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VK 28.01

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VK2801 (Stock)

945000 Cost
850 HPDurability
23.15 / 28.8 Weight
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
60/40/30Hull Armor(front/sides/rear, mm)
50/30/30Turret Armor(front/sides/rear, mm)
585 h.p.Engine Power
72 km/hTop Speed / Reverse Speed
39 deg/sTraverse Speed
160 damage
110 mmAverage Penetration
7.35 Time for Complete Loading
44 deg/sGun Traverse Speed
240 mView Range
500 mSignal Range
VK 28.01
The vehicle was intended as a standard light tank of the Panzerwaffe and a basis for antiaircraft tanks and vehicles able to ride on any terrain and railroad tracks. Existed only in blueprints.



Level Turret Turret Armor (front/sides/rear, mm) Gun Traverse Speed (deg/s) View Range (m) Experience Weight (t)
IV VK 28.01 Ausf. A 50/30/30 44 240 0 3000
Level Gun Average Penetration (mm) Rate of Fire Dispersion at 100 m Aiming Time Experience Weight (t)
V 7,5 cm Kw.K. 40 L/48 110/158/38 160/160/200 8.16 0.39 1.7 0 1520
Level Turret Turret Armor (front/sides/rear, mm) Gun Traverse Speed (deg/s) View Range (m) Experience Weight (t)
VI VK 28.01 Ausf. B 50/30/30 44 250 5340 4000
Level Gun Average Penetration (mm) Rate of Fire Dispersion at 100 m Aiming Time Experience Weight (t)
V 7,5 cm Kw.K. 40 L/48 110/158/38 160/160/200 8.33 0.39 1.7 0 1520
V 10,5 cm Kw.K. L/28 64/104/53 330/330/410 4.44 0.54 2.3 4480 2100
VII 7,5/5,5 cm Waffe 0725 157/221/38 160/160/200 9.3 0.34 2.1 9200 720


Level Engine Engine Power (h.p.) Chance of Fire on Impact Experience Weight (t)
V Maybach HL 157 P 585 20 0 580
VI Maybach HL 174 500 20 7320 850
VII Maybach HL 210 P30 650 20 12980 720

Level Suspension Load Limit Traverse Speed (deg/s) Experience Weight (t)
IV VK 28.01 28.8 39 0 7200
VI VK 28.01 verstärkteketten 28.8 43 5600 7200


Level Radio Signal Range (m) Experience Weight (t)
VI FuG7_GER 500 0 70

Compatible Equipment

Light Spall Liner
Camouflage Net
Fill Tanks with CO2
Coated Optics
Enhanced Gun Laying Drive
Enhanced Torsion Bars 1 t Class
Improved Ventilation Class 1
Medium-Caliber Tank Gun Rammer
Binocular Telescope
"Wet" Ammo Rack Class 1

Compatible Consumables

Player Opinion

Pros and Cons


- Good armour for a LT

- 10,5 cm gun deals excellent damage if penetrated

- 7,5/5,5 cm gun have top-notch penetration, best-in-class accuracy and good damage

- Decent mobility despite armour


- Slower than other tier 6 LT, MT-25 and T21

- Slow rate of fire on all guns, resulting in low DPM

- Full gun depression (-10) only at the sides


Although a scout killed in the PC, the VK 28.01 in Blitz can be a full-fledged scouting tank when there's no other LT in the team.

It's gun is arguably the best of the 3 tier 6 LTs, with good all round stats. The standard AP shell can already go through most tanks you'll meet, and the APCR shells are unblockable except by the thicker parts of tier 7 heavy tanks. The accuracy can also allow you to do some sniping when bottom-tier.

One main downside is the rather slow rate of fire, which can prove to be a problem during melee brawl against other tanks. The below average aim time could also prove troublesome when aiming at fast moving tanks at a distance. Also the top 7,5/5,5 cm gun don't have HE shells, which limits the damage output when facing lightly armoured tanks compared to the T21 and the MT-25.

The mobility is good, although the T21 and MT-25 are faster, making the VK better suited for supporting these LTs instead of actively spotting. However, the mobility is still good enough should a scouting role is needed.

Armour wise, the VK is the most heavily armoured tank out of the tier 6 LTs. MT-25 will have trouble penetrating you with proper angling, you will be able to bounce a few shots from time to time, and HE shells deal siginificantly less damage to you compared to the MT-25 and the T21.

The VK 28.01 is a versatile tank that can play LT spotting and harrasement or MT-styled second-line support.

During first couple of minutes, go do some scouting and/or support your other LTs. After those couple of minutes, you can start to roam around and finish off low health tanks. Be careful if going into brawls against other tanks though, as your slow rate of fire can be a let down.

Early Research

-Nothing carries over from the Leopard

-You may already have the 10,5 cm howitzer unlocked if you have played the Pz. IV H before, but you'll still need the top turret to use it

-Go for the turret and the howizter first, then the second engine and the tracks. Finally the top 7.5/5,5 cm gun and the top engine.

-if you are comfortable with the stock gun, you can get the engines and the tracks first, before the turret and the guns.

History for this tank not found

Light Tanks
USA IT1 Cunningham IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust
UK IICruiser Mk. III IIICruiser Mk. IV IVCovenanter VCrusader
Germany ILeichttraktor IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. II IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. A IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. II Ausf. G IIIT-15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIISpähpanzer SP I C VIIISpähpanzer Ru 251
China VIIType 62 VIIType 62 Dragon
Japan IRenault Otsu IIType 95 Ha-Go IIIType 98 Ke-Ni IIIType 98 Ke-Ni Otsu IVType 5 Ke-Ho