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Kearsarge

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Kearsarge
Kearsarge_wows_main.jpg
Battleship | U.S.A. | Tier IX
Tech Tree Position
Kearsarge_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points84,300 
Main Battery
406 mm/45 Mk.6 in a turret4 х 3 pcs.
Rate of Fire1.67 shots/min.
Reload Time36 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range19.57 km.
Maximum Dispersion255 m.
HE Shell406 mm HE/HC Mk13 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell36 %
Initial HE Shell Velocity820 m./s.
HE Shell Weight862 kg.
AP Shell406 mm AP Mk8 
Maximum AP Shell Damage13,100 
Initial AP Shell Velocity701 m./s.
AP Shell Weight1225 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.32 mount14 х 2 pcs.
Firing Range6.95 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.32 mount14 х 2 pcs.
. . . Average Damage per Second211.4 
. . . Firing Range5.01 km.
40 mm/56 Bofors on a Mk.2 mount10 х 4 pcs.
. . . Average Damage per Second159 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.4 mount20 х 1 pcs.
. . . Average Damage per Second72 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed30 knot
Turning Circle Radius1 050 m.
Rudder Shift Time18.4 sec.
Concealment
Surface Detectability Range16.41 km.
Air Detectability Range14.02 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
IX
Ship_PASB519_Kearsarge.png
Special

Kearsarge — American special premium Tier IX battleship.

The unique project of a powerful battleship aircraft carrier that was developed in the United States in the second half of the 1930s (Project 1058.1).

Kearsarge was first released for sale on 21 Oct 2021.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
406 mm/45 Mk.6 in a turret1.7452555,7003613,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Kearsarge84,3001940641420/10/14 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk9 mod. 10 00
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
F8F Bearcat1761,840 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 300,000 hp30 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
Air Groups Modification 3
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Artillery Plotting Room Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Being released just prior to Halloween is fitting for this ship. The Tier IX hybrid battleship Kearsarge appears at a glance to be a frankensteined Montana, North Carolina, Bogue, and Midway. She is armed with the traditional heavy guns of a battleship yet also brings a squadron of attack aircraft to the fight. While her ungainly appearance may be off-putting to some, she may just surprise those willing to take the helm.

The Ship

Kearsarge's armored belt consists of a lower belt with 254mm thickness, a middle section with 330mm thickness and an upper belt at only 38mm thick. Her bow and stern at 32mm thick are in theory capable of bouncing 16-inch shells but it most likely will not feel that way in battle. With her large flight deck that occupies most of amidships, she takes a lot of damage to this area. As of this writing it does NOT saturate.[1] so enemy captains capable of hitting this massive area with little to no difficulty can farm damage at will. At 84,300 health points she has the largest health pool of the Tier IX American battleships which does help to offset this, but she also has the worst torpedo damage reduction at just 24%. As a result, she will not hold up in a one on one fight and captains will find themselves in trouble quickly if they are too aggressive.

Kearsarge has some of the worst maneuverability of Tier IX American battleships. Her speed at 30 knots base is okay. But she is sluggish with a 1050m turning circle radius — worse than the larger Tier X American battleships — and a rudder shift time of 18.4 seconds. Captains will struggle to respond quickly to emergency situations. Her base surface detection is 16.9km (14km from the air) so she isn’t exactly a subtle ship. Together with her armor profile, this suggests more of a support ship staying at range where she can better respond to situations and decrease the chance that she is shot at.

Armament

Kearsarge is armed with twelve 406mm/45 mk.6 rifles in four triple turrets. These are the same guns found on her lower tiered sister North Carolina, with a few differences. With two turrets forward and two back she boasts surprisingly good firing angles considering the large flight deck amidships. Captains can bring all of her guns to bear while showing a surprisingly small amount of her side to the enemy. While on paper Kearsarge has better stated dispersion than her lower tiered sister it is because she has a shorter range at just 19.6km. [2] She does have access to Artillery Plotting Room Module 2 to extend her range. Combining typical USN accuracy with a potential broadside of 157,200 damage she can pack a heavy punch against broadside battleships and especially enemy cruisers.

Kearsarge boasts a potentially stronger secondary battery with fourteen dual-purpose 127mm guns per side per side — eight more 5" rifles than any other USN battleship. With a base reload of 6 seconds (slower than those on other USN BBs) and a base range of 7km, these guns should discourage an opponent from approaching too closely. But, considering the DPM is not as high as might be expected, and how large and sluggish she is, Secondaries is not a recommended build.

In terms of AA, she bristles with weaponry, bringing twenty 20mms, forty 40mm barrels, and her twenty-eight 5" rifles to the party. The majority of her damage is done at medium to long range or 3.5–5.8km. Planes approaching her will have a hard time living through the storm of flak before being able to drop their ordnance.

A hybrid battleship is distinguished by its aviation arm. Kearsarge launches a flight of five F8F Bearcats each armed with three Tiny Tim rockets. As with the Russian carriers, all planes in the flight attack at the same time so each launch is one and done. Tiny Tim rockets are very dangerous to an enemy ship, with a 33% chance of causing a fire, a solid 68mm of penetration, and 5400 damage each. Unlike an aircraft carrier the captain does not need to worry about running out of planes. The two minute ready timer starts at each launch and another flight is ready as soon as it expires.

Although capable of significant damage, don't focus on the air group as the main source of damage throughout the battle. In some situations it may best be deployed to spot. In the meantime, don't neglect the potential of Kearsarge's powerful main battery.

Game Play

This is not a forgiving ship if played overly aggressively. She is simply too large and sluggish to get herself out of danger. Captains would be advised to play her as a mid range support ship from 12-15kms out to make the most out of her guns and planes. Early game, a Kearsarge captain should try to preserve health and keep an eye on the map to position the ship to flank targets or use their planes to spot. Having preserved health, captains can afford to be more aggressive towards the later half of the battle. By this stage enemy ships should have reduced health and damaged AA suites, making it easier to strike them. The captain might be a little devious if they work with a friendly carrier or another Kearsarge to stagger their attacks to take advantage of enemies who burn their damage control party to put ‘permanent’ floods or fires on them. Captains should be careful of the autopilot mode. It is well known that sometimes the autopilot has a mind of its own.

Pros:

  • Large health pool for the tier.
  • Good reload for the weight of her broadside.
  • Has access to attack aircraft.
  • Can provide invaluable spotting.

Cons:

  • Flight deck does not saturate, allowing for consistent damage for the enemy.
  • Sluggish rudder shift time and large turning circle.
  • Has neither the Catapult Fighters of many large surface ships, nor the CAP Fighters of aircraft carriers.
  • Large, ungainly profile makes her an easy target to hit.

Research

As a premium ship, Kearsarge has no module upgrades to research.

Optimal Configuration

The default recommendation is for a standard USN battleship build.

Upgrades

Recommended upgrades:

Commander Skills

Favor fire prevention/mitigation and concealment. She has little need of Attack skills.

Consumables

Kearsarge equips:

Camouflage

As a premium ship, Kearsarge comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Gallery

Historical Info

Historical Gallery

Video

References

  1. At release in October 2021 the flight deck is considered an Auxiliary Room (19mm), not Superstructure. The large area below it and above the main deck is considered Superstructure (19mm).
  2. Kearsarge uses the standard dispersion formula for American battleships.

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.6.

Testing Changes

  • DevBlog 162:
    • Preliminary characteristics.
  • DevBlog 187:
    • Size of Attacking Flight increased from 3 to 5.
    • Hitpoints of attack aircraft increased from 1,660 to 1,840.
  • First appeared on sale in October, 2021, during Update 0.10.9.
    • Available for purchase in the Armory for 19,300 doubloons, 228,000 Coal, and in the Premium store.
  • Update 0.10.10:
    • Reworked the secondary battery models.
    • Minor fixes to geometry and textures of the ship.
  • Update 0.11.9:
    • Added the Air Groups Modification 3 upgrade in slot 4.
  • Update 0.11.9:
    • Added the Air Groups Modification 3 upgrade in slot 4.
  • Update 12.2:
    • Added the Depth Charge Airstrike armament with the following characteristics:
      • Number of charges: 2
      • Range: 10 km
      • Number of Aircraft: 1
      • Bombs per Aircraft: 2
      • Damage: 4,200
      • Reload: 30 s

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