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Gato

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Gato
Gato_wows_main.jpg
Submarine | U.S.A. | Tier X
Tech Tree Position
Gato_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points20,200 
Secondary Armament #1
76.2 mm/50 Mk.21 on a Mk.21 mount1 х 1 pcs.
Firing Range4.9 km.
Rate of Fire20 shots/min.
Reload Timesec.
Torpedo Tubes
533 mm10 х 1 pcs.
Rate of Fire1.09 shots/min.
Reload Time55 sec.
Rotation Speed12 deg./sec.
180 Degree Turn Time15 sec.
TorpedoMark 29 mod 1 
Maximum Damage10,000 
Torpedo Speed89 knot
Torpedo Range6.021 km.
Maneuverability
Maximum Speed34 knot
Turning Circle Radius520 m.
Rudder Shift Time7.2 sec.
Concealment
Surface Detectability Range5.76 km.
Air Detectability Range2.08 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
X
Ship_PASS510_Gato.png
Special

Gato — American special premium Tier X submarine.

The U.S. Navy High Command conceived that "fleet submarines" were to complement the sluggish conventional battleships. With a high surface speed, heavy armament, and long operational range, they were supposed to conduct reconnaissance and finish off enemy ships once artillery duels between battleships ceased. However, after the attack on Pearl Harbor, their strategy changed, and a new type—Gato—was geared for extended patrols. Comfortable for their crews, these submarines carried a large fuel supply and torpedoes. USS Gato was laid down in October 1940 and commissioned in December 1941. The submarine conducted thirteen combat missions, earning the same number of battle stars and the Presidential Unit Citation.

Gato was first released 24 May 2023 with Update 12.4 and is available in the Armory for Steel 28,000 Steel.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Gato20,2001625110 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
1.1551510,000896 00
Sonar Rate of Fire
(m/s)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 5,400 hp34 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Torpedo Tubes Modification 1
Dive Capacity Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Submarine Steering Gears
 Slot 5 
Ship Consumables Modification 1
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Torpedo Tubes Modification 2
Dive Capacity Modification 2

Player Opinion


Pros:

  • Gato's unguided torpedoes have a whopping 16,5 km of range, and deal very good damage
  • Homing torpedoes are very fast
  • Extremely narrow aiming reticle, Gato's torpedoes won't veer off-course once launched
  • High speed while surfaced
  • Fast battery recharge rate
  • Extreme "shotgun" potential with unguided torpedoes

Cons:

  • Limited underwater mobility and battery capacity
  • Homing torpedoes are short-ranged and deal low damage
  • Torpedo tubes don't reload all at once
  • Frequent target of spite reports

Research

As a premium ship, Gato has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

Gato equips the following consumables:

Camouflage

As a premium ship, Gato comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

https://en.wikipedia.org/wiki/USS_Gato_(SS-212)

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 12.2.

Testing Changes

  • DevBlog 417:
    • Preliminary characteristics.
  • DevBlog 433:
    • Torpedo tube reload time reduced from 67 to 47 s.
  • DevBlog 439:
    • Torpedo tube reload time increased from 47 to 55 s.
  • Update 12.4:
    • Available for purchase in the Armory for 28,000 Steel.
  • Update 13.1:
    • Turning circle radius reduced from 670 to 520 m.
  • Update 13.2:
    • Torpedoes now do 10% of maximum damage up to 2.9 km, and then scale to 100% damage from 2.9 to 3 km.
    • Homing torpedoes changed:
      • Arming distance reduced from 440 to 24 m.
    • Conventional torpedoes changed:
      • Maximum damage increased from 18,100 to 20,700.
      • Arming distance reduced from 815 to 18 m.

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