Murmansk
IDS_PRGM016_6IN53_MK13_SINGLE6 х 1 / 2 х 2 pcs. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
Rotation Speed7.5 deg./sec. |
180 Degree Turn Time24 sec. |
Firing Range14.81 km. |
Maximum Dispersion135 m. |
HE Shell152 mm HE/HC Mk34 mod. 1 |
Maximum HE Shell Damage2,200 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity914 m./s. |
HE Shell Weight47.7 kg. |
AP Shell152 mm AP/SC Mk27 mod. 8 |
Maximum AP Shell Damage3,100 |
Initial AP Shell Velocity914 m./s. |
AP Shell Weight47.7 kg. |
533 mm Triple2 х 3 pcs. |
Rate of Fire0.87 shots/min. |
Reload Time69 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo53-39 |
Maximum Damage14,400 |
Torpedo Speed55 knot |
Torpedo Range8.01 km. |
20 mm Oerlikon on a Mk4 mount14 х 1 pcs. |
. . . Average Damage per Second60.2 |
. . . Firing Range2.01 km. |
40 mm Bofors on a Mk1 mount3 х 2 pcs. |
. . . Average Damage per Second33.9 |
. . . Firing Range3.51 km. |
76 mm Mk.21 on a Mk22 mod. 2 mount6 х 1 pcs. |
. . . Average Damage per Second16.8 |
. . . Firing Range3.51 km. |
Maximum Speed34 knot |
Turning Circle Radius590 m. |
Rudder Shift Time3.8 sec. |
Surface Detectability Range12.76 km. |
Air Detectability Range5.86 km. |
Murmansk — Soviet special premium Tier V cruiser.
A fast scout cruiser with torpedo armament built in the U.S.A. and transferred to the Soviet Navy in 1944. In contrast to Soviet-built ships, Murmansk boasted more advanced AA defenses. However, some of her guns were casemate mounted. This impractical and obsolete firepower arrangement resulted in decreased artillery performance.
Murmansk was first released for sale worldwide on 30 June 2015.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
53-39 | 0.9 | 69 | 7.2 | 14,400 | 55 | 8 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
The Ship
The Russian Omaha sister shares a similar hull to Omaha, but she trades a pair of main battery guns and a pair of torpedo launchers for improved concealment, maneuverability, stronger torpedoes, and a spotter aircraft. Communism has improved on the work of the capitalists once again! Murmansk has a 34 knot top speed that is fairly typical for a Tier V cruiser, placing her firmly in the middle of the pack. Her maneuverability is improved compared to Omaha — her turning circle is 10 meters smaller, and her rudder shift time has been slashed to just 3.8 seconds. Her concealment is also better than Omaha, but is still rather poor at 12.76 km. This can be reduced to 11.5 km with the Concealment Expert skill, but Murmansk is unlikely to sneak up on anything smaller than a battleship.
Murmansk mounts a standard cruiser Damage Control Party , which is active for 5 seconds with a 60 second cool down between uses. She also carries a Hydroacoustic Search . Her Hydroacoustic Search is active for 100 seconds with a 120 second cool down between uses and has 3 uses as standard. When it is active, Murmansk will detect enemy ships at 4 km, torpedoes at 3 km, and fully submerged submarines at 2 km. In her final consumable slot, Murmansk replaces Omaha’s fighter with a much more useful Spotting Aircraft . This will provide a 20% increase to her range for 100 seconds with a 240 second cooldown between uses.
Survivability
Murmansk shares Omaha’s reputation for easily exploding. Her citadel is a large and tempting target as it rises a considerable distance above the waterline. Shells aimed between her funnels are likely to hit the citadel, which is protected by a rather thin 76 mm of armor. A broadside Murmansk is likely to attract a lot of incoming fire. She is slightly less vulnerable than her sister as she sits slightly lower in the water, giving enemy ships less area to aim at.
Most of her plating is 13 mm thick, which means anything larger than light cruiser guns can overmatch her armor. Murmansk can receive citadel hits from almost any angle. Her plating will also be penetrated by all HE shells. Her health pool is high for a Tier V cruiser, but her weak armor and large citadel considerably reduce the benefit of this. Under sustained fire, Murmansk is likely to melt away — or explode — leading to a rapid return to port. With no way to recover lost health or easily disengage from combat, any mistakes can be costly.
Armament
Murmansk shares the same guns as Omaha, although she loses two of the rear casemate guns. Her weapons have a slightly shorter range than her sister at 14.8 km, but using her Spotter Aircraft will give Murmansk plenty of reach for a Tier V cruiser. Her floatier shell ballistics mean that Murmansk is able to loop shells over island cover, allowing her to engage targets from relative safety. However, that can make it difficult to accurately target maneuvering ships at long range.
She shares the same HE shells as her American cousin with the same individual fire chance. Despite the reduction in guns, Murmansk is one of the better firestarting cruisers at her tier, potentially able to set up to 10 fires per minute.
Murmansk’s AP shells are another area in which the power of Communism has worked its magic. Compared to Omaha, they have noticeably improved penetration characteristics, which allows her to pose a threat to cruisers above 10 km. In general, Murmansk has 50% better armor penetration than Omaha at all ranges, making a more potent threat, particularly against cruisers.
Murmansk mounts a triple torpedo launcher on each side. Her torpedoes have a range of 8 km, still too short to be launched from stealth, but the extra range allows some tactical options around islands. These weapons are superior to those of Omaha, causing more damage with a higher flood chance.
Anti-Aircraft
Murmansk has one of the better AA batteries of the Tier V cruisers, although she lacks any long-range guns. Because of this, her AA is primarily suited to self defense. Her guns will reach out to 3.5 km, with her short-range weapons engaging targets at 2 km. This means that she will generally be engaging targets that are already engaged on an attack run.
Anti-Submarine
Murmansk has stern dropped depth charges for her ASW armament. In some respects, this is a step down from the airstrike available to her sisters, as it forces her to get close to a submarine to attack. If players are able to attack an isolated submarine, then Murmansk’s improved maneuverability will aid in reaching a good drop position. This is potentially aided by her Hydroacoustic Search which will provide some advanced warning of a submarine’s location.
Battle Performance
Murmansk plays a lot like Omaha, and her slightly shorter range and smaller main battery are negligible differences when she is slinging HE downrange. The same island cover that works for Omaha will also serve Murmansk well. Murmansk will also benefit from dynamic ammunition choices. While she can function entirely as a HE spammer, players will miss the benefits provided by her improved AP when engaging cruisers.
Experienced players can engage in open water fighting with her spotter aircraft launched, using her improved maneuverability to dodge long range shots. The extra range from her spotter provides a much needed safety buffer between players and their target. However, this is a high risk approach where a miscalculation can result in the traditional early return to port.Pros:
- High main battery DPM
- Good fire starting potential
- Good AP shells
- Good maneuverability
-
Soviet bias
Cons:
- Large, exposed citadel
- Small torpedo armament
- Short AA range
Research
Optimal Configuration
Upgrades
The recommended upgrades for Murmansk are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
Commander Skills
As a premium ship, Murmansk can use a captain trained for other ships. She can use a captain from the other Russian light cruisers with few problems even if some of the skills are less optimal. Alternatively, a dedicated captain can be used with skills specific to her needs. Take the 3* skills as the first 10 points and then pick up extra skills as wanted. IFHE can be a viable option, but cuts the fire chance so IFHE and Pyrotechnician are not recommended at the same time.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★★ |
★★ |
★★★ |
2 |
★★ |
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★★ |
★ |
★★★ |
|
3 |
|
|
★★ |
|
★ |
★★★ |
4 |
|
|
|
★★ |
★★★ |
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Murmansk can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Hydroacoustic Search
- Slot 3: Spotting Aircraft
Camouflage
As a premium ship, Murmansk comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★ |
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★ |
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★★★ |
★★★ |
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★★★ |
★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Added to the game in Update 0.3.0.3.
- Update 0.4.0.4:
- The "Hydroacoustic Search" consumable was added.
- Update 0.5.0.1:
- The KOR-2 catapult spotter was replaced with Vought OS2U, which is more consistent with historical facts.
- Update 0.5.3.2:
- The Type 6 camouflage was renamed to Type 9.
- Update 0.5.6:
- Added on sale for doubloons in the game client (before it was only available in the premium store).
- Update 0.5.7:
- The display of stars on the sides was fixed.
- Update 0.5.8:
- The armor model of the hull was refined.
- Update 0.5.14:
- Fixed display of camouflage on main battery turrets.
- Update 0.6.1:
- Improved appearance with the use of special technology for improved rendering of thin elements (mainly rigging).
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 6.58 km.
- Detection range of the Vought OS2U aircraft was increased from 4 km to 7 km in air, and to 8 km by sea.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- Improved display of thin elements.
- The survivability of air defense weapons was tested and brought to a single standard. The change affects 76.2 mm and 40 mm guns.
- Update 0.6.15:
- A bonus was added to the "Type 9" permanent camouflage - a 10% discount to the cost of post-battle maintenance.
- Update 0.7.7:
- Became available in the game client for purchase for doubloons.
- Update 0.7.9:
- Became unavailable in the game client for purchase with doubloons.
- Update 0.7.10:
- The range of the Hydroacoustic Search consumable was unified - 4 km for detecting ships, 3 km for detecting torpedoes.
- Update 0.8.8:
- Updated silhouette of the ship.
- Update 0.9.2:
- HE shell armor penetration increased from 24 mm to 25 mm.
- Central armor was reinforced from 13 mm to 16 mm.
- Update 0.9.6:
- The value of the in-game turning circle radius was changed to 590 m to correct prior discrepancy.
- Update 0.11.9:
- Minor fixes to geometry and textures of the ship.
- Update 13.3:
- The number of bombs per Depth Charge drop increased from 4 to 6.
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