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Daring

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Daring
Daring_wows_main.jpg
Destroyer | U.K. | Tier X
Tech Tree Position
Jutland
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Daring_icon_small.png
General
Research price240000 exp
Purchase price19,500,000 Credits
Hit Points20,800 
Main Battery
113 mm/45 QF Mk.IV on an RP41 Mk.VI mount3 х 2 pcs.
Rate of Fire21.43 shots/min.
Reload Time2.8 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Firing Range12.78 km.
Maximum Dispersion110 m.
HE Shell113 mm HE 5crh 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity746 m./s.
HE Shell Weight24.95 kg.
AP Shell113 mm SAP 55 lb 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity746 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm PR Mk II2 х 5 pcs.
Rate of Fire0.48 shots/min.
Reload Time125 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IXM 
Maximum Damage16,767 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
113 mm/45 QF Mk.IV on an RP41 Mk.VI mount3 х 2 pcs.
. . . Average Damage per Second53.4 
. . . Firing Range5.01 km.
40 mm/56 OQF Mk.XI on a Mk.V mount1 х 2 pcs.
. . . Average Damage per Second12.3 
. . . Firing Range3.51 km.
40 mm/56 OQF Mk.X on a STAAG Mk.2 mount2 х 2 pcs.
. . . Average Damage per Second26.8 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius630 m.
Rudder Shift Time4.6 sec.
Concealment
Surface Detectability Range7.37 km.
Air Detectability Range3.46 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
X
Ship_PBSD110_Daring.png
19,500,000

Daring — British Tier X destroyer.

The last, the largest, and the most advanced torpedo-carrying destroyers of the U.K. Navy, Daring-class ships, evolved from the previous class, Battle. These destroyers carried three 114 mm twin mounts of dual-purpose guns and three 40 mm twin AA machine guns. Upon commissioning, HMS Daring joined the Home Fleet. Between 1952 and 1960, the destroyer took part in campaigns and military exercises and participated in the rescue mission to save the inhabitants of the island of Cephalonia from the consequences of an earthquake.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
113 mm/45 QF Mk.IV on an RP41 Mk.VI mount21.47.21101,70082,100 02,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Daring20,80062031/2/32 02,350,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IXM0.51257.216,7666210 01,500,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk X mod. 10 01,700,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 54,000 hp35 01,800,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
Heavier Torpedo Warheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Daring finds herself as one of the strongest destroyers at Tier X. For starters, she carries 6 guns in 3 twin D.P. turrets that rotate 360*, and while her 113mm caliber guns are rather small, thanks to the improved AP auto-bounce and fuse timer, as well as brutal HE shells, she can easily dispatch overconfident DDs who unwisely seek her out as easy prey (and she will dispatch them quickly, thanks to a reload time of just 2.6 seconds stock). She boasts a health pool of 20800, which is fairly mediocre, but she does get 2 heals to keep her guns firing. Daring also has a Short-Burst Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. with a short cooldown and short duration, with 7 charges, so smoking up would not be as costly as other dds.

Daring's torpedoes are an oddity, being the same ones found on Minotaur, with a 10km range and 62 knots of speed. While they are mediocre, comparable to those of Z-52 or Grozovoi, she can single fire them, and a skilled player can fire them with surgical precision to quickly take down opposing cruisers or battleships or set floods on them, baiting out their damage control, after which Daring can smoke up and immediately burn down the enemy.

Daring does have downsides, however. Her concealment can only reach 6.00km, which allows other DDs to sneak up on her and deliver powerful blows that could possibly cripple her. She does equip a hydroacoustic search set that allows her to sneak up on destroyers hiding in smoke, but it has a limited range of just 3.0 kilometers compared to the 4/6km of Z-52. Also, she's rather sluggish at 35kts base, which is further compounded by a lack of engine boost to speed things along.

Overall, she's an excellent hybrid DD that makes the best of both worlds of torpedo boats and gunboats. Use these things wisely, and she will reward you handsomely.

Pros:

  • Unmatched ability among destroyers to start fires with her HE shells; only Småland comes close.
  • Torpedoes are stealthy and can be single-fired.
  • Enhanced AP auto bounce angles increases the shells' effectiveness vs. angled targets.
  • Heal allows Daring to stay in the fight for longer.
  • Her Short-Burst Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. with short cooldown, can make 'hit and run' style tactics very effective and also offers some protection against aircraft carriers by hiding. Due to the high number of charges, using one is not as costly as on a Gearing or Shimakaze.
  • Short-Range Hydro-Acoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. can keep her from being surprised by torpedoes.

Cons:

  • Long torpedo reload.
  • Concealment is worse than her predecessor, Jutland.
  • The lack of Engine BoostWhile active, increases a ship's speed by a fixed percentage. makes Daring slow when compared to other destroyers at her tier.
  • No Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. to increase her AA effectiveness.
  • Her Short-Burst Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. has a short action time and smoke duration.

Research

As a Tier X ship, Daring has no modules to research.

Optimal Configuration

Upgrades

The recommended upgrades for Daring are as follows:

Commander Skills

Consumables

Daring equips the following consumables:

Signals

As a destroyer, Daring should get the standard destroyer flags.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References



Ship Change Log

See here for links to Update notes.

Testing Changes

  • June 24, 2018:
    • Preliminary characteristics.
  • July 10, 2018:
    • The Engine Boost consumable was removed.
  • August 15, 2018:
    • The wide spread aim option for the ship's torpedoes was replaced with a narrow spread.
    • Main battery firing angles were improved.
    • The ability to rotate 360 degrees was added to all turrets.
    • Fire Control System Modification 2 was added to the ship.
    • The range on the base hull of the ship was reduced from 13.78 to 12.78 km.
    • The Smoker Generator consumable was adjusted:
      • Action time was reduced from 15 to 10 s.
      • Duration of the screen was reduced to 40 s.
      • Cooldown was reduced from 240 (160 s) to 80 s (60 s).
      • Number of charges was increased from 2 (3) to 5 (6).
  • September 13, 2018:
    • Caliber of the main battery guns was changed from 114 to 113 mm.
  • September 13, 2018:
    • The Hydroacoustic Search and Repair Party consumables were added.
    • AP shell penetration angles were improved.
  • October 1, 2018:
    • The difference in cooldown times of the premium and standard Smoke Generator consumable was changed from a flat 20 s (70 vs 90) to a 50% difference. The standard cooldown was raised from 90 to 105 s. The premium version remained untouched.
  • Available for testing by supertesters in the game starting from Update 0.7.7.
  • Introduced into the game as a researchable ship in Update 0.7.10.
  • Update 0.7.11:
    • The Royal Navy permanent camouflage became available for purchase for 5,000 doubloons.
  • Update 0.8.2:
    • The description of the destroyer was corrected in the tech tree - the correct caliber of the main battery guns is indicated (113 mm).
  • Update 0.9.2:
    • Main battery reload time increased from 2.5 to 2.6 s.
    • Torpedo tubes reload time increased from 120 to 122 s.
    • HE shell penetration increased from 18 to 19 mm.
  • Update 0.9.3:
    • Main battery reload time increased from 2.6 to 2.7 s.
    • Torpedo tubes reload time increased from 122 to 124 s.
  • Update 0.9.4:
    • Main battery reload time increased from 2.7 to 2.8 s.
    • Torpedo tubes reload time increased from 124 to 125 s.
    • Minor fixes for textures and ship model.
  • Update 0.9.5:
    • Small changes to geometry and textures.
  • Update 0.9.7:
    • "Heavier Torpedo Warheads" unique upgrade added for purchase in the Research Bureau for 19,200 Research Points (5th slot):
      • -10% to the torpedo reload time.
      • +5% to maximum torpedo damage.
  • Update 12.1:
    • Changes to the "Heavier Torpedo Warheads" unique upgrade:
      • Added a -5% bonus to the ship's detectability by sea.
      • Bonus to torpedo reload time increased from -10 to -20%.

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