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Equipment (WoWP)

Equipment (WoWP)

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Currently this page is under construction. There is however a page on the equipment in the old system, which can be found here: Equipment old system.

For an overview of the new equipment available, refer to this site: Equipment 2.0. Note that this page is quite extensive-- while it does cover nearly all information one needs, it may not be fully insightful.


Article relevant for patch 2.1.5.1

Equipment is an important element of customization, allowing the adaptation of some of the plane's parameters to the specific player and his style of play. Properly selected equipment allows you to compensate for the shortcomings of the plane and / or enhance its merits.

Equipment can be Stock, Improved, Advanced, or Ultimate. To improve each equipment you need materials that can be earned in victorious battles and credits, and you can also receive bonus characteristics for each Enhancement. Dismantling of Stock equipment is free. A more subtle way to improve the equipment is available - calibration. It allows you to improve the basic properties.

Equipment always costs 15,000Credits/150,000Credits/250,000Credits for periods I, II, and III respectively.

Note: the equipment installed on different aircraft models may vary depending on their level and nation. The data given below are the maximum possible, depending on the calibration


Cockpit Slot

  • CI.pngCII.pngCIII.png Optical/Collimator/Gyroscopic Sight:
Stock Improved Advanced Ultimate
Accuracy of forward-firing offensive armament: +5-9% Improved: Accuracy of forward-firing offensive armament: +8-13% Advanced: Accuracy of forward-firing offensive armament: +11-17% Ultimate: Accuracy of forward-firing offensive armament: +14-21%
Pilot's resistance to injuries: -3-5% Pilot's resistance to injuries: -6-9% Pilot's resistance to injuries: -9-13% Pilot's resistance to injuries: -12-17%

|Bonus characteristics: Chance of inflicting critical damage: +5% Chance of inflicting critical damage: +5%, Chance of causing a fire: +10%|Chance of inflicting critical damage: +10%, Accuracy when firing at moving targets: +5%|Accuracy of forward-firing offensive armament:+3%, Pilot's resistance to injuries: +5% (G-suit Image not found please place here)

  • CV.pngNavigational Radio Equipment(Period III only)

Stock: Concealment: +5-7.4%, Enemy detection range: +5-7.4%, Pilot's resistance to injuries: -3-4.2% |Improved: Concealment: +6.8-9.8%, Enemy detection range: +6.8-9.8%, Pilot's resistance to injuries: -4.8-6.6% |Advanced: Concealment: +8.6-12.2%, Enemy detection range: +8.6-12.2%, Pilot's resistance to injuries: -6.6-9% |Ultimate: Concealment: +10.4-14.6%, Enemy detection range: +10.4-14.6%, Pilot's resistance to injuries: -8.4-11.4% |Bonus characteristics: Concealment: +5%, Accuracy when firing at moving targets: +10%|Concealment: +10%, Accuracy of forward-firing offensive armament: +10%|Resistance to damage from AA guns:+10%, Enemy detection range: +10%

  • CVI.png
Stock Improved Advanced Ultimate
Pilot's resistance to injuries: +5-13% Pilot's resistance to injuries: +11-21% Pilot's resistance to injuries: +17-29% Pilot's resistance to injuries: +23-37%
Gunner's resistance to injuries: +3-7% Gunner's resistance to injuries: +6-11% Gunner's resistance to injuries: +9-15% Gunner's resistance to injuries: +12-19%
Yaw maneuverability: -1-1.4% Yaw maneuverability: -1.6-2% Yaw maneuverability: -2.2-3% Yaw maneuverability: -2.8-3.8
Roll maneuverability: -2-3% Roll maneuverability: -3.5-5% Roll maneuverability: -5-7% Roll maneuverability: -6.5-9%

Stock: Pilot's resistance to injuries: +5-13%, Gunner's resistance to injuries: +3-7%, Yaw maneuverability: -1-1.4%, Roll maneuverability: -2-3% |Improved: Pilot's resistance to injuries: +11-21%, Gunner's resistance to injuries: +6-11%, Yaw maneuverability: -1.6-2%, Roll maneuverability: -3.5-5% |Advanced: Pilot's resistance to injuries: +17-29%, Gunner's resistance to injuries: +9-15%, Yaw maneuverability: -2.2-3%, Roll maneuverability: -5-7% |Ultimate: Pilot's resistance to injuries: +23-37%, Gunner's resistance to injuries: +12-19%, Yaw maneuverability: -2.8-3.8, Roll maneuverability: -6.5-9% |Bonus characteristics: Resistance to damage from fire: +5%, Aircraft HP: +2%|Resistance to damage from fire: +10%, Aircraft HP: +3%|Pilot's resistance to injuries: +5%, Roll maneuverability: +3%

Airframe slot

Reinforced skin

Action: * Stock-Tail's resistance to critical damage: + 5-13%, Wing's resistance to critical damage: + 5-13%, Cruising speed: -1-1.4%, Maximum speed with boost activated: -1-1.4 %
  • Improved-Tail's resistance to critical damage: + 11-21%, Wing's resistance to critical damage: + 11-21%, Cruising speed: -1.6-2.2%, maximum speed with boost activated: -1.6-2%
  • Advanced-Tail's resistance to critical damage: + 17-29%, Wing's resistance to critical damage: + 17-29%, Cruising speed: -2.2-3%, Maximum speed with boost activated: -2.2-3%
  • Ultimate-Tail's resistance to critical damage: + 23-37%, Wing's resistance to critical damage: + 23-37%, Cruising speed: -2.8-3.8%, Maximum speed with boost activated: -2.8-3%

Cost = 15,000 Credits / 125,000 Credits / 250,000 Credits


Reinforced airframe

Action: * Stock-Aircraft HP: + 4-8%, Roll maneuverability: -4-5.6%
  • Improved-Aircraft HP: + 7-12%, roll maneuverability: -6.4-8.8%
  • Advanced-Aircraft HP: + 10-16%, Roll maneuverability: -8.8-12%
  • Ultimate-Aircraft HP: + 13-20%, roll maneuverability: -11.2-15.2%
    Cost: 15,000Credits / 125,000 Credits / 250,000 Credits


Lightweight airframe

Action: * Stock-Roll Maneuverability: + 5-7%, Maneuverability in turns: + 1-1.8%, Aircraft HP: -1-1.8%, Wings' resistance to critical damage: -3-4%
  • Improved-Roll Maneuverability: + 6.5-9%, Maneuverability in turns: + 1.6-2.6%, Aircraft HP: -2.2-3.4%, Wings' resistance to damage: -4, 5-6%
  • Advanced-Roll Maneuverability: + 8-11%, Maneuverability in turns: + 2.2-3.4%, Aircraft HP: -3.4-5%, Wings' resistance to damage: -6-8%
  • Ultimate-Roll Maneuverability: + 9.5–13%, Maneuverability in turns: + 2.8–4.2%, Aircraft HP: –4.6–6.6%; Wings' resistance to damage: –7, 5-10%
    Cost: 15,000Credits / 125,000 Credits / 250,000 Credits


Polished skin

Action: * Factory-cruising speed: + 2-4%, Acceleration in diving: + 2-4%, Yaw maneuverability: -1-1.4%, Maneuverability in a bend: -1-1.4%
  • Improved-cruising speed: + 3.5-6%, Acceleration in diving: + 3.5-6%, Yaw maneuverability: -1.6-2.2%, Maneuverability in a bend: -1.6-2 , 2%
  • Special-Cruising speed: + 5-8%, Acceleration in diving: + 5-8%, Yaw maneuverability: -2.2-3%, Maneuverability in a bend: -2.2-3%
  • Superb Cruising Speed: + 6.5-10%, Acceleration in diving: + 6.5-10%, Yaw Maneuverability: -2.8-3.8%, Maneuverability in a bend: -2.8-3 ,eight%


Engine Slot

Engine armor protection

Action: * Factory-Resistant to engine damage: + 10-20%; Maximum speed at afterburner: -1-1.6%
  • Improved - Resistance to engine damage: + 17.5-30%, Maximum speed at afterburner: -1.9-2.8%
  • Special-Resistance to engine damage: + 25-40%, Maximum afterburner speed: -2.8-4%
  • Excellent-Resistance to engine damage: + 32.5-50%, Maximum speed at afterburner: -3.7-5.2%


Engine Boost Mixture Injection System

Action: * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8%
  • Improved-Acceleration at afterburner: + 3.5-6%, Maximum speed at afterburner: + 1.9-3.4%, Afterburner duration: -9-12%
  • Special-Acceleration at afterburner: + 5-8%, Maximum speed at afterburner: + 2.8-4.6%, Afterburner duration: -12-16%
  • Excellent Acceleration at afterburner: + 6.5-10%, Maximum speed at afterburner: + 3.7-5.8%, Afterburner duration: -15-20%


High Speed Gas Turbine

Action: * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8%
  • Improved-Acceleration at afterburner: + 3.5-6%, Maximum speed at afterburner: + 1.9-3.4%, Afterburner duration: -9-12%
  • Special-Acceleration at afterburner: + 5-8%, Maximum speed at afterburner: + 2.8-4.6%, Afterburner duration: -12-16%
  • Excellent Acceleration at afterburner: + 6.5-10%, Maximum speed at afterburner: + 3.7-5.8%, Afterburner duration: -15-20%


Lightweight Power Unit

Action: * Factory-Yaw Maneuverability: + 2-4%, Maneuverability in the turn: + 1-1.8%, Resistance to engine damage: -3-5%
  • Improved Yaw Maneuverability: + 3.5-6%, Maneuverability in a bend: + 1.6-2.6%, Resistance to engine damage: -6-9%
  • Special Yaw Maneuverability: + 5-8%, Maneuverability in a turn: + 2.2-3.4%, Resistance to engine damage: -9-13%
  • Excellent Yaw Maneuverability: + 6.5-10%, Maneuverability in a bend: + 2.8-4.2%, Resistance to engine damage: -12-17%


Uprated Engine

Action: * Factory-Acceleration without using afterburner: + 2-4%, Cruising Speed: + 1-2.2%, Arson Resistance: -5-9%
  • Improved Acceleration without using afterburner: + 3.5-6%, Cruising Speed: + 1.9-3.4%, Arson Resistance: -11-17%
  • Special-Acceleration without using afterburner: + 5-8%, Cruising Speed: + 2.8-4.6%, Arson Resistance: -17-25%
  • Excellent Acceleration without using afterburner: + 6.5-10%, Cruising Speed: + 3.7-5.8%, Resistance to arson: -23-33%


Forward-firing Weapon Slot

Reinforced Bolt Carriers

Action: Factory - Burst length: + 4-9.2%; Accuracy: -3-4.8%
  • Improved - Burst length: + 7.9-14.4%, Accuracy: -5.7-8.4%
  • Special - Burst length: + 11.8-19.6%, Accuracy: -8.4-12%
  • Excellent - Burst length: + 15,7-24,8%, Accuracy: -11.1-15.6%


Long Gun Barrels

Action: Factory - Range: + 4-6.8%, Burst length: -3-5%
  • Improved - Range: + 6.1-9.6%, Burst length: -6-9%
  • Special - Range: + 8.2–12.4%; Burst length: –9–13%
  • Excellent - Range: + 10.3-15.2%, Burst length: -12-17%


Gas-Operated Action

Action: * Factory - Rate of fire: + 4-6.8%, Accuracy: -3-4.6%
  • Improved - Rate of fire: + 6,1-9,6%, Accuracy: -5.4-7.8%
  • Special - Rate of fire: + 8.2-12.4%; Accuracy: -7.8-11%
  • Excellent - Rate of fire: + 10.3-15.2%, Accuracy: -10.2-14.2%


Turrets Slot

Turret Armor Protection

Action: * Factory - Gunner's resistance to injuries: + 3-11%, Maximum speed with boost activated: -1-1.4%
  • Improved - Gunner's resistance to injuries: + 9-19%, Maximum speed with boost activated: -1.6-2.2%
  • Special - Gunner's resistance to injuries: + 15-27%, Maximum speed with boost activated: -2.2-3%
  • Excellent - Gunner's resistance to injuries: + 21-35%, Maximum speed with boost activated: -2.8-3.8%


Turret Gun Laying Drive

Action: * Factory - Aiming speed: + 5-11%, Yaw Maneuverability: -1-1.6%
  • Improved - Aiming speed: + 9.5-17%, Yaw maneuverability: -1.9-2.8%
  • Special - Aiming speed: + 14-23%, Yaw maneuverability: -2.8-4%
  • Excellent - Aiming speed: + 18.5-29%, Yaw Maneuverability: -3.7-5.2%


Turret Gunsight

Action: * Factory - Firing range when controlled manually: + 9-13%, Gunner's resistance to injuries: -3-5%
  • Improved - Firing range when controlled manually: + 8.75-15%, Gunner's resistance to injuries: -6-9%
  • Special - Firing range when controlled manually: + 12.5-20%, Gunner's resistance to injuries: -9-13%
  • Excellent - Firing range when controlled manually: + 16.25-25%, Gunner's resistance to injuries: -12-17%


Outboard Weapon Slot

Bombsight

Action: * Factory - Bombing Accuracy: + 10-17.6%; Bomb Recharge Rate: -3-5%
  • Improved - Bombing Accuracy: + 15.7-25.2%, Bomb Recharge Rate: -6-9%
  • Special - Bombing Accuracy: + 21.4-32.8%, Bomb Recharge Rate: -9-13%
  • Excellent - Bombing Accuracy: + 27.1-40.4%, Bomb Recharge Rate: -12-17%


Rocket sight

Action: * Factory - Range of missiles: + 10-15%, the speed of reloading missiles: -2.5-4.5%
  • Improved - Missile firing range: + 13.75-20%; Missile reload speed: -5.5-8.5%
  • Special - Missile Firing Range: + 17.5-25%, Missile Reload Speed: -8.5-12.5%
  • Excellent - Missile firing range: + 21.25-30%, Missile reload rate: -11.5-16.5%


Strengthened Hardpoints

Action: * Factory - Bomb reloading speed: + 5-9%, Missile reload rate: + 5-9%, Cruising speed: -3-3.4%, Maximum afterburner speed: -3-3.4%
  • Improved - Bombs reloading speed: + 8-13%, Missile reloading speed: + 8-13%, Cruising speed: -3.6-4.2%, Maximum afterburner speed: -3.6-4.2%
  • Special - Bombs reloading speed: + 11-17%, Missile reloading speed: + 11-17%, Cruising speed: -4.2-5%, Maximum afterburner speed: -4.2-5%
  • Excellent - Bombs reloading speed: + 14-21%, Missile reloading speed: + 14-21%, Cruising speed: -4.8-5.8%, Maximum afterburner speed: -4.8-5.8%


Materials

Elements of construction


Mechanical Parts


Weapon Details


Aircraft


Heat Resistant Parts


Radioelectronics

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