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Fubuki

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Fubuki
Fubuki_wows_main.jpg
Destroyer | Japan | Tier VI
Tech Tree Position
Mutsuki
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Fubuki_icon_small.png
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Akatsuki
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 top
General
Research price34000 exp
Purchase price2,950,000 Credits
Hit Points11,500 
Main Battery
127 mm/50 3rd Year Type on a Type C mount2 х 2 pcs.
Rate of Fireshots/min.
Reload Time7.5 sec.
Rotation Speed6.9 deg./sec.
180 Degree Turn Time26.09 sec.
Firing Range10.47 km.
Maximum Dispersion93 m.
HE Shell127 mm HE Type1 
Maximum HE Shell Damage2,150 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity915 m./s.
HE Shell Weight23 kg.
AP Shell127 mm AP Type0 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity915 m./s.
AP Shell Weight23 kg.
Torpedo Tubes
610 mm Triple3 х 3 pcs.
Rate of Fire0.82 shots/min.
Reload Time73 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType8 
Maximum Damage14,600 
Torpedo Speed63 knot
Torpedo Rangekm.
AA Defense
13 mm/76 Type 93 on a twin mount2 х 2 pcs.
. . . Average Damage per Second
. . . Firing Range1.2 km.
25 mm/60 Type 96 on a twin mount5 х 2 pcs.
. . . Average Damage per Second13.5 
. . . Firing Range2.49 km.
13 mm/76 Type 93 on a single mount4 х 1 pcs.
. . . Average Damage per Second5.6 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius640 m.
Rudder Shift Time3.8 sec.
Concealment
Surface Detectability Range6.71 km.
Air Detectability Range2.99 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VI
Ship_PJSD106_Fubuki.png
2,950,000

Fubuki — Japanese Tier VI destroyer.

The Washington Naval Treaty restricted the tonnage of battleships and aircraft carriers, leaving ships lighter than 10,000 tons aside—this encouraged the development of a "new class" destroyer design. She was to have a displacement of 1,900 tons, 127 mm guns, and a triple-tube torpedo launcher. The project was approved in 1926, resulting in 20 ships being built under it. Fubuki entered service in August 1928. During World War II, she provided protection for the Japanese landings in French Indochina, Malaya, and the Dutch East Indies, and she engaged in the Battles of the Sunda Strait and Midway.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/50 3rd Year Type on a Type C mount826.1932,15092,200 0180,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Fubuki (A)11,50062024/2/53 0230,000
Fubuki (B)12,900620215/1/43 10,500950,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 10.8737.214,600636 0180,000
Type8 mod. 20.8767.216,2665910 4,000400,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type6 mod. 10 0105,000
Type6 mod. 20 3,200220,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 50,000 hp35 0120,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Fubuki in World of Warships is missing one of the aft turrets she had historically. Her resulting main battery armament of two double-barreled 127mm turrets is perhaps sufficient for self-defense, but the reload time of her guns is a anemic 8 seconds. Fubuki won't be doing a lot of offensive work with her main battery; that distinction is left to her three triple-tube torpedo launchers, a notable upgrade over the two launchers of immediate predecessor Mutsuki.

Captains of stock, un-upgraded Fubuki will struggle to make her baseline torpedoes work well. They have a paltry 6.0 km range — oddly worse than those of Mutsuki — to go with Fubuki’s detection radius of 6.9 km. This flies in the face of traditional Japanese destroyer game play to this point: that of the stealthy ninja striking unseen. In her early configuration, Fubuki must almost adopt American-style destroyer tactics of using islands to shield her while she launches torpedoes from a favorable position. When combined, all these factors make Fubuki a challenge to play until Hull (B) and the upgraded Torpedo module are unlocked and equipped. Once that happens, though, things take a drastic turn and Fubuki becomes a true joy. Equipped with 10.0 km range torpedoes on a reload of slightly over 70 seconds, she can comfortably swamp single targets with torpedo spreads they will struggle to avoid, or dump her fish at multiple targets simultaneously, causing chaos with enemy formations. Her triple launchers give her tremendous tactical flexibility.

Clocking in at only 35 knots, her maximum speed is a drawback and her anti-aircraft suite will barely scratch enemy aircraft. Despite her weaknesses, however, a fully-upgraded Fubuki in the hands of a patient captain is a thing of beauty to behold for her teammates and a true terror to her enemies.

Pros:

  • Accurate, high-velocity, and long-ranged guns.
  • Respectable health pool compared to her contemporaries of other nations.
  • Detection radius is better than gunboat destroyers she is likely to run across.
  • High volume of torpedoes and highly flexible torpedo launcher configuration (three triple-tube launchers).
  • Upgraded torpedo range allows greater versatility and opens the possibility of long-range launches.

Cons:

  • Top speed is the lowest in her tier; she cannot outrun pursuing American or Russian destroyers or even some enemy cruisers.
  • Upgraded torpedoes are slow and have a large detection radius, making them easier to avoid.
  • Long reload time and very poor turret rotation of main battery guns.
  • Handling is a mixed bag: her rudder response is good, but her turning circle is large compared to her competition at Tier VI.

Research

Hull (B) and the improved Torpedo module take top priority. Invest any early experience gains in acquiring these two upgrades as soon as possible; spending available Free experience is highly recommended. The Gun Fire Control System module upgrade can safely be left for last.

Optimal Configuration

Upgrades

Upgrade Slot 3 also offer Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. or Main Battery Modification 2 : +15% to main battery traverse speed.; either will provide a minor boost to the main battery. AA Guns Modification 1 is pointless since the AA guns are short ranged.

Commander Skills

Like any good ninja, Fubuki commanders rely on stealth and having a low detection radius to impact a battle. This makes Tier 4's Concealment Expert the best skill captains can invest in. Up to that point, there are some easy skills to pick up and some tough choices to make.

Preventative Maintenance is the easy pick at Tier 1; Priority Target is generally not very useful on a destroyer that spends its time evading detection and attacking from stealth. Tier 2 demands Last Stand first. Among the other skills available, Survivability Expert pushes Fubuki’s health pool up to 15,000 points with the upgraded hull.

Tier 4 offers one outstanding option and a few intriguing possibilities. After the necessary Concealment Expert, Swift in Silence generally improves her sneak, and Radio Location may allow her to more easily ambush her enemies, particularly during the late game, or by deduction evade undetected destroyers.

Consumables

Fubuki equips the following consumables:

Signals

For players looking for a competitive playstyle, it is highly recommended to mount the following signals: Juliet Charlie, Sierra Mike, November Foxtrot, Victor Lima, India X-Ray, and Juliet Whiskey Unaone.

Juliet Charlie protects the player from the increased potential detonation chances which India X-Ray and Juliet Whiskey Unaone give. In exchange, the two flags provide a potential increase in damage (+0.5% fire chance and +15% chance to causing flooding respectively). There is no need to worry about Victor Lima's debuff (+4% chance of getting flooding), as Fubuki is a destroyer and will most likely not survive a torpedo strike.

Sierra Mike provides Fubuki the much-needed speed (35 kts to 36.75 kts) to face off against her peers, and November Foxtrot provides that small but potentially life-saving decrease in cooldown timer for the mounted consumables.

Players looking for a more relaxed play or simply grinding down the line are highly recommended to mount the following signals: Juliet Charlie, Sierra Mike, and November Foxtrot.

Sierra Mike will give a more comfortable speed for players who wish to be able to cruise to their next target location during a battle. Juliet Charlie is optional for players who dislike being detonated. November Foxtrot is also optional, but useful if the player dislikes dealing with a disabled engine, rudder, or other vital module.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Japanese destroyer Fubuki (1927) - Wikipedia
  2. Fubuki-class destroyer - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.1.4 (alpha version) as a researchable Tier VII destroyer.
  • Update 0.2.1:
    • Moved from Tier VII to Tier VIII.
  • Update 0.2.2:
    • Moved from Tier VIII to Tier IX.
  • Update 0.3.0:
    • Moved from Tier IX to Tier VIII.
  • Update 0.5.0:
    • The rotation speed of the 127 mm guns was increased from 5 to 6 degrees per second.
  • Update 0.5.2:
    • Experience earnings increased by 9%.
  • Update 0.5.3.2:
    • Type 7 camouflage renamed Type 10.
  • Update 0.5.5:
    • Type93 model 2 torpedoes were added.
  • Update 0.5.7:
    • The armor model of the hull was refined.
  • Update 0.5.14:
    • The model of hull A was updated using a special technique for drawing rails and other thin objects on the ship.
    • Hull A air defense was changed for greater historical accuracy. The radius and power of the aura decreased from 3.1 km and 15 damage per second to 1.2 km and 4 damage per second.
    • For the permanent camouflage, the discount on ship maintenance was increased from -5% to -10%.
  • Update 0.5.15:
    • Moved from Tier VIII to Tier VI.
    • Parameters and modules changed to reflect change in ship tier.
    • Replacement Rules:
      • If a player had researched Tier VIII Fubuki before the update went live, then Tier VIII Kagero, Tier VI Fubuki, and the Hull (B) for Tier VII Akatsuki were unlocked; the undistributed ship XP available on Tier VIII Fubuki was transferred to Tier VIII Kagero.
      • If a player had purchased Tier VIII Fubuki before the update went live, then all upgrades, signals, flags, and consumables mounted on her were demounted and stored in the depot; Tier VIII Fubuki plus all modules mounted on her was removed from the player's account; Tier VI Fubuki and a Port slot were added to the player's account; Tier VIII Kagero was also added to the player's account.
      • If a player had Commanders with specialization in Tier VIII Fubuki before the update, then the Commanders were retrained for specialization in Tier VIII Kagero. In addition, a Commander with 15,000 Commander XP and specialization in Tier VI Fubuki plus a slot in the Reserve was added to the player's account.
      • If a player had purchased the permanent camouflage for Tier VIII Fubuki before the update went live, this camouflage was removed from the player's account; permanent camouflages for Tier VIII Kagero and Tier VI Fubuki VI were added to the player's account as replacements.
  • Update 0.6.0:
    • Smoke characteristics were set to a level similar to other Tier VI ships. Reduced the duration of the smoke screen from 89 to 81 s.
  • Update 0.6.2:
    • The fire reduction coefficient on Hull B was reduced to the level for Tier VI.
    • The national flag was moved from the stern to the mast.
  • Update 0.6.3:
    • Base firing range increased from 9,054 to 10,470 m.
  • Update 0.6.4:
    • Main battery turret traverse time reduced from 30 to 26.1 s.
  • Update 0.6.6:
    • Fixed errors in the deck armor, now is all 16 mm.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 2.62 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
    • Improved display of thin elements.
  • Update 0.6.15:
    • A bonus was added to the "Type 16" permanent camouflage: a 10% discount to the cost of post-battle maintenance.
  • Update 0.7.2:
    • Players who have collected the "Uniforms" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
  • Update 0.7.6:
    • Improved display of thin elements on the hull.
  • Update 0.7.11:
    • HE shell damage increased from 1,800 to 2,150, fire change increased from 7 to 9%.
  • Update 0.10.8:
    • Number of depth charges increased from 1 to 2.
  • Update 0.10.11:
    • Added the Snow and Stars permanent camouflage.
    • Base detectability decreased from 7.02 to 6.92 km.
  • Update 0.11.4:
    • Minor fixes to geometry and textures of the ship.
  • Update 0.11.4:
    • Fixed an issue with a missing horn sound when using the Snow and Stars permanent camouflage.
  • Update 12.5:
    • Main battery reload time reduced from 8 to 7.5 seconds.
  • Update 13.1:
    • The Fire Carrier permanent camouflage was added.

Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons