Equipment 2.0 draft

Equipment improves the effectiveness of the tank in combat. Unlike consumables, equipment is a one-time cost addition, with each having its own advantage; however, they come at a high cost. Equipment availability and costs vary by tank tier, class and nation.
Equipment can only be used on the tank it is installed on. If you want to use it on another tank you need to demount it first. This option is available when clicking the installed equipment in the garage screen. Demounting removes the item from your tank and sends it to your Depot, making it available for use on another vehicle. Most equipment though require a small amount of gold to demount, as is explained below.
Purchasing from your vehicle's equipment panel is the best way to ensure compatibility. Only use the store to purchase equipment for vehicles you don't own yet and only if you have a firm understanding of the equipment system.
With respect to demounting equipment, three types of equipment need to be distinguished:
- Standard Equipment that is permanently installed on your tank. Standard equipment can be removed from a tank or disposed of in one of four ways:
- Pay 10 gold to demount the equipment and return it to the depot (from where it can later be mounted on another tank)
- Use a demounting kit to demount the equipment and return it to the depot (from where it can later be mounted on another tank)
- Destroy the equipment, which frees the equipment slot, but no compensation is given for the lost equipment.
- Sell the tank with the equipment mounted, which will return to you half the current purchase price of the equipment in credits.
- Bounty Equipment that is permanently installed on your tank. Bounty equipment can be removed from a tank or disposed of in one of four ways:
- Pay 10 gold to demount the equipment and return it to the depot (from where it can later be mounted on another tank)
- Use a demounting kit to demount the equipment and return it to the depot (from where it can later be mounted on another tank)
- Destroy the equipment, which frees the equipment slot, but no compensation is given for the lost equipment.
- Sell the tank with the equipment mounted, which will return to you half the current purchase price of the equipment in credits.
- Improved Equipment that is permanently installed on your tank. This is indicated in game by a gold nut in the upper right corner, and two purple chevrons in the upper left corner on the equipment icon. Improved equipment can be removed from a tank or disposed of in one of four ways:
- Pay 200 bonds to demount the equipment and return it to the depot (from where it can later be mounted on another tank)
- Use a demounting kit to demount the equipment and return it to the depot (from where it can later be mounted on another tank)
- Destroy the equipment, which frees the equipment slot, but no compensation is given for the lost equipment.
- Sell the tank with the equipment mounted, which will return to you half the current purchase price of the equipment in credits.
Universal | |||||
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Icon | Equipment Name | Cost (credits) | Weight (kg) | Description | |
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Improved Ventilation Class 3 | 50,000 | 100 | Adds 5%/6% to role and non-role specific skills training level percentages for all crew members. This improves most of the operating parameters of your tank, but note it will be by less than 5%/6%. Refer to Battle Mechanics for details. Not available on open-topped vehicles. | |
Improved Ventilation Class 2 | 200,000 | 150 | |||
Improved Ventilation Class 1 | 600,000 | 200 | |||
Survivability | |||||
Icon | Equipment Name | Cost (credits) | Weight (kg) | Description | |
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Light Spall Liner | 50,000 | 250 | +50%/+60% additions to armor protection from ramming and explosions, and also the same amount of additional protection from crew death. -10%/15% to stun duration and -20%/25% to additional stun duration. Increases armor thickness when calculating splash damage from High Explosive (HE) shells (only for non-penetrating hits both from tanks and SPGs) or from collisions with other tanks. Has no effect on penetrating hits from HE or other shells. Stun duration and additional stun duration is reduced regardless of whether the HE shell hits or penetrates. | |
Medium Spall Liner | 200,000 | 500 | |||
Heavy Spall Liner | 500,000 | 1000 | |||
Superheavy Spall Liner | 750,000 | 1500 | |||
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Improved Hardening Class 3 | 40,000 | 0 | Effect: Restores the suspension after repairs. +8%/+10% to vehicle hit points (rounded upwards to one decimal point). +50%/+65% to suspension durability. +10%/+20% to suspension repair speed. +10%/+10% to suspension load capacity. -50%/-65% to hull damage caused by suspension damage during impact. | |
Improved Hardening Class 2 | 200,000 | 0 | |||
Improved Hardening Class 1 | 600,000 | 0 | |||
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Modified Configuration Class 2 | 200,000 | 50 | Effect: Prevents one fuel tank fire, ammo rack explosion, or engine destruction in one battle. +25%/+35% repair speed. +100%/+150% to ammo rack, fuel tank, and engine durability. -50%/-65% to the loading speed penalty and loss of engine power upon the damaging of modules. -50%/-65% to the chance of engine fire. | |
Modified Configuration Class 1 | 600,000 | 50 | |||
Firepower | |||||
Icon | Equipment Name | Cost (credits) | Weight (kg) | Description | |
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Gun Rammer | 10% reduction in gun-loading time. Gun rammers increase loading speed and cause a 10% decrease to the manual hand-loading time. Rammers are highly recommended for every vehicle with a damage dealing role (i.e. everything except pure scout tanks). Rammers come in four types: "Medium" and "Large" Caliber Tank Gun Rammers for tanks and TDs, and "Medium" and "Large" Caliber Artillery Gun Rammers for SPGs. Rammers are not available for vehicles equipped with Autoloader guns, except for certain special cases, such as the Chi-Ri. | |||
Medium-Caliber Tank Gun Rammer | 200,000 | 200 | Medium-Caliber Tank Gun Rammers are generally available for light tanks, medium tanks, and tank destroyers from all nations, starting at Tier 3 or Tier 4, that can install a gun caliber ranging from 50mm to 105mm, or an equivalent caliber in different measuring systems, such as Centimeters, Inches, or Pounds. Specifically, Medium-Caliber Tank Gun Rammers fit:
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Large-Caliber Tank Gun Rammer | 500,000 | 400 | Large-Caliber Tank Gun Rammers are generally available for heavy tanks and tank destroyers from all nations if the maximum gun caliber that can be installed is at least 105mm, or an equivalent caliber in Centimeters, Pounds, or Inches. Specifically, Large-Caliber Tank Gun Rammers fit:
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Medium-Caliber Artillery Shell Rammer | 300,000 | 300 | Medium-Caliber Artillery Shell Rammers are generally available for artillery starting at Tier 2, that can install a gun caliber of 155mm or less. This also includes equivalent calibers in inches, pounds, or centimeters. Specifically, Medium-Caliber Artillery Shell Rammers fit:
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Large-Caliber Artillery Shell Rammer | 600,000 | 500 | Large-Caliber Artillery Shell Rammers are generally available for artillery starting at Tier 8, that can install maximum gun caliber of greater than 155mm. As with other rammers, this includes equal/similar calibers in Inches, Pounds, or Centimeters. Specifically, Large-Caliber Artillery Shell Rammers fit:
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Enhanced Gun Laying Drive | 500,000 | 100 | 10% Reduction in Aim-Time. An enhanced (automated) gun laying drive, or GLD, decreases the Aiming Time required to "lay" or aim the gun by -10% over the hand-cranked manual method alternative. The GLD is particularly useful on certain guns which have a very long aim time. GLDs are highly recommended for Self-Propelled Guns. On vehicles which can mount vertical stabilizers, use a GLD in combination with a Vertical Stabilizer for maximum aim time reduction, but vertical stabilizers are generally considered more beneficial than GLDs when available. GLDs are available on almost all vehicles of all Nations, from Tier-1. | |
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Vertical Stabilizer Mk 1 | 500,000 | 100 | 20% reduction of the Accuracy Penalties. The actual accuracy rating of the gun does not change. In other words, the aiming circle starts out 20% smaller, but the size when fully aimed remains unaffected. Vertical Stabilizer Mk 1 is for Light and Medium tanks, Vertical Stabilizer Mk 2 is for Heavy tanks. An excellent piece of equipment for players that prefer offensive play. Use in combination with an Enhanced Gun Laying Drive for maximum aim time reduction, but vertical stabilizers are generally considered more beneficial than GLDs when avaliable. It's equally useful for defensive play when moving from behind cover ("peek-a-boo") as well as shooting on the move. Available for American Mediums at tier 6 and Heavies at tier 7. Available for all British medium and heavy tanks at tier 7. Available for all other nations starting at tier 8, with the exception of all Light tanks starting from Tier 5. | |
Vertical Stabilizer Mk 2 | 600,000 | 200 | |||
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Coated Optics | 500,000 | 0 | +10% View Range. The bonus is applied at all times except when Binoculars are active, making this equipment better suited for aggressive and scouting players. Recommended for aggressive medium and light tanks, especially at high tiers. | |
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Additional Grousers | 250,000 | 100 | -10% Terrain Resistance on soft ground and -5% Terrain Resistance on average soil. Available for the following tanks (may not be up to date): (MKA, Pz.Kpfw. III Ausf. E, Pz.Kpfw. III Ausf. J, Pz.Kpfw. IV Ausf. A, Pz.Kpfw. IV Ausf. D, Pz.Kpfw. IV Ausf. H, Pz.Kpfw. III/IV, Pz.Kpfw. IV Schmalturm, Durchbruchswagen 2, VK 30.01 (H), StuG III Ausf. B, StuG III Ausf. G, Jagdpanzer IV, Nashorn, Sturmpanzer II, Pz.Sfl. IVb, Hummel, SU-76I, SU-85I) | |
Crew | |||||
Icon | Equipment Name | Cost (credits) | Weight (kg) | Description | |
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Improved Ventilation Class 1 | 50,000 | 100 | Adds 5% to role and non-role specific skills training level percentages for all crew members. This improves most of the operating parameters of your tank, but note it will be by less than 5%. Refer to Battle Mechanics for details. Not available on open-topped vehicles.
Improved Ventilation Class 2 is available for
Improved Ventilation Class 3 is available for
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Improved Ventilation Class 2 | 150,000 | 150 | |||
Improved Ventilation Class 3 | 600,000 | 200 |
Icon | Equipment Name | Cost (bonds) | Weight (kg) | Description |
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Wear-Resistant Gun Laying Drive | 5,000 | 100 | 12.5% reduction to aiming speed.
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Venting System | 5,000 | 100 | 7.5% to crew qualification and all crew skills.
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Stabilizing Equipment System | 5,000 | 100 | 25% reduction of the Accuracy Penalties.
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Innovative Loading System | 5,000 | 200 | 12.5% reduction in gun-loading time.
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Experimental Optics | 4,000 | 0 | +12.5% View Range.
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Toolbox | 3,000 | 100 | +40% Repair speed.
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External Links
- Equipment 2.0 Is Here!. World of Tanks. 2020-07-31. Retrieved 2020-09-08.