Welcome to Wargaming.net Wiki!
Crew (XBOX)

Crew (XBOX)

Jump to: navigation, search

No vehicle in World of Tanks can operate without a complete virtual crew. The crew operates the vehicle under the direction of the player. The size of a complete crew varies, depending on the vehicle. In-game crews range from a minimum of 2 to a maximum of 6 crew members. Crew members fill one of five designated roles, or Major Qualifications within a vehicle. The 5 roles are Commander, Gunner, Driver, Radio Operator, and Loader.

Just as vehicles accumulate experience for every battle, so do crews. Each crew has a Personal File, which records his battle statistics, medals, his Training Level in his qualification, and his training level in any Skills and/or Perks he has acquired. Credits or gold can be used to immediately train a crew up to 75% (using credits) or 100% (using gold) in his qualification. Credits/gold cannot be used to boost the training of Skills and/or Perks.

When in battle, each crew member's Proficiency directly affects and improves the performance of their vehicle in battle. If a crew member is knocked out in battle, the vehicle's performance will suffer, especially in the area affected by his role. A knocked out Driver, for example, would reduce the acceleration, speed, and maneuverability of your vehicle. Since the Commander provides a bonus to the rest of the crew, losing the Commander will slightly degrade the performance of all remaining crew members. Skills/Perks belonging to a knocked out crew member are also disabled.

If all crew members are knocked out, the vehicle will become inoperable.

Personal File

Players can review a crew's Personal File by selecting a specified tank in the garage. On the right side of the screen is a list of the crew member's basic information, including:

  • The crew member's Full Name.
  • The name of the Vehicle he is currently crewing if in Garage.
  • His Vehicle Competence: The name of the vehicle in which he has a Major Qualification.
  • His assigned Skills and Perks, and whether each is trained to 100% or, if not, the level so far achieved.

  • Moving an Experienced Crew to a Different Vehicle - A crew may be moved from one vehicle to another as long as the move is to a vehicle of the same Nation as the one he is leaving. He will require retaining in the new vehicle as described in the following section.
  • Dismissals - A crew may be dismissed from service at any time. However, remember that dismissal is permanent and cannot be undone. All the dismissed crew's accumulated experience, Training Level, and any Skills or Perks they have earned are also permanently lost. A crew can be dismissed by pressing 'A' on his icon in the Garage view and selecting dismiss.

Training and Retraining in the Major Qualification

Regardless of whether a player is recruiting a new crew for a vehicle, or retraining an existing crew for a move to a different vehicle, the player will be presented with a series of screens displaying three choices to set or reset his Training Level for his Major Qualification. These three options are:

Tank Academy
Regimental School
Rapid Courses

Choices for Training a New Recruit in His Major Qualification

  • Tank Academy - At the cost of 1000 Gold, the player's selection of the Tank Academy option will cause the newly recruited crew to immediately obtain a 100% Training Level in his Major Qualification, and thereby automatically unlock and make available the further selection of a first Skill or Perk.
  • Regimental School - At the cost of 80 000 - 110 000 credits, the player's selection of the Regimental School option will cause the new crew to immediately obtain a 75% Training Level in his Major Qualification. In such case no Skill or Perk selection will become available until the crew's Training Level in his Major Qualification reaches 100% through experience earned in battle.
  • Rapid Courses - For free, the player's selection of the Rapid Courses option will cause the new crew to obtain the default of a 50% Training Level in his Major Qualification. In such case no Skill or Perk selection will become available until the crew's Training Level in his Major Qualification reaches 100% through experience earned in battle.

  • Effect on Pre-Existing Skills and Perks - If the crew has already acquired any Skills or Perks prior to retraining by Rapid Courses or by Regimental School, then each of them will carry over to the new vehicle without any reduction in the same percentage level earned prior to the move. They will remain effective in the new vehicle at their current percentage levels. However, such Skills and Perks will not resume accumulating additional experience through battle and increasing in effectiveness until such time as the Training Level in the Major Qualification in the new vehicle reaches 100%. Thereafter, such Skills and Perks will all be restored to active and once again they will start accumulating additional experience through battle.

Reasons to Re-Train and Transfer Crew Members After your grind is finished and you plan on selling your vehicle and purchasing the one in the next higher tier, it is almost always a good idea to send your crew from the sold vehicle to the Barracks prior to its sale, buy the new higher tier vehicle without recruiting a Crew, and then move the old crew to the new vehicle and retrain them for it. This is especially true if you have any Skills and Perks among the crew.It takes a lot of experienced gained in battles or a substantial amount of gold to train a crew to 100% in their Major Qualifications. It takes a lot more hard fought battle experience over a long period of time for a crewman to acquire 1, 2, or 3 Skills or Perks. You have a big investment in your crew member's training. That investment translates into improved performance on the battlefield of any vehicle the experienced crew member serves on.

If a crew member has any accumulated Skills or Perks at all it is not a good idea to dismiss him. A fresh recruit, even if with a 100% Training Level in his Major Qualification purchased with gold at the time of recruitment will start with his one new Skill or Perk at 0% level. Since Skills and Perks are retained through retraining, it is almost always a good idea to retrain crew members who have already obtained them.

Even if your crew does not yet have any Skills or Perks it may make sense to retrain. For example, if your existing crew member has already reached more than 83% Training Level in his Major Qualification, retraining him to a vehicle of the same type in the Regimental School at 90% of his former level will leave him with a training level that is still higher than the 75% for a crew member recruited fresh out of Regimental School. You should avoid retraining between vehicle types or use gold which retrains to 100% regardless of the type.

A crew member's rank and the medals he has earned are retained through retraining. Although neither have any affect on the crew member's performance, you may be interested to continue a crew member's career to further their rank and achievements.