KV-5
KV-5 (Stock)
7550 Cost |
1600 HPDurability |
100.18 / 105 Weight |
- Commander
- Gunner
- Driver
- Radio Operator
- Loader
- Loader
180/150/140Hull Armor(front/sides/rear, mm) |
180/150/140Turret Armor(front/sides/rear, mm) |
1200 h.p.Engine Power |
40 km/hTop Speed / Reverse Speed |
21 deg/sTraverse Speed |
320 damage |
167 mmAverage Penetration |
9.23076923076923 Time for Complete Loading |
21 deg/sGun Traverse Speed |
220 mView Range |
500 mSignal Range |
This tank is known for its enormous hull and turret armor which are strong amongst all the premium tanks, but it lacks a proper cannon for its tier. Even more so than the other KVs, it's a lumbering beast with a pitifully slow turret traverse rate. However, it is also extremely heavy and thus ramming other tanks is a very viable strategy in close-quarter combat (though you'll need a bit of space to get up to speed). There are many weak spots on this tank that an experienced player can target to inflict heavy damage, but even so the sheer amount of HP can carry it through a lot of battles. In short, the KV-5 is an excellent steel wall/roadblock that can soak up damage for your teammates, but due to its lack of firepower, it's better equipped to be a support tank than a spearhead. But now it has the Zis-6D gun which makes the KV-5 FAR better equipped to be a spearhead than a support tank.
The KV-5 is currently not in the soviet tech tree nor is it in the bundles shop. It was last sold as part of the 2015 Black Friday/Thanksgiving Sale event.
Turret
Level | Turret | Turret Armor (front/sides/rear, mm) | Gun Traverse Speed (deg/s) | View Range (m) | Experience | Weight (t) |
---|---|---|---|---|---|---|
VII | KV-5 | 180/150/140 | 21 | 220 | 0 | 21700 |
Level | Gun | Average Penetration (mm) | Rate of Fire | Dispersion at 100 m | Aiming Time | Experience | Weight (t) | |
---|---|---|---|---|---|---|---|---|
VII | 107 mm ZiS-6M | 167/219/54 | 320/320/400 | 6.5 | 0.4 | 2.86 | 0 | 2400 |
Engine
Level | Engine | Engine Power (h.p.) | Chance of Fire on Impact | Experience | Weight (t) |
---|---|---|---|---|---|
IX | M-50D | 1200 | 15 | 0 | 700 |
Level | Suspension | Load Limit | Traverse Speed (deg/s) | Experience | Weight (t) |
---|---|---|---|---|---|
VII | KV-5 | 105 | 21 | 0 | 12000 |
Radio
Level | Radio | Signal Range (m) | Experience | Weight (t) |
---|---|---|---|---|
VII | _10RKM | 500 | 0 | 100 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Relatively mobile, although heavily armoured.
- More hit points than other tanks of the same tier (1600HP, same as the British Caernarvon)
- Large mass and heavy weight makes it good for ramming
- High DPM compared to other tier 8 premium tanks, now has the new Zis-6D gun with slightly lower DPM but far higher penetratio
- Special matchmaking (as of 2.8)(+1/-1 MM) that makes tier 9 the highest it will face. (Unless fail platoon with a tier IX)
Cons:
- Armour is from sheer thickness rather than geometry and sloping (unlike the IS series)
- Slow turret traverse
- Low hull traverse
- Very low penetration for its tier(Zis-6M gun), Zis-6D gun trades rate of fire for higher penetration
- Very large silhouette
Performance
Despite its enormous weight, the tank is able to reach a good speed for a heavy tank. This makes the KV-5 an excellent ramming tank. The 107 mm gun ZIS-6M gun is effective, although the penetration is poor for its tier. The use of APCR ammunition is recommended. Its high rate of fire and fairly quick aim time can make the KV-5 a stark contrast to other KV-series tanks that players encounter. In addition, the shells are cheaper than those of its counterparts.
If possible, try to remain at medium to long distances from the enemy. The greater the distance, the more difficult for the enemy to penetrate your armor. The low turret traverse means you will have a hard time bringing your gun to bear at close ranges. However, if you get surprised by an enemy who's already close to you, don't stop. Ram. Stick close to your allies. Since the enemies would be aiming for your weaker allies, you could already possibly get the enemy before they can even get a shot on you. Cover your vulnerabilities, especially the two small turrets on the front of your hull, and also the commander's cupola. Versus tanks of the same tier or higher, the side armor is penetrable. Try to angle your tank towards the enemy. Stopping for a long time is fatal. You should move back and forth all the time to make it harder for the enemy to take aim.
When enemies do get within short range, the KV-5 is perfect for ramming due to its heavy weight and excellent maximum speed. For example, going downhill at full speed, the KV-5 can easily destroy tier 7 medium tanks, using a combination of "shoot, charge, ram, then a second (kill) shot." Ramming heavy tanks may not be as beneficial, but is often part of any short-range attack.
Do not attempt to face-hug tanks with high turret armour (like the T34 and E75), as the KV-5's gun depression is lacking due to the obstruction of the 2 cupolas at the front. The T34 will be impenetrable if face-hugging you, but stick close to the T34 and move around a bit from side to side so as to prevent the T34 from penning your cupola. If he chooses to use premium ammo...
Due to the weak armor penetration of the 107mm ZIS-6M, it is advised to know the weak spots of the enemy tanks you are facing (Lower glacis and cupolas are usually the most reliable and obvious weak spots). The high profile of the KV-5 allows you to shoot over low-profile tanks, such as the IS-3, or to shoot into their turret roofs (IS-3 has a very weak 20mm turret roof, and IS-6 has weak hatches which ypu can hit. Use this to support allies by firing over them. However the KV-5 now has a new gun (Zis-6D) which has a 3 second reload difference (11 second reload) while having APCR from its previous gun as its standard ammo! Having this gun turns the KV-5 from a support tank to a spearhead. The the Zis-6D's premium shells can go through the lower plates of the E 75/VK 45.02B with ease if those weaknesses are facing straight at your gun. Use HEAT wisely as you DO NOT want to waste shots with HEAT as you will lose 10s of 1000s of credits by doing so.
There are large weak spots on the hull and turret. So, limit your enemies' access to them, if you are in a city, sidescraping can work well. Sometimes, depending who is firing at you, driving around backwards actually can work, because the maxiumum rear armor of the KV-5 is 20mm more than the Löwe has at the front! So, driving around backwards will not allow shots into your weakspots, but the controls are counter intuitive and only seasoned players should try this, as it is very hard to do well. Do be careful, though, as the upper half of the rear is 90mm flat plate, and is easily penetrated.
Historical Info
With the beginning of the war, a whole series of collectives entered the project. Thus, the notion of a forged turret was abandoned and replaced by a welded turret design. In view of the absence of a 1200 h.p. diesel engine (it was still in development), the KV-5 was redesigned for the installation of two parallel-mounted conventional V-12 engines.
By August 1941 the KV-5 design was practically fully completed, and the production of a number of the tank's components and aggregates was begun. But because of the difficult situation at the front around Leningrad, all experimental work at the Kirov Plant was halted and all efforts were dedicated to increasing the output of production KV tanks. The latest date found in the preserved drawings of the KV-5 is 15 August 1941, when the battle was being fought around Luga and Krasnogvardeysk. The project was eventually canceled in favour of the more advanced Russian heavy tank designs. No prototype was ever constructed due to the Leningrad Blockade.
The KV-5 only existed in blueprints, like the German Pzkpfw VII 'Löwe'
Historical Gallery
Sources and External Links
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UK | VChurchill I • VExcelsior • VIChurchill VII • VITOG II* • VIIBlack Prince • VIIICaernarvon • IXConqueror • XFV215b |
Germany | IVPz.Kpfw. B2 740 (f) • IVDurchbruchswagen 2 • VVK 30.01 (H) • VIVK 36.01 (H) • VIITiger I • VIITiger (P) • VIITankenstein • VIIILöwe • VIIITiger II • VIIIVK 45.02 (P) Ausf. A • IXE 75 • IXVK 45.02 (P) Ausf. B • XE 100 • XMaus |
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