Hawke
406 mm/45 Mk.I on a Vickers A mount3 х 3 pcs. |
Rate of Fire1.94 shots/min. |
Reload Time31 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range17.1 km. |
Maximum Dispersion206 m. |
HE Shell406 mm HE Mk IIa |
Maximum HE Shell Damage5,950 |
Chance of Fire on Target Caused by HE Shell45 % |
Initial HE Shell Velocity792 m./s. |
HE Shell Weight929 kg. |
AP Shell406 mm AP Mk IIIa |
Maximum AP Shell Damage12,600 |
Initial AP Shell Velocity747 m./s. |
AP Shell Weight1080 kg. |
113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount8 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell113 mm HE 5crh |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity746 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
152 mm/50 BL Mk.XXII on a Mk.XVIII mount4 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire5 shots/min. |
Reload Time12 sec. |
HE Shell152 mm HE Mk V |
Maximum HE Shell Damage2,150 |
Initial HE Shell Velocity884 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
533 mm PR Mk II4 х 1 pcs. |
Rate of Fire0.75 shots/min. |
Reload Time80 sec. |
Rotation Speed12 deg./sec. |
180 Degree Turn Time15 sec. |
Torpedo533 mm Mk IX* |
Maximum Damage15,867 |
Torpedo Speed61 knot |
Torpedo Range8.01 km. |
113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount8 х 2 pcs. |
. . . Average Damage per Second71.2 |
. . . Firing Range5.01 km. |
20 mm Oerlikon Mk.I on a Mk.IIA mount4 х 1 pcs. |
. . . Average Damage per Second14.4 |
. . . Firing Range2.01 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount4 х 4 pcs. |
. . . Average Damage per Second56 |
. . . Firing Range2.49 km. |
40 mm/56 OQF Mk.1/2 on a Mk.IV mount10 х 2 pcs. |
. . . Average Damage per Second227 |
. . . Firing Range3.51 km. |
Maximum Speed30.5 knot |
Turning Circle Radius910 m. |
Rudder Shift Time22.6 sec. |
Surface Detectability Range14.51 km. |
Air Detectability Range12.99 km. |
Hawke — British Tier VIII battleship.
After World War I, the British Admiralty continued working on new battlecruiser projects. The most modern ship of this class—Hood—was used as the basis for these projects during the design process. In 1920, two projects were presented—K2 and K3—but they were deemed too large. A proposal was made to reduce the caliber to 406 mm, which would help reduce the dimensions, but the Admiralty rejected this idea, and the project failed to be implemented.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Tier VIII Hawke continues the same playstyle found on the british battlecruiser line, bringing much of the same advantages and disadvantages as her predecessor Rooke, but with a higher main battery caliber of 406mm with longer range, better HE fire chance and greater AP damage while sacrificing a small amount of velocity and dispersion.
Hawke does not have the typically poor hit point pool common to her line, but the improvement is largely irrelevant given how poor her armor is and the high likelihood of being overmatched by virtually any ship in her matchmaking spread. Hawke players will find that it's very easy to get badly hurt when trading shots, encouraging you to play her more akin to a heavy cruiser than a battleship. Her high speed and low concealment range for a battleship means Hawke is in her element fighting at the very edge of her concealment range, using her agility to dip in and out of engagements as necessary. Like her predecessors, Hawke is ideal for pushing a crumbling flank, creating disorganization with her good concealment and high speed by pushing aggressively against an ill-prepared opponent.
Despite these advantages, players should always be vary of over-committing as Hawke is a very fragile ship, no matter how good her hit point pool looks. It is easy to be lulled into a false sense of survivability when looking at her high hit points and large number of repair party consumables. Caution is highly advised, one should always be ready to pull back and re-enter concealment frequently to reposition and recover hit points while keeping the enemy guessing as to your location by moving around rapidly.
Overall Hawke maintains the tradition of british battlecruisers by being a quick, feisty attacker capable of severely punishing a poorly constructed defensive line, but requires very skillful commitment to avoid putting yourself in a suicidal position by over-estimating your durability.Pros:
- High top speed at 32 knots which can reach over 37 knots with the Engine Boost consumable.
- Great rudder shift time that can be reduced to 12.9 seconds with the Steering Gears Modification 1 .
- Excellent concealment for a battleship that can be brought as low as 11.8 km.
- Accurate 16-inch main battery with shortfuse AP.
- One of the highest hit point pools of her tier at 70,600 when equipped with her B hull.
- Main battery HE shells have high fire chance at 45%.
- Powerful AA defense when using Defensive AA Fire consumable.
Cons:
- Extensively covered in 32mm armor, very vulnerable to HE penetrations and AP overmatch.
- Bow and stern armor of only 25mm.
- Only has four torpedoes total, two on each side with long minimum range and poor turning time.
- Large and wide citadel that rises above the waterline.
- Difficult to angle all guns on an enemy without exposing your large and very vulnerable broadside.
Research
Researchable upgrades for Hawke:
- Hull: Upgrade to Hull (B) for improved survivability and maneuverability. Research of this module unlocks progression to Duncan.
- Gun Fire Control System: Upgrade to Mk VIII Mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1 or Engine Boost Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
Commander Skills
Consumables
Hawke equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party – 4 charges
- Slot 3: Engine Boost – 3 charges
- Slot 4: Defensive AA Fire – 3 charges
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★ |
★★ |
★★ |
★ |
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★★ |
★★★ |
★★ |
★★★ |
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★ |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.11.5.
Testing Changes
- DevBlog 325:
- Preliminary characteristics.
- DevBlog 332:
- Added the Engine Boost consumable.
- Main battery sigma parameter increased from 1.5 to 1.6.
- Stock main battery firing range increased from 16.5 to 17.1 km.
- DevBlog 336:
- Main battery reload time increased from 30 to 31 s.
- Update 0.11.6:
- Available from sequential bundle #7 of the British Battleships event (for British tokens).
- Update 0.11.7:
- Minor fixes to the model and textures of the ship.
- Introduced to the game as a researchable ship in Update 0.11.8.