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Selbstfahrlafetten

Selbstfahrlafetten

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Version vom 20. Juli 2014, 13:43 Uhr
Considering it further. With it being a year now since the 8.6 update, I'd rather just burn the whole paragraph - today, a player viewing the wiki would have to have played arty a long time ago to know that there was another way that it played. This is just simply changing it to reflect that the reality which was new once is now the standard. This also brings it back in line with other class pages.
 
Aktuelle Version vom 25. September 2018, 14:34 Uhr
floribe2000:eu verschob die Seite Self-Propelled Guns nach Tank:Selbstfahrlafetten, ohne dabei eine Weiterleitung anzulegen: Einordnung in Namensraum
 
5 dazwischenliegende Versionen von 5 Benutzern werden nicht angezeigt
Zeile 1:Zeile 1:
?[[image:Spg S.png|left|link=|]]+{{DISPLAYTITLE:Selbstfahrlafetten}}
?Self-propelled guns (SPGs), more often known as artillery, provide powerful indirect fire support with a very large range that can potentially cover the entire map. They stay safe by remaining well within friendly lines and provide support against tough stationary or slow targets. Artillery is just as good as the team. So if you (as arty) find yourself in a "bad team" or a team that only camps, you will not get the full potential to the powerful gun you have and support as much that you wanted to.+{{Übersetzung fehlt}}
 +[[image:Spg S.png|left|link=Tank:SU-26|The SU-26, an example of a Soviet self-propelled gun.]]
 +<div class="thumb tright">{{VideoYT|y_2sijMYceo|320}}</div>
 +'''Selbstfahrlafetten''' (auch bekannt als '''Artillerie''', '''SFL''' oder '''Arty''') sind nur sehr leicht gepanzerte Fahrzeuge, die ihrem Team durch indirektes Feuer über lange Distanz Unterstützung geben. Ein grünes oder rotes Quadrat stellt Fahrzeuge dieser Klasse auf der Minimap und über der Fahrzeugmarkierung dar.
  
?Almost exclusively, SPGs use HE shells lobbed in a ballistic arc to hit distant targets. The inaccuracy of their weapons, particularly at higher tiers, makes the splash damage caused by the explosion often the primary source of damage, with direct hits being crippling to the target tank. The heaviest SPG can weigh up to 115 tons. Speeds vary greatly and range from maximum speeds of below 20 kph to above 72 kph. Armor is usually negligible, and with a maximum armor thickness of 152 mm, SPGs are vulnerable to [[Light Tanks|light]] and [[Medium Tanks|medium]] tanks. SPGs possess the most powerful weapons in the game, being able to deliver over twice the damage of the most powerful cannons available on similarly-tiered tanks. However, extremely poor accuracy, slow aiming speed, and a long reload time make their weapons only effective against slow and stationary tanks, or tanks moving in a straight line at a constant speed. 
  
?SPGs are capable of using [[Battle_Mechanics#Strategic View (SPG)|Strategic View Mode]] (left shift), which gives them a bird's-eye view of the whole [[Maps|map]], though due to screen size limitations you see only a small portion. Map navigation in this mode is very easy. Be aware that moving reticle sideways on the map will cause the vehicle to physically reposition itself, which will significantly reduce your firing accuracy. The reticle will still display as expected, but will vary in shape with the terrain. This eliminates the need to get reasonably close to the target to hit it.+{{clear}}
 +===Characteristics===
 +Artillery are the most unique class of armored vehicles in the game, sharing very few characteristics with the other four classes. Artillery's most distinguishing feature is its ability to aim and shoot over terrain and other obstacles. Unlike the other four classes, SPGs do not get a "sniper" mode. Instead, by pressing left shift, the player enters a birds-eye view which allows them to look at a limited area of any chosen part of the map. Using this view artillery can aim at enemy targets over terrain and structures (depending on the size of the structure, the trajectory of the shell, and the range of the artillery's gun).
  
?SPGs work closely with scouts, using them to spot targets. SPG support is essential in a scenario in which smaller tanks are up against more powerful tanks, and can quickly turn the tide of a battle. SPGs are also one of the best weapons against opposing SPGs, able to fire blindly at potential enemy positions by spotting tracer fire or recently destroyed map-objects like trees or buildings.+Artillery generally have the most powerful, highest caliber guns for their tier. Unlike most tanks and tank destroyers, artillery fire [[Ammo#Shell_Types|high-explosive (HE) shells]] as their primary form of ammunition. This type of shell explodes on impact and does not need to penetrate a vehicle's armor to do damage. The explosion of a large HE shell can also deal splash damage to nearby targets (both allies and enemies) who aren't hit directly. These advantages do come at a price, however. Artillery guns usually have long reload times, poor accuracy, and are very slow to aim. Artillery cannot quickly change targets or follow fast-moving enemies without a considerable accuracy penalty. Like many [[Tank_Destroyers|tank destroyers]], most artillery have limited-traverse guns mounted in their hull (although a few do get slow-turning turrets). Turning beyond a hull-mounted gun's maximum traverse range requires turning the vehicle's hull, which results in camo and accuracy penalties. In addition, artillery are also the most fragile class of vehicles in the game. Artillery can only withstand a few hits from even the smallest of enemy guns, and their high aim times and long reload times make it difficult for them to defend themselves against close-range attackers.
  
?SPGs should relocate after firing, and avoid predictable locations to prevent from being destroyed by counter-artillery fire. Good situational awareness is also essential to survive in an SPG. Noticing breaks in a defensive line early can allow an SPG to relocate before an enemy scout can arrive.+===Role===
 +Artillery are glass cannons; they are best played far behind the front lines attacking targets that allied tanks may have difficulty damaging (usually [[Heavy_Tanks|heavy tanks]], snipers, and opportunity targets). It is important for artillery to position themselves in an area where they can make a meaningful contribution to the game with their attacks, but are still stay safe from enemy [[Light_Tanks|scouts]] and spotters. Artillery are almost purely a support class, and rely heavily on allied vehicles to spot and distract targets for them. It is important for artillery players to keep track of the map and re-position to safer areas when necessary. If re-positioning is not possible, an artillery can attempt to defend itself by using ambush tactics to surprise-attack enemies at point-blank range.
  
?Another thing to remember with SPGs is that they have very high ammo-costs, for example a single round for an upgraded [[Hummel]] (and similar tiered SPGs) will cost about 1000 credits, which makes constant blind-firing and misses a costly endeavor.+===Variety and Role===
 +While all artillery must play as behind-the-lines vehicles giving support fire, there is some variety within the class. Some, such as the [[Tank:S-51|S-51]] are capable of doing huge amounts of damage in one shot, but have extremely long reload times, and require special patience not to waste the few shots they can take. Others, such a the [[Tank:GB77_FV304|FV304]] and many [[Tank_nations_france|French]] artillery, fire very quickly but have little to no splash radius and do very little damage. Beyond this, there are a whole host of other factors which differentiate artillery, such as shell velocity, shell trajectory, and mobility, all of which contribute to the different strengths and weaknesses of each vehicle.
  
?SPGs appear as red or green squares on the mini-map and over target marker.+Since patch 9.18, the role of artillery has changed. The alpha damage has been reduced, in exchange for better accuracy and the ability to "stun" enemy tanks, temporarily reducing their effectiveness.
  
?{{:Self-Propelled Guns/Data}}+{{separator|small}}
 +<h2>UdSSR</h2>
 +<ul class="lvl1">
 +{{#gw_vehicle_list:wot: nation = ussr | class = SPG | order = level | style = image | divider = • }}
 +</ul>
 +<h2>USA</h2>
 +<ul class="lvl1">
 +{{#gw_vehicle_list:wot: nation = usa | class = SPG | order = level | style = image | divider = • }}
 +</ul>
 +<!--
 +<h2>China</h2>
 +<ul class="lvl1">
 +{{#gw_vehicle_list:wot: nation = china | class = SPG | order = level | style = image | divider = • }}
 +</ul>
 +-->
 +<h2>UK</h2>
 +<ul class="lvl1">
 +{{#gw_vehicle_list:wot: nation = uk | class = SPG | order = level | style = image | divider = • }}
 +</ul>
 +<h2>Deutschland</h2>
 +<ul class="lvl1">
 +{{#gw_vehicle_list:wot: nation = germany | class = SPG | order = level | style = image | divider = • }}
 +</ul>
 +<h2>Frankreich</h2>
 +<ul class="lvl1">
 +{{#gw_vehicle_list:wot: nation = france | class = SPG | order = level | style = image | divider = • }}
 +</ul>
  
 __NOTOC__ __NOTOC__
?[[category:nations]]+[[category:Classes]]
 [[ru:САУ]] [[ru:САУ]]
 +{{#gw_breadcrumbs:Tank}}

Aktuelle Version vom 25. September 2018, 14:34 Uhr

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The SU-26, an example of a Soviet self-propelled gun.

Selbstfahrlafetten (auch bekannt als Artillerie, SFL oder Arty) sind nur sehr leicht gepanzerte Fahrzeuge, die ihrem Team durch indirektes Feuer über lange Distanz Unterstützung geben. Ein grünes oder rotes Quadrat stellt Fahrzeuge dieser Klasse auf der Minimap und über der Fahrzeugmarkierung dar.


Characteristics

Artillery are the most unique class of armored vehicles in the game, sharing very few characteristics with the other four classes. Artillery's most distinguishing feature is its ability to aim and shoot over terrain and other obstacles. Unlike the other four classes, SPGs do not get a "sniper" mode. Instead, by pressing left shift, the player enters a birds-eye view which allows them to look at a limited area of any chosen part of the map. Using this view artillery can aim at enemy targets over terrain and structures (depending on the size of the structure, the trajectory of the shell, and the range of the artillery's gun).

Artillery generally have the most powerful, highest caliber guns for their tier. Unlike most tanks and tank destroyers, artillery fire high-explosive (HE) shells as their primary form of ammunition. This type of shell explodes on impact and does not need to penetrate a vehicle's armor to do damage. The explosion of a large HE shell can also deal splash damage to nearby targets (both allies and enemies) who aren't hit directly. These advantages do come at a price, however. Artillery guns usually have long reload times, poor accuracy, and are very slow to aim. Artillery cannot quickly change targets or follow fast-moving enemies without a considerable accuracy penalty. Like many tank destroyers, most artillery have limited-traverse guns mounted in their hull (although a few do get slow-turning turrets). Turning beyond a hull-mounted gun's maximum traverse range requires turning the vehicle's hull, which results in camo and accuracy penalties. In addition, artillery are also the most fragile class of vehicles in the game. Artillery can only withstand a few hits from even the smallest of enemy guns, and their high aim times and long reload times make it difficult for them to defend themselves against close-range attackers.

Role

Artillery are glass cannons; they are best played far behind the front lines attacking targets that allied tanks may have difficulty damaging (usually heavy tanks, snipers, and opportunity targets). It is important for artillery to position themselves in an area where they can make a meaningful contribution to the game with their attacks, but are still stay safe from enemy scouts and spotters. Artillery are almost purely a support class, and rely heavily on allied vehicles to spot and distract targets for them. It is important for artillery players to keep track of the map and re-position to safer areas when necessary. If re-positioning is not possible, an artillery can attempt to defend itself by using ambush tactics to surprise-attack enemies at point-blank range.

Variety and Role

While all artillery must play as behind-the-lines vehicles giving support fire, there is some variety within the class. Some, such as the S-51 are capable of doing huge amounts of damage in one shot, but have extremely long reload times, and require special patience not to waste the few shots they can take. Others, such a the FV304 and many French artillery, fire very quickly but have little to no splash radius and do very little damage. Beyond this, there are a whole host of other factors which differentiate artillery, such as shell velocity, shell trajectory, and mobility, all of which contribute to the different strengths and weaknesses of each vehicle.

Since patch 9.18, the role of artillery has changed. The alpha damage has been reduced, in exchange for better accuracy and the ability to "stun" enemy tanks, temporarily reducing their effectiveness.

UdSSR

    II
    SU-18

    SU-18

    III
    SU-26

    SU-26

    IV
    SU-5

    SU-5

    V
    SU-122A

    SU-122A

    VI
    SU-8

    SU-8

    VII
    S-51

    S-51

    VII
    SU-14-1

    SU-14-1

    VIII
    SU-14-2

    SU-14-2

    IX
    212A

    212A

    X
    Objekt 261

    Objekt 261

USA

    II
    T1 HMC

    T1 HMC

    III
    T18 HMC

    T18 HMC

    III
    M7 Priest

    M7 Priest

    IV
    T82 HMC

    T82 HMC

    IV
    M37

    M37

    V
    M41 HMC

    M41 HMC

    VI
    M44

    M44

    VII
    M12

    M12

    VIII
    M40/M43

    M40/M43

    IX
    M53/M55

    M53/M55

    X
    T92 HMC

    T92 HMC

UK

    II
    Loyd Gun Carriage

    Loyd Gun Carriage

    III
    Sexton II

    Sexton II

    III
    Sexton I

    Sexton I

    IV
    Birch Gun

    Birch Gun

    V
    Bishop

    Bishop

    VI
    FV304

    FV304

    VII
    Crusader 5.5-in. SP

    Crusader 5.5-in. SP

    VIII
    FV207

    FV207

    IX
    FV3805

    FV3805

    X
    Conqueror Gun Carriage

    Conqueror Gun Carriage

Deutschland

    II
    G.Pz. Mk. VI (e)

    G.Pz. Mk. VI (e)

    III
    Sturmpanzer I Bison

    Sturmpanzer I Bison

    III
    Wespe

    Wespe

    IV
    Pz.Sfl. IVb

    Pz.Sfl. IVb

    IV
    Sturmpanzer II

    Sturmpanzer II

    V
    Grille

    Grille

    VI
    Hummel

    Hummel

    VII
    G.W. Panther

    G.W. Panther

    VIII
    G.W. Tiger (P)

    G.W. Tiger (P)

    IX
    G.W. Tiger

    G.W. Tiger

    X
    G.W. E 100

    G.W. E 100

Frankreich

    II
    Renault FT 75 BS

    Renault FT 75 BS

    III
    Lorraine 39L AM

    Lorraine 39L AM

    IV
    AMX 105 AM mle. 47

    AMX 105 AM mle. 47

    V
    AMX 13 105 AM mle. 50

    AMX 13 105 AM mle. 50

    V
    105 leFH18B2

    105 leFH18B2

    VI
    AMX 13 F3 AM

    AMX 13 F3 AM

    VII
    Lorraine 155 mle. 50

    Lorraine 155 mle. 50

    VIII
    Lorraine 155 mle. 51

    Lorraine 155 mle. 51

    IX
    Bat.-Châtillon 155 55

    Bat.-Châtillon 155 55

    X
    Bat.-Châtillon 155 58

    Bat.-Châtillon 155 58

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