strategy on Japanese destroyers: stay out of detection range and launch torpedoes. Captains can use the Torpedo Reload Booster immediately after firing all of their torpedoes, then fire a full salvo again in short order. This often surprises an enemy who feels safe after dodging the first salvo. On some ships, captains must choose between Smoke Generator and Torpedo Reload Booster; some ships can mount both.
TORPEDO RELOAD BOOSTER I | TORPEDO RELOAD BOOSTER II | ||||||
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Preis: Free | Preis: 15 OR 22,500 | ||||||
Klasse or Ship | Tier | Nation(en) | Torpedo Reload Speed | Nachladezeit | Ladungen | Nachladezeit | Ladungen |
Shiratsuyu | VII | 5 Sekunden | 360 Sekunden | 2 | 240 Sekunden | 3 | |
Akizuki | VIII | 5 Sekunden | 360 Sekunden | 2 | 240 Sekunden | 3 | |
Kagero | VIII | 30 Sekunden | 360 Sekunden | 2 | 240 Sekunden | 3 | |
Yūgumo | IX | 30 Sekunden | 360 Sekunden | 2 | 240 Sekunden | 3 |
Hydroacoustic Search
Available on all Kreuzers Tier IV and above as well as German Schlachtschiffs (from Tier VIII) and destroyers (from Tier VI), this consumable increases detection capability of enemy torpedoes and ships. It will detect any ship regardless of any obstacles such as smoke screens or islands from 3.48 km to 4.92 km depending on tier. It will also detect torpedoes from 2.52 km to 3.42 km, roughly double to triple a typical torpedo's detection range. German Kreuzers and Tier IX and X Schlachtschiffs have a superior version of Hydroacoustic Search with greater range. The torpedo detection bonus stacks with the Vigilance commander skill. This consumable can be very useful for hunting destroyers and detecting torpedoes early enough to properly evade them.
As of Patch 0.5.16, German destroyers of Tiers VI-X and Tier VIII premium destroyer Lo Yang are the only destroyers in the game that have access to Hydroacoustic Search.
Note: This consumable can be exchanged for Defensive AA Fire (on applicable Kreuzers only).
HYDROACOUSTIC SEARCH I |
HYDROACOUSTIC SEARCH II | ||||||||
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Preis: Free | Preis: 15 OR 22,500 | ||||||||
Klasse or Ship | Tier | Nation(en) | Aktivierungszeit | Torpedo Detection Range | Ship Detection Range | Nachladezeit | Ladungen | Nachladezeit | Ladungen |
Lo Yang | VIII | 90 Sekunden | 2.52km | 3.48km | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Schlachtschiff | VIII | 118 Sekunden | 3.12km | 4.44km | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Schlachtschiff | IX | 120 Sekunden | 3.93km | 5.73km | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Schlachtschiff | X | 122 Sekunden | 4.02km | 5.88km | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Kreuzer | IV | 90 Sekunden | 2.52km | 3.48km | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Kreuzer | V | 90 Sekunden | 2.67km | 3.72km | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Kreuzer | VI | 92 Sekunden | 2.82km | 3.96km | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Kreuzer | VII | 94 Sekunden | 2.97km | 4.20km | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Kreuzer | VIII | 96 Sekunden | 3.12km | 4.44km | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Kreuzer | IX | 98 Sekunden | 3.27km | 4.68km | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Kreuzer | X | 100 Sekunden | 3.42km | 4.92km | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Kreuzer | IV | 110 Sekunden | 3.48km | 4.92km | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Kreuzer | V | 112 Sekunden | 3.57km | 5.13km | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Kreuzer | VI | 114 Sekunden | 3.66km | 5.28km | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Kreuzer | VII | 116 Sekunden | 3.75km | 5.43km | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Kreuzer | VIII | 118 Sekunden | 3.84km | 5.58km | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Kreuzer | IX | 120 Sekunden | 3.93km | 5.73km | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Kreuzer | X | 122 Sekunden | 4.02km | 5.88km | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Destroyer | VI | 92 Sekunden | 2.82km | 3.96km | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Destroyer | VII | 94 Sekunden | 2.97km | 4.20km | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Destroyer | VIII | 96 Sekunden | 3.12km | 4.44km | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Destroyer | IX | 98 Sekunden | 3.27km | 4.68km | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Destroyer | X | 100 Sekunden | 3.42km | 4.92km | 180 Sekunden | 2 | 120 Sekunden | 3 |
Defensive AA Fire
The most vital consumable against aircraft. It temporarily increases the damage of anti-aircraft guns as well as decreases the accuracy of enemy bombers. This means whatever target these bombers are attempting to hit will take significantly less damage. This consumable is available only on non-British Kreuzers from Tier VI and up and aircraft carriers from Tier VIII and up. Some late-hull American destroyers can also equip it in exchange for their Engine Boost consumable. Kreuzers equipped with Defensive AA Fire should always be escorting friendly ships when the threat of an air strike is present.
For aircraft carriers, this consumable lasts much longer but has fewer uses and a much longer Nachladezeit. It is essential to prevent early sniping by an enemy aircraft carrier. While active, the effectiveness of the carriers' AA guns are increased by a factor of 1.25 for American carriers, and 1.75 for Japanese carriers. Unlike Kreuzers, this consumable does not affect all the AA guns on an aircraft carrier - only the 40mm AA guns will receive the benefit, with the exception of Shokaku (her 25mm AA guns receive the benefit instead, since she is not equipped with 40mm AA guns).
Note: Kreuzers (other than British Kreuzers) can exchange this consumable for Hydroacoustic Search.
DEFENSIVE AA FIRE I | DEFENSIVE AA FIRE II | |||||||
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Preis: Free | Preis: 15 OR 22,500 | |||||||
Klasse or Ship | Tier | Nation(en) | Aktivierungszeit | Effectiveness | Nachladezeit | Ladungen | Nachladezeit | Ladungen |
Yubari | IV | 40 Sekunden | Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 | 180 Sekunden | 1 | 120 Sekunden | 2 | |
Atlanta & Flint |
VII | 40 Sekunden | Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 | 180 Sekunden | Unbegrenzt | 120 Sekunden | Unbegrenzt | |
Lo Yang | VIII | 30 Sekunden | Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Aircraft Carrier | VIII | 120 Sekunden | Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x1.75 | 360 Sekunden | 1 | 240 Sekunden | 2 | |
Aircraft Carrier | IX | 120 Sekunden | Damage per second of large caliber (40mm or greater) anti-aircraft guns multiplied by x1.75 | 360 Sekunden | 1 | 360 Sekunden | 2 | |
Aircraft Carrier | X | 120 Sekunden | Damage per second of large caliber (40mm or greater) anti-aircraft guns multiplied by x1.75 | 360 Sekunden | 1 | 240 Sekunden | 2 | |
Aircraft Carrier | VIII | 120 Sekunden | Damage per second of large caliber (40mm or greater) anti-aircraft guns multiplied by x1.25 | 360 Sekunden | 1 | 240 Sekunden | 2 | |
Aircraft Carrier | IX | 120 Sekunden | Damage per second of large caliber (40mm or greater) anti-aircraft guns multiplied by x1.25 | 360 Sekunden | 1 | 240 Sekunden | 2 | |
Aircraft Carrier | X | 120 Sekunden | Damage per second of large caliber (40mm or greater) anti-aircraft guns multiplied by x1.25 | 360 Sekunden | 1 | 240 Sekunden | 2 | |
Kreuzer | VI | 40 Sekunden | Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Kreuzer | VII | 40 Sekunden | Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Kreuzer | VIII | 40 Sekunden | Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Kreuzer | IX | 40 Sekunden | Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Kreuzer | X | 40 Sekunden | Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Kreuzer | VI | 40 Sekunden | Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 | 180 Sekunden | 3 | 120 Sekunden | 4 | |
Kreuzer | VII | 40 Sekunden | Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 | 180 Sekunden | 3 | 120 Sekunden | 4 | |
Kreuzer | VIII | 40 Sekunden | Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 | 180 Sekunden | 3 | 120 Sekunden | 4 | |
Kreuzer | IX | 40 Sekunden | Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 | 180 Sekunden | 3 | 120 Sekunden | 4 | |
Kreuzer | X | 40 Sekunden | Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 | 180 Sekunden | 3 | 120 Sekunden | 4 | |
Destroyer | V | 30 Sekunden | Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Destroyer | VI | 30 Sekunden | Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Destroyer | VII | 30 Sekunden | Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Destroyer | VIII | 30 Sekunden | Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Destroyer | IX | 30 Sekunden | Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Destroyer | X | 30 Sekunden | Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 | 180 Sekunden | 2 | 120 Sekunden | 3 |
Surveillance Radar
Available for British, American, and Russian Kreuzers starting from Tier VIII and upwards. British and American Kreuzers have longer lasting Aktivierungszeit, while Russian Kreuzers have longer detection range.
This consumable is excellent for hunting down destroyers, as it instantly reveals all enemy ships within the radar's specified radius, regardless of any obstacles such as smoke screens or islands. Additionally, it can extend view range in cyclones. For example, the American Tier VIII Kreuzer New Orleans can see enemy ships at 9km during a cyclone, giving her a 1km advantage. While this consumable can detect ships, be wary to not confuse it with Hydroacoustic Search, which can detect both torpedoes as well as ships. Radar Surveillance will only detect enemy ships.
Note: For Tier VIII Russian Kreuzer Chapayev, Spotting Aircraft consumable is replaced with Surveillance Radar upon selecting Hull (B).
American Kreuzers only: This consumable can be exchanged with Catapult Fighter or — at Tier X — Spotting Aircraft.
British Kreuzers only: This consumable can be be exchanged with Smoke Generator at Tier IX and X, or Smoke Generator, Catapult Fighter, and Spotting Aircraft at Tier VIII.
As of Update 0.5.15.1, Missouri is the only Schlachtschiff in the game that can use this consumable.
SURVEILLANCE RADAR I |
SURVEILLANCE RADAR II | |||||||
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Preis: Free | Preis: 15 OR 22,500 | |||||||
Class or Ship | Tier | Nation(en) | Aktivierungszeit | Detection Range | Nachladezeit | Ladungen | Nachladezeit | Ladungen |
Indianapolis & Atlanta |
VII | 25 Sekunden | 8.49km | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Belfast | VII | 25 Sekunden | 8.49km | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Missouri | IX | 35 Sekunden | 9.45km | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Black | IX | 20 Sekunden | 7.49km | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Kreuzer | VIII | 30 Sekunden | 9.00km | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Kreuzer | IX | 35 Sekunden | 9.45km | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Kreuzer | X | 40 Sekunden | 9.90km | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Kreuzer | VIII | 20 Sekunden | 11.70km | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Kreuzer | IX | 20 Sekunden | 11.70km | 180 Sekunden | 2 | 120 Sekunden | 3 | |
Kreuzer | X | 25 Sekunden | 11.70km | 180 Sekunden | 2 | 120 Sekunden | 3 |