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ARP Takao

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ARP Takao
ARP_Takao_wows_main.jpg
Cruiser | Japan | Tier VIII
Tech Tree Position
ARP_Takao_icon_small.png
stock
 top
General
Purchase priceSpecial Doubloons
Hit Points40,100 
Main Battery
203 mm/50 3rd Year Type No.2 in a Model E turret5 х 2 pcs.
Rate of Fire3.75 shots/min.
Reload Time16 sec.
Rotation Speed6.2 deg./sec.
180 Degree Turn Time29.03 sec.
Firing Range15.78 km.
Maximum DispersionUnable to match configuration for query: artillery:pjsc708_arp_takao::stock|artillerydispersion m.
HE Shell203 mm HE Type0 
Maximum HE Shell Damage3,300 
Chance of Fire on Target Caused by HE Shell17 %
Initial HE Shell Velocity840 m./s.
HE Shell Weight125.85 kg.
AP Shell203 mm AP Type91 
Maximum AP Shell Damage4,700 
Initial AP Shell Velocity840 m./s.
AP Shell Weight125.85 kg.
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs.
Firing Range6.6 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
610 mm Quad4 х 4 pcs.
Rate of Fire0.59 shots/min.
Reload Time101 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType90 mod. 1 
Maximum Damage17,233 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs.
. . . Average Damage per Second40.4 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a single mount30 х 1 pcs.
. . . Average Damage per Second54 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a triple mount6 х 3 pcs.
. . . Average Damage per Second19.8 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a twin mount6 х 2 pcs.
. . . Average Damage per Second16.2 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed35.5 knot
Turning Circle Radius790 m.
Rudder Shift Time8.1 sec.
Concealment
Surface Detectability Range11.52 km.
Air Detectability Range7.16 km.
Battle Levels
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Wows_anno_flag_japan.png
VIII
Ship_PJSC708_ARP_Takao.png
Special

ARP Takao — Japanese special premium Tier VIII cruiser.

The Tsundere Heavy Cruiser of the "Fleet of Fog". Modeled after Takao, the lead ship of the Imperial Japanese Navy's Takao-class cruisers. She loses a duel against I-401 while patrolling the Kumano Sea area. After her defeat, she decides to leave the "Fleet of Fog" to join the "Blue Steel" led by Gunzō Chihaya. Takao’s Mental Model has a great deal of curiosity, which led her to unwittingly collect a lot of information about humanity. This warship has been specially designed for World of Warships, and is modeled after Takao as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-".

Modules

Compatible Upgrades

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Tier VIII ARP Takao shares many characteristics with the tech tree Japanese heavy cruisers, making her an ideal captain trainer for that line. Her heavy armament, excellent concealment, and survivability combine to make a potentially powerful package. Despite her age, she remains a well-balanced and effective premium ship.

The Ship

ARP Takao has a top speed of 35.5 knots, one of the fastest at her tier, allowing her to outpace many of her peers. This can be pushed to 37 knots with the Sierra Mike signal, providing her with excellent mobility. She has a fast 8.1 second rudder shift and will rapidly respond to course changes. However, her turning circle of 790 meters is rather large, which makes it awkward to maneuver in confined spaces or around torpedoes. Her base concealment of 11.5 km can be reduced to just 9.8 km if ARP Takao is fully built for stealth.

ARP Takao mounts a standard cruiser Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., which is active for 5 seconds with a 60 second cooldown. Her second slot has a choice of consumables: Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. or Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased.. Hydroacoustic Search is the optimal choice, to detect torpedoes at 3 km and ships at 4 km for 100 seconds. The Defensive AA Fire will provide a 50% boost to her continuous AA damage, but her weak AA defenses mean the benefits are effectively wasted. She carries a Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. in her third slot, which launches three fighters that patrol around the ship for up to 1 minute, where they will provide emotional support to a ship under air attack. Her fourth consumable slot features a Repair PartyWhile active, restores a percentage of the ship's health points each second. that can recover 14% of lost health with a single use. This can potentially recover 5,600 health per use if used efficiently, for a total of 16,800.

Survivability

With 25 mm bow and stern plating, ARP Takao can bounce all cruiser-caliber AP as well as the 356 mm rounds of some battleships, but most battleships in her matchmaking range will overmatch this plating. Her plating will also shatter the HE rounds of many destroyers, although Japanese gunboats and German destroyers are notable exceptions, as are Ragnar and Tromp with their larger caliber guns. Her citadel is protected by a 102 mm armor belt; although this is rather thin, further protection is provided by external torpedo bulges for much of its length. Finally her deck armor is 41 mm thick, allowing her to defeat the HE bombs of British aircraft carriers, as well as the tactical aircraft of US carriers. Her superstructure can still be penetrated by these types, so ARP Takao should not be thought of as bomb-proof.

ARP Takao has 40,100 hit points as standard, a decent amount although it is on the low side for a Tier VIII heavy cruiser. The ability to recover lost health allows ARP Takao to stay in the fight for longer than her hit points would initially suggest. Experienced players of Japanese cruisers will be accustomed to the ease with which their modules, particularly the rudder, are disabled, and ARP Takao is no different in this regard.

Armament

ARP Takao has ten 203 mm guns mounted in five twin turrets. These weapons will feel familiar to players who have experienced the tech tree heavy cruisers with their long reload and slow turret traverse. Her range of 15.8 km is also somewhat short for the tier, although her concealment allows her to reach useful firing positions. Compensating for these drawbacks, ARP Takao has the improved dispersion common to Japanese 203 mm guns and some of the best HE rounds at her tier. Her AP rounds are able to pose a threat to enemy cruisers out to maximum range, even if they lack the punch of her US counterparts. With her improved dispersion and large number of guns, ARP Takao can punish broadside cruisers and inflict serious damage on her opponents if players have the right ammunition loaded. Her HE rounds are powerful weapons, with high damage and good fire chance per shell. When engaging battleships, her high explosive shells can penetrate the bow and stern plating of battleships within her matchmaking spread, as well as the decks of British and French battleships. Although her shells have a good individual fire chance, ARP Takao lacks the reload to pose a serious fire threat, but she will deal far more direct damage than most light cruisers.

ARP Takao mounts a heavy torpedo armament, with two quad launchers on each side. Compared to most other Japanese cruisers, these have improved angles, with the forward launchers able to engage targets at 39° from her bow. However, using both launchers on a side will still require showing broadside to an enemy. Her torpedoes have a long range and hit hard, with a good flooding chance, but they are easily spotted. An alert enemy will have a minimum of almost 10 seconds to take avoiding action.

Anti-Aircraft

ARP Takao’s anti-aircraft defenses are weak. She has some long range weapons, but the damage they produce is underwhelming and will not dissuade a determined Tier VI carrier. She will produce 3 flak clouds which can cause serious damage, particularly to lower tier aircraft, but these are easily avoided. Most of ARP Takao’s anti-air DPM comes from her short range automatic weapons, as she lacks any medium range weapons. Although the damage from her short range weapons may look impressive, by the time they engage their targets, the aircraft will likely have already finished their attacks.

Anti-Submarine

ARP Takao uses an ASW airstrike with a range of 7 km. Each attack will drop two bombs, with up to two attacks queued at a time. These are standard for the tier, doing 4,200 damage on a direct hit.

Battle Performance

ARP Takao is able to use her concealment to reach positions many other cruisers cannot. This allows her to obtain crossfire on large targets or support friendly destroyers from effective ranges. Her AP rounds can pose a serious threat to broadside cruisers, and her HE is effective against angled targets and destroyers. ARP Takao benefits from the Gun Feeder captain skill, which will allow players to change to the correct ammunition type without waiting for (what can seem like) a lifetime to pass while the target maneuvers away.

She is equally at home harassing battleships or supporting friendly destroyers. Although her reload may be slow, few destroyers will want to hang around after catching a full salvo of ARP Takao’s HE rounds.

Her torpedoes, although powerful, should be thought of as emergency weapons or for area denial. Although they can reach out to 10 km, expecting to reliably hit targets at this range is unrealistic, and launching from short ranges is not recommended. When under air attack, her best hope is relying on friendly AAA or enemy misplays.

ARP Takao offers two play style options. The safer, traditional option is to build for stealth, allowing her to move about the battlefield and remain unspotted. For those who are more confident in their abilities, ARP Takao’s good base concealment means they can forgo the concealment modification and opt for a double rudder shift build. This transforms ARP Takao from a sneaky ambush predator into a slippery open-water gunboat that can rapidly switch direction to avoid enemy fire. If engaging from open water, player should utilize their range in order to maximize the amount of time they will have to avoid incoming fire. Her good accuracy means she can still expect to land multiple shells per salvo on battleships. If this option is taken, players must vary the evasive action they take, ensuring that their movements do not become predictable.

Whichever option is picked, ARP Takao has something to offer everyone, from relative novices to experienced veterans.

PROS

  • Heavy main battery armament
  • Good HE shells
  • Excellent gun accuracy
  • Strong torpedoes
  • Fast rudder shift
  • Good concealment
  • Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable

CONS

  • Slow main battery reload
  • Glacial turret traverse
  • Low HP for a heavy cruiser
  • Weak AA defenses


Research

As a premium ship, ARP Takao has no upgrades to research.

Optimal Configuration

Upgrades

Concealment Build This focuses on building into ARP Takao’s excellent stealth, allowing her to work as an ambush ship. In slot 3, the choice is between alleviating some of the turret traverse speed issues or adding to her already good accuracy.

Open Water Build With this setup, ARP Takao trades some concealment for the ability to dodge long range gunfire aimed at her. The concealment can still be reduced to 10.4 km with captain skills, meaning she is still a rather stealthy ship.

Commander Skills

ARP Takao is a good fit for any captain taken from the Japanese Zao line of cruisers, with the possible exception of captains built for 155 mm Mogami.

The special captain Yamamoto Isoruku can work well with ARP Takao. His improved Grease the Gears skill provides a 20% buff to her turret traverse, a massive improvement to this badly needed skill. His Second Wind talent will also massively improve her reload, although chances are the game will mostly be finished by the time this activates.

Stealth build captain


Open Water Captain If building for open water, Grease the Gears becomes more important to counter her slow turret traverse times. Incoming fire alert is also more important, giving players an early warning of incoming fire.

Consumables

ARP Takao can equip the following consumables:

Camouflage

As a premium ship, ARP Takao comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Gallery

Historical Info

Historical Gallery

References

  1. Japanese cruiser Takao (1930) - Wikipedia
  2. Takao-class cruiser - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Available to supertesters in the game starting from Update 0.5.11.
  • Update 0.6.2:
    • Corrected the position of the aircraft on the catapult.
  • Update 0.6.11:
    • Fixed a bug that caused the main guns to pass through elements of the ship when in restricted firing angles.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 6.66 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.6.14:
    • Torpedo tube reload time decreased from 109 to 101 s.
    • Improved display of thin elements. The changes do not affect the game balance in any way.
  • Update 0.7.1:
    • Became possible to dismiss unnecessary commanders. Please note: after the removal of commanders, they can no longer be received on the account.
  • Update 0.7.4:
    • The ability to sell the ship was added (for 3,375,000 Credits).
  • Update 0.7.6:
    • Improved display of thin elements on the hull.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified - 5 km for detecting ships, 3.5 km for detecting torpedoes.
  • Update 0.7.11:
    • Accuracy of the main battery was improved to be similar to that of Zao.
  • Update 0.8.10:
    • The ship's special visual style is highlighted as a separate permanent camouflage with standard combat bonuses. You can also put special upgrades and other camouflages besides permanent ones on the ship. When camouflages are hidden through the additional content settings menu, the camouflage is removed.
  • Update 0.9.0:
    • Became a premium ship. Now the ship receives increased profitability in credits, and its permanent camouflage gives economic bonuses.
    • Added new camouflage (the Red one).
    • Fixed camera errors during the game.
  • Update 0.9.1:
    • Fixed appearance of main battery turrets in ARPEGGIO RED camouflage.
  • Update 0.9.2:
    • The central armor was reinforced from 25 mm to 27 mm.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 790 m to correct prior discrepancy.
  • Update 0.9.10:
    • The distribution of HP in the hull was slightly updated.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 6.6 km.
  • Update 0.10.10:
    • Minor fixes to geometry and textures of the ship.
  • Update 0.11.1:
    • AA guns changed to be closer to the historical composition:
      • Added six twin and six triple 25 mm/60 Type 96 AA mounts.
      • Added two single 25 mm/60 Type 96 AA mounts increasing the total from 28 to 30.
    • Because of this the characteristics of the ship's AA defenses changed:
      • Port AA rating increased from 47 to 53.
      • Continuous damage per second increased from 105 to 138.
      • Continuous damage per second of short-range AA guns increased from 133 to 221.
    • Engine acceleration values changed:
      • Time to reach full speed forwards from 50 to 40 s.
      • Time to reach full speed in reverse from 30 to 20 s.

Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI [[Ship:Mutsuki (< 01.12.2016)|Mutsuki (< 01.12.2016)]] • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII [[Ship:Hatsuharu (< 01.12.2016)|Hatsuharu (< 01.12.2016)]] • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII [[Ship:Fubuki (< 01.12.2016)|Fubuki (< 01.12.2016)]] • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX [[Ship:Kagerō (< 01.12.2016)|Kagerō (< 01.12.2016)]] • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons • X AL ShimakazeDoubloons • X [[Ship:[Shimakaze]|[Shimakaze]]] •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • VIII Tone 2 • VIII Tone 3 • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma IIDoubloons • IX Chikuma II GoldenDoubloons • IX BA TakahashiDoubloons • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X KitakamiDoubloons • X YariDoubloons • X Zaō CLR • X [[Ship:[Zaō]|[Zaō]]] 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VI Ise 2 • VI Ise 3 • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons • X [[Ship:[Yamato]|[Yamato]]] •  Satsuma 
Aircraft Carriers  IV [[Ship:Hōshō (< 23.01.2019)|Hōshō (< 23.01.2019)]] • IV Hōshō • V [[Ship:Zuihō (< 23.01.2019)|Zuihō (< 23.01.2019)]] • VI [[Ship:Ryūjō (< 23.01.2019)|Ryūjō (< 23.01.2019)]] • VI Ryūjō • VII [[Ship:Hiryū (< 23.01.2019)|Hiryū (< 23.01.2019)]] • VII [[Ship:Kaga (< 23.01.2019)|Kaga (< 23.01.2019)]] • VIII [[Ship:Shōkaku (< 23.01.2019)|Shōkaku (< 23.01.2019)]] • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • IX [[Ship:Taihō (< 23.01.2019)|Taihō (< 23.01.2019)]] • X [[Ship:Hakuryū (< 23.01.2019)|Hakuryū (< 23.01.2019)]] • X Hakuryū • X ShinanoDoubloons • X [[Ship:[Hakuryū]|[Hakuryū]]] •  Sekiryu
Cruisers
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • VIII Admiraal • VIII Statenland • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van OranjeDoubloons • X Vrijheid 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI [[Ship:Cleveland (< 31.05.2018)|Cleveland (< 31.05.2018)]] • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII [[Ship:Pensacola (< 31.05.2018)|Pensacola (< 31.05.2018)]] • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII [[Ship:New Orleans (< 31.05.2018)|New Orleans (< 31.05.2018)]] • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX [[Ship:Baltimore (< 31.05.2018)|Baltimore (< 31.05.2018)]] • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Jacksonville •  Annapolis 
Europe  I Gryf • VI ElliDoubloons • X SveaDoubloons 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII WiesbadenDoubloons • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • IX AL ÄgirDoubloons • X Hindenburg • X HildebrandDoubloons • X [[Ship:[Hindenburg]|[Hindenburg]]] •  Clausewitz 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V [[Ship:Kirov (< 10.06.2020)|Kirov (< 10.06.2020)]] • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Bagration • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • IX Kozma MininDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk BDoubloons • X SmolenskDoubloons • X SevastopolDoubloons • X KomissarDoubloons • X [[Ship:[Moskva]|[Moskva]]] • X Vladimir Monomakh • X Petrozavodsk •  Novosibirsk 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons • X Ravenna •  Piemonte 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín 
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • VIII Tone 2 • VIII Tone 3 • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma IIDoubloons • IX Chikuma II GoldenDoubloons • IX BA TakahashiDoubloons • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X KitakamiDoubloons • X YariDoubloons • X Zaō CLR • X [[Ship:[Zaō]|[Zaō]]] 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X MonmouthDoubloons • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X DefenceDoubloons •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VI [[Ship:[La Galissonnière]|[La Galissonnière]]]Doubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons • X BrennusDoubloons •  Condé 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan • X IncheonDoubloons 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • IX Almirante OquendoDoubloons • X Castilla 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons