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Bogatyr

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Bogatyr
Богатырь_wows_main.jpg
Cruiser | U.S.S.R. | Tier III
Tech Tree Position
Novik
Arrow_down.png
Богатырь_icon_small.png
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Knyaz Suvorov
Svietlana
stock
 top
General
Research price2150 exp
Purchase price254,000 Credits
Hit Points20,500 
Main Battery
152 mm/45 Model 1892 on a Canet mounting8 х 1 / 2 х 2 pcs.
Rate of Fire6.67 shots/min.
Reload Timesec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range10.34 km.
Maximum Dispersion111 m.
HE Shell152 mm HE 109 lb 
Maximum HE Shell Damage2,100 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity753 m./s.
HE Shell Weight49.76 kg.
AP Shell152 mm AP 91 lb 
Maximum AP Shell Damage2,700 
Initial AP Shell Velocity792.5 m./s.
AP Shell Weight41.4 kg.
Secondary Armament #1
IDS_PRGS084_75MM_50_CANET_FS6 х 1 pcs.
Firing Range3.2 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell75 mm HE 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity823 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
75 mm/50 Model 1892 on a Meller mounting6 х 1 pcs.
Firing Range3.2 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell75 mm HE 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity823 m./s.
Chance of Fire on Target Caused by HE Shell%
Maneuverability
Maximum Speed24 knot
Turning Circle Radius450 m.
Rudder Shift Time8.4 sec.
Concealment
Surface Detectability Range9.96 km.
Air Detectability Range4.54 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
III
Ship_PRSC103_Bogatyr.png
254,000

Bogatyr — Soviet Tier III cruiser.

The best protected cruiser of its time in the Russian Navy. This ship was based on a project that was notable for its overall well-balanced features and good protection of the ship's numerous main guns, some of which were mounted in turrets. During World War I, the ship was re-armed with more advanced artillery.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/45 Model 1892 in a turret/on a Canet mounting6.7361112,10082,700 027,000
130 mm/55 Model 19136361111,90092,400 60072,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Bogatyr (A)20,50061508/212 043,000
Bogatyr (B)23,00061501212 70090,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS III mod. 10 020,000
GFCS III mod. 20 36048,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 19,500 hp24 019,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Bogatyr is a decent cruiser for her tier. She has solid armor and maneuverability, with a particular focus on the main battery guns.

Bogatyr can pack more main guns than any other Tier III ship: sixteen (16) in fact, two more than American counterpart St. Louis. She can also shoot further than any other Tier III cruiser. It is important to note, however, that the hang time for the shells is long, and that they fire on a high arc (both good and bad). The turret traverse is painfully slow even for her broadside mounts that don't have far to swivel.

Researching and equipping the 130mm guns is a nominal downgrade. Despite higher fire chance per shell and quicker turret traverse, the individual shells do less damage and have less penetration. The 130mm guns do benefit from the Basic Firing Training commander skill, however, and make a Bogatyr that sets up in this fashion an excellent destroyer hunter-killer. The 130mm guns also come with improvements in dispersion and an increase to shell velocity, which increases the overall accuracy of the guns.

Pros:

  • Lots of guns on both sides of the ship, she can train more barrels to broadside than American counterpart St. Louis.
  • Good damage output, especially against lightly armoured ships.
  • Upgraded guns have good ballistics for Tier III, allowing Bogatyr to hit targets even at maximum range.

Cons:

  • Upgraded guns have lower damage per shell and worse rate of fire than stock guns.
  • Less health and armor than St. Louis; however, Bogatyr still has better survivability than most other Tier III cruisers.
  • Slow for a cruiser.
  • Not a single anti-aircraft gun.

Optimal Configuration

Upgrades

The recommended upgrades for Bogatyr are as follows:

Commander Skills

The below skill recommendations are for Bogatyr’s stock 152mm guns.

Consumables

Bogatyr can equip the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. Russian cruiser Bogatyr - Wikipedia
  2. Bogatyr-class cruiser - Wikipedia
  3. Building Bogatyr at 1:42 Scale - News - World of Warships
  4. 1:42 Scale: Bogatyr - World of Warships Official Channel - YouTube

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game from Update 0.5.3.2.
  • Introduced into the game as a researchable ship in Update 0.5.4.
  • Update 0.5.10:
    • Fixed display of cables and stairs near the aft main battery turret.
  • Update 0.6.3:
    • Main battery firing range was increased from 10,335 to 10,340 m.
  • Update 0.6.5:
    • Fixed numerical markings near the waterline level.
  • Update 0.6.11:
    • Fixed a bug that caused the main guns to pass through elements of the ship when in restricted firing angles.
    • The appearance of the ship was improved using a special technology for improved rendering of thin elements.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke was changed to 4.21 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.6.15:
    • Detectability when firing main guns in smoke was increased from 4.21 to 4.6 km.
    • The icons of the base gun module were made more neatly placed.
    • The aircraft detection penalty after firing was increased from 2.6 to 3.04 km.
  • Update 0.8.8:
    • The ship silhouette was reworked.

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